Star Wars Roleplay: Chaos

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Archangel Corner

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION

  • Manufacturer: Archangel Research and Design

  • Model:

  • Production: Semi-Unique

  • Affiliation: Archangel Research and Design

  • Modularity: Appearance, height, gender, appearance and programming are all changeable. Clients can request practically anything human or humanoid, including near perfect replicas of others.
  • Material: Durasteel, high strength polymers, organic coverings, Specialized Vonium-Pyronium Circuitry
.
TECHNICAL INFORMATION

  • Classification: Third/Fourth Degree. HRDs straddle the line between combat and human interaction models.

  • Weight: Varies but usually 100kgs.

  • Height: Varies depending on processed individual. Standard model is 1.8 metres.

  • Movement: Bipedal

  • Armaments: Small vibroblades concealed in palms. Aside from this, the units have no inbuilt-weapons and rely on their strength. They are programmed to utilise a wide variety of ranged and melee weapons though. Also programmed in various martial arts.
Misc. Equipment:

  • Ionization Buffer

  • Gabonna memory crystal

  • Droid parabolic guide

  • DNA tracer

  • Probability guide

  • Built-in Communication Systems and Voice-Assimilation Module

  • HUD with tracking and targeting systems. Visual processing modes; infrared, heat, low-light, 20x magnification.

  • Vocabulator capable of mimicking any known voice and speaking several thousand languages. Invisible communicator with audio or text broadcasting to other units on the same planet. (Secret holonet transceiver used by Archangel to control or monitor units.)

SPECIAL FEATURES

  • All internal circuitry is made out of Vonium and Pyronium

  • Able to be disguised as any humanoid

  • Highly advanced combat, infiltration and assassination protocols
  • Sophisticated anti-malware software and anti-slicing protocols
  • The unit is adaptable and able to learn as it progresses, making it more dangerous.

Strengths:

  • The unit is optimised to protect the most crucial components of droids, namely their circuits. To this end, this design utilises a combination of Pyronium and more commonly available droid components. This provides excellent protection against EMP, electricity and ion attacks, the most common hazards a droid faces. Indeed, the attacks that would normally harm the machine empower it. This is because the energy is absorbed by the Pyronium and subsequently diverted to specialised converters, to feed its hardware and software applications.
  • Anti-malware protocols and anti-slicing countermeasures make it more difficult to tamper with the units' programming, overwrite their core functions or otherwise turn them against their controllers.
  • Incredibly strong. Their capability is usually upwards of double a comparable human. For a short period they can lift triple the weight. As they also feel no pain they can use their bodies as weapons or to smash through barriers.
  • Extremely resilient. An HRD can take several blaster bolts to the head or chest before the unit fails. Limbs can be severed and severe damage done, but it will press on regardless.
  • Skilled Infiltrators. HRDs are designed to look, act and seem human. They can blend into social situations, using their abilities to get close to their targets.
  • Relentless. HRDs are assassins and combat droids of a highly advanced level. They know neither fear nor any other emotion except when they mimic it. They are implacable and ruthless.
Weaknesses:

  • Absorptive qualities have their limitations. Being within the radius of a big EMP or ion bomb is still hazardous.

  • While the skeleton is very resistant to damage, their organic overlay is not. In an infiltration situation, damage to it will easily break their cover, as it will expose the metal beneath their synthskin.

  • The eyes remain a weakspot, as naturally these are less protected, even if there are plates behind the eyes. Thus it is possible to blind or disorientate the units by targeting these areas.
  • Not invincible. HRDs are powerful, but in the high tech modern galaxy they are not invulnerable. Blaster bolts to the head or chest can disable them, as can powerful explosives and especially lightsabres.
  • Detectable. HRDs are not infallible. Anyone able to detect their weight will find it off, whilst someone able to do a deep scan will notice oddities. Finally, a perceptive Force user could sense that something is off as the machine beneath is not truly living.
  • Not Human. HRDs can look, act and seem human, but they are not. Even humans processed into machines soon lose the ability to actually empathise and ‘be’ human. While they are good at fooling in the short term, their inherent ‘wrongness’ comes through and someone in daily contact every day will eventually realise they are not as they seem.

