Tyrant Queen of Darkness
"The lie must be elegant. The silence must be total."
Hidden deep within the bones of the Sith Order, far beneath the thrones, war fleets, and temples, something darker stirs. It does not crave attention. It does not fly banners. It has no name in public records, no known homeworld, and no official doctrine. And yet… its fingerprints are found across broken ideologies, forgotten gods, collapsed institutions, and rewritten histories. That force is Atramentum—a secretive, evolving conspiracy dedicated not to conquest, but to corruption. Not to ruling worlds, but to rewriting reality.
Atramentum is a doctrinal weapon, a shadow empire of infiltrators, assassins, manipulators, and sorcerers, built around the belief that the most effective way to change the galaxy is to change what it believes to be true. Founded and controlled by two mythic figures—The Lady of Deceit and The Lord of Shadow—Atramentum is not a faction in the traditional sense. It is a rewriting engine, moving silently through Sith space and beyond, infecting governments, religions, corporations, and cultures from within. It does not take power. It makes you give it up without knowing.
What is it/Who is it for:
Well, finally time I got around to making this official. Been slapping some work on/off for a while and now I really feel invigorated to start telling this new story. Sith cults/conspiracies are a cool and awesome part of Star Wars that I have an absolute itching for and I cannot wait to really get into this concept.
The premise of Atramentum (A-truh-MEN-tum | for the goobers) is a hyper-secretive Sith conspiracy (Minor faction based within' the amazing Sith Order) operating on the secrecy, drawing inspiration from the schemes of Palpatine, Tenebrae, and even real-world secret societies. It's not a faction in the traditional military or political sense—Instead, Atramentum is the conspiracy behind the cult, the sigil beneath the robes, the poison in the chalice. If Sith Orders are empires of ego, Atramentum is the invisible ink binding their darkest footnotes together.
The group is made up of sorcerers, spies, assassins, manipulators, corrupted philosophers, ambitious generals, scheming administrators, corrupted Jedi, heretical scientists, and long-game strategists. Characters don't need to be powerful—they need to be clever, useful, or dangerous. Atramentum is a web: every strand exists to pull something else into motion.
What to Expect:
Atramentum is still in its formative stage—this isn't a finished machine you're stepping into. It's a living, malleable, and writer-driven conspiracy that will evolve organically based on who joins and what stories we write. That means early members will have a direct hand in shaping its cells, rituals, infrastructure, secret history, and long-term objectives.
This is the perfect time to get involved if you enjoy:
Occult & Esoteric Storytelling
We lean hard into the forgotten, forbidden, and profane. Atramentum deals in Sith sorcery, apocryphal Force knowledge, ancient rites, and unnatural sciences. Rituals have purpose. Names have power. Some truths are so corrosive that just learning them marks your soul.
Espionage, Infiltration & Covert Corruption
Atramentum doesn't conquer with just armies—it rots power from within. You might be a shadow agent inside the Sith Order. Or a 'loyal' Jedi with buried doubts. Or a politician whose rise was quietly bought by someone you'll never meet. Hell, people aren't even loyal to each other within the group itself, expect backstabbing and betrayal!
Ideological Warfare & Seduction
This isn't cartoon villainy. Atramentum believes in ideas—dangerous, persuasive, liberating ideas. We prey on loneliness, fear, ego, and truth. Members don't just kill—they convert. They subvert. They leave behind broken loyalties and new disciples.
Character-Driven, Longform Plotting
Atramentum is meant for players who love slow-burn stories, personal descent arcs, and long-term payoff. Power in this group isn't about your Force rating or saber color—it's about what you know, who you've compromised, and how far you're willing to go to realize your design.
Worldbuilding & Collaboration Opportunities
Because the faction is still being forged, early members are invited to contribute to its mythos. Want to design a secret temple? A forgotten sect of sorcerers? A cursed artifact or a cell of sleeper agents? You can—and we'll write them into the web.
Who to contact: