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Anobis Remnant/Protectorate


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ANOBIS IMPERIAL REMNANT

OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Organization Name: Anobis Imperial Remnant
  • Classification: Imperial Remnant Holdout/Shadow Government
  • Affiliation: Imperial Military Protectorate
  • Organization Symbol:
    Anobis_Remnant_Insignia.png
  • Description: Anobis Imperial Remnant is an Imperial Remnant holdout that is headed by Argilac, an Imperial Knight turned warlord. Splintered naturally after the Last Stand on Bastion, the remaining Imperials that were stationed in Anobis secretly blossomed as a self-sustainable holdout, living off of mineral and agricultural goods. Imperial ideas, heavily influenced by the Felist ideology of the former New Imperial Order, are preserved within the holdout, and one of Imperial's finest, the Storm Commando, flourished through training and sustainable recruitment of locals. The holdout hold no loyalty to who they perceive as Imperial pretenders, instead acting as an independent insurgency force, while making temporary alliances with other Imperial Remnant holdouts.
GEOGRAPHICAL INFORMATION
  • Headquarters: Hazaria, Anobis
  • Domain: Anobis Imperial Remnant only control a sparse region called the Hinterlands of Desh officially. However, they are effectively in control of Hazaria, the biggest metropolitan area of Anobis. Anobis Imperial Remnant, through Hazaria, hold an isolationist stance and maintain a domineering relationship with other settlements in Anobis. Anobis Imperial Remnant is a mining and agricultural goods supplier to other Imperial Military Protectorates and mainly trades with Nirauan, Noris, Ord Mantell, Borosk, and Archais.
  • Notable Assets:
    • Storm's End
    • Anobis Imperial Remnant Spaceport
    • Storm Commando Headquarter
    • Imperial Knight Academy
SOCIAL INFORMATION
  • Hierarchy: Anobis Imperial Remnant is headed by Argilac, an Imperial Knight turned warlord. Stormtroopers, Sector Defense Corps, and Imperial Knights are arranged under Imperial traditional hierarchy, while clandestine service is arranged in a less rigid structure, as there is no official COMPNOR nor ISB body in Anobis. The clandestine service, working under Hazaria Judicial, answer directly and only to Argilac.
  • Membership: Anobis Imperial Remnant is home to the 703rd Stormtrooper Legion, 171st Sector Defense Corps, and small branches of Imperial Knight Chapters, as well as clandestine service under Hazaria Judicial, and family members. That accounted for around 75.000 members. Joining Anobis Imperial Remnant is not easy, as the holdout is located in a secluded area and is well defended, and Anobis Imperial Remnant hold an isolationist stance.
  • Climate: [ Friendly local business? Czerka style intrigue? Are you at risk of expiring just by checking in at work? Describe what kind of feel your organization has from the inside. ]
  • Reputation: [ How do people see this organization from the outside? Beloved? Distrusted? Wary or neutral? Describe your organization's reputation here. ]
  • Curios: [ Do the members of your group have any special item, marking or trinket that designates their membership? Something that only those part of this group would have access to or possession of? Examples are tattoos, amulets, rings, books of faith, etc. ]
  • Rules: [ Most organizations follow some set of rules. Maybe the Resol'nare, the Jedi Code, etc. Does this group have any religious beliefs? Philosophies? ]
  • Goals: [ What are the goals of this organization? Future plans for expansion? Collection of information? Providing education to those who seek it in certain skills? Supporting charitable works? For all intents and purposes, this is your in-character intent with this organization. ]
MEMBERS
[ Mention any notable PCs or NPCs that are part of this organization and their role/title/position within it - alternatively link to a blog post with this information if you would like to keep an active player roster. You may also request a sub mod to add/remove members. Link any relevant characters or NPC submissions. ]

HISTORICAL INFORMATION
[ Include a description of the organization's history. Who started it, how and why it was formed, modus operandi, any events tied into its creation and existence, etc. ]
 
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35th Stormtrooper Assault Battalion
"DIRESTARK"

OUT OF CHARACTER INFORMATION
  • Intent: Establish Anobis Remnant/Protectorate's main Stormtrooper unit for Imperial Military Protectorate upcoming story.
  • Image Credit: Background (Artstation page is gone), Anobis Remnant Insignia (wolf logo, greatsaber hilt, NIO symbol)
  • Role: Direstark serves as Anobis Remnant/Protectorate main offensive unit, leading offenses and fighting alongside Anobis Remnant/Protectorate leader, Argilac.
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
GENERAL INFORMATION
  • Unit Name: 35th Stormtrooper Assault Battalion "Direstark"
  • Affiliation: Imperial Military Protectorate
  • Classification: Stormtrooper Assault Unit
  • Description: 35th Stormtrooper Assault Battalion "Direstark" is a part of 703rd Stormtrooper Legion, that was stationed in Anobis for the duration of the Second Grand Hyperspace War, and subsequently remained in Anobis after the war ends under the leadership of the Imperial Knight turned warlord, Argilac. The forest and mountainous terrain of Anobis shaped the unit's combat proficiency, specializing in woodland, mountain, and trench warfare.
COMBAT INFORMATION:
  • Unit Size: Medium (300)
  • Unit Availability: Unique
  • Unit Experience: Veteran
  • Equipment: [ If your unit possesses any specialty equipment (weapons, armor, combat tools, star fighters, landing ships, etc.) list them and provide links here. Check the table below for production level and affiliation of any Factory submissions based on the unit's size and availability- those that are inappropriate will need to be changed. The unit may use equipment of the listed production or higher production values, but not lower. ]
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  • Combat Function: Maneuver warfare, rapid deployment, hammer and anvil (with 12th Storm Commando Company "Forsworn"), trench raiding.
  • Force Abilities (Force User Units Only): N/A.
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the unit's history here. How they were formed and by whom, past noteworthy battles, moral affecting defeats, where they are stationed if applicable, etc. ]
 
