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Approved Tech Bloodshot's Beskar'gam

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OUT OF CHARACTER INFORMATION
  • Intent: Beskar'gam for Bloodshot
  • Image Source: N/A
  • Canon Link: Beskr'gam
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Bloodshot
  • Model: Unique
  • Affiliation: Bloodshot
  • Modularity: Limited (colors, mounted weapons, contents of pouches, capes)
  • Production: Unique
  • Material: Beskar, Glasteel, Carbon, Thermal Gel, Computery Bits.
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: 40kg
  • Resistances
- Blasters: Extreme (Plating), High (Body Glove)
- Kinetic: Very High (Plating), High (Body Glove - piercing), Low (Body Glove - blunt trauma & needles)
- Lightsabers: Extreme (Plating), High (Body Glove)
- Ion: Very High (Body Glove), Average (Everything else)
- Sonic: Average (Plating), Low (Body Glove).
- Elemental: Very High (Electricity), High (Thermal), Average (Everything else)

SPECIAL FEATURES
  • Heads-Up Display: Helmet.
  • Comlink: Helmet.
  • Heuristic Processor: Body Glove.
  • SONAR Mapping: Helmet.
  • Full Spectrum Visual Scanning: Helmet.
  • Hologram Projectors: Gauntlets.
  • Internal Oxygen Supply: Helmet.
  • Emergency Oxygen Supply: Armor.
  • Multi-Frequency Targeting and Acquisition System: Helmet.
  • Audio/Visual Recording: Helmet.
  • Visual Magnification: Helmet.
  • Rebreather/Filter: Helmet.
  • Grav Plating: Boots. For sticking to stuff in low/no-G's.
  • Quad Weapon Mounts: One per forearm and shoulder.
  • Utility Pouches: Belt/Optional Bandolier.
  • Medkit: Belt

Strengths:
  • Tough Nut to Crack: Bloodshot's Beskar'gam is designed to be incredibly durable, able to take hits that even vehicles may fail to withstand.
  • Powered Up: The armor is also designed to enhance Bloodshot's innate physical strength, making him a true terror in close combat.
  • Smarty Pants: The armor has a heuristic processor built into the body glove that helps Bloodshot interface with and control various pieces of technology.

Weaknesses:
  • Good God, it weighs a tonne: Or more specifically, one-quarter of one with Bloodshot inside. Jet and repulsor-packs are basically useless, and you can just forget about rickety bridges. This also means that without power, tromping around in the armor can take a much greater toll on the wearer's stamina than would ordinarily be expected.
  • Keep an Ion That One: Any electronics outside the body glove possess only their innate level of ion resistance, and can be disabled accordingly.
  • Critical Overload: Even with its exceptional ion resistance, pumping enough ion damage into the armor will overload the body glove's storage capacity, forcing an emergency purge and leaving the entire suit powerless until it can be reset and jump-started.
  • Stick a Pin in it: As it is composed primarily of a Beskar weave, the body glove is vulnerable to attacks using especially slender, pointy weapons, like needles.
  • Cooked From the Inside: While the plating is nearly immune to the overheating problems that plague high-carbon beskar, the body glove does not share this trait. Thermal gel may make it more resistant than your average set of Beskar'gam, but even that can only go so far.
  • Snap, Crackle, Pop: While the body glove is capable of providing an exponential increase in physical strength to its wearer, the lack of any sort of external supporting structure means that all of the strain caused by the use of said strength is placed directly on the wearer's own skeleton.

DESCRIPTION

Helmet:
Housed within the Helm of this armor are the primary systems for life-support, communication, system control, and target detection, acquisition, and tracking. It is able to identify and track up to 100 targets simultaneously, as well as maintain a fully encrypted and static-free comm connection capable of reaching orbit. The comlink also possesses other advanced features, such as frequency search controls, sound reproduction matrices, and silence projectors (to prevent others from hearing his voice outside the helm when necessary). The visor of the helm is composed of Glasteel with a transparent bes'kar film to drastically increase its durability.

Body Glove:
By far the most advanced portion of the armor, the body glove is composed of four primary layers. The innermost layer being the climate control systems, which are designed to maintain a comfortable temperature regardless of the state of external weather.
The second layer is the thermal gel, within which is housed the flexible crystal matrices of the armor's heuristic processing unit. This gel, in addition to housing the onboard computer, also provides increased defense against blunt trauma (as it hardens temporarily when impacted with enough force), as well as granting a somewhat increased resistance against thermal damage.
The third layer is comprised of a weave of carbon nano-tubes laminated together to form a series of high-storage, high-output power cells. These power cells are capable of absorbing electricity that strikes the suit (including ion and EMP damage). From there, this power can be diverted to any of the armor's other systems, relayed to specific portions of the armor's exterior to deliver an electrical charge on contact, or shunted directly into the ground to prevent catastrophic overload in the event that more power was absorbed than could be stored. In the case of an overload, the emergency purge will kick in, venting all power through the armor's outer layer and into the surrounding environment. Once this occurs, a reset must be performed at a power station, or after gathering enough energy from Bloodshot's natural movement (a process requiring no less than ten minutes), before full function can be restored.
The fourth and final layer is what grants the body glove its incredible resistance to damage, as it is composed entirely of the same micronized reactive material as the famed mandalorian Crushgaunt, granting the wearer exponentially increased physical strength. Ordinarily, this would cause a significant number of dislocated joints and broken bones as the user attempted to harness their newfound strength, but the density and durability of Bloodshot's skeletal structure allows him to utilize these features largely without those gruesome side effects. Additionally, while the thermal gel layer renders it more resistant to cooking the wearer under sustained thermal damage, the outer layer itself still suffers from the full brunt of those unfortunate side effects. In a similar vein, while most solid projectiles will fail to penetrate the outer layer, it must rely on the thermal gel to spread and lessen the impact itself, and even then only partially.

Outer Plating:
Easily the most durable part of the armor, the entirety of its outer plating (including the helm) is forged from old-school bes'kar. None of that fancy lamination or high carbon alloys, just pure, unadulterated Mandalorian Iron. While this does make the plating nearly indestructible, and even more resistant to the overheating problems that plague most beskar armor, it also doubles the weight vs those more modern smithing methods. In addition, while it is designed to give Bloodshot maximum coverage, there are still the standard weak points on the insides of joints and between plates to allow him to retain mobility.
 
[member="Tal Vizsla"]

You have something here that has very high resistances to almost every from of damage conventionally used on the site. Even Ion damage would only affect components outside of the body glove. What does that mean? Can an enemy shut down the suit with enough ion damage? Perhaps that would be a better solution to the weaknesses.

You mention it's heavy at 40kgs. Maybe you can put something in there about stamina drain.

In any case I think you need to tweak this to round it out more.
 
I've dropped some of the resistances to lower levels and added in sections regarding power loss and stamina drain, as requested.

Was there anything else you had in mind as far as tweaks?

[member="The Major"]
 
Sure, two more things.



Tal Vizsla said:
Powered Up: The armor is also designed to enhance Bloodshot's innate physical strength, making him a true terror in close combat.

It augments the user's strength? Did I miss something or is there a bit about it being power armor?

Second: since no armor can be solid without cutting off movement for the user, you do acknowledge that there may be slots and spots that can be exploited in a PvP situation?

[member="Tal Vizsla"]
 
The powered aspect of the armor comes from the fact that the body glove itself is built in the manner of a crushgaunt, using reactive fibers that essentially act as external muscles (or so I've gathered). It doesn't use traditional servos or a fully rigid exoskeleton like most power armors.

This also has the downside of putting all the stress of that on his own skeleton, which while augmented, is still far from unbreakable and overusing the armor's strength enhancement can still break his bones.

I've gone ahead and edited in an appropriate weakness for that as well.

[member="The Major"]

Edit: It also acknowledges in the submission itself that there are gaps between the plates that can be exploited.
 
Tal Vizsla said:
Heuristic Processor: Body Glove.
[member="The Major"]
What body glove is this? Do you have a link?


Just a fair note, I am going over this bit by bit, so this may take a few responses while I read through it as you have three distinct extreme ratings even if it only goes for the plate.
 
[member="Tal Vizsla"] [member="The Major"]

Okay, then let's go over my concerns.


Strengths:
  • Powered Up: The armor is also designed to enhance Bloodshot's innate physical strength, making him a true terror in close combat.
  • Typical body gloves are not powered armor. The standard Beskargam doesn't provide augmented strength.

Weaknesses:
  • Good God, it weighs a tonne: Or more specifically, one-quarter of one with Bloodshot inside. Jet and repulsor-packs are basically useless, and you can just forget about rickety bridges. This also means that without power, tromping around in the armor can take a much greater toll on the wearer's stamina than would ordinarily be expected.
  • Snap, Crackle, Pop: While the body glove is capable of providing an exponential increase in physical strength to its wearer, the lack of any sort of external supporting structure means that all of the strain caused by the use of said strength is placed directly on the wearer's own skeleton.
  • These are essentially the same weakness, please combine.

Strengths
  • Smarty Pants: The armor has a heuristic processor built into the body glove that helps Bloodshot interface with and control various pieces of technology.
Weaknesses
  • Keep an Ion That One: Any electronics outside the body glove possess only their innate level of ion resistance, and can be disabled accordingly.
  • Critical Overload: Even with its exceptional ion resistance, pumping enough ion damage into the armor will overload the body glove's storage capacity, forcing an emergency purge and leaving the entire suit powerless until it can be reset and jump-started.

