Star Wars Roleplay: Chaos

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Approved Tech Artificial Muscle Polymer (AMP)

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Nicademus Blith

War as a business to end war as a business
OUT OF CHARACTER INFORMATION

Intent: To create an alternative to more conventional servos and hydraulics for humanoid droids and war machines.
Image Source: N/A
Restricted Missions: N/A
Primary Source: N/A

PRODUCTION INFORMATION

Name: Artificial Muscle Polymer (AMP)
Manufacturer: Blith-Tech
Production: Limited
Affiliation: Closed Market (Markeplace Purchase)
Modularity: N/A
Material: Synthetic Polymers. Conductive Polymers, structural elements.

PHYSICAL SPECIFICATIONS

Classification: Synthetic Polymer
Weight: Light
Resistances:
  • Blasters: None
  • Kinetic: High (If implemented correctly)
  • Lightsabers: None
  • Other: Slashing/Piercing damage: None
Color: Gray with white strands.

SPECIAL FEATURES
  • Strong
  • Flexible
  • Kinetic Protection
Strengths:
  • Weightlifter - These have strength to weight ratios far exceeding traditional servos allowing for much more speed and agility from droids and walkers.
  • Gymnast - The dexterity these materials provide far exceed that of the traditional servos that are used in mechanical parts.
  • Power sipper - Power use is much lower than with a servo/hydraulic system.
  • Your bullets are no good here. - If implemented correctly, the computer managing the muscle fiber can be programmed to respond to kinetic impacts with a regional contraction of the muscles, this causes the impact to be absorbed providing great protection against kinetic attacks.
  • Light - Much lighter than anything that has come before it.
Weaknesses:
  • POWER!!! - If power is lost the AMP reverts to a relaxed state, causing whatever it is mounted to to just collapse on the spot.
  • Lasers? Never heard of em! - Provides limited protection against any sort of energy weaponry, you will need some other complementary armor plating to provide any protection against lightsabers, blasters, and other energy weaponry.
  • We will ask them for... ONE MILLION CREDITS - This material is not very easy to produce, it is time consuming and expensive, as any impurities in the material can greatly reduce effectiveness. Not to mention that every solution needs to be custom built and designed for the task at hand.
  • Double time - Repairs on this material are not easy, if the AMP gets hit by energy weaponry directly, as in burnt instead of torn, the entire muscle needs to be replaced, which is a very time consuming process.
  • Electric Avenue - A direct electric shock can cause uncontrolled muscle spasms, much like real biological creatures.
  • Slasher - If the fiber is somehow severed it will be rendered ineffective.
DESCRIPTION
Artificial Muscle Polymers (AMP) are a relatively recent discovery, however, they could revolutionize the way walkers are created. They were discovered by accident by a small team of Blith-Tech engineers working on a replacement for Plasteel. The new polymer seemed to be able to extend and contract much like normal muscle when exposed to the right kind of electrical current, and they do it with a great deal of force, and with much less power consumption than their servo counterparts.These polymers can be mounted to machines like walkers and droids in much the same way as a normal insulator or other material, and allow these machines to gain much of the dexterity and ability as living creatures. These fibers finally bridge the gap between machine and man.

Artificial Muscle Polymer is sold in a customized manner that fits the product at hand. Every muscle must be placed in such a manner as to allow full range of motion, which requires custom built muscles with different strengths and response curves. Blith-Tech provides assistance and training to any organizations that wish to work with AMP, so as they can design their own systems which both save Blith-Tech time and money. The material is extremely sensitive to impurities, the smallest impurity in manufacturing can cause massive decreases in efficiency and effectiveness, which further drives up costs. However once the material is fully manufactured impurities no longer become an issue and the fiber is extremely tolerant to dust, grime, dirt, and water. The material also has a glaring weakness in that if power is somehow cut it will immediately go into a limp - relaxed state, causing the machine to collapse in under its own weight.

The material is very weak to energy based weapons, and if it gets significantly scorched it can be rendered unusable, requiring full replacement. Blith-Tech recommends supplementing AMP with armor plating or other forms of energy weapon protection in order to cover for this weakness. The material is, however, highly resilient to kinetic damage, the computer system that controls the AMP can be rigged to tense up muscles in response to kinetic impact, lessening the damage to anything under it, this can be a lifesaver in backwater systems where kinetic weapons are the norm. Slashing and piercing damage is another weak point, as if the material is somehow severed it will be rendered unusable, however it requires significant severing of the material, as it can continue to function as long as >60% of the material is still connected.
 
[member="Nicademus Blith"]

I like this a lot. On one hand, you've got the balance between strengths and weaknesses well. On the other hand, as an integral part, it will rarely be in conditions 'open' to exploit some of its weaknesses as it will be most often, if not always, protected by a secondary part. For example, the polymer will be behind a strong energy resistant armor plate and/or within a faraday cage/insulation of some sort guarding it from electrical/ion/emp damage.

While I despise 'expensive' as a weakness considering there is no economy system on Chaos, it can fit with this high-end tech you are wanting to produce and the logic behind my request for change which is changing the production to limited.
 
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