Star Wars Roleplay: Chaos

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Approved Species Arrakit

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[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]
[SIZE=9pt]GENERAL INFORMATION[/SIZE]
  • [SIZE=9pt]Name[/SIZE][SIZE=9pt]: Arrakit[/SIZE]
  • [SIZE=9pt]Designation[/SIZE][SIZE=9pt]: Non-sentient[/SIZE]
  • [SIZE=9pt]Homeworld[/SIZE][SIZE=9pt]: Veradune[/SIZE]
  • [SIZE=9pt]Language[/SIZE][SIZE=9pt]: Yips and small fox noises [/SIZE]
  • [SIZE=9pt]Average Lifespan[/SIZE][SIZE=9pt]: 100 years[/SIZE]
  • [SIZE=9pt]Estimated Population[/SIZE][SIZE=9pt]: Planetary[/SIZE]
  • [SIZE=9pt]Description[/SIZE][SIZE=9pt]: Small green, and a cross between beast and plant, the Arrakit is an adorably lethal creature with its grassy back containing spores which when released can cause quick onset necrosis of internal tissues, mostly affecting the lungs by causing them to rot away within minutes. These spores are also capable of calming, exciting, or causing joy another being.[/SIZE]
[SIZE=9pt]PHYSICAL INFORMATION[/SIZE]
  • [SIZE=9pt]Breathes[/SIZE][SIZE=9pt]: Type 1[/SIZE]
  • [SIZE=9pt]Average height of adults[/SIZE][SIZE=9pt]: 25 cm[/SIZE]
  • [SIZE=9pt]Average Length of Adults: 30 cm(not including tail which varies in length)[/SIZE]
  • [SIZE=9pt]Skin color[/SIZE][SIZE=9pt]: Green[/SIZE]
  • [SIZE=9pt]Hair color[/SIZE][SIZE=9pt]: Green(turns brown after death)[/SIZE]
  • [SIZE=9pt]Distinctions[/SIZE][SIZE=9pt]: The Arrakit survives by feeding off the sun via the grass like fur on its back, becoming most active on sunny days and extremely lethargic during overcast times. Despite their plant like feeding habits, the arrakit does breed like other animals, rather than using its spores as a plant wound.[/SIZE]
[SIZE=9pt]Curiously, the arrakit’s wooden tail is fully prehensile, and capable of splitting off into multiple tendrils. This allows the small creature to gasp and hang from the limbs of either other creatures, or trees. These tails can regrow if removed, although such removal is incredibly painful and is by no means a method of escape that the arrakit will employ on its own. To regrow its tail fully would take about two months.[/SIZE]
[SIZE=9pt]Arrakit spores, while often used for lethal means do have other uses. With the spore ducts appearing in sections along the creature’s back, each section can release a different type of spore. At the rear of their back, arrakits keep the lethal spores, allowing them to release the deadly dust as they run away. Further up from that, in the middle of their back, they possess spores that are capable of calming creatures around them for around an hour. These spores are often seen as a great use in therapy sessions as it can help to calm and sedate a person. Up just below the Arrakit’s neck, is the spore patch linked with excitement. Large doses of this spore can an irrational rage, causing a person to go on a rampage until it wears off in about 2 hours, though a normal dose which will cause a person to simply want to be active should last only about an hour. Finally, the arrakit also has a set of spores on his head which when inhaled, cause an increase in bodily chemicals related to joy and [/SIZE]happiness[SIZE=9pt], often leading to varying senses of euphoria.[/SIZE]
[SIZE=9pt]Young Arrakit do not possess the spores of an adult until they reach maturity in a year. During this time, the young rely on their parents for protection.[/SIZE]
  • [SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]
    [SIZE=9pt]Irresistibly Adorable[/SIZE]
  • [SIZE=9pt]Various spore types that[/SIZE] can cause behavioral changes when inhaled/ingested
  • [SIZE=9pt]Quick and Agile[/SIZE]
  • [SIZE=9pt]Prehensile tail[/SIZE]
  • [SIZE=9pt]Small enough to easily hide[/SIZE]
  • [SIZE=9pt]Natural camouflage[/SIZE]

