Hustler One
We've heard a lot of talk about the theory behind the system, and now that it's here, I want to talk about execution. The how's and what's of making a Bounty Hunt a cool and engaging experience.
I want to hear from both Hunters and Targets on what makes, or could make, a hunt fun for them. What makes a target worth pursuing? What are the expectations on both sides going into a hunt/being hunted? How can a hunt be made to feel worthwhile (for both) rather than a slog or nuisance?
Especially from folks averse to the idea of being hunted. We've heard about asking beforehand, but beyond that: how can a Bounty Hunter make a spontaneous drop-in interesting and engaging? What would make a spontaneous hunt fun? Under what circumstances can it occur?
Remember to stay on target, this isn't a discussion about whether Bounty Hunting is good or bad (the polls indicate most everyone's a fan) but rather about engaging with those mechanics from either side of the hunter/hunted dichotomy.
I want to hear from both Hunters and Targets on what makes, or could make, a hunt fun for them. What makes a target worth pursuing? What are the expectations on both sides going into a hunt/being hunted? How can a hunt be made to feel worthwhile (for both) rather than a slog or nuisance?
Especially from folks averse to the idea of being hunted. We've heard about asking beforehand, but beyond that: how can a Bounty Hunter make a spontaneous drop-in interesting and engaging? What would make a spontaneous hunt fun? Under what circumstances can it occur?
Remember to stay on target, this isn't a discussion about whether Bounty Hunting is good or bad (the polls indicate most everyone's a fan) but rather about engaging with those mechanics from either side of the hunter/hunted dichotomy.