Laira Darkhold
Well-Known Member
BES'DRAHR-CLASS BATTLESHIP
[background=transparent]Image Source: [/background][background=transparent]Here[/background]
Intent: Make a Heavy Battleship
PRODUCTION INFORMATION
Development Thread:
[background=transparent]Manufacturer: ArmaTech Industries[/background]
Model: Mk1
Affiliation: ArmaTech Industries
Modularity: Yes
[background=transparent]Production: Minor[/background]
Material: Mandalorian Steel, Hafnium-Tantalum Carbide, Neutronium-Agrinium Mesh, Turadium, Starship Components
TECHNICAL SPECIFICATIONS
Classification: Assault Cruiser
Length: 850
Width: 250
Height: 200
Armament:
Optimum Crew: 8,655
Passenger Capacity: 3,500
Cargo Capacity: 8,000 Metric Tons
Consumables: 2 Years
Maneuverability Rating: 14
Speed Rating: 14
Hyperdrive Class: 1.0
Backup Hyperdrive Class: 8.0
NON-COMBAT SYSTEMS
Propulsion
Hull
The hull of the Bes'Drahr is one of the main reasons the ship is so durable, and able to survive against larger heavier ships. Layering of the hull was deemed absolutely necessary in order to defend the vessel properly, and so the metal and ceramics used to protect the ship are state of the art. The outermost layer of the armor consists of molecularly-aligned high-density Mandalorian Steel plates, sandwiching hafnium-tantalum carbide to provide excellent heat and piercing protection. These layers alternate between horizontal and vertical armor, and are reinforced with a crossweb of duranium rebar. This provides an increased resistance to mass drivers, hypervelocity rounds, and missiles. The next layer consists of a micro-mesh of chainmail like links of Neutronium-Agrinium metal matrices. These matrices help to disperse kinetic, electrical, and blaster based energy across a larger area of the hull decreasing the likelihood of a piercing hit. The Agrinium will also provide very limited Ion and EMP resistance. Filled with Sealant Foam the layer can be used to nearly instantly sealed rather than venting atmosphere until bulk heads can be locked in place. This foam is very weak and is solely meant to retain atmosphere, not repel capital ship weapons. This layer of Micro-mesh is separated into triangular sections by Mandalorian Steel reinforcing bracers to strengthen the over all hull and limit the 'give' of those layers. The interior hull is reinforced with a layer of Hafnium-Tanalum carbide plating over vertical high-density Turadium belt armor offering added protection against direct fire mass drivers and missiles, as well as being fairly resilient against blaster based weapons given the structure and density of the belt armor. The inner most layer of the hull consists of Mandalorian steel reinforced Turadium plates and bulk heads. The frame of the ship provides a great deal of structural resilience to the ship being crafted of thick Turadium beams along the spine. The prow of the ship is double the standard thickness of the armor to strengthen it against full forward assaults and potential suicide runs by enemy ships.
Propulsion System
[background=transparent]The Bes'Drahr makes use of a powerful Firestorm-class Isotope-5 Power Generator. The extremely powerful system has allowed the Bes'Drahr to include a heavier payload of weaponry and more potent shields than the basic power plant, however, it is not an end all be all vessel. The Firestorm provides a relatively stable enhanced power-supply but also packs the destructive force of several tactical nuclear weapons and should be respected. That is why it is buried within the Citadel of the ship and its own chamber is a heavily armored tube to defend it. Even still the danger of having such a powerful reactor did not go unnoticed. [/background][background=transparent]Catastrophic Release Braces[/background][background=transparent] were included in the design just in case the reactor suffered from critical melt down. The main drive system includes Two Primary Engines and Four Auxiliary Engines for boosting acceleration, maneuvering and stabilizing. Two smaller dedicated reactors were connected to the primary engines, and several smaller auxiliary reactors were located throughout the ship. Life support and lights had its own dedicated power source that was EMP and Ion Shielded, as did the Bridge. While the ship could still be disabled, power to these systems remained functional after an EMP or Ion attack.[/background]
Internal Layout
Much like the ancient Turbulence-class Star Destroyer the Bes'Drahr was designed to repel and survive boarding actions, and is compartmentalized to minimize the amount of internal systems lost by hull breach, keeping as much of the ship functional as possible as it takes damage. Its been known that a Bes'drahr with just engines, primary reactor, bridge and guns to be still somewhat combat functional. In this vein, the ship almost must be chipped away, or have its movement crippled to prepare it for a direct strike on its reactor. By creating a Citadel of heavy 1.5 meter thick bulkheads and blast doors cutting off the Bridge, Reactor, Primary Engineering rooms from the rest of the super structure allowed the crew to maintain primary control of the ship should it be boarded during combat for an extended amount of time. Additionally the Citadel is constructed with a labyrinth like maze of corridors and passages with defending the key locations in mind. Choke points, ray shields, stasis fields, and barriers can be activated, providing cover, funneling enemies into these