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Approved Starship Bes'Drahr-class Battleship

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BES'DRAHR-CLASS BATTLESHIP
efsf__battleship_v2_0_by_ivkol-d5ovt5u.jpg

[background=transparent]Image Source: [/background][background=transparent]Here[/background]
Intent: Make a Heavy Battleship

PRODUCTION INFORMATION
Development Thread:Who Can Use This: Select Buyers
[background=transparent]Manufacturer: ArmaTech Industries[/background]
Model: Mk1
Affiliation: ArmaTech Industries
Modularity: Yes
[background=transparent]Production: Minor[/background]
Material: Mandalorian Steel, Hafnium-Tantalum Carbide, Neutronium-Agrinium Mesh, Turadium, Starship Components

TECHNICAL SPECIFICATIONS
Classification: Assault Cruiser
Length: 850
Width: 250
Height: 200
Armament:Hangar:
  • None
Minimum Crew: 1,230
Optimum Crew: 8,655
Passenger Capacity: 3,500
Cargo Capacity: 8,000 Metric Tons
Consumables: 2 Years
Maneuverability Rating: 14
Speed Rating: 14
Hyperdrive Class: 1.0
Backup Hyperdrive Class: 8.0

NON-COMBAT SYSTEMS
PropulsionSensor and TargetingCommunications
  • Encrypted Segregated Communication Network
  • HoloNet Transceiver
  • IFF Transponder
  • LOS Communication Lasers
ShieldingMiscellaneous
  • Life Support Systems
  • Precision Navigation Computer
  • Escape Pods
  • Repulsorlift Stabilizers
  • Atmospheric Flight Stabilizers
  • Tractor Beam Projectors (4)
  • Pressor Beam Projectors (2)
DESCRIPTION
Hull
The hull of the Bes'Drahr is one of the main reasons the ship is so durable, and able to survive against larger heavier ships. Layering of the hull was deemed absolutely necessary in order to defend the vessel properly, and so the metal and ceramics used to protect the ship are state of the art. The outermost layer of the armor consists of molecularly-aligned high-density Mandalorian Steel plates, sandwiching hafnium-tantalum carbide to provide excellent heat and piercing protection. These layers alternate between horizontal and vertical armor, and are reinforced with a crossweb of duranium rebar. This provides an increased resistance to mass drivers, hypervelocity rounds, and missiles. The next layer consists of a micro-mesh of chainmail like links of Neutronium-Agrinium metal matrices. These matrices help to disperse kinetic, electrical, and blaster based energy across a larger area of the hull decreasing the likelihood of a piercing hit. The Agrinium will also provide very limited Ion and EMP resistance. Filled with Sealant Foam the layer can be used to nearly instantly sealed rather than venting atmosphere until bulk heads can be locked in place. This foam is very weak and is solely meant to retain atmosphere, not repel capital ship weapons. This layer of Micro-mesh is separated into triangular sections by Mandalorian Steel reinforcing bracers to strengthen the over all hull and limit the 'give' of those layers. The interior hull is reinforced with a layer of Hafnium-Tanalum carbide plating over vertical high-density Turadium belt armor offering added protection against direct fire mass drivers and missiles, as well as being fairly resilient against blaster based weapons given the structure and density of the belt armor. The inner most layer of the hull consists of Mandalorian steel reinforced Turadium plates and bulk heads. The frame of the ship provides a great deal of structural resilience to the ship being crafted of thick Turadium beams along the spine. The prow of the ship is double the standard thickness of the armor to strengthen it against full forward assaults and potential suicide runs by enemy ships.

