Star Wars Roleplay: Chaos

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Approved NPC BWE Clone Defense Trooper

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OUT OF CHARACTER INFORMATION
  • Intent: To make a Defensive Army for RP and story building
PhaseICloneLieutenant-TROSPromoYT.png

GENERAL INFORMATION
  • Unit Name: Clone Defense Trooper
  • Affiliation: Bloodscrawl Medical Corporation (Formerly), Bacta-Works of Epica (Currently)
  • Classification: Clone Trooper (Fett Clone Template)
  • Description: A throwback to the Clone Wars, they were created to administer to defense of worlds vulnerable to attack during the Gulag Era, and wear Phase 1 trooper armor. Currently their function is all but the same, in addition to providing emergency humanitarian relief in disaster zones. Their Motto is tellingly the same as that of Jedi Knight Ganner Rhysode: "None Shall Pass".
COMBAT INFORMATION:
  • Unit Size: Large
  • Unit Availability: Common
  • Unit Experience: Trained
  • Equipment: Med Kit (Medics only) Antidote Kit (Medics Only), Rangefinder
Ranged:

DC-15A OR DC-15S (Primary Weapon)

E-Web (Secondary, Strongholds only)

Melee:

Echani Vibroblade (Last Resort Weapon)

Ordnance

Cold Grenade (X2) OR Laser Trip Mine (X4) OR
AP Micromine (X7) OR Obsolete Grenade Launcher (X7 Rounds)

Armor:

Phase I Clone Armor

Vehicles

HAVw A6 Juggernaut OR AV-7 Artillery Cannon OR LAAT

Support:

Droideka (One Per Squad, Defensive Positions only)

2-1B Surgical Droid (One per Platoon, Defensive Positions only)

11-3K Viper Probe Droid (One Per Platoon Offensive Formations only)

Supplementary

Small pouch of Kytrand Tourmalines (two Each, for emergency bartering)

Deployed from:

BWE Corporate Heavy Cruiser
  • Combat Function: These Clone Troopers work to defend allied positions at all cost, carefully setting up defenses to maximize the casualties of an advancing enemy from a fixed position. They are also willing to sacrifice themselves without hesitation to kill as much if the enemy around them as they can. If forced to operate in the open field they go out of their way to rescue or aid allies, only acting as general infantry if left with no other options. In non combat roles the help provide humanitarian relief
  • Force Abilities (Force User Units Only): None
Strengths:
  • Hold The Line!: These Fett Clone Troopers act as Defensive Troops skilled at Area Denial, Crafting entrenched positions to fire relentlessly on advancing enemy forces. They are excellent when their back is to the wall, and skilled at lining small choke points with explosives or creating kill boxes in small areas. This makes them good at fighting off boarding crews if stationed on ships, and often traverse the battlefield in Juggernaut Tanks or LAAT'S to act as emergency reinforcements when typical allied forces are exhausted. Each Squad is typically provided a Droideka to hide behind when defending strongholds and chokepoints
  • Dead Eye: They have exceptional aim with their rifles, grenades, and Mobile Artillery Cannons
  • Resistant: Their intense focus and discipline allow them some very minor resistance to mind tricks and weak Force Illusions (And also prevents each and every last one of them from mentioning what corpo made them. They will happily lie right to your face that Bacta-Works created them, even to Jedi.)
  • Fearless: Normally, these Clone troopers will defend a position to the death or otherwise fight without any regard for their own demise
  • Perfected Clone: Brilliant tweaking of their genetics long ago by BMC means these clones do not suffer from Clone Degeneration once fully grown. They also do not suffer from Clone Madness. Their particular template has been modified to grow slightly faster, and accept flash training more easily. This leads to reduced weight for replacements.
  • Jedi Friendly: No hidden murderous compulsions or behavior chips, so no need to worry about getting sixty-sixed by a large group of them
  • Aid: In non combat roles they provide humanitarian aid
Weaknesses:
  • Organic troops, Organic Problems: They have all the weaknessess of a typical organic...need for food, waste disposal, counseling if suffering extreme trauma that overrides their otherwise fearless nature
  • Outdated Equipment: Their equipment is old school, and may not be able to fully hold its own against modern weapons and armor.
  • Force Users: Despite mental resistance, they are still vulnerable to every other Force Power, including Lightsabers
  • Guerillas: Spec Ops/Assassin types will find them little challenge when it comes down to it.
  • Weak Assault: They can be used in general infantry, it's just not advisable. When forced to assault a position on foot, they tend to suffer twice as many casualties, and are more vulnerable to sniping. Their aim is best used from stationary positions. Heavy support in the form of their artillery cannons (Which are normally only used to defend important swaths of area, large structures like fortresses and such.) is often required if on foot in massed formations or conducting offensive urban warfare, without which they are extremely vulnerable . They rarely are the aggressors as a result
  • Melee: Best at ranged weapons. Kung Fu isn't really a strong suit, and that vibroblade will only by so much time unless they get lucky
  • Bioweapons: Due to their tweaked genes, they are slightly more vulnerable to bio attacks then other Clone Weapons
  • Slower Heal: Due to tweaked genetics, the heal slightly slower than a regular human, even when fully immersed in Bacta, their recovery rate is still slightly slower than that of a normal human immersed in the stuff
HISTORICAL INFORMATION

Created during the early beginnings of the Gulag Era by the Bloodscrawl Medical Corporation, they were discovered in large vaults of stasis chambers within space stations in orbit around Kytrand's Sun though never deployed. Created to act largely as a defensive organization for vulnerable planets, these clones can be found stationed at strongholds, chokepoints and garrisons, or providing civilian relief. Grown with tweaked genetics, these clones do not suffer from clone degeneration or madness once they reach maturity, their lives playing out the same biological as any other perfectly healthy human. Bacta-Works gives these soldiers full psychological and medical support, discharging them from service after five years and running programs to help them integrate into the Galactic Community, providing them means of gainful employment and housing. They also receive combat pay like normal soldiers.

Upon revival, they immediately swore loyalty to the Last Bloodscrawl. Willingly pretending they are a recent creation of Bacta-Works rather than a preserved project taken out of the freezer essentially, they all fully believe in the mission of their old creators, which happens to be the same as that of their current Corporate Benefactors.
 
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