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Approved Tech Breshig War Forge Consolidated 'Ori'aal'briik' Nervous System Enhancer

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Manufacturer: Breshig War Forge Consolidated.
Type: Cybernetic
Market Status: Closed Market
Production: Minor
Weight: Very Light
Size: Tiny

Shuklaar Kyrdol

CEO of Breshig War Forge Consolidated

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PRODUCTION INFORMATION
SPECIAL FEATURES
  • Implant functions: The implant is made up of a number of different subsystems (listed below), most of which are installed and connected to the main implant non-invasively via nanodroid surgery.
    • Combat Enhancements:
      • HUD backup: The implant communicates with the 'Sur'haai Haata'got' Optical Cyberware Interface (or similar, if present) and the user's armor via the 'Gar Tkiriyr' Neural Interface (or similar, if present) and displays the user's entire HUD if their helmet is inoperable or removed.
      • Retinal Tracker: Micro-sensors implanted directly behind the user's retinas and a small targeting computer at the base of the skull overlay a targeting reticule within the user's field of vision, increased accuracy on precision shots or on multiple targets. When connected to armor via the 'Gar Tkiriyr' Neural Interface (or similar, if present) the implant syncs with the armor's targeting and tracking suite, greatly enhancing the user's own skills. It can only instill a mild degree of competency if the user has none.
    • Reflex, Dexterity and Motor Control Enhancements:
      • Nerve Stimulator: The implant hyper-stimulates the user's nervous system allowing for improved reaction time and hand-eye coordination.
      • Signal Accelerator: The implant speeds up its user's reflexes to preternatural levels, greatly increasing dexterity and significantly boosting reaction time.
      • Signal Booster: The augment augments the user's nervous system by allowing impulses to travel faster and farther along the nerve bundle pathways. This results in an enhanced reaction time and increased accuracy from the improvement of fine motor control.
      • Signal Regulator: The implant stimulates and helps regulate the sympathetic nervous system of the user, reducing the latency of neural communication between the sensory organs and brainstem, resulting in greatly improved reaction time.
      • Capacitor: The implant stores energy till a sudden rapid burst of reflexive action is required and uses it to significantly boost bursts of such actions.
    • Sensory, Memory and Cognition Enhancements:
      • Memory Booster: The implant reinforces and augments the synapses in the memory centers of the brain, making it possible to recall knowledge locked away in the user's mind.
      • Sensory Booster: The implant enhances the sensory-interpretation areas of the brain, thereby heightening the user's awareness and analysis of their surroundings, as well as spatial perception. It augments the mind's natural ability to process visual data, enhancing the user's ability to perceive targets under difficult conditions.
      • Auditory and Visual Booster: Micro implants installed in the user's brain increases the brain's capacity to handle extra sensory input and keep it organized. This enhances the user's perception by granting them almost exponentially improved visual and aural acuity.
      • Cognition Accelerator: The implant releases and controls the circulation of a cocktail of synthetic nutrients in the body for the purpose of enhancing quick thought in the user.
      • Cognition Stimulator: The implant stimulates chemicals in the brain in order to significantly enhance general problem solving and data processing abilities. It allows for a noticeable increase in the performance quality of skill-related tasks.
    • Strength and Constitution Enhancements:
      • Regulator: The implant regulates the electrical current running through the body, significantly improving the wearer's stamina. The implant also prevented loss of consciousness due to sudden impact or sensory overload.
      • Overload Protector: The implant also prevents loss of consciousness due to sudden impact or sensory overload through its regulation of electrical current in the user's body. This also gave it the ability to protect the user's brain from energy surges caused by external electrical sources.
      • Regulator: The implant increases the user's strength without the need for additional muscle mass through a combination of regulating brain stem functions and small doses of adrenal stimulants. If an armor system linked via the 'Gar Tkiriyr' Neural Interface or a similar compatible system includes the 'Gar Baar'ur'-M Integrated Med-system or a similar compatible system, the implant will offset that device's dosages based on how much adrenal has already been administered.
      • Cardiovascular Controller: The implant micromanages the cardiovascular system of the user, allowing the user's physical fitness and endurance to improve faster and to a greater extent than would normally be possible through exercise.
      • Cardiovascular Stimulator: The implant stimulates the brain to send certain stimulating chemicals to several organs, including the heart. This improves the cardiovascular fitness of an organic user far beyond what could be achieved through normal means.
      • Trauma and Stress Nullifier: Overrides an organic being's natural reactions to injuries, pain, and stress. The implant allows users to endure larger amounts of physical exertion and injuries than would usually be possible. It is possible to shut off this function for whatever reason.
  • Power: The implant draws energy from the host body's biochemical processes and body heat, negating the necessity of an included power supply, though increased use of the system may result in extra energy consumption and will likely result in an appetite increase.