DESCRIPTION


Droid design has advanced a great deal ever since the Trade Federation unleashed legions of mass produced, comically stupid B-1 battle droids upon the peaceful world of Naboo - and ended up being defeated because a six-year old managed to blow up their droid control ship. Cheap, expendable automatons continue to be utilised, though they are generally more intelligent than their archaic, 'Roger, Roger' chanting cousins. However, specialised, intelligent death machines have increasingly taken their place, among them HRDs.


Even a failed droid revolution called the Clockwork Rebellion has been unable to halt technological progress, despite the evident dangers. Perhaps thinking machines have become so essential to modern society that many sentient beings are unable to imagine life without droids making it easier for them by performing tasks they don't want to. So far, militant droid supremacists have been unable to overthrow the organics and turn the Galaxy into a well-ordered, mechanical dystopia where the space trains run on time and organics are processed. So far.


One thing that has remained enduring for droid designs has been their vulnerability to the standard machine weaknesses: Ion, electricity and EMP. Even the most sophisticated HRD with a Phrik Endoskeleton cannot escape this hazard, though a Copper Faraday Cage and standard droid add-ons such as Ionization Buffers can help mitigate it and stave off the inevitable shutdown caused by an ionic detonation.


Archangel Research and Design, devoted to 'betterment of the Galaxy through technological progress' decided to do something about this. Obviously the best way to do this was to build an elite killing machine that could serve as a tool of murder and destruction. Thus the Cherusker came into being. The design of this model focuses on protecting the most essential component of a droid, its software.


To be precise, this covers its circuitry, memory core and software protocols. To this end, the extremely rare, absorptive alloy known as Pyronium is utilised, reinforcing the chip and core components. This is combined with the incorporation of an Ionization Buffer and a Copper Faraday Cage. Extremely powerful ionic detonations could still impair the unit, but the core of a droid is not the chassis it uses to move. It is the circuits and memory software that allows it to move, think and act in the first place.


Compared to these modifications, the actual body is more conventional in nature, foregoing a Laminaium or Phrik body. It resembles that of the standard HRDs produced by Archangel. As with all HRDs, these units are based on the Guri method of construction. Their skin is cloned humanoid flesh from the original template. However, appearance, height, gender, appearance and programming are all changeable. The blood and other organic materiel is synthetic, while the skeleton is made out of durasteel.


The HRDs are similar to Moira and Maelion in most respects. The humanoid exterior conceals a machine. The creation process is the same as with the baseline HRDs, using the Archangel processing machine. Thus their droid brains are based on an organic mind, which is scanned and mapped by the aforementioned device. The same process is utilised to copy the physical appearance of the host. As with the baseline model, being based on a sentient mind makes this unit good at blending in among organics. This enhances its ability to act as an infiltrator. They are endowed with impressive physical strength and programmed to utilise a variety of melee and ranged weapons. Agile, strong and intelligent, they are lethal killing units.


Prolonged blaster fire will have an effect. Explosions and heavy blaster weapons such as e-webs, rotary cannons can cause significant damage. Its lightsabre resistance does not exceed that of a well-crafted suit of personal Durasteel armour. The design philosophy behind the unit reflects the truism that a droid is not the Chassis it uses to walk in and interact with the world around it, but the software and memory circuits that enable it to act in the first place.
 
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OUT OF CHARACTER INFORMATION
  • Intent: Sub a specialised infiltration droid. This submission builds on the Infiltrator Droid sub, but has a better capacity to resist ion and other standard droid weaknesses. To compensate, this sub is semi-unique as it uses an RM, and is still overall weaker in combat than baseline HRDs.
  • Image Source: Here. Picture of Cameron from The Sarah Connor Chronicles. Found on terminator.wikia.
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: Upgraded version of the Archangel Infiltration Droid. YVHa-60a. Using this droid submission as inspiration. ARD X-1 Human Replica Droids, Archangel Processing Machine

PRODUCTION INFORMATION
  • Manufacturer: Archangel Research and Design
  • Model: ARD X-1b Infiltration Droids

  • Production: Semi-Unique
  • Affiliation: Archangel Research and Design
  • Modularity: Appearance, height, gender, appearance and programming are all changeable. Clients can request practically anything human or near-human, including near perfect replicas of others.
  • Material: High strength polymers, plastiform moulding, cloned organic coverings, specialised Vonium-Pyronium Circuitry.