Propulsion System
[background=transparent]The Bes'Drahr makes use of a powerful Firestorm-class Isotope-5 Power Generator. The extremely powerful system has allowed the Bes'Drahr to include a heavier payload of weaponry and more potent shields than the basic power plant, however, it is not an end all be all vessel. The Firestorm provides a relatively stable enhanced power-supply but also packs the destructive force of several tactical nuclear weapons and should be respected. That is why it is buried within the Citadel of the ship and its own chamber is a heavily armored tube to defend it. Even still the danger of having such a powerful reactor did not go unnoticed. [/background][background=transparent]Catastrophic Release Braces[/background][background=transparent] were included in the design just in case the reactor suffered from critical melt down. The main drive system includes Two Primary Engines and Four Auxiliary Engines for boosting acceleration, maneuvering and stabilizing. Two smaller dedicated reactors were connected to the primary engines, and several smaller auxiliary reactors were located throughout the ship. Life support and lights had its own dedicated power source that was EMP and Ion Shielded, as did the Bridge. While the ship could still be disabled, power to these systems remained functional after an EMP or Ion attack.[/background]

Internal Layout
Much like the ancient Turbulence-class Star Destroyer the Bes'Drahr was designed to repel and survive boarding actions, and is compartmentalized to minimize the amount of internal systems lost by hull breach, keeping as much of the ship functional as possible as it takes damage. Its been known that a Bes'drahr with just engines, primary reactor, bridge and guns to be still somewhat combat functional. In this vein, the ship almost must be chipped away, or have its movement crippled to prepare it for a direct strike on its reactor. By creating a Citadel of heavy 1.5 meter thick bulkheads and blast doors cutting off the Bridge, Reactor, Primary Engineering rooms from the rest of the super structure allowed the crew to maintain primary control of the ship should it be boarded during combat for an extended amount of time. Additionally the Citadel is constructed with a labyrinth like maze of corridors and passages with defending the key locations in mind. Choke points, ray shields, stasis fields, and barriers can be activated, providing cover, funneling enemies into these defended positions or away from important areas if need be. Automated defense turrets can be lowered from ceilings providing heavy weapon support for the ships defenders within the Citadel. Dual ACS-205 Advanced Dual Weapon Systems can descend at most connections within the Citadel when activated and at key locations such as those near the bridge, reactor, VIP suites, and engineering rooms have a larger turret featuring a single ASC-203 Hellfire Autocannon or ACS-203 Hellstorm Blastercannon. These turrets are controlled by a droid brain using IFF Transpoders to identify targets. Outside the Citadel the superstructure is sleek, maintaining a smaller number of defensive positions than within. Corridors are smaller on this ship, compensating for its large amount of weaponry and thick hull. The primary bridge is secured at the base of the where the superstructure and the main body meet, buried under several levels of weapon decks and other secure bulk heads. In cruising deployment it features simple transparisteel windows, fitted with Holoscreens within them, allowing the officers to see data transplanted on the screen as though looking through the windows with data readouts on subjects of note listed on them. In combat however a meter thick plate of High-Density, Molecularly-aligned Turadium alloy drops into place in front of these windows, which still appear to be viewing the outside of the armor blast screen. This protects the bridge from suicide runs to a high degree. The Auxiliary bridge is located five levels below the main bridge within the super structure and has a similar set of viewscreens.

Weapon Systems
The Bes'Drahr's is most effective offering a full forward barrage at knife-edge range against enemy ships, in which it can concentrate the vast majority of its power into a single ship. Its broadsides can be absolutely devastating, arguably as potent as your average cruiser. Because of the wide forward facing angle of its broadside weapons at normal and even medium ranges the weapons won't be able to hit the same target unless they are almost point-blank, and even then it depends on the enemy vessel's position and shape, as the twenty degree gap in its forward arc can only be fired into by the Dorsal turrets. It features numerous Point-Defense weapons covering each arc of the ship, though these aren't effective against even mid sized capital ships doe to their small number and lack of firepower. Heavy Warheads offer the ship significant forward offense and supplement the powerful broadsides the ship is made to deliver to its enemies.