defended positions or away from important areas if need be. Automated defense turrets can be lowered from ceilings providing heavy weapon support for the ships defenders within the Citadel. Dual ACS-205 Advanced Dual Weapon Systems can descend at most connections within the Citadel when activated and at key locations such as those near the bridge, reactor, VIP suites, and engineering rooms have a larger turret featuring a single ASC-203 Hellfire Autocannon or ACS-203 Hellstorm Blastercannon. These turrets are controlled by a droid brain using IFF Transpoders to identify targets. Outside the Citadel the superstructure is sleek, maintaining a smaller number of defensive positions than within. Corridors are smaller on this ship, compensating for its large amount of weaponry and thick hull. The primary bridge is secured at the base of the where the superstructure and the main body meet, buried under several levels of weapon decks and other secure bulk heads. In cruising deployment it features simple transparisteel windows, fitted with Holoscreens within them, allowing the officers to see data transplanted on the screen as though looking through the windows with data readouts on subjects of note listed on them. In combat however a meter thick plate of High-Density, Molecularly-aligned Turadium alloy drops into place in front of these windows, which still appear to be viewing the outside of the armor blast screen. This protects the bridge from suicide runs to a high degree. The Auxiliary bridge is located five levels below the main bridge within the super structure and has a similar set of viewscreens.
Weapon Systems
The Bes'Drahr's is most effective offering a full forward barrage at knife-edge range against enemy ships, in which it can concentrate the vast majority of its power into a single ship. Its broadsides can be absolutely devastating, arguably as potent as your average cruiser. Because of the wide forward facing angle of its broadside weapons at normal and even medium ranges the weapons won't be able to hit the same target unless they are almost point-blank, and even then it depends on the enemy vessel's position and shape, as the twenty degree gap in its forward arc can only be fired into by the Dorsal turrets. It features numerous Point-Defense weapons covering each arc of the ship, though these aren't effective against even mid sized capital ships doe to their small number and lack of firepower. Heavy Warheads offer the ship significant forward offense and supplement the powerful broadsides the ship is made to deliver to its enemies.
Support Systems
The Bes'Drahr features heavy shield systems, dual layering an advanced Retribution Ray and Particle shield over its considerably durable hull. These shields are able to survive a great deal of punishment allowing the Bes'Drahr to punch above its weight-class and survive the return attack for a considerable amount of time. Seeing as the Bes'Drahr was built to engage and stall larger ships or several ships of equal class, it makes sense for it to feature such shielding. The shields it uses are Feedback shields, meaning when it is damaged, an energy charge responds to enemy attacks with an energy charge lashing out at the attacking starship. It features a form of hydrostatic fields allowing the ship to be used in aquatic warfare, though its size makes this unlikely to be exceptionally useful. It does allow the ship to hide in oceans if necessary, or set ambushes from there.
The ship features sensor equipment with decent long range active scanners, and passive sensors for close range. The system includes full-spectrum transceivers, aural sensors, emission tracers, Sonar systems for atmospheric and aquatic use, and communication interceptors, allowing it to detect most ships. Ships that aren't cloaked can be detected through the wide range of sensors when actively deployed at close range. It features advanced, high processing speed, Hi-Track Targeting computers for all point-defense weapons while all its other weapons make use of Precision Holo-Targeting Computers when employed against enemy vessels. Because its intended for close range combat, the vessel also makes use of powerful wide angle targeting lasers, able to be used at standard range to collect targeting data as a form of laser mapping, so that visual obstruction and sensor jamming are ineffective, as only light absorbing are able to negate the lasers mapping ability. These lasers are not as effective as normal sensors and targeting computers, but they are a substantial benefit for the close combat brawler should its visual targeting abilities be reduced.
Its communication and wireless receivers are kept on a segregated network from the majority of the ships functions, specifically the necessary system for combat and flight functions. The Bes'drahr features a LOS communication system, used to maintain stable communication during combat, where communication is essential. These lasers are light-speed, unlike Holocomms or HoloNet Transceivers, and thus suffer from a small degree of lag when used at range. Featuring a set of tractor beams and a half set of pressor beams the Bes'Drahr can disrupt the movement of smaller ships, normally only as large as a corvette by either pushing or pulling them, straining their engines to compensate for the adjustments. Its mainly just a way to reduce the speed and maneuverability of smaller ships rather than actually trapping or disabling them.
