Star Wars Roleplay: Chaos

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Approved Tech 'Argus' Neck Visor & System Suite

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OUT OF CHARACTER INFORMATION
  • Intent: To create a component & system that allows for the usage of a majority of utilities of the military systems akin to what Mandalorians would use, without needing to wear a helmet (or even armor!)
  • Image Source: Here and Here
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Sources: Heads Up Display, Mandalorian Armor

PRODUCTION INFORMATION


SPECIAL FEATURES

STRENGTHS
  • Argus-Eyed: Jam-packed with a multitude of sensors, scanners, and visor features, the Argus Neck Visor and supplementary systems provides a near all-encompassing observational superiority that would be especially useful to bounty hunters, bodyguards, or assassins all the same. This includes a stealth-detection module for the Lifeform Scanner, ensuring not even cloaked individuals escape its watchful gaze.
  • Task Manager: Once properly linked, the specialized droid brain in the system aids in micro-managing the sensors, presenting the more relevant information needed for an objective at hand. In turn, it also filters out what could be an overwhelming amount of information to the user, swapping out the tools for the necessary tasks as needed. Of course, the user can actively choose what sensors to use as well, compositing them or deactivating others as needed.
  • Helping Hand: In addition to sifting through information, the Droid Brain is able to take the liberty of implementing it’s acquired information if directly linked to a suit, armor, etc, along with a neural link that it is attached to in order to guide the user in the middle of a fight. If properly linked, the droid brain can directly control systems such as shields, adjust aim, make movements, etc, or give notifications to do this, essentially streamlining combat. Outwardly, it may make the user seem to have a reflexive ability akin to that of Force Precognition, dodging or blocking incoming shots and the like based on the AI’s predicted trajectories and analysis of behavioral subtexts.
  • Discrete: With the usage of Stygian Tri-Prismatic Polymer paired with a Reflec coating, and the ability to use a low-feedback scanner, the internal systems generally have a very discrete sensor profile that could be difficult for most field-scanners or active to differentiate, even designed for counterintelligence against other advanced sensor-using individuals should the need arise.
  • Durable: Through the use of Reinforced Stygian Tri-Prismatic Polymer to house it, and the incorporation of a combat de-ionizer, it is built to be resistant to EMP or Ion warfare, along with a variety of other forms of damage to prevent it from being destroyed or prematurely shut down.

WEAKNESSES
  • Droid-Operated: Since humanoids likely do not have eyes in their necks, the visor can solely be operated by the droid brain implanted into the system, and any relevant information taken by the visor and accompanying information could only be obtained by the user through the neural link.
  • Range: While the sensors reach a fairly impressive amount to deal with snipers and the like, not all of the sensors overlap with each other, and have limits to their range. Continuing that line of thought, the systems are not designed for an especially extensive battlefield one may encounter when battling across a planet.
  • No Comms: Viewed as redundant when one could carry a communicator in his belt or elsewhere, the system on its own lacks communication to reduce power strain and allow more room for other modifications.
  • EMP/Ion: If it’s defenses are bypassed by a particularly extreme EMP or Ion blast, the system will be forced to reboot due to a failsafe programmed into the droid brain. This will disable the micro-managing aspects of the system as a whole until it reboots.
  • Jamming/Interference: Jamming could dampen the effectiveness of the many scanners and systems, in which case the Droid Brain is likely relegated to using only the features in the visor and the more personal-range scanners.

DESCRIPTION

When Samuel retired from their previous career, they often found themselves with a feeling of weakness, or paranoia without their usual suit of armor on. Given he had worn his helmet, with all of it’s systems for so long, he had grown accustomed to the streamlined efficiency and nigh-permanent observational sense in his environment at all times. He found it’s systems for dealing with would-be assassins of clients especially useful when he worked as a bodyguard. As such, he wanted to transfer most of the Mandalorian-inspired features to his current outfit without having it stick out too much.

Of course, they could not wear a helmet as a bartender - well, they could, but that’d look downright silly. It was where he received the idea to transplant the systems from his armor to the suit he wore, in which he created an exoskeleton-like bodyglove. His systems mostly utilize mandalorian-based technology he’s learned to use from what scarce teachers he’s had over the years. After a while longer of fenangling, he managed to import the more important visor, albeit a bit differently. Built into the collar or neck of something like a bodyglove, it outwardly looks like a sleek band placed slightly above what would be the average suit, attached to the visible part of an underlay, bodyglove, or suit, with little indication that it is anything but decorative or a connector of some sort. Given the fact it’s around his neck, it could only possibly be operated by a separate Droid AI, and the information fed through a neural link. Anything else would leave it mostly unusable.

Designed as an insurance policy against assassins and would-be troublemakers in crowded settings, urban areas, or somewhat faraway rooftops, the ‘Argus’ Neck Visor & System Suite is Samuel’s streamlined solution to his job: What better way to pick out problems than to be aware of your surroundings at all times? While he may lack the appropriate need for such a thing given he is no longer exclusively bounty hunting nor bodyguarding, he still finds it enormously useful given how rowdy patrons could be. Not to mention lurking legends and powerful individuals occasionally pay a visit to a bar to stir trouble. Visually, it would be like having a helmet’s HUD, complete with information popups, in one’s natural vision. Occasionally movement will be automatically adjusted to dodge a stray bolt or make a good move in a fight. Most of all, it’s designed to give him a refined reaction time to enable him to interject in even the most unlikely circumstances. The system itself is moderate, and furthermore designed to be concealable by clothing worn on top of it.
 
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