Star Wars Roleplay: Chaos

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Assimilator Class - Super Star Destroyer

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Intent: To facilitate further power of the Sith Empire, specifically Lord Depravious
Development Thread: (Not mandatory on creation, but helps give insight to a submission and shows effort. If not included, depending on the submission, a development thread might be asked for before final judgement)
Manufacturer: Mon Calamari Ship Yards, Kuat Industries.
Model: Super Star Destroyer Model
Affiliation: The Sith Empire, Lord Depravious.
Modularity: Has the capacity to be Modified.
Production: Minor, such a large ship and large production cost that only few are able to be made. Lord Depravious's will be the first.
Material: Durasteel, Metal Alloys.
Description: The strength to this massive vessel is obviously its size, along with it's massive fire-power capabilities. With the Superlaser upon it, and the massive amounts of turbolasers it can take down nearly any Star Destroyer in the galaxy in the blink of an eye. This planet destroyer has the ability after hours of battering planets with its Axial Laser to destroy them. It's size however is also a major flaw, it can be out manuevered by smaller star ships, making the lead of said ship have to usually have multiple plans should it be flanked by a number of ships. It's sole purpose is to strike fear into those who would dare defy the Sith Empire, and under the commission of Lord Depravious it will do as such

Classification: Super Star Destroyer
Role: Command Center for Lord Depravious.
Height: 1000 M
Width: 4578 M
Length: 10587 M
Power Core Generator/Reactor: Anti Matter
Hyperdrive Rating: 1.0
Minimum Crew: 12000
Optimal Crew: 20000
Armaments: Axial Superlaser [x1]
Heavy Quad Turbolasers [x4000]
Heavy double Ion Cannons [x2000]
Heavy Turbolasers [x500]
Heavy Long Range Ion Cannons [x1000]
Heavy Long Ranger Quad Turbolasers [x1000]
Proton Torpedos [x100] [16 per shot]
Assault Concussion Missiles [x800]
Q7 Tractor Beams [x769]


Hangar: 2000
Non-Combative Attachments: Sensor Rays.
Passenger Capacity: 10,000
Cargo Capacity: 50,000 Metric Tons
Consumables: 7 Years.
Sublight Speed and Maneuverability: Class 8
 
  • No ship over 2 kilometres will be approved for any faction, with exception of special RPJ-approved event technology.
  • An individual character may not create a ship greater than 400 meters in length. Such ships must be owned by a Faction (Major or Minor), and may be captained by the character, but in case of leaving will not go with them without exceptional circumstances. Station designs will be on a case by case basis, but do not expect them to be more than a handful of kilometres.
  • Minor factions are permitted unique, PC-captained ships up to a length of 1,000 meters. New Major factions are allowed mass-produced ships up to 1,000 meters in length. A faction development thread will allow the Major faction build up to the present cap of 2,000 meters.
  • If you submit an upgraded version of a ship that does not exist in Star Wars canon, you must submit the basic model of the ship as well in a separate entry, in the interest of expanding SWRP lore.

That's the factory rules on ships @[member="Lord Depravious"].

Please scale your vessel down to 2KM long and it's armaments and what all it's carrying and then we will begin to talk further edits from there.
 
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