Star Wars Roleplay: Chaos

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Approved Species Bryn'adûl | Quilxyn

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Bryn'adûl | Quilxyn

jens-fiedler-jens-fiedler-alien-mushrooms.jpg

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OUT OF CHARACTER INFORMATION
  • Intent: A bio-organic template for uses regarding dispersal combat units
  • ​Image Credit: X
  • Canon: N/A
  • Links:
​- Bryn'adûl

GENERAL INFORMATION
  • Name: Quilxyn
  • Designation: Non-sentient
  • Origins: Bryn'adûl Warfare Labs
  • Average Lifespan: Fourteen Months
  • Estimated Population: Rare
  • Description:
​The Quilxyn were constructed from the basis genetics of adaptive creatures with abilities relative to morphism and vampirism. These creatures have an incredible fast growth cycle, developing from rock-like furtive pods to a bulbous organic larvae that can create a large array of defensive fortifications for the Bryn'adûl.

PHYSICAL INFORMATION
  • Breathes: N/A
  • Average Height of Adults: 2.4m
  • Average Length of Adults: 1.5m
  • Skin colour: ​Shell-Cream, Orange, Yellow
  • Hair colour: N/A
  • Distinctions:
​A non-sentient organic larvae that acts in a similar fashion to a defence grid program, identifying friendly Bryn'adûl units by their energy signatures and protecting them. The Quilxyn are large bulbous creatures that create a swath of orange energy around themselves, syphoning from nearby electronics and using their own physical energy to create a synthetic shielding for Bryn'adûl combat units.

  • Races: N/A
  • Force Sensitivity: Non-Sensitive
  • Resistances: [​These ratings are distributed amongst those under the Quilxyn's protection]
    - Blasters: Very High
    - Kinetic: Very Low
    - Lightsabers: Very High
    -Sonic: Very Low
    -EMP/ION: Very High
    ​-Elemental: Very Low
Strengths:
  • Protector: These creatures are deployed via dispersal from a larger creature or ship, landing in strategic areas on a battlefield to apply a variety of defensive shielding to troops. This includes personal body-shielding, hexagonal shielding pads typically 7ft in circumference [can deploy a few dozen]. Or defence shielding from aerial targets. At most a single Quilxyn can protect thirty Bryn'adûl units [individuals] effectively.
  • ​Boot Up: Once deployed, a Quilxyn requires a few minutes to develop from its hardened shell into its exposed larvae form.
  • ​Defence: This creature can withstand a considerable amount of small arms fire before its abilities and physical composition begin to falter. However, unless completely destroyed - can regenerate slowly and become active after a small healing period.
  • ​Syphon: The Quilxyn can syphon energy from nearby electronics, as its life-source is energy; it has the ability to pull energy from any kind of electronic or system and convert it into power for its shielding or life-energy.
Weaknesses:
  • Stationary: Once deployed the Quilxyn is stuck there, unable to be moved or redeployed. It's only defences are using its own shielding and local Bryn'adûl units.
  • ​Spread Thin: The more units a Quilxyn attempts to protect, the less powerful its shielding becomes.
  • ​Setting: The Quilxyn cannot syphon energy and protect at the same time.
  • ​Drain: Utilising its own abilities drains its life energy. This is why they, typically only survive for months at most.
  • ​The Force: Typically, the force can be used to disrupt the processing of information and functionality of these creatures.
CULTURE
  • Diet: Energy
  • Communication: Data based telepathy [similar to program coding]
  • Technology level: N/A
  • Religion/Beliefs: N/A
  • General behaviour: The Quilxyn do not exhibit any particular emotions or behaviour, rather docile and passive outside of combat environments. Likely due to the low and streamlined activity of their data based minds. However, when endangered they can exhibit signs of experiencing pain by fluctuation of their shielding and also large wails of pain.
HISTORICAL INFORMATION:
​The Quilxyn were created by the Bryn'adûl as a way to solicit energy shielding through more earnest means. This also allows them to utilise the singular shielding dispersing creature in a versatile manner. Thusly applying to a massive variety of units rather than new individual armours and technologies created for all pre-existing units and future units.

Thusly cutting down on production scale and costs.
 
[member="Tathra Khaeus"]

Interesting concept.

Because this is going to be utilized like armor, I'd like you to add in the Factory Armor ratings into this sub, so people can see at a glance what it protects against and what it does not.

Also:



Setting: The Quilxyn cannot syphon energy and protect at the same time.
I see mention of this ability earlier, but it's pretty vague. Perhaps a more fleshed out strength to explain it and what it does/means for this organism?
 
[member="Tathra Khaeus"]

Thank you- I'm going to need you to either drop both of those extreme ratings down or else make this a unique species. Codex isn't a bypass for Factory so on things that mimic factory submissions we default to their rules.



The Armor Rating Extreme will require the submission to be UNIQUE. This armor rating is considered very strong and are usually dealing with unique items that should be restricted to Player Characters only.
 
[member="Irajah Ven"]

Well the idea is that, if the creature was focusing on one singular thing - it would have an extreme rating.

The ratings do not apply to every thing used by the Quilxyn - but rather that they have the ability to focus on a particular object and apply a heavy defence. But that's rare.

Is there a way to change the submission in such a way as to further elaborate on this to make it passable or simply drop the ratings?
 
[member="Tathra Khaeus"]

It's a clear line here. Very High is still a fantastic rating, and this is still a strong submission. But if you want extreme ratings here, it needs to be unique.
 
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