The Triple ACS-802 Super Heavy Turbolaser Turrets are Dorsal mounted turrets with 360 traverse. They can elevate to 90 degrees and depress to -10 degrees.
The Heavy Mass Driver Batteries are set with twelve batteries to Port and Starboard and ACS-803 Energy Siphon cannons are arrayed with two cannons to port and starboard. These weapons can almost fire full forward, but because of the slight angle (20 degrees) against anything not at point-blank only one side can be brought to bear at a time.
[background=transparent]
s0qP85X.png
[/size][/background]


The Heavy Flex-Tube Warhead Launchers have twelve launchers set forward and six set forty five degrees to port and starboard each.
The defensive weaponry is dispersed equally along the hull.



Support Systems
The Bes'Drahr features heavy shield systems, dual layering an advanced Retribution Ray and Particle shield over its considerably durable hull. These shields are able to survive a great deal of punishment allowing the Bes'Drahr to punch above its weight-class and survive the return attack for a considerable amount of time. Seeing as the Bes'Drahr was built to engage and stall larger ships or several ships of equal class, it makes sense for it to feature such shielding. The shields it uses are Feedback shields, meaning when it is damaged, an energy charge responds to enemy attacks with an energy charge lashing out at the attacking starship. It features a form of hydrostatic fields allowing the ship to be used in aquatic warfare, though its size makes this unlikely to be exceptionally useful. It does allow the ship to hide in oceans if necessary, or set ambushes from there.

The ship features sensor equipment with decent long range active scanners, and passive sensors for close range. The system includes full-spectrum transceivers, aural sensors, emission tracers, Sonar systems for atmospheric and aquatic use, and communication interceptors, allowing it to detect most ships. Ships that aren't cloaked can be detected through the wide range of sensors when actively deployed at close range. It features advanced, high processing speed, Hi-Track Targeting computers for all point-defense weapons while all its other weapons make use of Precision Holo-Targeting Computers when employed against enemy vessels. Because its intended for close range combat, the vessel also makes use of powerful wide angle targeting lasers, able to be used at standard range to collect targeting data as a form of laser mapping, so that visual obstruction and sensor jamming are ineffective, as only light absorbing are able to negate the lasers mapping ability. These lasers are not as effective as normal sensors and targeting computers, but they are a substantial benefit for the close combat brawler should its visual targeting abilities be reduced.

Its communication and wireless receivers are kept on a segregated network from the majority of the ships functions, specifically the necessary system for combat and flight functions. The Bes'drahr features a LOS communication system, used to maintain stable communication during combat, where communication is essential. These lasers are light-speed, unlike Holocomms or HoloNet Transceivers, and thus suffer from a small degree of lag when used at range. Featuring a set of tractor beams and a half set of pressor beams the Bes'Drahr can disrupt the movement of smaller ships, normally only as large as a corvette by either pushing or pulling them, straining their engines to compensate for the adjustments. Its mainly just a way to reduce the speed and maneuverability of smaller ships rather than actually trapping or disabling them.

Strengths:

  • Tank: Made with a complex, thick, and technologically advanced, layered under heavy shields, the Bes'Drahr is built to absorb fire, take punishment, and get knocked around and keep on trucking. It can take punches well above its weight-class, but it isn't indestructible.

  • Firepower: Utilizing the more advanced Firestorm Generators it is capable of supporting additional weaponry over most other ships of its class.

  • Piercing Resistance: The Hull is specifically designed to be very difficult to pierce with Mass Drivers, Missiles, and Hypervelocity rounds, and is designed to limit the damage done by these weapons.
Weaknesses:

  • Slow and Cumbersome: For its size it is slow and doesn't turn well due to the extensive hull armor, shields, and weapon systems draining power off the primary reactor

  • Blind Spot: Its rear ventral sector is relatively blind, minus a few defensive guns. This is not true of its dorsal rear sector as this area can be fired upon by its primary weapons

  • No Complement: The Bes'Drahr features too many weapons and too large of a reactor to house starfighters for combat.
REFERENCES[/spoiler]
 
RESEARCH REVIEW

Star Wars Canon:
Pending initial review

Starwars Chaos:
Pending initial review

WITHOUT DEV THREADS
Pending initial review

WITH DEV THREADS
Pending Initial review

SUGGESTIONS
Pending Inital review
 
[member="Draco Vereen"]




Draco Vereen said:
Bes'Drahr-class Battleship


Length: 600 Meters
Width: 200 Meters
Height: 160 Meters
Armament:
Hangar: 3 Squadrons

Maneuverability Rating: 11
Speed Rating: 11
Hyperdrive Class: 0.75

You're currently clocking in at 468 capital weapons, 20 heavy launchers, and 56 point defense weapons.


