Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated
- PRODUCTION INFORMATION
-
- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Breshig War Forge Consolidated and Strill Securities.
- Material: Molecularly bonded Duranium frame, Dallorian alloy coated 'barrel', reinforced Duraplast-molecularly bonded Duranium composite armor plating, Agrinium mesh and Thermal gel lining, combat de-ionizer(s), hyperspace warping device components, Ultrachrome circuitry, electronics and wiring.
- Modularity: The system can be scaled up and down to be mounted on any ship corvette and larger. Hyperspace wormholes created by smaller vessels don't last as long as those created by larger vessels.
- SPECIAL FEATURES
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- Cooling Systems: In order to prevent the large amounts of heat generated by the system from melting it, the 'Tra'shuk' has an integrated cooling system that will shut the device down in the event of it overheating in order to perform a coolant flush and to allow the system to cool down. The system has enough coolant to perform five coolant flushes, but can be connected to a larger coolant reservoir.
- Diagnostics and Analytics Suite: The system's built-in diagnostics and analysis suite keeps the crew apprised of all manner of system integrity data and effectiveness.
- Navigational Data Sync: The system is connected into a ship's navigation system and courses are charted the same way they would be charted with a hyperdrive. A destination is chosen and then the beam creates a hyperspace wormhole to that location. The system then runs the necessary calculations to modulate the warping device to create a hyperspace wormhole that leads to that location. Navigation controls are synced to the navigation console on the bridge, not locally, preventing easy sabotage by boarding parties.
- Capacitors: A series of high power capacitors can hold charge allowing the system to be calibrated, charged and then used at a moment's notice.
- ITN Compatibility: Strill Securities provides security for the ITN. There is full compatibility of the device with the network, when selecting a destination, one of these hypergates may be selected as the exit point.
- Retractable Panel: The device has to be exposed from the interior of the ship for the portal to be generated on the outside of the vessel. As such it is kept behind a retractable panel. The armor panel made from whatever material the host ship's hull is made from.
- STRENGTHS
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- Blockade? What, blockade?: The system generates a hyperspace wormhole between two points in realspace or one of the ITN hypergates, allowing it to bypass and interdiction given the transition doesn't require a hyperdrive and isn't affected by mass shadows that may or may not exist along a route between the two locations.
- Fast: Use of a hyperspace wormhole to traverse the distance between two locations results in considerably less travel time than even some of the fastest hyperdrives.
- Consistent Time: The time taken to run the necessary calculations to modulate the warping device is always consistent no matter the distance of the location being jumped to.
- Capacitors: A series of high power capacitors can hold charge allowing the system to be calibrated, charged and then used at a moment's notice.
- WEAKNESSES
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- EMP/Ion: Though well protected against EMP/Ion damage, powerful enough EMP/Ion weapons can damage or even completely fry the device if it is exposed.
- Consistent Time: Though the time taken to run the necessary calculations to modulate the warping device is always consistent, it does mean that short range jumps take just as long as long range or even extreme range jumps, making it a more economical use of time to make use of a traditional hyperjump for such cases.
- Move, move, move!: The wormholes are not particularly stable and hence do not stay open for a long time, while the precise time can be modulated with power output somewhat, ships have to make their way into the wormhole with a reasonable degree of haste.
- DESCRIPTION
-
Breshig War Forge Consolidated has never been one to make use of esoteric hyperspace transit technologies, however a relic recovered was from Ando Prime during the days of CIS, long before the High Republic or any more modern Empire ever dreamed of existing. Shuklaar leveraged his position as deputy director of science to have a copy of the eventual reverse-engineered schematics made. These reverse-engineered schematics many years later resulted in the creation of a modified device that is capable of generating a hyperspace wormhole outside of its host vessel.
Calibrating the warping device to adjust the wormhole's endpoint it turned out took roughly the same time no matter the distance. This turned out to be both an advantage and a disadvantage. hough the time taken to run the necessary calculations to modulate the warping device was always largely consistent, it did mean that short range jumps took just as long as long range or even extreme range jumps, making it a more economical use of time to make use of a traditional hyperjump for such cases. To mitigate this issue, a series of high power capacitors can hold charge allowing the system to be calibrated, charged and then used at a moment's notice. That said, the calculations for wormhole generation always have to be done with current location taken into account, should the ship hyperspace jump into another system with an already plotted solution calculated, the solution would either have to be done with the next system taken into account or an entirely new solution would have to be calculated.
The system's operation is not without notable aspects that are required to be taken into account, however. The wormholes are not particularly stable and hence do not stay open for a long time, while the precise time can be modulated with power output somewhat, ships have to make their way into the wormhole with a reasonable degree of haste. Additionally, though the time taken to run the necessary calculations to modulate the warping device is always consistent, it does mean that short range jumps take just as long as long range or even extreme range jumps, making it a more economical use of time to make use of a traditional hyperjump for such cases. Finally, while well protected against EMP/Ion damage, powerful enough EMP/Ion weapons can damage or even completely fry the device if it is exposed.
Out Of Character Info
Intent:
To create a unique and convenient device capable of leveraging use of hypergate and hyperspace wormhole technology for transit for use by Breshig War Forge Consolidated and Strill Securities.
Canon Link:
N/A.
Primary Source(s):
https://www.starwarsrp.net/threads/itn.186316/
https://starwars.fandom.com/wiki/Hyperspace_warping_device
Technical Information
Affiliation:
Breshig War Forge Consolidated and Strill Securities.
Model:
'Tra'shuk' Hyperjump System
Modular:
Yes
Material:
See description.