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Approved Tech Breshig War Forge Consolidated 'Ori'kute-CA' Armored Bodyglove

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Shuklaar Kyrdol

CEO of Breshig War Forge Consolidated

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(Optics and pouches not included)
OUT OF CHARACTER INFORMATION
  • Intent: To create an export version of the Ori'kute for Mandalorians and other customers who prefer not to or cannot make use of the armor's cybernetic interface.
  • Image Source: Here.
  • Canon Link: N/A.
  • Permissions: N/A.
  • Primary Source: 'Ori'kute' Armored Bodyglove.
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose bodyglove.
  • Weight:
    • Mandalorian version: Light
    • Export version: Very Light
  • Resistances:
    • Mandalorian version:
      • Energy (and other Blaster type weapons): Very High
      • Kinetic: Very High
      • Lightsabers: Very High
      • Other:
        • Heat: High
        • Cold: High
        • EMP/Ion: Average
        • Acid: Low
        • Sonic: None
        • Disruptors: Very Low
        • Radiation: High
        • Vacuum: None
    • Export version:
      • Energy (and other Blaster type weapons): Very High
      • Kinetic: Very High
      • Lightsabers: High
      • Other:
        • Heat: High
        • Cold: High
        • EMP/Ion: Average
        • Acid: Low
        • Sonic: None
        • Disruptors: Very Low
        • Radiation: High
        • Vacuum: None
SPECIAL FEATURES
STRENGTHS
  • Faster, Stronger: The suit increases the user's agility, dexterity and strength by several magnitudes, making them considerably stronger, faster and more agile than a 'normal' person. Additionally, the enhancements provided by the CNT muscle fiber are far more natural than those of servo and hydraulic power armors, and this combined with the neural interface means that the user has to spend far less time adjusting to the suit.
  • Resilient: Even though its not designed as armor per se, the suit can protect against a wide variety of threats faced on the modern battlefield.
  • Light: The armor is quite lightweight even with all the attached systems, and hence it makes a perfect platform to build a full armor suit on.
  • Medical Suite: The suit's inbuilt medical suite can address a variety of medical concerns, treat a variety of injuries and keep a soldier fighting longer, harder and faster than they would normally be able to.
  • Regulated Temperature: The suit regulates internal temperature to ensure that no matter the outside environment, the wearer is comfortable.
WEAKNESSES
  • Sonic: The suit provides no protection against sonic weapons, hard sound or otherwise.
  • Acid: Acid can cause significant damage to the suit and the underlying CNT muscle fiber.
  • EMP/Ion: Even with the combat de-ionizer, a powerful enough pulse/blast can severely damage many of the sensitive electronics in the suit.
  • Disruptors: Disruptors tend to tear apart whatever they hit on a molecular level, and while this is a slower process for certain materials, neither the Stesr'gar or standard armorweave (depending on the variant) nor the thermal gel in the bodysuit provide much protection against a disruptor weapon.
  • No Comms: Unlike most armors of the day and age, the system lacks integrated communications systems. This means that the armor doesn't benefit from usually more powerful armor mounted comms systems.
  • No Sensors: The armor has no sensors, meaning the user would have to rely on their own senses or carried sensor gear to retain situational awareness.
  • Not Sealed: While the armor may have temperature controls, there are no enviro filters or anything else to that effect.
  • Limited Power Cell: The armor's power cell was designed to be used with a larger dedicated cell/power supply unit and as such is really only a backup cell with a 12 hour backup.
DESCRIPTION
The Ori'kute-CA started life as an external or 'export' version of the Ori'kute. To cater to Mando'ad who wanted to make use of the Ori'kute as the base for their beskar'gam, but couldn't or preferred not to make use of the cybernetic interface. As such, the 'CA' variant makes use of a heuristic processor equipped droid brain paired to a network of sensors placed all over the bodyglove in a manner that mimics the nervous system of a humanoid. Rather than translate nerve impulse to movement like the regular 'Ori'kute', the CA variant instead attempts to decipher how the user is attempting to move and then converts that into control signals for the CNT synthetic muscle fiber bundles.
While not nearly as efficient as the regular 'Ori'kute', this does still augment the user's natural strength, agility and dexterity. As a user might go through the motions of throwing a vicious right hook or a nasty roundhouse kick, the computer 'deciphers' this and throws the full capabilities of the muscle fiber bundles behind it. While the computer comes pre-programmed with a variety of predictive algorithms to perform this function, the user must still spend time 'training' both to use the suit, and training the suit's computer to better understand their movements. This is especially necessary in those who are outliers as far as physical capabilities are concerned.
The CA variant is still built with the 'Gar Baar'ur' integrated med-system as the base layer, given it's need to directly interact with the wearer. At the core of the system is an intelligent bioscan system that monitors the user's vitals and using an intelligent heuristically processing system and a large comprehensive medical database administered drugs and medication to keep the user operating at peak condition. It is capable of heuristically learning to specifically cater to particular users. It features a variety of stims to keep the user fighting faster, harder and longer than they would normally be able to. To this end, it also employs a bacta pump and a series of specialized localized carapace knitter injectors, which could allow for rapid healing of not just tissue but also of bone. As an additional measure of protection against the deadly Rakghoul plague, the system is loaded with a curative serum. Additional vaccines/anti-viruses can be loaded as well.
The outermost layer of the bodysuit is made from either Stesr'gar or standard armorweave, with the very next layer being one of thermal gel. This combination of materials ensures that the user is protected from a variety of threats; blasters and energy weapons, kinetic weapons, lightsabers as well as directed heat weapons such as flamethrowers. An Agrinium mesh makes up the next level, keeping the wearer and the delicate electronics of the suit safe from radiation. A zersium insulation layer follows that, ensuring that the temperature controlled suit retains whatever temperature is set by the user/automated climate control system. The materials and components used in the armor are all relatively lightweight, allowing for a lightweight bodysuit.
Unfortunately, as protective as the bodysuit is, there are a few damage sources which it provides limited/no protection against. Additionally, given that it is designed as a base for armor rather than a suit of armor itself, it lacks dedicated comms and sensors that would be expected in a suit of modern armor. Finally, the suit has a limited power supply that can sustain its functions for approximately 12 hours, but this was designed as a backup power unit and in the heat of combat the unit's battery life is likely far, far less than that.
 
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