At 600 meters and with speed 11, the maximum armament I can allow you is in the 160-200 range for capital weapons and 10-12 heavy launchers.
If you wish to lower the speed to 14, I can let you get away with 240-280 capital weapons and 15-20 heavy launchers.
If you wish to increase the size to 750-850 meters, I can let you get away with 300-320 capital weapons and 20-15 heavy launchers.
If you wish to increase the size to 750-850 meters and lower the speed to 14, I can let you get away with 440-480 capital weapons and 20-24 heavy launchers.



Draco Vereen said:
Modularity:
Production: Minor
Material: Thin Beskar Hull Plating, Layered Duranium Hull, Bronzium Reinforcing, Neutronium-Agrinium Mesh, Alusteel Belt Armor, Thermal Gel, Sealant Foam, NERA Rubber Armor, Starship Components
While a number of starfighters are canonically plated in Beskar and a number of custom starfighters on SW Chaos have been plated in beskar, only Unique and near-unique Corvettes have been plated in Beskar. Either with 30 posts of development for a unique 1x corvette or 100 posts of development for a near-unique corvette that could only be PC commanded.

Even with 138 posts of development, the most I can allow on such a large product made of Beskar is Near-Unique Production with the additional stipulation that they can only be PC Commanded (meaning that each one to show up in a thread is controlled by a different writer and has that writer's character on the ship). If you would still like to produce a variant of this at Minor Production, you can make a second variant that lacks the Beskar plating (though the beskar-lacking model could be faster or more agile thanks to lacking the extreme weight of the Beskar).


Also, you missed the Modularity section.
 
[member="War Hydra"]

So as for the weapons being not allowed I have linked and given a very quick run down of similar approved ships.
http://starwarsrp.net/topic/65615-cathedral-class-battleship/
660m 322 Capital guns, 20 heavy warheads, 26 defensive guns- 100 posts limited
http://starwarsrp.net/topic/33867-dark-blade-class-dreadnoughts/
1050m 900 Capital guns, 30 Heavy Warheads, 80 defensive guns- 191 posts Minor
http://starwarsrp.net/topic/36339-wyyrlok-class-star-destroyer/
1300m 880 guns, 85 Warheads, 75 defensive guns- 39 posts mass
http://starwarsrp.net/topic/51935-the-maladi-class-strike-frigate/
460m 440 guns, 25 heavy warheads, 25 defensive guns- 220 posts mass
http://starwarsrp.net/topic/41529-noble-class-star-defender/
1000m 580 Guns, 25 heavy warheads, 30 cluster warheads, 40 light warheads, 145 defensive guns- 58 posts (Backed by a 300 post generator)

A quick comparison I drew when designing the ship was the Maladi, weighing in with 220 posts of Development, Mass Production. Breaking it down I took it in 1/4ths. 55 Posts per level of production. So 165 Posts for Minor at 460 meters. Being a good chunk bigger than it, I knocked off a few posts (150), then seeing as 300 posts went into the power source, I knocked off another 50 Posts. While I am fine with adding more dev, 150 posts for the ship alone is more than enough, and completely mitigates the point of making the reactor in the first place.

That said, I am willing to increase the amount of Development if needed.

Speed and Maneveurability have been brought to 13, slower than Light Star Destroyers according to the Ship Speed Chart.