TECHNICAL INFORMATION
  • Classification: Third/Fourth Degree. HRDs straddle the line between combat and human interaction models
  • Weight: Varies but usual models 60-70kgs.
    Height: Varies depending on processed individual. Standard models 1.8 metres.
  • Armaments: Aside from their strength these units have no in built weapons. They are programmed to use a wide variety of ranged and melee weapons though.
  • Misc. Equipment: Visual processing modes; infrared, heat, low-light, 20x magnification. Vocabulator capable of mimicking any known voice and speaking several thousand languages. Invisible communicator with audio or text broadcasting to other units on the same planet. (Secret holonet transceiver used by Archangel to control or monitor units.) Ionization Buffer.
SPECIAL FEATURES
  • All internal circuitry is made out of Vonium and Pyronium
  • Exceptional infiltrators
  • Advanced anti-slicing protcols and anti-malware software
  • The unit is adaptable and able to learn as it progresses, making it more dangerous.
Strengths:
  • Exceptional infiltrators. The products of extensive research into organic behaviour and practices, the Infiltrators are almost impossible to pick from humans. At best they can be near perfect replicas, at worst they can come off as a bit socially awkward, but easily within normal bounds.
  • Disguised. The Infiltrators are made of lighter materials and of a specifically non-magnetic construction so that they will not show up on most scans. Unless a unit sustains a serious wound they are almost indistinguishable from organics. They can even do things organics can such as eat, drink, sweat etc.
  • Strong. Though lacking the metallic strength of an ordinary HRD, Infiltrators have the strength of a fit organic of their race. Since they do not tire they can fight and exert themselves far longer than a comparable organic could.
  • Resilient. An Infiltrator can take several blaster bolts to the body before the unit fails. Limbs can be severed and severe damage done, but it will press on regardless until destroyed. As they are made of lighter materials they are easier to destroy, but as they feel no pain they still require disabling blows to the head or chest to knock them out.
  • The unit is optimised to protect the most crucial components of droids, namely their circuits. To this end, this design utilises a combination of Pyronium and more commonly available droid components. This provides excellent protection against EMP, electrical discharges and ion attacks, the most common hazards a droid faces. Indeed, the attacks that would normally harm the machine empower it. This is because the energy is absorbed by the Pyronium and subsequently diverted to specialised converters, to feed its hardware and software applications.
  • Anti-malware protocols and anti-slicing countermeasures make it more difficult to tamper with the units' programming, overwrite their core functions or otherwise turn them against their controllers.

Weaknesses:
  • Not invincible. Infiltrators are powerful, but in the high tech modern galaxy they are not invulnerable. Blaster bolts to the head or chest can disable them, as can powerful explosives. They are especially weak against lightsabres.
  • Though highly advanced, their mimicry is not flawless. A perceptive Force user could sense that something is off as the machine beneath is not truly living, sinces it lacks internal emotion or a Force presence. Empaths would be particularly adept at spotting this.
  • Expensive. Infiltrators are extremely difficult to construct and expensive too. The time and resources necessary to create these means that they are rare.
  • Joints are more vulnerable to strikes.
  • Poor Fighters. Though possessing above average strength and resilience, these models are not designed for combat. If engaged whilst not an easy target, are certainly more vulnerable than other droids.
  • Absorptive qualities have their limitations. Being within the radius of an EMP bomb or ion torpedoes is still hazardous.

DESCRIPTION

The ARD X-1b Infiltration Droid is an upgraded, specialised version of the Infiltration Droid Archangel designed many years ago. Like their parent model, these Infiltrators are created by the Processing machine and are similar to Maelion Liates and Moira Skaldi in some aspects. Their regular human exteriors conceal a machine.


However this machine is specifically designed for infiltration, not combat. In other areas the Infiltrators are based on the Guri method of construction. Their skin is cloned human skin from their original template. The blood and other organic material is synthetic whilst the skeleton is made of plastics and polymers. Like their parent model, they are created via the Processing Machine. The key difference between them and their parent model lies in the use of specialised Pyronium and Vonium circuitry.


This is in line with the design philosophy that the core of a Droid is not the chassis it walks in and uses to interact with the world around it, but the circuits and memory software that enable it to think and perform any action in the first place. Thus the Archangel designers focused on fortifying the units' internal circuitry, memory core and software protocols. To this end, they incorporated Pyronium and more conventional droid add-ons such as Ionization Buffers.


This enhances the unit's ability to withstand the traditional hazards of a droid. However, despite these modifications, they are still not frontline combat models. Their strength is inferior to that of the baseline HRDs constructed by Archangel, meaning they are not physical powerhouses. They can tank ion shots, but lightsabres will cut through their bodies like paper, blaster bolts and explosions can disable or damage them. They are useful as spies, can get close to a high-value target and strike fast to eliminate their quarry, but will be in trouble if they're forced into pitched combat. Unless they can retreat or outmanoeuvre opponents, they will not last long in such a situation.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a powerful, but extremely rare war droid. It represents an upgrade of the Archangel Overlord and the canon Droideka.
  • Image Source: Here. Promotional image from Starcraft 2.
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: YVHa-60a. Using this droid submission as inspiration for Pyronium use. Upgraded version of the Overlord heavy combat droid.
PRODUCTION INFORMATION
  • Manufacturer: Archangel Research and Design
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)

  • Production: Semi-Unique (Maximum of 10 characters)
  • Affiliation: Archangel Research and Design
  • Modularity: Arm weapons can be replaced
  • Material: Heavy Duramentium plating, specialised Vonium-Pyronium circuitry, repuslor lifts.
TECHNICAL INFORMATION
  • Classification: Fourth Degree
  • Weight: 800kg
  • Height: 2.5 m
  • Movement: Repulsorlift, quadrupedal.
Armaments:

Misc. Equipment:

SPECIAL FEATURES
  • Molecular Shields protect and strengthen the war droid. The molecular shielding on the droid not only affords it protection, but allows it to absorb and redirect the attacking energy to increase its own firepower or speed.
  • Can hover above the ground as well as walk. The droid can walk at a relatively sedate pace of 10km/h. However, it can also hover up to 10 metres above the ground and move at up to 60km/h whilst airborne.
  • All internal circuitry is made out of Vonium and Pyronium.
Strengths:
  • Siphon. The molecular shields can take an enemy’s attacks and repurpose them into power for the droid's weapons. In practical terms this allows it to move faster and fire its arm weapons faster when under attack.
  • Defence. This unit is a very tough nut to crack. In addition to its molecular shields it has regular shields similar to the old droidekas and heavy armour plating as well. Even piercing the shields is no guarantee of bringing one of these down. The droid is also well-protected against extreme heat.
  • Versatile. With a selection of weapons ir can mow down infantry and light vehicles with its right arm, combat vehicles with its left and target airctraft or fortifications with its missiles.
  • Hover. Being able to raise itself off the ground means it can escape firefights or launch surprise attacks or even ‘jump’ over obstacles.
  • The upgraded Overlord has an increased ability to protect what really matters for a droid, its circuitry. To this end it combines the negating, absorptive effects of Pyronium with more common droid upgrades, namely an Ionization Buffer. This fortifies the machine against the triple hazards of ion, electrical discharges and EMP. Rather, such attacks can amplify its ability to destroy, as the energy is absorbed into Pyronium and then diverted to specialised converters that fuel its primary hardware and software applications.
Weaknesses:
  • Overload. Molecular Shields are awesome – but they have a limit. Too much incoming damage and the shields cannot keep up and shut down to avoid a disastrous overload. The speed of weapons firing also has a limit in the weapons overheating.
  • Blindspot. When hovering the droid cannot fire at targets directly beneath it. If an enemy gets below it they can strike at it. This also applies to rear attacks also, where only a repeating blaster waits. This makes support by allies vital.
  • Hole. In order to use the repulsorlifts the shield cannot completely surround the droid. Thus, an enemy getting beneath it, as detailed above, will not face any shield stopping them attacking the vulnerable repulsor engines.
  • Shields. As with Droidekas, if pushed into a wall, knocked over or buried, the shields are forced to shut down to prevent a complete burnout. Thermal detonators are also useful, as with a Droideka, the shields are ineffective against slow rolling objects.
  • Absorptive qualities of Pyronium and the like have their limitations. Prolonged bombardment will have an effect. Being in the radius of a big EMP or ion bomb is still hazardous.

DESCRIPTION

The original Overlord was created to provide Archangel with a powerful support droid that could take a lot of enemy fire and respond with heavy firepower. Archangel got a strong death machine that was great at providing covering and supporting firepower. As part of a cog in a machine, as Archangel intended its automatons to act, it could be very effective.


Archangel decided to build on the success of this unit by constructing a rarer, more powerful and heavily armoured variant. Due to the costs involved, only very few units could be produced. The new Overlord was designed to be an even sturdier combat machine. To this end, its durasteel armour plating was replaced with Duramentium, an extremely strong and durable steel. Moreover, its internal circuits, software protocols and memory core were fortified by utilising specialised circuitry made out of Vonium and the highly absorptive material called Pyronium. This was combined with the use of Ionization Buffers. As a result, the chip and internal components are very well-protected. Like with the baseline Overlord, this fighting machine has both a molecular and deflector shields. When activated, these shields make it almost invulnerable to infantry weapons and even resistant to tank guns. If activated, a density projector makes it a lot more difficult to knock the droid down with the Force, but if such a move is poorly timed, it leaves the droid vulnerable to enemy fire.


However, it is not invincible. Heavy weapons like missile launchers, anti-armour mass driver weapons, concussion rifles or artillery can pierce it with repeated shots. Furthermore, the droid is vulnerable to opponents who manage to get beneath it, as they can fire or stab upwards at the hover engines, bringing it crashing down to earth. Attacking the droid from behind is also viable. Too much incoming damage can overload the Molecular Shield, meaning it has to shut down to avoid disaster.


Its armaments have been upgraded. A rotary blaster cannon for mowing down infantry occupies one arm. It can be replaced with a flechette launcher or a sonic cannon. Each weapon gives the droid a powerful anti-personnel weapon. Indeed, a flechette launcher can even damage lightly-armoured repulsorcraft. A laser cannon equal to that found on a tank or walker occupies the other arm. In order to defend itself against air attacks and give it considerable punch against heavy armour, the droid is also armed with a rack of guided missiles. However, the rear is only guarded by a light repeating blaster. A canny opponent could exploit this by outmanoeuvring the droid and attacking it from behind.
 
Cameron_portal.jpg


OUT OF CHARACTER INFORMATION
  • Intent: Sub an HRD for the civilian market.
  • Image Source: Here. Picture of Cameron from The Sarah Connor Chronicles. Found on terminator.wikia.
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: Variant of the Archangel Infiltration Droid. Archangel Processing Machine

PRODUCTION INFORMATION
  • Manufacturer: Archangel Research and Design
  • Model:

  • Production: Minor
  • Affiliation: Archangel Research and Design
  • Modularity: Appearance, height, gender, appearance and programming are all changeable. Clients can request practically anything human or near-human, including near perfect replicas of others.
  • Material: High strength polymers, plastiform moulding, cloned organic coverings, droid components.

TECHNICAL INFORMATION
  • Classification: Third/Fourth Degree. HRDs straddle the line between combat and human interaction models
  • Weight: Varies but usual models 60-70kgs.
    Height: Varies depending on processed individual. Standard models 1.8 metres.
  • Armaments: Aside from their strength these units have no in built weapons. They are programmed to use a wide variety of ranged and melee weapons though.
  • Misc. Equipment: Visual processing modes; infrared, heat, low-light, 20x magnification. Vocabulator capable of mimicking any known voice and speaking several thousand languages. Invisible communicator with audio or text broadcasting to other units on the same planet. (Secret holonet transceiver used by Archangel to control or monitor units.)
SPECIAL FEATURES
  • Exceptional infiltrators
  • Advanced anti-slicing protcols and anti-malware software
  • The unit is adaptable and able to learn as it progresses.
Strengths:
  • Exceptional infiltrators. The products of extensive research into organic behaviour and practices, they are almost impossible to pick from humans. At best they can be near perfect replicas, at worst they can come off as a bit socially awkward, but easily within normal bounds. Their social protocols and ability to simulate emotion are even more advanced than that of the parent model. As a result they are almost indistinguishable from the organics they're trying to replicate.
  • Disguised. The Custodians are made of light materials and of a specifically non-magnetic construction so that they will not show up on most scans. Unless a unit sustains a serious wound they are almost indistinguishable from organics. They can even do things organics can such as cry, eat, drink, sweat etc.
  • The Custodians lack the superhuman strength of baseline HRDs, but have the strength of a fit organic of their race. Since they do not tire or feel pain they can fight and exert themselves far longer than a comparable organic could.
  • Limbs can be severed and severe damage done, but it will press on regardless until destroyed. As they are made of lighter materials they are easier to destroy, but as they feel no pain they still require disabling blows to the head or chest to knock them out.
  • Anti-malware protocols and anti-slicing countermeasures make it more difficult to tamper with the units' programming, overwrite their core functions or otherwise turn them against their controllers.

Weaknesses:
  • Standard machine weaknesses. They are very vulnerable to ion, EMP and electrical attacks.
  • Not invincible. In the high tech modern galaxy they are not invulnerable. Blaster bolts to the head or chest can disable them, as can powerful explosives. They are especially weak against lightsabres.
  • Though highly advanced, their mimicry is not flawless. A perceptive Force user could sense that something is off as the machine beneath is not truly living, sinces it lacks internal emotion or a Force presence. Empaths would be particularly adept at spotting this.
  • Less tough. They have above average strength and resilience, but their physical toughness is not superhuman. As a tradeoff for their enhanced ability to replicate organic behaviour, the Custodians are physically weak compared to other HRDs and more vulnerable. Their physical strength matches that of an extremely fit human being and their bodies are weak against damage. While they can resist small arms, they are about as resistant to blaster fire, heavy weapons and kinetic impacts as a human beings.
  • Combat programming is comparatively basic. They can defend themselves using small arms, guns and bladed weapons, but they lag behind they're more combat capable HRD cousins and are less tactically adept. Elite supersoldiers they are not.

DESCRIPTION

The Custodian is a more available, modified variant of the Infiltration Droid. It represents a new HRD model designed by Archangel with the civilian market in mind. It is intended to be the ideal helpmate for organic beings, able to assist its owner both at the workplace and in the domestic sphere. It can be an attentive secretary, sophisticated translator, caretaker, competent shuttle pilot, devoted domestic servant, nanny and much more. Unlike a protocol droid, it is not covered in harsh metal, but has a deceptively realistic organic covering. As with all Archangel HRDs, it can be skinned to resemble almost any human or humanoid being. Not being a combat model, it has an even more advanced ability to simulate emotion and organic behaviour.


Able to store vast amounts of information, show initiative and carry out the tasks it has been assigned to, the Custodian lives up to its name. With such a droid in the household, overworked parents will not have to worry about their children being on their lonesome. The Custodian will make sure they go to school, get picked up, have a good, wholesome meal and do their homework. If need be, it will also help them with said schoolwork.


The parents will also never run the risk of forgetting about birthdays or anniversaries because said droid will be there to remind them. In all likelihood, the helpful Custodian will have already picked and purchased a suitable gift, thereby doing its part to preserve domestic harmony. Being a droid, the Custodian also has no chance of falling prey to intoxicants or drugs while on the job. It also cannot be distracted by romantic trifles.


The Custodian is capable of performing the duties of a protocol droid, without the fussy attitude and bragging about the number of languages it is able to understand. Instead of nagging, it focuses on doing its job and supporting its owner. If need be, it can also be a good companion at a gala or similar social function, possessing the tact and refinement such a role requires. Compared to other HRDs designed by the corporation, these units possess even better emulation implants based off detailed observation and research of organics allowing them to blend in. Of course, the price for the droid is rather steep, hence it is being marketed towards affluent households, corporations and governments. Needless to say the Custodians' abilities also make the droid good at gathering information.


However, on the flip side the Custodian is not a great fighter. In order to blend in, their bodies are rather lightweight. This means that their strength is not superhuman. Instead their strength is that of an extremely fit human. With so much of their programming dedicated to sentient interaction, their combat protocols are less refined. Their light frames give them greater agility, but also means they're easier to overpower, damage or knock over. If they're pitted against a combat-centred droid model, they will probably lose. Lightsabres will cut through their bodies without difficulty.
 
[member="Valiens Nantaris"]

'Looks good' does not answer my question.

I asked if you could suggest any new traits, strengths and weaknesses.

Because presently it's virtually the same as the standard Infiltrator.
 
[member="Siobhan Kerrigan"]
I don't think there are any different strengths or weaknesses.

Hmm, you could put in that they are as close to human as possible...but as a weakness they are quite bad in combat durability wise. They're a step further as far as I can tell from the regular infiltrators.
 
[member="Siobhan Kerrigan"]
Hmm, yes, The original sub is very good.

What if they started to be made with even more cloned organic tissue to make them almost indistinguishable from normal organics? Think that would work?
 

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