Strengths:

[background=transparent]Image Source: [/background][background=transparent]Here[/background]
Intent: Make a Heavy Battleship
PRODUCTION INFORMATION
Development Thread:
- http://starwarsrp.net/topic/62842-restoration-ii-electric-boogaloo-tu-dominion-of-druckenwell/
- http://starwarsrp.net/topic/66005-dragons-of-iron/
[background=transparent]Manufacturer: ArmaTech Industries[/background]
Model: Mk1
Affiliation: ArmaTech Industries
Modularity: Yes
[background=transparent]Production: Minor[/background]
Material: Mandalorian Steel, Hafnium-Tantalum Carbide, Neutronium-Agrinium Mesh, Turadium, Starship Components
TECHNICAL SPECIFICATIONS
Classification: Assault Cruiser
Length: 850
Width: 250
Height: 200
Armament:
- [background=transparent]Triple [/background][background=transparent]ACS-802 Super Heavy Turbolaser[/background][background=transparent] Turrets (3; Dorsal)[/background]
- ACS-803 Energy Siphon Cannons (4)
- Heavy Turbolaser Batteries (24) -or-
- Heavy Mass Driver Batteries (24)
- [background=transparent]MH-EW07 Conical Full-Spectrum Distortion Projectors[/background][background=transparent] (2)[/background]
- Heavy Long Range MH-EW05 Jamming Beam Projectors (4)
- Heavy Flex-Tube Warhead Launchers (24)
- [background=transparent]ACS-801 Witch Fire CIWS[/background][background=transparent] (24)[/background]
- Quad Laser Cannon Turrets (24)
- None
Optimum Crew: 8,655
Passenger Capacity: 3,500
Cargo Capacity: 8,000 Metric Tons
Consumables: 2 Years
Maneuverability Rating: 14
Speed Rating: 14
Hyperdrive Class: 1.0
Backup Hyperdrive Class: 8.0
NON-COMBAT SYSTEMS
Propulsion
- [background=transparent]Firestorm Isotope-5 Reactor[/background]
- Ion Drives
- Maneuvering Jets
- Full Spectrum Sensor Computers
- Advanced Targeting Computers
- G-003 Tri-Tracker
- [background=transparent]Hyperwave Signal Interceptor[/background]
- Encrypted Segregated Communication Network
- HoloNet Transceiver
- IFF Transponder
- LOS Communication Lasers
- [background=transparent]Advanced [/background][background=transparent]Retribution Feedback[/background][background=transparent] Ray/Particle Shields[/background]
- [background=transparent]Hydrostatic Fields[/background]
- [background=transparent]Ion Shielding[/background]
- [background=transparent]Cap Drains[/background]
- Life Support Systems
- Precision Navigation Computer
- Escape Pods
- Repulsorlift Stabilizers
- Atmospheric Flight Stabilizers
- Tractor Beam Projectors (4)
- Pressor Beam Projectors (2)
Hull
The hull of the Bes'Drahr is one of the main reasons the ship is so durable, and able to survive against larger heavier ships. Layering of the hull was deemed absolutely necessary in order to defend the vessel properly, and so the metal and ceramics used to protect the ship are state of the art. The outermost layer of the armor consists of molecularly-aligned high-density Mandalorian Steel plates, sandwiching hafnium-tantalum carbide to provide excellent heat and piercing protection. These layers alternate between horizontal and vertical armor, and are reinforced with a crossweb of duranium rebar. This provides an increased resistance to mass drivers, hypervelocity rounds, and missiles. The next layer consists of a micro-mesh of chainmail like links of Neutronium-Agrinium metal matrices. These matrices help to disperse kinetic, electrical, and blaster based energy across a larger area of the hull decreasing the likelihood of a piercing hit. The Agrinium will also provide very limited Ion and EMP resistance. Filled with Sealant Foam the layer can be used to nearly instantly sealed rather than venting atmosphere until bulk heads can be locked in place. This foam is very weak and is solely meant to retain atmosphere, not repel capital ship weapons. This layer of Micro-mesh is separated into triangular sections by Mandalorian Steel reinforcing bracers to strengthen the over all hull and limit the 'give' of those layers. The interior hull is reinforced with a layer of Hafnium-Tanalum carbide plating over vertical high-density Turadium belt armor offering added protection against direct fire mass drivers and missiles, as well as being fairly resilient against blaster based weapons given the structure and density of the belt armor. The inner most layer of the hull consists of Mandalorian steel reinforced Turadium plates and bulk heads. The frame of the ship provides a great deal of structural resilience to the ship being crafted of thick Turadium beams along the spine. The prow of the ship is double the standard thickness of the armor to strengthen it against full forward assaults and potential suicide runs by enemy ships.
