Star Wars Roleplay: Chaos

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Black Knight Armor Set

Intent: To Describe a series of armors associated with the Black Knights of Io


  • Intent: To sub a Heavy Armor exclusive to the Black Knights
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PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Armor
  • Weight: Heavy
  • Resistances:
    • Energy: High
    • Kinetic High
    • Vibro: High
    • Ion: Very Low
    • Lightsabers: Very High
    • Flame: High
    • Cryo: Average
    • Electricity: High
    • Acid: High
    • Sonic: High
    • Gravitic: Very Low
    • Vacuum/Pressure: High
    • Tensor: Very Low
    • Radiation: Average
    • Magnetics: Very Low
    • Biological (Poisons, Chemicals): High
SPECIAL FEATURES
  • Phrik Alloy Armor designed to resist severe damage, but primarily from Jedi
  • Built in Mark 4 Bio Restorative Underlay
  • Built in Strength Enhancer
  • Built in Advanced Repair Unit
  • Enhanced Vision System
  • Electrical Capacitance Shield
  • Doubles as Radiation resistant Space/Underwater Envirosuit
  • Special sections allow for the release of built in miniature smoke projectors, and micro amounts of hallucinogens and toxins into the air
  • Built in Holo projectors for creating realistic duplicates of themselves and other objects for a short period of time
  • Built in com link
STRENGTHS
  • Quentin Beck: Miniature projectors to expel smoke, micro amounts of toxins and hallucinogens, and miniature holoprojectors to create extremely realistic duplicates of themselves at a distance, tractor beam projectors in the gauntlets, and their own skill in stage magic allows the wearer to craft realistic illusions in an immediate area of 35 meters around them, faking Telekinesis, teleportation, and an uncanny ability to duplicate themselves as the most easily accomplished tricks
  • Duelist: Fully geared to fight either traditional sword fighters or Lightsaber duelists
  • Fight Anywhere: Its ability as an envirosuit allows the wearer to remain underwater or in space for a period of up to seven hours each, and has enough Radiation Shielding to survive a highly irradiated area for a time before the need to escape is necessary, and enough thermal Shielding to survive a very hot environment for a long time
  • Toughness: Built to withstand plenty of Conventional threats as well as unconventional
  • Strength: Increases the wearer's strength by two
  • Fixit: Special Onboard mechanisms allow it to fix both itself and the wearer even from very severe damage over a period of ten hours
  • Agile: Full movement of arms and legs
WEAKNESSES
  • Ion: Ion shuts down all the electronics for ten minutes
  • Tensor: Tensor beams ravage it's Molecular structure easily
  • Gravitic: Gravitic Weaponry heavily compromises it's integrity, and damages the electronics severely, rendering them unable to be fully repaired without total disassembly
  • Magnetics: Magnetics scramble it's electronics and magnetized surfaces may cause the wearer to adhere to them
  • Cryo: Cryo weapons severely damage the chassis
  • Slow: wearing it slows one down, despite it's flexibility
  • Heavy: Better have good Stamina
DESCRIPTION

Armor preferred by those Black Knights that focus on fighting enemies up close and personal, this armor is the most common sight the Black Knights are found in, sworn to get their revenge on the Jedi for letting the Bryn'adul burn their worlds.




