Tal Vizsla
Character
OUT OF CHARACTER INFORMATION
- Kinetic: Very High (Plating), High (Body Glove - piercing), Low (Body Glove - blunt trauma & needles)
- Lightsabers: Extreme (Plating), High (Body Glove)
- Ion: Very High (Body Glove), Average (Everything else)
- Sonic: Average (Plating), Low (Body Glove).
- Elemental: Very High (Electricity), High (Thermal), Average (Everything else)
SPECIAL FEATURES
Strengths:
Weaknesses:
DESCRIPTION
Helmet:
Housed within the Helm of this armor are the primary systems for life-support, communication, system control, and target detection, acquisition, and tracking. It is able to identify and track up to 100 targets simultaneously, as well as maintain a fully encrypted and static-free comm connection capable of reaching orbit. The comlink also possesses other advanced features, such as frequency search controls, sound reproduction matrices, and silence projectors (to prevent others from hearing his voice outside the helm when necessary). The visor of the helm is composed of Glasteel with a transparent bes'kar film to drastically increase its durability.
Body Glove:
By far the most advanced portion of the armor, the body glove is composed of four primary layers. The innermost layer being the climate control systems, which are designed to maintain a comfortable temperature regardless of the state of external weather.
The second layer is the thermal gel, within which is housed the flexible crystal matrices of the armor's heuristic processing unit. This gel, in addition to housing the onboard computer, also provides increased defense against blunt trauma (as it hardens temporarily when impacted with enough force), as well as granting a somewhat increased resistance against thermal damage.
The third layer is comprised of a weave of carbon nano-tubes laminated together to form a series of high-storage, high-output power cells. These power cells are capable of absorbing electricity that strikes the suit (including ion and EMP damage). From there, this power can be diverted to any of the armor's other systems, relayed to specific portions of the armor's exterior to deliver an electrical charge on contact, or shunted directly into the ground to prevent catastrophic overload in the event that more power was absorbed than could be stored. In the case of an overload, the emergency purge will kick in, venting all power through the armor's outer layer and into the surrounding environment. Once this occurs, a reset must be performed at a power station, or after gathering enough energy from Bloodshot's natural movement (a process requiring no less than ten minutes), before full function can be restored.
The fourth and final layer is what grants the body glove its incredible resistance to damage, as it is composed entirely of the same micronized reactive material as the famed mandalorian Crushgaunt, granting the wearer exponentially increased physical strength. Ordinarily, this would cause a significant number of dislocated joints and broken bones as the user attempted to harness their newfound strength, but the density and durability of Bloodshot's skeletal structure allows him to utilize these features largely without those gruesome side effects. Additionally, while the thermal gel layer renders it more resistant to cooking the wearer under sustained thermal damage, the outer layer itself still suffers from the full brunt of those unfortunate side effects. In a similar vein, while most solid projectiles will fail to penetrate the outer layer, it must rely on the thermal gel to spread and lessen the impact itself, and even then only partially.
Outer Plating:
Easily the most durable part of the armor, the entirety of its outer plating (including the helm) is forged from old-school bes'kar. None of that fancy lamination or high carbon alloys, just pure, unadulterated Mandalorian Iron. While this does make the plating nearly indestructible, and even more resistant to the overheating problems that plague most beskar armor, it also doubles the weight vs those more modern smithing methods. In addition, while it is designed to give Bloodshot maximum coverage, there are still the standard weak points on the insides of joints and between plates to allow him to retain mobility.
- Intent: Beskar'gam for Bloodshot
- Image Source: N/A
- Canon Link: Beskr'gam
- Restricted Missions: N/A
- Primary Source: N/A
- Manufacturer: Bloodshot
- Model: Unique
- Affiliation: Bloodshot
- Modularity: Limited (colors, mounted weapons, contents of pouches, capes)
- Production: Unique
- Material: Beskar, Glasteel, Carbon, Thermal Gel, Computery Bits.
- Classification: Multipurpose
- Weight: 40kg
- Resistances
- Kinetic: Very High (Plating), High (Body Glove - piercing), Low (Body Glove - blunt trauma & needles)
- Lightsabers: Extreme (Plating), High (Body Glove)
- Ion: Very High (Body Glove), Average (Everything else)
- Sonic: Average (Plating), Low (Body Glove).
- Elemental: Very High (Electricity), High (Thermal), Average (Everything else)
SPECIAL FEATURES
- Heads-Up Display: Helmet.
- Comlink: Helmet.
- Heuristic Processor: Body Glove.
- SONAR Mapping: Helmet.
- Full Spectrum Visual Scanning: Helmet.
- Hologram Projectors: Gauntlets.
- Internal Oxygen Supply: Helmet.
- Emergency Oxygen Supply: Armor.
- Multi-Frequency Targeting and Acquisition System: Helmet.
- Audio/Visual Recording: Helmet.