Propulsion System
[background=transparent]The Bes'Drahr makes use of a powerful Firestorm-class Isotope-5 Power Generator. The extremely powerful system has allowed the Bes'Drahr to include a heavier payload of weaponry and more potent shields than the basic power plant, however, it is not an end all be all vessel. The Firestorm provides a relatively stable enhanced power-supply but also packs the destructive force of several tactical nuclear weapons and should be respected. That is why it is buried within the Citadel of the ship and its own chamber is a heavily armored tube to defend it. Even still the danger of having such a powerful reactor did not go unnoticed. [/background][background=transparent]Catastrophic Release Braces[/background][background=transparent] were included in the design just in case the reactor suffered from critical melt down. The main drive system includes Two Primary Engines and Four Auxiliary Engines for boosting acceleration, maneuvering and stabilizing. Two smaller dedicated reactors were connected to the primary engines, and several smaller auxiliary reactors were located throughout the ship. Life support and lights had its own dedicated power source that was EMP and Ion Shielded, as did the Bridge. While the ship could still be disabled, power to these systems remained functional after an EMP or Ion attack.[/background]
Internal Layout
Much like the ancient Turbulence-class Star Destroyer the Bes'Drahr was designed to repel and survive boarding actions, and is compartmentalized to minimize the amount of internal systems lost by hull breach, keeping as much of the ship functional as possible as it takes damage. Its been known that a Bes'drahr with just engines, primary reactor, bridge and guns to be still somewhat combat functional. In this vein, the ship almost must be chipped away, or have its movement crippled to prepare it for a direct strike on its reactor. By creating a Citadel of heavy 1.5 meter thick bulkheads and blast doors cutting off the Bridge, Reactor, Primary Engineering rooms from the rest of the super structure allowed the crew to maintain primary control of the ship should it be boarded during combat for an extended amount of time. Additionally the Citadel is constructed with a labyrinth like maze of corridors and passages with defending the key locations in mind. Choke points, ray shields, stasis fields, and barriers can be activated, providing cover, funneling enemies into these defended positions or away from important areas if need be. Automated defense turrets can be lowered from ceilings providing heavy weapon support for the ships defenders within the Citadel. Dual ACS-205 Advanced Dual Weapon Systems can descend at most connections within the Citadel when activated and at key locations such as those near the bridge, reactor, VIP suites, and engineering rooms have a larger turret featuring a single ASC-203 Hellfire Autocannon or ACS-203 Hellstorm Blastercannon. These turrets are controlled by a droid brain using IFF Transpoders to identify targets. Outside the Citadel the superstructure is sleek, maintaining a smaller number of defensive positions than within. Corridors are smaller on this ship, compensating for its large amount of weaponry and thick hull. The primary bridge is secured at the base of the where the superstructure and the main body meet, buried under several levels of weapon decks and other secure bulk heads. In cruising deployment it features simple transparisteel windows, fitted with Holoscreens within them, allowing the officers to see data transplanted on the screen as though looking through the windows with data readouts on subjects of note listed on them. In combat however a meter thick plate of High-Density, Molecularly-aligned Turadium alloy drops into place in front of these windows, which still appear to be viewing the outside of the armor blast screen. This protects the bridge from suicide runs to a high degree. The Auxiliary bridge is located five levels below the main bridge within the super structure and has a similar set of viewscreens.
Weapon Systems
The Bes'Drahr's is most effective offering a full forward barrage at knife-edge range against enemy ships, in which it can concentrate the vast majority of its power into a single ship. Its broadsides can be absolutely devastating, arguably as potent as your average cruiser. Because of the wide forward facing angle of its broadside weapons at normal and even medium ranges the weapons won't be able to hit the same target unless they are almost point-blank, and even then it depends on the enemy vessel's position and shape, as the twenty degree gap in its forward arc can only be fired into by the Dorsal turrets. It features numerous Point-Defense weapons covering each arc of the ship, though these aren't effective against even mid sized capital ships doe to their small number and lack of firepower. Heavy Warheads offer the ship significant forward offense and supplement the powerful broadsides the ship is made to deliver to its enemies.