As for Beskar Here is a Mass Produced Beskar Item
http://starwarsrp.net/topic/58743-myrkava-main-battle-tank/

Now, I have stated in the sub that the inclusion of Beskar does not make the ship invincible, and merely allows it to survive punches above its weight class, I have also included that it is thin plates (totaling 6 inches thick) which is miserably thin for ship armor. Thinner than Your tank's armor above.

Fixed Modularity.
 
[member="Draco Vereen"]


Draco Vereen said:
[member="War Hydra"]

So as for the weapons being not allowed I have linked and given a very quick run down of similar approved ships.
http://starwarsrp.net/topic/65615-cathedral-class-battleship/
660m 322 Capital guns, 20 heavy warheads, 26 defensive guns- 100 posts limited
http://starwarsrp.net/topic/33867-dark-blade-class-dreadnoughts/
1050m 900 Capital guns, 30 Heavy Warheads, 80 defensive guns- 191 posts Minor
http://starwarsrp.net/topic/36339-wyyrlok-class-star-destroyer/
1300m 880 guns, 85 Warheads, 75 defensive guns- 39 posts mass
http://starwarsrp.net/topic/51935-the-maladi-class-strike-frigate/
460m 440 guns, 25 heavy warheads, 25 defensive guns- 220 posts mass
http://starwarsrp.net/topic/41529-noble-class-star-defender/
1000m 580 Guns, 25 heavy warheads, 30 cluster warheads, 40 light warheads, 145 defensive guns- 58 posts (Backed by a 300 post generator)
The Cathedral Battleship is 620x640x660, is roughly 13 times larger than what you are creating, and still manages to have fewer weapons.

The Dark Blade fits within the Light Star Destroyer range, and was made using the 2.0 guide.
The Wyyrlok fits within the Light Star Destroyer range, and was made using the 2.0 guide.
The Maladi is not an acceptable point of reference, as the creator of the submission and the factory admin at the time of its approval has expressly stated that he got carried away with the submission and that it should be nerfed through edits.
The Noble also fits within the Light Star Destroyer range, and was made using the 2.0 guide.

None of these are acceptable points of reference for the armament of this ship.

My above judgement remains.


War Hydra said:
At 600 meters and with speed 11, the maximum armament I can allow you is in the 160-200 range for capital weapons and 10-12 heavy launchers.
If you wish to lower the speed to 14, I can let you get away with 240-280 capital weapons and 15-20 heavy launchers.
If you wish to increase the size to 750-850 meters, I can let you get away with 300-320 capital weapons and 20-15 heavy launchers.
If you wish to increase the size to 750-850 meters and lower the speed to 14, I can let you get away with 440-480 capital weapons and 20-24 heavy launchers.






Draco Vereen said:
As for Beskar Here is a Mass Produced Beskar Item
http://starwarsrp.net/topic/58743-myrkava-main-battle-tank/

Now, I have stated in the sub that the inclusion of Beskar does not make the ship invincible, and merely allows it to survive punches above its weight class, I have also included that it is thin plates (totaling 6 inches thick) which is miserably thin for ship armor. Thinner than Your tank's armor above.

Fixed Modularity.
The Myrkava utilizes two layers of 25mm Beskar plating sandwiched between multiple other layers of different materials, for a total armor thickness of 300mm. (while only 50mm of it is Beskar)

Per overall thickness, the armor of this battleship is over three times thicker than the Beskar plating on a Myrkava and the ship itself is well over 60 times as large as a Myrkava and is 4 times as large as any other Beskar plated starship. The Myrkava also had 1,000 posts of development supporting it, this has 138.

Even at near-unique production, that is still a substantial increase in total amount of Beskar per post of development as compared to any other submission approved.
 
