loudly vile

OUT OF CHARACTER INFORMATION
- Intent: To submit an industrial starport nominally under control of Vigo Korrin, as a key location in Mercy's rise to power, establishing her foothold on Nar Shaddaa within the Black Sun's structure.
- Image Credit: MJ
- Canon: NA
- Permissions: NA
- Links: Vigo Darrik Korrin | Mercy | Black Sun Syndicate
- Spaceport Name: Ashline Terminal
- Location: Nar Shaddaa
- Affiliation: Darrik Korrin, Vigo of Ashline Terminal | Black Sun Syndicate | Mercy
- Classification: Stellar Class
- Population: Heavily Staffed.
- Accessibility: Ashline is in general accessible to anyone who needs a port of call on Nar Shaddaa. However, because of its connection to the Black Sun, they should have some connection to the Nar Shaddaa underworld themselves or they'd face obstacles. Protection fees to make sure speeders don't go missing, things like that. Tourists are also liable to be hassled for tips and other fees. The terminal isn't hidden, but entry is controlled by syndicate checkpoints, tolls, and backdoor bribes.
- Traffic: Congested. Industrial freighters, black market smugglers, mercenary bands and refugee shuttles clog the lanes. It's a lifeline for the desperate and the greedy in underworld of Nar Shaddaa.
- Description: Ashline Terminal is a grimy industrial port that is constantly turning. Factories that were once operated by Corpos of the Core have been hijacked and assimilated by the local underworld. It is choked with smog, fuel exhaust and the hiss of coolant leaking from infrastructure that hasn't passed a corporate compliance test in decades. Built atop layers of gutted tech and dead factories, it never stops moving, every once in a while another crumbling factory is started back up for a new business opportunity. It smells like rust and profit. For years, it served as a logistical backbone of the old Galactic Republic's manufacturing trade. After its fall, the old corporations have been chased out and replaced by local power players. Now, it's a fractured domain ruled by a decaying Vigo, barely held together by bureaucracy and bribes.
- The Crucible Yards: Refitted shipyard hangars used to retrofit freighters and gut stolen vessels for parts. Now a half-legitimate, half-looted zone of rust and corroded metal.
- Smokestack Row: A row of long-abandoned factory spires converted into vertical bazaars, fight clubs, and backroom labs. Fire still burns in some of the old forges as they are reopened for pop-up businesses.
- Terminal Prime: Korrin's administrative tower and fortified office, heavily surveilled and wreathed in old Black Sun iconography.
- Sootline Sector: The civilian sprawl beneath the docks, where workers and syndicate muscle crowd into leaning towers and tarp-strung markets. Violence is constant and danger is omnipresent.
SECURITY
Rating: Medium
Assets:
- Syndicate guards and local enforcers
- Automated turrets covering key approach paths
- Surveillance network run from Terminal Prime
- Mercy's unannounced presence
HISTORICAL INFORMATION
Ashline Terminal began as one of the primary manufacturing hubs established by the Galactic Republic after they seized control of Nar Shaddaa from the original Black Sun Syndicate. It was part of a broader initiative to strengthen trade between the Core Worlds, the Mid Rim, and Hutt Space. For a time, it worked. Major corporations descended on the crime-ridden moon, lured by the promise of Republic protection, deregulated expansion zones, and profit margins that only Nar Shaddaa's chaos could provide.
That dream ended with a crash.
As the One Sith began to tear through the Republic, military resources were drawn away from the Outer Rim. With the Republic's protection thinned, the Terminal's corporate tenants were suddenly exposed to the gangs and syndicates that had never truly gone away. They pulled out in waves: liquidating assets, offloading property or abandoning entire facilities.
That's when Darrik Korrin stepped in.
The Terminal had become a liability. Pirates were circling, mercs were defecting, and the remaining infrastructure was on the verge of collapse. Korrin arrived with credits, connections, and blackmail files. He bought up the remnants for a pittance. And curiously, the pirates never came. Rumors swirled that Darrik held compromising data on half the bosses in the sector. If it was true, no one dared say so.
For a while, his control held. But time wore him down. New gangs rose up, unaffiliated and unafraid. Payments slowed. Loyalty wavered. Mercenaries flipped. Soon, Ashline Terminal was on fire and caught in open street battle. Syndicate enforcers, defectors and insurgents tore into it from every side.
Few knew the truth. Darrik hadn't simply lost control: he'd been set up. A cabal of rival Vigos wanted him out. His empire of favors had grown too dangerous. His fall was inevitable.
But no one accounted for Mercy.
In a single night, she broke the siege by leading a band of zealots, madmen and lost souls who followed her through smoke and fire. She didn't take his title. She didn't take his office. She simply left him sitting in it, drenched in sweat and gratitude.
And that was the problem. She let him.
From then on, there was no more playing factions off one another. No balancing acts. There was just her. A Sith who came and went as she pleased, took what she wanted, even a beer from his personal fridge. The message was clear: Stay in line. Don't get in her way. Don't make yourself a problem.
And everything would keep running just fine.