  • Intent: To sub a Medium Armor exclusive to the Black Knights
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PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Medium Armor
  • Weight: Medium
  • Resistances:
    • Energy: Average
    • Kinetic High
    • Vibro: High
    • Ion: Very Low
    • Lightsabers: High
    • Flame: Average
    • Cryo: Low
    • Electricity: High
    • Acid: Low
    • Sonic: Average
    • Gravitic: High
    • Vacuum/Pressure: High
    • Tensor: Low
    • Radiation: Average
    • Magnetics: Low
SPECIAL FEATURES
  • Phrik Alloy Armor designed to resist severe damage, but primarily from Jedi
  • Built in Mark 4 Bio Restorative Underlay
  • Built in Strength Enhancer
  • Built in Advanced Repair Unit
  • AG/L Mark 3 Targeting Goggles
  • Electrical Capacitance Shield
  • Doubles as Radiation resistant Space/Underwater Envirosuit
  • Special sections allow for the release of built in miniature smoke projectors, and micro amounts of hallucinogens and toxins into the air
  • Built in Holo projectors for creating realistic duplicates of themselves and other objects for a short period of time
  • Built in Tractor Beam projectors in gauntlets
  • Built in Accuracy Gloves
  • Built in Com Link
STRENGTHS
  • Quentin Beck: Miniature projectors to expel smoke, micro amounts of toxins and hallucinogens, and miniature holoprojectors to create extremely realistic duplicates of themselves at a distance, tractor beam projectors in the gauntlets, and their own skill in stage magic allows the wearer to craft realistic illusions in an immediate area of 35 meters around them, faking Telekinesis, teleportation, and an uncanny ability to duplicate themselves as the most easily accomplished tricks
  • Duelist: Fully geared to fight either traditional sword fighters or Lightsaber duelists
  • Fight Anywhere: Its ability as an envirosuit allows the wearer to remain underwater or in space for a period of up to seven hours each, and has enough Radiation Shielding to survive a highly irradiated area for a time before the need to escape is necessary, and enough thermal Shielding to survive a very hot environment for a short time
  • Toughness: Built to withstand plenty of Conventional threats as well as unconventional
  • Strength: Increases the wearer's strength by two
  • Fixit: Special Onboard mechanisms allow it to fix both itself and the wearer even from very severe damage over a period of ten hours
  • Marksmen: Special Onboard upgrades increase shooters accuracy
WEAKNESSES
  • Ion: Ion shuts down all the electronics for ten minutes
  • Cryo: Cryo weapons just utterly destroys the armor
  • Tensor: Tensor beams ravage it's Molecular structure easily
  • Common: Only middling Protection against blasters
  • Screams: Sonic weapons gradually break down it's resistance after three shots
  • Acid: Acid eats through its materials rapidly
  • Rad limits: Can only stay in an irradiated zone for two hours
  • Magnetics: Magnetics play havoc with and destroy it's Electronics and may cause wearer to stick to a fully magnetic surface
DESCRIPTION

Worn by those in the Black Knights that specialize in engaging enemy Force Users with both ranged weapons and stage magic this armor is guaranteed to ensure that no matter the range, the Knight has the best protection possible for their given duties






  • Intent: To sub a Light Armor exclusive to the Black Knights
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PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Light Scout armor
  • Weight: Light
  • Resistances:
    • Energy: Low
    • Kinetic Low
    • Vibro: High
    • Ion: High
    • Lightsabers: High
    • Flame: High
    • Cryo: High
    • Electricity: High
    • Acid: High
    • Sonic: High
    • Gravitic: Very Low
    • Vacuum/Pressure: Very Low
    • Tensor: Very Low
    • Radiation: Very Low
    • Magnetics: Very Low
SPECIAL FEATURES
  • Built in Adrenaline Stimulator
  • Built in Climbing Boot and Glove Set
  • Special sections allow for the release of built in miniature smoke projectors, and micro amounts of hallucinogens and toxins into the air
  • Built in Holo projectors for creating realistic duplicates of themselves and other objects for a short period of time
  • Built in sheet of Chameleon Cloth
  • Built in Mark 4 Bio Restorative Underlay
  • Built in Rebreather
  • Hidden Pockets for extra smoke grenades, fire crackers, poison kits, explosives
  • Built in Advanced Agent Interface
  • Electrical Capacitance Shield
  • Clothes built with ability to turn inside out to give them en entirely different, custom appearance will still retaining full functionality
STRENGTHS
  • Quentin Beck: Miniature projectors to expel smoke, micro amounts of toxins and hallucinogens, and miniature holoprojectors to create extremely realistic duplicates of themselves at a distance, tractor beam projectors in the gauntlets, and their own skill in stage magic allows the wearer to craft realistic illusions in an immediate area of 35 meters around them, faking Telekinesis, teleportation, and an uncanny ability to duplicate themselves as the most easily accomplished tricks. This is more prominent than usual wearing this armor, as it allows the Knight to pull off a variety of tricks wider than that of their other contemporaries
  • Duelist: Fully geared to fight either traditional sword fighters or Lightsaber duelists
  • Speed and Reflexes: Special Onboard mechanisms enable ones Speed and Reflexes to increase by a factor if two
  • Ambush: Excellent armor to wear while executing Guerilla tactics, as it has extra storage for explosives and poison
  • Spy Work: Can be turned inside out to give it a completely different custom appearance while retaining full function. This disguise is something often innocuous, like a janitor, a cook, even a Jedi...also Possesses a built in sheet of Chameleon cloth to help create a false wall or floor to hide behind
  • Unconventional: Can survive unconventional threats easily via it's special silks, fibers, and shielding
WEAKNESSES
  • Blasters: Blasters tears through it like paper
  • Slugthrowers: Bullets do it no favors
  • Radiation: It contaminates easily
  • Tensor: Tensor beams shred most of it on contact
  • Magnetics: Magnetics severely damage it's Electronics
DESCRIPTION

The only Armor of The Black Knights that resembles the classical conception of a Shinobi the most, this Armor is for those most directly tasked with sabotage and Assassination from the shadows, and is also the Armor where a Black Knight's stage magic and smoke Ninjutsu training come in handy the most
 
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