  • Species Agnostic: The system is capable of functioning with virtually any humanoid and some non-humanoid species.
  • Micro Combat-Deionizer
STRENGTHS
  • Faster: The combination of functions that the implant performs exponentially boosts the user's reaction time and reflexes far beyond natural levels. This does have the effect of boosting these qualities to the same level or even greater than the levels achievable by some high level force practitioners. In addition, grant the user bursts of significantly boosted reflexes when required, though this can be taxing even on the user's implant boosted stamina and require significantly more nourishment to sustain if overused.
  • Coordination and Fine Motor Control: The implant's various functions boost the user's fine motor control and coordination far beyond what is possible through natural ability and training alone. This can result in some manner of ambidexterity-like ability but is not necessarily true ambidexterity.
  • Dexterity: The implant significantly boosts the user's dexterity levels exponentially, far beyond natural levels. This makes the user capable of feats of dexterity on par with some of the most naturally dexterous humanoid and non-humanoid species in the galaxy as well as some high level force practitioners.
  • Stamina: The implant preternaturally improves the stamina of the user, making them capable of great consecutively repeated physical feats without tiring.
  • Stronger: The implant improves the user's strength far beyond natural levels, easily to the same level as those achievable by some high level force practitioners.
  • Constitution: The user's constitution is exponentially improved, preventing loss of consciousness from sensory overload, sudden impact or from energy surges caused by external electrical sources and allows users to endure larger amounts of physical exertion and injuries than would usually be possible.
  • Sensory Enhancement: The implant improves the user's senses to preternatural levels, allowing them to see and hear better than they ever would be able to in conditions that would ordinarily make it difficult to do so which significantly improves their general awareness and spatial perception.
  • Quick Thinking: The implant improves the user's ability to think quickly on their feet as well as generally improves their problem solving and data-processing abilities. This enables them to react to situations in a much more expedient fashion, greatly the likelihood that they will be caught by surprise.
  • Lateral Thinking: The implant greatly improves the user's lateral thinking abilities, significantly boosting their problem solving skills even under ordinarily stressful conditions.
WEAKNESSES
  • Maintenance: The implant requires a notable amount of energy more than most user's normal levels of nourishment intake.
  • EMP/Ion: While EMP and Ion weapons are unlikely to cause any permanent damage, it can shut the implant down briefly, usually less than a minute as the implant reboots and recovers.
  • Training: To master full use of the implant the user must train with it first to familiarize themselves fully with it's functions.
  • Bones: The user's bones are not enhanced by this implant and if not careful the user can end up breaking their own bones.
  • Muscles and Anchor Points: If not careful, users can end up tearing their own muscles from where they're anchored or in other ways,
  • Overexertion: Overexertion and the damage that can come from overexerting one's own body is a very real problem with the implant, especially since inattentive users can end up completely ignoring natural warning signs such as stress and pain.
DESCRIPTION
Three different implants and their complications, whether they arise from problems with the user's body or from battlefield damage was far too much of a logistical and organizational strain for Strill Securities and Breshig to manage. The decision was therefore made to make a single implant for general issue, a prospect made possible by the company's advances in cybernetics, greatly lowering their cost, increasing their reliability and their ease of installation.​
Though considered to be overkill by some in Strill Securities' naval command, the notable performance increase of both pilots and crewmen is undeniable. Company CEO Shuklaar Kyrdol, however, sees it as necessary to maintain combat effectiveness in a time even more uncertain that resulted in their exodus from their home world, especially given the ever dwindling number of Mandalorians who believed in the SuoerCommando codex and aruetii willing to work for a Mandalorian company.​
The implant gave the user preternatural capabilities when it came to reaction speed, reflexes, coordination, fine motor control, dexterity, stamina, strength, constitution, senses and quick and lateral thinking. Unlike previous iterations of the company's implant, the user did not to be the picture of health, but there were of course diminished results when it came to a less than fit individual. There was still the great risk of the user overexerting or injuring themselves if they didn't have appropriate training and conditioning prior to putting the implant to use.​
Additionally, the implant requires a notable amount of energy more than most user's normal levels of nourishment intake. Finally, while EMP and Ion weapons are unlikely to cause any permanent damage, it can shut the implant down briefly, usually less than a minute as the implant reboots and recovers.​
 


Out Of Character Info


Intent: To create an implant that directly enhances a number of nervous system functions for use and sale by Breshig War Forge Consolidated and for use by Strill Securities.
Canon Link: N/A.
Permissions: N/A.

Technical Information


Affiliation: Breshig War Forge Consolidated and Strill Securities.
Model: 'Ori'aal'briik' Nervous System Enhancer
Modular: No
Material: Various cybernetic components.
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