War Hydra said:
The Cathedral Battleship is 620x640x660, is roughly 13 times larger than what you are creating, and still manages to have fewer weapons.
The Dark Blade fits within the Light Star Destroyer range, and was made using the 2.0 guide.
The Wyyrlok fits within the Light Star Destroyer range, and was made using the 2.0 guide.
The Maladi is not an acceptable point of reference, as the creator of the submission and the factory admin at the time of its approval has expressly stated that he got carried away with the submission and that it should be nerfed through edits.
The point remains that it is not only theoretically possible, it is allowed, regardless of 2.0 vs 3.0 for a ship to have superior weapons given enough development. Just because some ships were 2.0 doesn't mean that new ships CAN'T compare to them.
As for the Maladi not being an acceptable point of reference, it isn't edited, it has been used in an Invasion since. That was in May, this is September. I am fine with editing this one down later if that happens, but most people have concluded to work around those.



War Hydra said:
The Noble also fits within the Light Star Destroyer range, and was made using the 2.0 guide.
Noble was 3.0 Actually.

That said, I asked what would be needed for Development for weaponry (And I edited the Speed and Maneuverability down).
 
[member="Draco Vereen"]

The standard armament for a 600 meter long cruiser is between 60 and 90 capital weapons. Between 601 and 1,000 meters, that standard increases to 120-240 capital weapons. The maximum of what I will allow is for a ship with a high quality submission and a high quality development thread to bump up their armament by one to utilize the "standard weapons loadout" of the next size category of ships. I also allow a bit of wiggle room where appropriate.

The current amount of development is sufficient, but my earlier judgement remains. Please reduce the armament and production accordingly.
 
[member="War Hydra"]
Excluding Beskar from the Equation for a moment, allow me to explain the purpose of this submission. I intended this ship to be comparable to several other ships similar to it when I began developing the Firestorm Isotope-5 Reactor. Then I developed this ship based of the Dark Blade and Maladi submission. I based the Development around the Maladi as it was 3.0, but when based around the Dark Blade (I have removed the Hangar to comply with this Benchmark) which is comparable to two shifts up (Assault Command Ship vs Assault Light Star Destroyer) the math works out as so:

Dark Blade 1050 Meters 191 Posts
Speed/Man 8 (Under 2.0)
900 Guns /1.167 meters per Weapon
120 Missiles /8.75
80 Defensive Guns /13.125
1180 Total (in guns) /.89

Noble-class Star Defender 1000 Meters [Event Reward] 58 Posts + 347 in Event
Speed/man 14
580 Guns /1.72 meters per Weapon
240 Missiles /4.167
145 Defensive Guns /6.9
1132 Total (in guns) /.88

Bes’Drahr 600 Meters Currently 108 Posts
Speed/Man 13
468 Guns /1.28 meters per Weapon
80 Missiles /7.5
56 Defensive Guns /10.71
656 Total (in guns) /.91

The inclusion of the Noble is for the comparison to the 3.0 Guidelines as it was submitted during the 3.0 Timeframe.

So in order for this ship to be comparable in terms of Firepower it would need to remain the same, the question is the amount of development. When basing around the Minor Production Dark Blade with 191 Posts of Development it is comparable, albeit underdeveloped by comparison (Again, originally I used the Maladi as a Dev Reference). So 190 Posts would get me what I want (Considerably faster in terms of Speed/Man) As it was 2.0 Standard for an Assault Light Star Destroyer (8). I considered the inclusion to the Firestorm (with 300+ posts of development) to reduce this number. Originally I had said by 50 Posts, but I am going to ask you, given the abysmal speed by comparison to the Benchmarks set and the Inclusion of the Dev'd Generator, how many posts to get it as is for Armament at Minor Production.
 
[member="Draco Vereen"]

the Noble-class is a Balanced Light Star Destroyer with the weapons profile of a balanced Star Destroyer.

The Dark Blade is an Assault Light Star Destroyer with the weapons profile of an Assault Command Ship. However, because of its use of LR and HLR weapons, it only has a damage output of 200 capital weapons. Meaning that it punches like a Heavy Cruiser.

The most that I can allow a ship to achieve is to utilize the standard weapons profile of the next catagory of ships. As such... my earlier judgement remains. Please pick one of the length and armament options I provided you with.
 