Tal Vizsla said:
The third layer is comprised of a weave of carbon nano-tubes laminated together to form a series of high-storage, high-output power cells. These power cells are capable of absorbing both electricity that strikes the suit (including ion and EMP damage), and the energy derived from weapons that strike the armor's shields. From there, this power can be diverted to any of the armor's other systems, relayed to specific portions of the armor's exterior to deliver an electrical charge on contact, or shunted directly into the ground to prevent catastrophic overload in the event that more power was absorbed than could be stored. In the case of an overload, the emergency purge will kick in, venting all power through the armor's outer layer and into the surrounding environment. Once this occurs, a reset must be performed at a power station, or after gathering enough energy from Bloodshot's natural movement (a process requiring no less than ten minutes), before full function can be restored.
Please list out exactly what electronics are within this bodyglove that have the ion protection. I need to get a full picture of just what are you protection via emp/ion that balances out your strengths and weaknesses. Because as it reads right now, the bulk of your electronics are within your body glove, making your ion weakness of Keep an Ion That one meaningless. Especially when you have full coverage with this Advanced Energy Shield: Full coverage.

I need the weaknesses of your components added. Your components end up making up for your weaknesses. I also need the full viable strengths of the Advanced Energy Shield placed into this.

  • Advanced Molecular Shield: Blocks Energy Projectiles, siphons power into attached weapon or battery pack
  • Advanced Particle Shield: Blocks Solid Projectiles
  • Three modes: Both, Molecular, or Particle (The latter two doubling the effectiveness of the active one, removing the inactive one completely)
  • Charge Mode and Shock Mode: Rather than storing energy the Shield can produce an electrical discharge, shocking any conductive objects that touch the outside of the Shield.
These are heavy counters to any ion /emp weakness. Something has to give.


Tal Vizsla said:
The second layer is the thermal gel, within which is housed the flexible crystal matrices of the armor's heuristic processing unit. This gel, in addition to housing the onboard computer, also provides increased defense against blunt trauma (as it hardens temporarily when impacted with enough force), as well as granting a somewhat increased resistance against thermal damage.
I prefer that this hardens in one section where blunt force trauma occurred and then is unable to cushion any further. It is a give and take. You can get one good protection of a hit, but any subsequent must increase kinetic damage.

Weakness - Stick a Pin in it: As it is composed primarily of a Beskar weave, the body glove is vulnerable to attacks using especially slender, pointy weapons, like needles.

In description - In addition, while it is designed to give Bloodshot maximum coverage, there are still the standard weak points on the insides of joints and between plates to allow him to retain mobility.
The way it reads gives the perception that it means that the weakness of "Stick a pin in it" is only viable in joints and between plates, which is a very, very narrow area of breech for something as small as a pin.

I need more viable weaknesses than this.

Cooked From the Inside: While the plating is nearly immune to the overheating problems that plague high-carbon beskar, the body glove does not share this trait. Thermal gel may make it more resistant than your average set of Beskar'gam, but even that can only go so far.
  • As proven in Rebels, you can actually cook within a beskar armor. So this needs editing to reflect that extreme heat is in fact a weakness.


Over all --


- Blasters: Extreme (Plating), High (Body Glove)
- Kinetic: Extreme (Plating) - this needs to be balanced out not only with plates but your body glove, need to drop in levels
High (Body Glove - piercing),
Low (Body Glove - blunt trauma & needles)

- Lightsabers: Extreme (Plating), High (Body Glove)
- Ion: Very High (Body Glove), Average (Everything else) - your shield makes your average rating actually be higher. Something has to give to balance this out. Please balance this out to something more reasonable.

- Sonic: Average (Plating), Low (Body Glove).
- Elemental: Very High (Electricity), High (Thermal), Average (Everything else) -Something has to give to balance this out. Please balance this out to something more reasonable.
 
You are absolutely correct about typical body gloves not being powered. That's why I made sure to describe exactly what makes this one different, going layer by layer.


The two weaknesses you reference as being the same are actually not. The first has to do with the weight of the armor itself, and the second has to do with what happens when Bloodshot tries to lift or move something his bones can't handle. Even if the body glove had the strength to lift a tank (hypothetically. It actually doesn't), his arms would still break in half before it even budged. Other power armors can lift heavier things because they have the necessary exoskeletal support to do so, whereas this relies totally on Bloodshot's own bones.


The only electronics that have the ion/emp protection are the processor and the reactive fibers. Anything beyond that, including the armor's life support, any mounted weapons, augmented reality displays, and comm equipment all have no increased ion resistance over their standard counterparts. I've also removed the shielding completely, which will hopefully go a long way toward balancing this out, since it's now literally only the body glove that has any increased ion defense.


Regarding the thermal gel, it isn't protection on the same level as an actual solid plate. I'd say it would be maybe a third of that. The layer of gel is too thin to turn completely solid and stop a projectile, but it's still enough to reduce it from an impact that might smash the rib-cage and stop the heart outright to one that would crack a rib or two. That's the reason for the low rating vs blunt trauma (since that would be the kind of damage done by any projectile that didn't puncture the outer layer of the body glove). With that clarification, would it be satisfactory?


Unless the plates are removed, then yes, that's essentially what it means. Though pins wasn't meant to be completely literal. A sharp, slender blade could be pushed through as well.


I've edited the description of the armor plates to merely be more resistant to cooking the wearer, instead of nearly immune, and dropped their kinetic resistance to very high (since there's no longer a shield to worry about).


[member="Cira"]
 
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