Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated

PRODUCTION INFORMATION
- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Breshig War Forge Consolidated and Strill Securities.
- Material: Molecularly bonded Duranium frame, Dallorian alloy coated 'barrel', reinforced Duraplast-molecularly bonded Duranium composite armor plating, Agrinium mesh and Thermal gel lining, combat de-ionizer(s), gravitic polarization beam components, Ultrachrome circuitry, electronics and wiring.
- Modularity: The system can be scaled up and down to be mounted on any ship corvette and larger. Hyperspace wormholes created by smaller vessels don't last as long as those created by larger vessels.
SPECIAL FEATURES
- Cooling Systems: In order to prevent the large amounts of heat generated by the system from melting it, the 'Tra'shuk' has an integrated cooling system that will shut the weapon down in the event of it overheating in order to perform a coolant flush and to allow the system to cool down. The system has enough coolant to perform five coolant flushes, but can be connected to a larger coolant reservoir.
- Diagnostics and Analytics Suite: The system's in-built diagnostics and analysis suite keeps the crew apprised of all manner of system integrity data and effectiveness.
- Navigational Data Sync: The system is connected into a ship's navigation system and courses are charted the same way they would be charted with a hyperdrive. A destination is chosen and then the beam creates a hyperspace wormhole to that location. The system then runs the necessary calculations to modulate the gravitic polarization beam to create a hyperspace wormhole that leads to that location.
- Capacitors: A series of high power capacitors can hold charge allowing the system to be calibrated, charged and then used at a moment's notice.
- Retractable Panel: The gravitic polarization beam's barrel is kept behind a retractable panel. The armor panel made from whatever material the host ship's hull is made from.
STRENGTHS
- Blockade? What, blockade?: The system generates a hyperspace wormhole between two points in realspace, allowing it to bypass and interdiction given the transition doesn't require a hyperdrive and isn't affected by mass shadows that may or may not exist along a route between the two locations.
- Fast: Use of a hyperspace wormhole to traverse the distance between two locations results in considerably less travel time than even some of the fastest hyperdrives.
- Consistent Time: The time taken to run the necessary calculations to modulate the gravitic polarization beam is always consistent no matter the distance of the location being jumped to.
- Capacitors: A series of high power capacitors can hold charge allowing the system to be calibrated, charged and then used at a moment's notice.
WEAKNESSES
- Targeting?: There are no real targeting controls, the gravitic polarization beam 'fires' where the ship is aimed with very limited indication of where the hyperspace wormhole is going to be generated. The process is far too slow to be used remotely effectively or even feasibly in combat.
- Low Power: The gravitic polarization beam is a far improved model from the power hungry prototypes created during the waning days of the Republic and during the Galactic Civil War. It is capable of creating a hyperspace wormhole without nearly as much energy. That said, it has almost entirely lost its ability to be used as a weapon.
- Overload: Any attempt to increase the power to the gravitic polarization beam to attempt to weaponize it or any kind of power surge can result in a catastrophic overload resulting in the creation of a hyperspace wormhole in the firing chamber of the gravitic polarization beam.
- Consistent Time: Though the time taken to run the necessary calculations to modulate the gravitic polarization beam is always consistent, it does mean that short range jumps take just as long as long range or even extreme range jumps, making it a more economical use of time to make use of a traditional hyperjump for such cases.
- Move, move, move!: The wormholes are not particularly stable and hence do not stay open for a long time, while the precise time can be modulated with power output somewhat, ships have to make their way into the wormhole with a reasonable degree of haste.
DESCRIPTION
Breshig War Forge Consolidated has never been one to make use of esoteric hyperspace transit technologies, however recent dealings with Locke and Key on the part of both Breshig and its parent company did result in some interesting conversations on hyperspace transit technologies, particularly in regards of Locke and Key's hypergate technology. However it was data pulled from the CIS' arhcives of their ancient predecessors that truly yielded any information in how to make any progress in this regard, rescued from the collapse by virtue of Shuklaar Kyrdol's position as deputy minister of science. Attempts to weaponize the technology had all resulted in dramatic failure, but years of careful study of how to tune and optimize the power requirements of the beam resulted in the accidental discovery that it could be used to create hyperspace wormholes to specific locations.
Armed with this knowledge, the company had attempted to create usable technology out of this. Initially the thought had been for the system to be used with a manually updated pre-programmed location as a sort of emergency escape system, similar to what had been used on Mandal Hypernautics Keldabe-class in the years long past. This changed however once Shuklaar attended a corporate meeting regarding the Dark Empire's latest attempts at economic suicide, and it occurred to Shuklaar that he needed a way to bypass blockades and interdictors that didn't involve HIMS systems or having to drop in an neutralize said interdictors. He met with the design team and told them what was required. Soon, they came up with a solution. The team came up with the idea to connect the system to a ship's navigational computer to directly feed the system navigational data.
Calibrating the beam to adjust the wormhole's endpoint it turned out took roughly the same time no matter the distance. This turned out to be both an advantage and a disadvantage. Though the time taken to run the necessary calculations to modulate the gravitic polarization beam was always largely consistent, it did mean that short range jumps took just as long as long range or even extreme range jumps, making it a more economical use of time to make use of a traditional hyperjump for such cases. To mitigate this issue, a series of high power capacitors can hold charge allowing the system to be calibrated, charged and then used at a moment's notice. That said, the calculations for wormhole generation always have to be done with current location taken into account, should the ship hyperspace jump into another system with an already plotted solution calculated, the solution would either have to be done with the next system taken into account or an entirely new solution would have to be calculated.
The system's operation is not without notable aspects that are required to be taken into account, however. The wormholes are not particularly stable and hence do not stay open for a long time, while the precise time can be modulated with power output somewhat, ships have to make their way into the wormhole with a reasonable degree of haste. Additionally, there are no real targeting controls, the gravitic polarization beam 'fires' where the ship is aimed with very limited indication of where the hyperspace wormhole is going to be generated. Finally, any kind of power surge can result in a catastrophic overload resulting in the creation of a hyperspace wormhole in the firing chamber of the gravitic polarization beam. Nonetheless, the cost of being aware of these issues is seen as a small price to pay for the immense utility added on by a system such as this.