Ships being subbed in 3.0 doesn't mean they cannot possibly compare to ships subbed in 2.0

If you would prefer the Long Range model (I was planning a close quarters tank and a long range artillery any way) I have can edit it to be long Range instead, punching for about 208 guns vs the Dark Blades 336, However the Dark Blade is more efficient and has more guns (1050 Meters with 900 Guns vs this ones 600 meters with 432) where as if they were equal it would be 512 guns, 20 Heavy Launchers, and 45 Defensive guns.

That said, I would much prefer this be the Close Combat version, as that is the one I referenced in all my Dev Threads, which based on the version below is actually less over all weapons than the artillery version.

Below I have listed the meters per weapon of a Ship compared to your requested edits.
War Hydra said:
At 600 meters and with speed 11, the maximum armament I can allow you is in the 160-200 range for capital weapons and 10-12 heavy launchers.
If you wish to lower the speed to 14, I can let you get away with 240-280 capital weapons and 15-20 heavy launchers.
If you wish to increase the size to 750-850 meters, I can let you get away with 300-320 capital weapons and 20-15 heavy launchers.
If you wish to increase the size to 750-850 meters and lower the speed to 14, I can let you get away with 440-480 capital weapons and 20-24 heavy launchers.
The best of these requests is only 150 Meters shy of your Victory III, which has lower speed (base and Augmented), a multitude of subsystems, and less than 1/3 the Development. http://starwarsrp.net/topic/58753-victory-iii-class-star-destroyer/

The Actual Numbers are:
Victory III 900 Meters 40 Posts
Speed/Man 12 (can be 10)
612 Guns /1.47 meters per weapon
40 Missiles /22.5
40 Defensive Guns /22.5
712 Total (in guns) /1.26

Your Requested edits 600 Meters
Speed/Man 11
200 Guns/ 3 meters per weapon
48 Missiles /12.5
40 Defensive Guns /15
316 Total (in guns) /1.9
(The Request has abysmal armament in comparison to the Victory III, and is less maneuverable in combat, slower when not firing, and lacks hangar)

Your Requested edits 600 Meters
Speed/Man 14
280 Guns/ 2.14 meters per weapon
80 Missiles /7.5
40 Defensive Guns /15
460 Total (in guns) /1.30
(This one is still inferior to the Victory III in armament, is significantly slower than the 300 meter larger Victory III's base Speed/Man and isn't boosted, and lacks hangar of the Victory III)

Your Requested edits 750 Meters
Speed/Man 11
320 Guns /2.34 meters per Weapon
80 Missiles /9.375
40 Defensive Guns /15
505 Total (in guns) /1.49
(This request, despite having 100 posts more dev than the Victory III is worse in Weapons, Speed/Man, and Hangar)

Your Requested edits 750 Meters
Speed/Man 14
480 Guns /1.56 meters per Weapon
96 Missiles /7.81
40 Defensive Guns /15
697 Total (in guns) /1.07
(This request is arguably the only semi-reasonable one you have offered, but is abysmally slow and lacks Hangar, despite the 100 extra posts of Dev by comparison)

Given this information, here is a compromise that should be acceptable given the amount of Development included in the submission. If 190 Posts Gets you the Dark Blade and 40 Posts Gets you the Victory III, then perhaps something along these lines:

Bes’Drahr 600 Meters 140 Posts
Speed/Man 12
420 Guns /1.43 meters per Weapon
80 Missiles /7.5
40 Defensive Guns /15
600 Total (in guns) /1

I believe that over 3X the Development to the Victory III or 45 Posts less than the Dark Blade this is fairly reasonable. Especially one backed by a 300 post generator. But if necessary I can bump the Dev up (Currently 116) a bit.

Dropped the Beskar.
 
[member="Draco Vereen"]

Please tag me when you've made the required edits. My preference would be to move the size up to 850m and speed 14 and 480 capital guns. That would seem to fit the theme of this submission.

Anything outside the options already provided, would require dropping production to an exceedingly limited number of PC-captained ships.
 
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