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Approved Tech Brynja MK. I Military Attire

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  • Classification: Multipurpose
  • Weight: Very Light
  • Resistance: Both armour and cap
    • Energy (blasters): Very High
    • Kinetic: Very High
    • Lightsabers: High
    • Environmental Effects: High
    • Vacuum/Pressure: High
    • Radiation: Average
    • Electric: Average
    • Sonic. Very Low
    • EMP/Ion: None
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  • Made of lightweight materials so they don’t prevent movement.
  • Military coat and cap, which may be simple in appearance, yet elegant and shows prestige.
  • Because of the changing molecule, it is able to become immaterial with Ingrid, so it won’t fall off from her if the woman becomes immaterial.
STRENGTHS
  • High resistance: The armour is designed to provide quite a few types of protection to the wearer, without impeding movement. Several of which are quite strong due to the materials used. After all, who knows what kind of opponent she will face, or who will attack her.
  • Anywhere Anytime: Due to the fact that all the materials contains Enviroweave is it insulates perfectly. It gives a pleasant cool feeling in warm weather and warmth in cold weather. It also protects against all other environmental influences, be it solar radiation, rain, acid, radiation, etc.
  • Easy to wear: As it is made of rather light or even weightless materials, so it does not impede movement at all and is so light that it does not even appear to be worn.
  • Change with her: Under the influence of the Changing molecule (which has been mixed with Ingrid’s DNA), the armour is able to follow a woman’s shape-shifting, just as when a woman becomes partially or completely immaterial, so does the armour, so it doesn’t fall off from the her.
WEAKNESSES
  • EMP and Ion: It has no protection against EMP or Ion effects. But even with sonic-based attacks, it provides almost no protection.
  • Vulnerable: Enviroweave apparently gives a lot of protection, but it's just a "sight." It used to be effective only against environmental influences and does not qualify as armour. Plus, it's very vulnerable. If the armour is damaged, maybe all protection against environmental influences will also be lost.
  • Military attire: As this is a military coat and cap, it should only be worn where it is accepted. Because of this, the lady can't wear this "piece of clothing" in too many places. Especially outside of the Eternal Empire, just on the official events, where this is accepted.
  • Disruptor: While armour protects against quite a lot of things, disruptors are not included, armour does not protect against this type of weapon. So if someone hit the wearer with this, the wearer will almost certainly die.
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Ingrid doesn't particularly like fancy uniforms, she prefers simple, casual ones. Because she has a fairly special rank in the Empire anyway, that’s why she designed this uniform for herself. Which simultaneously combines the symbolism of the Eternal Empire and the Clans. The “fancy uniform” itself has a fairly simple look and reaches all the way to the woman’s ankle. Simplicity is very important to her because Ingrid is not at all interested in ranks, what ranks she has.

An important consideration in the design and manufacture was to be made of materials that, on the one hand, could adequately protect in the event of an assassination, not to mention protect against environmental influences, i.e., be wearable in all conditions and was important to be light weight. This is why the materials from which they are made were ultimately chosen.

Thus, from this came this long coat and the cap, which Ingrid could wear essentially anywhere within the Eternal Empire, thanks to the fact that she lived in a military dictatorship and military wear was accepted. And if she has to travel outside the Empire, for it simplicity, she can carry the coat as long as it is accepted in that situation.


2021.06.08.
  • Template code fixed to that what I use currently.
  • Intent expanded with the cap/hat word.
  • New picture link added. And new picture added as well.
  • Renamed Ingrid L’lerim to Ingrid L’lerim-Vandiir (Affiliation).
  • Added three new materials to the materials: Changing molecule, Ingrid’s DNA, Kaldrweave.
  • Armorweave and Enviroweave deleted from the materials.
  • Added the Market Status to the template. (5.1 feature)
  • Renamed the submission and the Model
  • Special feature area got a nicer look + new spec features added.
  • 1 new strength added, 1 rewritten.
  • 1 new weakness added, 1 rewritten.
 
Last edited:
Residential Archfey
PRE-FACTORY TEMPLATE
Submission Name: Brynja MK. I Military coat
Link to Submission: Link
Reason for Pre-Factory Request: I would like to update the submission to 5.1 and add a military hat/cap to the military coat. And possibly rename the sub from the simple coat to attire.
Moved per request.

Do be sure to include a list of changes when this is ready for live judgment.
 
AMCO AMCO

Ready to be moved and reviewed.

2021.06.08.
  • Template code fixed to that what I use currently.
  • Intent expanded with the cap/hat word.
  • New picture link added. And new picture added as well.
  • Renamed Ingrid L’lerim to Ingrid L’lerim-Vandiir (Affiliation).
  • Added three new materials to the materials: Changing molecule, Ingrid’s DNA, Kaldrweave.
  • Armorweave and Enviroweave deleted from the materials.
  • Added the Market Status to the template. (5.1 feature)
  • Renamed the submission and the Model
  • Special feature area got a nicer look + new spec features added.
  • 1 new strength added, 1 rewritten.
  • 1 new weakness added, 1 rewritten.
 
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