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12th Storm Commando Company
"FORSWORN"

OUT OF CHARACTER INFORMATION
  • Intent: Establish Anobis Remnant/Protectorate's elite Storm Commando unit for Imperial Military Protectorate upcoming story.
  • Image Credit: Background, Anobis Remnant Insignia (wolf logo, greatsaber hilt, NIO symbol)
  • Role: Forsworn serves as Anobis Remnant/Protectorate main Storm Commando elite unit, conducting clandestine military operations under Anobis Remnant/Protectorate leader, Argilac.
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
GENERAL INFORMATION
  • Unit Name: 12th Storm Commando Company "Forsworn"
  • Affiliation: Imperial Military Protectorate
  • Classification: Special force unit
  • Description: 12th Storm Commando Company "Forsworn" is an elite special force unit that was stationed in Anobis for the duration of the Second Grand Hyperspace War, and subsequently remained in Anobis after the war ends under the leadership of the Imperial Knight turned warlord, Argilac. The forest and mountainous terrain of Anobis shaped the unit's combat proficiency, specializing in woodland and mountain guerrilla warfare.
COMBAT INFORMATION:
  • Unit Size: Medium (90)
  • Unit Availability: Unique (only one)
  • Unit Experience: Veteran
  • Equipment: [ If your unit possesses any specialty equipment (weapons, armor, combat tools, star fighters, landing ships, etc.) list them and provide links here. Check the table below for production level and affiliation of any Factory submissions based on the unit's size and availability- those that are inappropriate will need to be changed. The unit may use equipment of the listed production or higher production values, but not lower. ]
    m9iV36K.png
  • Combat Function: Guerilla warfare, counter-insurgency, HVT acquisation/elimination, espionage, infiltration, rapid deployment, hammer and anvil (with 35th Stormtrooper Assault Battalion "Direstark")
  • Force Abilities (Force User Units Only): N/A.
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the unit's history here. How they were formed and by whom, past noteworthy battles, moral affecting defeats, where they are stationed if applicable, etc. ]
 