- Visual Magnification: Helmet.
- Rebreather/Filter: Helmet.
- Grav Plating: Boots. For sticking to stuff in low/no-G's.
- Quad Weapon Mounts: One per forearm and shoulder.
- Utility Pouches: Belt/Optional Bandolier.
- Medkit: Belt
Strengths:
- Tough Nut to Crack: Bloodshot's Beskar'gam is designed to be incredibly durable, able to take hits that even vehicles may fail to withstand.
- Powered Up: The armor is also designed to enhance Bloodshot's innate physical strength, making him a true terror in close combat.
- Smarty Pants: The armor has a heuristic processor built into the body glove that helps Bloodshot interface with and control various pieces of technology.
Weaknesses:
- Good God, it weighs a tonne: Or more specifically, one-quarter of one with Bloodshot inside. Jet and repulsor-packs are basically useless, and you can just forget about rickety bridges. This also means that without power, tromping around in the armor can take a much greater toll on the wearer's stamina than would ordinarily be expected.
- Keep an Ion That One: Any electronics outside the body glove possess only their innate level of ion resistance, and can be disabled accordingly.
- Critical Overload: Even with its exceptional ion resistance, pumping enough ion damage into the armor will overload the body glove's storage capacity, forcing an emergency purge and leaving the entire suit powerless until it can be reset and jump-started.
- Stick a Pin in it: As it is composed primarily of a Beskar weave, the body glove is vulnerable to attacks using especially slender, pointy weapons, like needles.
- Cooked From the Inside: While the plating is nearly immune to the overheating problems that plague high-carbon beskar, the body glove does not share this trait. Thermal gel may make it more resistant than your average set of Beskar'gam, but even that can only go so far.
- Snap, Crackle, Pop: While the body glove is capable of providing an exponential increase in physical strength to its wearer, the lack of any sort of external supporting structure means that all of the strain caused by the use of said strength is placed directly on the wearer's own skeleton.
DESCRIPTION
Helmet:
Housed within the Helm of this armor are the primary systems for life-support, communication, system control, and target detection, acquisition, and tracking. It is able to identify and track up to 100 targets simultaneously, as well as maintain a fully encrypted and static-free comm connection capable of reaching orbit. The comlink also possesses other advanced features, such as frequency search controls, sound reproduction matrices, and silence projectors (to prevent others from hearing his voice outside the helm when necessary). The visor of the helm is composed of Glasteel with a transparent bes'kar film to drastically increase its durability.
Body Glove:
By far the most advanced portion of the armor, the body glove is composed of four primary layers. The innermost layer being the climate control systems, which are designed to maintain a comfortable temperature regardless of the state of external weather.
The second layer is the thermal gel, within which is housed the flexible crystal matrices of the armor's heuristic processing unit. This gel, in addition to housing the onboard computer, also provides increased defense against blunt trauma (as it hardens temporarily when impacted with enough force), as well as granting a somewhat increased resistance against thermal damage.
The third layer is comprised of a weave of carbon nano-tubes laminated together to form a series of high-storage, high-output power cells. These power cells are capable of absorbing electricity that strikes the suit (including ion and EMP damage). From there, this power can be diverted to any of the armor's other systems, relayed to specific portions of the armor's exterior to deliver an electrical charge on contact, or shunted directly into the ground to prevent catastrophic overload in the event that more power was absorbed than could be stored. In the case of an overload, the emergency purge will kick in, venting all power through the armor's outer layer and into the surrounding environment. Once this occurs, a reset must be performed at a power station, or after gathering enough energy from Bloodshot's natural movement (a process requiring no less than ten minutes), before full function can be restored.
The fourth and final layer is what grants the body glove its incredible resistance to damage, as it is composed entirely of the same micronized reactive material as the famed mandalorian Crushgaunt, granting the wearer exponentially increased physical strength. Ordinarily, this would cause a significant number of dislocated joints and broken bones as the user attempted to harness their newfound strength, but the density and durability of Bloodshot's skeletal structure allows him to utilize these features largely without those gruesome side effects. Additionally, while the thermal gel layer renders it more resistant to cooking the wearer under sustained thermal damage, the outer layer itself still suffers from the full brunt of those unfortunate side effects. In a similar vein, while most solid projectiles will fail to penetrate the outer layer, it must rely on the thermal gel to spread and lessen the impact itself, and even then only partially.
Outer Plating:
Easily the most durable part of the armor, the entirety of its outer plating (including the helm) is forged from old-school bes'kar. None of that fancy lamination or high carbon alloys, just pure, unadulterated Mandalorian Iron. While this does make the plating nearly indestructible, and even more resistant to the overheating problems that plague most beskar armor, it also doubles the weight vs those more modern smithing methods. In addition, while it is designed to give Bloodshot maximum coverage, there are still the standard weak points on the insides of joints and between plates to allow him to retain mobility.