The Triple ACS-802 Super Heavy Turbolaser Turrets are Dorsal mounted turrets with 360 traverse. They can elevate to 90 degrees and depress to -10 degrees.
The Heavy Mass Driver Batteries are set with twelve batteries to Port and Starboard and ACS-803 Energy Siphon cannons are arrayed with two cannons to port and starboard. These weapons can almost fire full forward, but because of the slight angle (20 degrees) against anything not at point-blank only one side can be brought to bear at a time.
[background=transparent]
[/size][/background]
The Heavy Flex-Tube Warhead Launchers have twelve launchers set forward and six set forty five degrees to port and starboard each.
The defensive weaponry is dispersed equally along the hull.
The Heavy Mass Driver Batteries are set with twelve batteries to Port and Starboard and ACS-803 Energy Siphon cannons are arrayed with two cannons to port and starboard. These weapons can almost fire full forward, but because of the slight angle (20 degrees) against anything not at point-blank only one side can be brought to bear at a time.
[background=transparent]

The Heavy Flex-Tube Warhead Launchers have twelve launchers set forward and six set forty five degrees to port and starboard each.
The defensive weaponry is dispersed equally along the hull.
Support Systems
The Bes'Drahr features heavy shield systems, dual layering an advanced Retribution Ray and Particle shield over its considerably durable hull. These shields are able to survive a great deal of punishment allowing the Bes'Drahr to punch above its weight-class and survive the return attack for a considerable amount of time. Seeing as the Bes'Drahr was built to engage and stall larger ships or several ships of equal class, it makes sense for it to feature such shielding. The shields it uses are Feedback shields, meaning when it is damaged, an energy charge responds to enemy attacks with an energy charge lashing out at the attacking starship. It features a form of hydrostatic fields allowing the ship to be used in aquatic warfare, though its size makes this unlikely to be exceptionally useful. It does allow the ship to hide in oceans if necessary, or set ambushes from there.
The ship features sensor equipment with decent long range active scanners, and passive sensors for close range. The system includes full-spectrum transceivers, aural sensors, emission tracers, Sonar systems for atmospheric and aquatic use, and communication interceptors, allowing it to detect most ships. Ships that aren't cloaked can be detected through the wide range of sensors when actively deployed at close range. It features advanced, high processing speed, Hi-Track Targeting computers for all point-defense weapons while all its other weapons make use of Precision Holo-Targeting Computers when employed against enemy vessels. Because its intended for close range combat, the vessel also makes use of powerful wide angle targeting lasers, able to be used at standard range to collect targeting data as a form of laser mapping, so that visual obstruction and sensor jamming are ineffective, as only light absorbing are able to negate the lasers mapping ability. These lasers are not as effective as normal sensors and targeting computers, but they are a substantial benefit for the close combat brawler should its visual targeting abilities be reduced.
Its communication and wireless receivers are kept on a segregated network from the majority of the ships functions, specifically the necessary system for combat and flight functions. The Bes'drahr features a LOS communication system, used to maintain stable communication during combat, where communication is essential. These lasers are light-speed, unlike Holocomms or HoloNet Transceivers, and thus suffer from a small degree of lag when used at range. Featuring a set of tractor beams and a half set of pressor beams the Bes'Drahr can disrupt the movement of smaller ships, normally only as large as a corvette by either pushing or pulling them, straining their engines to compensate for the adjustments. Its mainly just a way to reduce the speed and maneuverability of smaller ships rather than actually trapping or disabling them.
Strengths:
Tank: Made with a complex, thick, and technologically advanced, layered under heavy shields, the Bes'Drahr is built to absorb fire, take punishment, and get knocked around and keep on trucking. It can take punches well above its weight-class, but it isn't indestructible.
Firepower: Utilizing the more advanced Firestorm Generators it is capable of supporting additional weaponry over most other ships of its class.
Piercing Resistance: The Hull is specifically designed to be very difficult to pierce with Mass Drivers, Missiles, and Hypervelocity rounds, and is designed to limit the damage done by these weapons.
Slow and Cumbersome: For its size it is slow and doesn't turn well due to the extensive hull armor, shields, and weapon systems draining power off the primary reactor
Blind Spot: Its rear ventral sector is relatively blind, minus a few defensive guns. This is not true of its dorsal rear sector as this area can be fired upon by its primary weapons
No Complement: The Bes'Drahr features too many weapons and too large of a reactor to house starfighters for combat.