[*][SIZE=9pt]Weaknesses[/SIZE][SIZE=9pt]:[/SIZE]
  • [SIZE=9pt]Spore usage is somewhat dependent on sunlight[/SIZE]
  • [SIZE=9pt]Small squishy creature[/SIZE]
  • [SIZE=9pt]Teeth and claws are capable of only minorly harming most humanoids.(like a small housecat/chihuahua)[/SIZE]
  • [SIZE=9pt]Fire can burn them just as easily as any other plant[/SIZE]
  • [SIZE=9pt]Tails can regrow[/SIZE]
  • [SIZE=9pt]Water prevent them from releasing their spores by weighting the dust down[/SIZE]
  • [SIZE=9pt]Becomes Incredibly lethargic when sunlight is not readily available[/SIZE]

[SIZE=9pt]CULTURE[/SIZE]
  • [SIZE=9pt]Diet[/SIZE][SIZE=9pt]: Sunlight[/SIZE]
  • [SIZE=9pt]Communication[/SIZE][SIZE=9pt]: Yips, yowls, and other small fox noises[/SIZE]
  • [SIZE=9pt]Technology[/SIZE][SIZE=9pt] level: None[/SIZE]
  • [SIZE=9pt]Religion/Beliefs[/SIZE][SIZE=9pt]: None[/SIZE]
  • [SIZE=9pt]General behavior[/SIZE][SIZE=9pt]: Living off the sun, the arrakit spends most of its mornings absorbing what sunlight it can get until it feels charged enough to continue on its day. Playful creatures, they are very sociable, loving to play with other animals of their size, or even larger creatures if they do not intend to eat them. Because of this playful disposition, arrakits are often captured and turned into pets after having their poison spore ducts removed. While incredibly energetic on sunny days, arrakits will spend cloudy days curled up asleep in whatever soft surface they can find. For those who wish to keep an arrakit in a place without sun such as a ship, certain artificial light fixtures can have the same effect.[/SIZE]
[SIZE=9pt]HISTORICAL INFORMATION[/SIZE]
[SIZE=9pt]Evolving to survive the dangerous wilds of Veradune, the arrakit have become one of the tamer creatures of the planet, even having become pets for the native Zorrens. Often used as guard dogs or therapy animals, the arrakits versatile spores have been put to use in Veran society, and are considered moderately valuable. In the wild, arrakits have generally lived in small family groups, fearing only a few predators, with their main concern being the teradin tree which is unaffected by their spores, and the cythrax cat who's water jet can disable their spores by [/SIZE]weighing[SIZE=9pt] them down or clogging their spore ducts.[/SIZE]

As with most creatures on Veradune, the Arrakit has evolved with a fairly long lifespan, being able to survive for up to a hundred years if not killed by any external threats. This lifespan is achieved, both in an evolutionary effort to keep up with its ecosystemic peers, and through its half-plant status. As Plants often times survive for many years, the Arrakit has adopted this trait for itself.
 
[member="Vulpesen"] this looks good for the most part, however it is missing the "average length of adults" section from the template. You could simply put N/A as an entry for it if the information is non-applicable however I do need you to include it as it is part of the template.
 
[member="Vulpesen"]

Hello there,

Please place your image in a spoiler.

I'd like you to add some more detail to your strength related to the spores to make their mind altering capabilities more clear. I'd also like to see another weakness to balance out the spores. Maybe like being lethargic without a constant source of strong light?
 
[member="Vulpesen"]

Thanks for adding the weakness.

For the spore strength, I just need you to add a little more like "various spore types that can cause behavioral changes when inhaled/ingested". With that, then we should be good to go.
 
[member="Zeradias Mant"] Explained it as the trait being common in Veran species(the only exception to this is the Zipher which was the earliest species I made, making it an anomaly for OOC reasons). Also, plants generally can live longer than animals, and the Arrakit is essentially half-plant.
 
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