Star Wars Roleplay: Chaos

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Bounty Brokers Association

The Bounty Brokers Association is a breakaway organization of the Bounty Hunters' Guild.

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Bounty Hunting Guidelines


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Bounty Hunter's Creed | Association Variant

NO Bounty Is Worth Dying For

This rule stressed that hunters should not take dangerous risks for a reward, no matter how big it is. They need to think about the level of risk involved in capturing their target and plan accordingly.

During a hunt, it can be hard to decide how much effort is worth the potential reward and if the risk is justified. After all, even a huge reward is useless if the hunter ends up dead.


People Don't Have Bounties, Only Acquisitions Have Bounties.

There was one main rule that guided bounty hunters in their work: they believed that all intelligent beings should be treated with some respect. However, if someone had a bounty on their head, they were no longer seen as a person with rights.

Instead, they became just an "acquisition" to be captured. Bounty hunters felt that there was no need to feel sorry for someone who was just considered a target.

Capture By Design, Kill By Necessity.

According to the ambiguous ethical guidelines for hunters, taking a life was occasionally unavoidable and simply part of the job. Nevertheless, killing without cause was still considered murder. Unless instructed otherwise by the individuals offering the bounty, hunters were expected to try to capture the target alive.

Frequently, those who placed the bounty had a personal stake in having the target unharmed, even though the target might have fared better if the hunter had ended their life.


Hunters May Kill Another Hunter

In simple terms, bounty hunters viewed themselves as a unique group. Every time they went after a target, they risked their lives and the lives of others.

While they might agree with each other's reasons for hunting or criticize each other's methods, they are allowed to fight one another in order for only the best of the best to get desirable contracts.

This rule applied only to those who lived by the hunter's code. If a hunter had a bounty on their head, they were no longer considered part of that group and could be targeted without any consequences, allowing for old grudges to be settled freely.


Hunter Can Interfere With Another's Hunt.

Hunters have the ability to intrude on another's hunt due to the winner-takes-all nature of the competition. While collaboration among hunters is not uncommon, the pursuit of a specific target is typically viewed as a personal duel between two intelligent beings.

In this scenario, the hunter relies on their skill and bravery to contend with the resources their rival can muster. A victory signifies a personal achievement that reflects greater skill and intellect, rather than mere luck.


In the Hunt, One Captures or Kills, Never Both.

If an acquisition was captured alive, the decision to keep it that way couldn't be changed. Killing an acquisition during the hunt was one thing, but deliberately killing a defenseless being that was already captured and unable to fight back was considered cruel and unnecessary.

However, if the acquisition was killed while trying to escape, that would be viewed very differently.


No Hunter Shall Refuse Aid to Another Hunter.

In serious situations, any hunter could rely on help from another hunter, even if it meant that the second hunter had to pause their own hunting to assist.

Despite any personal conflicts between them, it was understood that hunters looked out for one another.

However, this help usually came with a cost, and figuring out how much to pay afterward could significantly reduce any profits they expected to earn.


 
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