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Approved Starship BMC High-Defense X-Wing

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OUT OF CHARACTER INFORMATION
  • Intent: To create a Mass-Produced X-Wing
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PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Starfighter
  • Length: 12.5 meters
  • Width: 4 meters
  • Height: 3 meters
  • Armament: Average
4 Laser/Ion Cannons (Rapid Fire, Long Range)

  • Defenses: Very High
Cortosis Weave Durasteel Armor Hull
Heavy Deflector Shield
Heavy Ion Shield
Targeting Jammers
Missile Deactivators
Flare Launchers
Chaff Launchers
Shroud Dispenser


  • Squadron Count: Very Low | 4
  • Maneuverability Rating: Average
  • Speed Rating: Average
  • Hyperdrive Class: Average | 2.0
STANDARD FEATURES
  • Standard Communications Array
  • Standard Deflector Shield Generator
  • Standard Hyperdrive
  • Standard Ion Engines
  • Standard Life Support Systems
  • Emergency Life Support System (Three hours of power)
  • Standard Navigational Systems
  • Standard Repulsorlift Engines
  • Standard Sensor Array
  • Emergency Sensor array
  • Standard Targeting Systems
  • Can Enter Atmosphere and Land
  • Can Operate and Remain Underwater for prolonged periods
  • Ejection Seat with built in Stasis Chamber Technology
  • Power Plant: Solar Ionization Reactor
  • Back up hand crank power plant
ADVANCED SYSTEMS

Astromech Socket

Can Operate and Remain Underwater for prolonged periods

Unusually high defenses for an X-Wing, to the point it's hull has difficulty being cut by a lightsaber

Lasers have double the fire rate and range due to extra power capacitors and heavier barrels

Cockpit doubles as Stasis Chamber when pilot must use it to eject

Streamlined for ease of repair and manufacturing

Unusually for a Starfighter, there is a hand crank charging system for a back up power plant. Allowing you to charge up an emergency power plant for at least two Hyperspace jumps and a few emergency take offs/landings


STRENGTHS
  • Economic: Made of heavy stamped durasteel and heavy duty electronics designed to last year's without maintenance. It basically pays for itself in the long run
  • Backed into a corner: Designed to give Pilot's the best chance possible of coming back alive from an engagement, this X-Wing boasts unusually high defenses such as heavier than normal Deflector Shielding, A Heavy Ion Shield, Jammers, Deactivators, and chaff and flare launchers. It's hull is also thicker.
  • Gunner: Extra power generators and heavier barrels on the laser cannons lead to a doubled range and fire rate
  • Fight anywhere: Built to be able to remain and operate beneath water for extended periods
  • Clean Power: An Extreme capacity dynamo serves as a back up power plant, allowing the pilot to hand crank the starfighter to have enough power for at least two Hyperspace jumps and taking off or landing on a planet a couple of times. Yes. This X-Wing variant is, in an emergency, a wind up toy. It's main power plant runs purely on solar energy, it's foils designed like those of a Tie Hunter, with high efficiency solar panels on them. Normally, just exposing it to the sun is enough to charge it. And flying it in space can keep it constantly charged, especially if near a planet.
  • Engineering friendly: Built as simplistically as possible with streamlined internals so even a rank novice can understand it easily and repair it to at least minimal function with minimal resources (Minimal function is space/Hyperspace worthy with no other systems then a primitive emergency Sensor array and life support active. It's also so rugged it can last decades, possibly centuries without needing more than a basic tune up before reactivating
  • Variety: Can have it's weapons fire in both standard laser and an alternative Ion Damage mode
WEAKNESSES
  • Accuracy: It's range and fire rate is doubled at the cost of losing a third of the accuracy
  • Charge times: The Main Solar Power Plant takes *three days" of direct exposure to sunlight to charge up fully with enough energy to operate for a week with all systems active
  • Slow Recharge: Shields are very high capacity but once depleted are equally slow to fully recharge
  • Crank count. Better be ready to hand crank the X-Wing back to life 250,000 times. I repeat. Two hundred and fifty thousand times. So efficient it's done only as a desperate last resort when the main plant cannot be operated
  • Low Squadron Count: The expense of creating them ensures squadron counts of four only to off set the costs
  • No missiles: No missile launch mounts
  • No emergency dogfighting: If using the emergency generator, safety features in the computer prevent the pilot from doing anything but basic maneuvers or evasion to conserve power
DESCRIPTION

The BMC High-Defense X-Wing was developed in an area where fuel was scarce and disease everywhere, and the emphasis was on keeping valuable pilots alive rather than making the fastest of ships. All those concerns drove the development of this X-Wing, which was sold to worlds still strong enough to maintain a navy. Distributed during the Gulag Era when the Corporation was still solvent enough to build and field them, Stasis Chamber sealed hangars containing up to two squadrons (4 fighters a squadron) of these blasts from the past can still be uncovered all over the Galaxy. No manufacturing marks or serial numbers exist on any authentic surviving model.

The somewhat colorful livery of the X-Wing was a common trait of Bloodscrawl developed fighters, a tradition that lives on in Nathan's design firm Wild Knights Star Technologies.
 
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