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HAZARIA, ANOBIS

OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • City Name: Hazaria
  • Classification: Metropolitan Area
  • Location: Anobis
  • Affiliation:
  • Population: Moderate | Hazaria is a moderately populated city, the most populated in Anobis.
  • Demographics: Hazaria has a Human majority population, with significant Iridonian Zabrak minority and smaller Chiss and Ubese population. Human in Hazaria are mainly of an indigenous Anobian culture. However, decades of Imperial occupation has brought influences from foreign cultures such as Yinchorri, Araxi, Novanian, and to a lesser extent, Galidraanian. While the provisional government of Hazaria and the Imperial law doesn't discriminate between species, xenophobia rose up naturally in form of significant social class gaps. Human are scattered throughout the social class, with the ones with foreign descent, known colloquially as Imperial Human, typically on the upper end, Chiss are almost exclusively high-class, Ubese are either lower-class or middle-class, and Zabrak are disproportionately lower-class or rural middle-class.
  • Wealth: Medium | Hazaria is a self-sustainable metropolitan center, supported by the fishing, agricultural and mining industry around Hazaria Proper. However, the population level isn't able to support an advanced manufacturing economy, which limits the economical capacity of Hazaria. Moreover, portions of the city's income is used to fund Anobis Imperial Remnant operations, taking away from the city's development fund. Most of Hazaria inhabitants are afforded basic sustenance of at least a substandard quality, but the apparent inequality has proven to be a problem from time to time.
  • Stability: Low | Hazaria is faced with a glaring social inequality and segregation problem. Years of Imperial occupation has lead to the rise of a de facto ruling class, consisted of mostly Imperial Humans and Chiss. The disparity grew even bigger after the De Jure Imperial rule has ended. Anobis Imperial Remnant rules the city indirectly, through government officials and bureaucrats, which are dominated by ex-Imperial civil servants, the de facto ruling class. This results in the alienation of 'native' Hazarian, local Human and Zabrak. Moreover, the notoriously xenophobic and violent Ubese immigrants have sculpted their own position in Hazarian society as merchants and criminals, to the 'native's' ires. However, the deep-rooted hate and propaganda that have been rooted in Hazaria since the early days of Imperial rule has successfully diverted the attention from the unjust Anobis Remnant rule. The 'native' Human majority despised the Chiss, claiming that they are the elite that corrupts Hazaria's society, the Ubese for being the Chiss' tools of oppression, and the Zabrak for being the deadweight of society that keeps pulling the 'native' Human down. While this means that the Anobis Remnant is able to continue their operation smoothly behind the shadow, the city is always one step away from a full-blown ethnic war, one that would be easily leveraged by galactic powers vying for control.
  • Freedom & Oppression: On surface, Hazaria is a normal, relatively free city. Presenting itself as the capital of an independent system, the city has laws that protects freedom of thoughts, sentient rights, and equality. However, the Anobis Imperial Remnant does monitor civilian activities to ensure order, through a clandestine branch under the Judicial, which are filled with former COMPNOR and ISB agents. Suppression of thoughts and actions are still considered average and not out of the ordinary compared to other Imperial and Imperial remnant controlled cities/systems. Slavery is banned in Hazaria and Anobis, the fishing, agricultural, and mining industry are manned by free labors, albeit the mining industry specifically has a rampant workplace abuse and inhumane wages problem.
  • Description: Hazaria is the capital and biggest metropolitan area of the Anobis system. A fiercely independent system right outside of the border of the Galactic Alliance, Anobis is practically controlled by Anobis Imperial Remnant, an Imperial remnant holdout lead by Imperial Knight turned warlord Argilac. A relatively sparse planet, Anobis is ruled from the bustling center of Hazaria, by a puppet ruling class consisted of mostly ex-Imperial civil servants, immigrated Humans and Chiss. The 'native' population, Anobian Human and Zabrak, are generally filling the blue-collar working class of the metropolitan area. The city also has a smaller Ubese diaspora, who mainly work at the port and government facilities in security role, or as merchants and criminals. Hazaria is a relatively livable city, where even the poorest citizens are afforded food and water, but the apparent social inequality is a constant source of instability. The Anobis Imperial Remnant hold a significant landmass on the north of Hazaria River, known as Hinterlands of Desh, where they centered their operations. The area is heavily guarded and is considered a restricted area.
POINTS OF INTEREST

HAZARIA PROPER


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Hazaria Centraal | Hazaria Centraal is Hazarian center of government. It is located on the northmost of the metropolitan area, bordering the Hazaria River. Hazaria Centraal is the smallest region of the metropolitan area, as well as the least populated among Hazaria Proper, but is the most well developed and the second most well-guarded after the Hinterlands of Desh.
  • Weirvier | Happus: Weirvier, known by the 'natives' as Happus, is the center of Hazarian government. Located right in the middle of Hazaria Central, there lies the Parliament Building (former Imperial Headquarter), Judicial Center, and National Museum. On the southeast -ide of the district is a high-class residential area, settled predominantly by Imperial Human and Chiss.
  • Tern Haven | Paddem: On the northernmost region of Hazaria central is The Haven, an artificial island by Hazaria riverbank. There located the Port of Hazaria, the biggest maritime port of the system, the Haven Pier, the biggest amusement park and beach of the system, and Maggdu, the headquarter of Anobis' Bounty Hunter's Guild. The southwest-side of the district is a high-class residential area settled by rich 'native' Human and Ubese.
  • Witterak | Jabbuk: Witterak is a district where the Grand Bazaar of Hazaria is located. Situated to the west of Weirvier, Witterak is considered the most 'hip' area of Hazaria Central, filled with mid to high-end leisure spots, shopping centers, and relatively younger demography, predominantly Human and Chiss.
  • The Golden Triangle | Sabber: Located on the southeast of Weirver, The Golden Triangle is a financial district, made up of an agglomeration of three CBDs; Mega Ardikka, Homlaan Epicentrum, and GCBD. Anobis Stock Exchange is located in The Golden Triangle, along with various high-end restaurants and nightclubs. There is no residential area in this district, as The Golden Triangle is the second smallest district in Hazaria and was a part of a larger district together with Victory Road.
  • Victory Road | Gattu: Victory Road is a district that was a part of the same, larger district as The Golden Triangle, and is the smallest district in Hazaria. It is located to the southeast of The Golden Triangle, bordering Hazaria Oost. Hazaria Metro Police Headquarter is located on this district, as well as a neighborhood of 'native' Human old-rich community.

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Hazaria Oost | Hazaria Oost is a region in Hazaria where the middle-class population is concentrated in. Most affordable services with decent and better quality are located in this region. It is the largest region in Hazaria Proper by a decent margin, as well as the most populated.
  • Oud Tuin | Tammsir: Oud Tuin is Hazaria main cultural district, being one of the area where many exchanges happened between 'native' Human, Imperial Human, and Chiss. This district has a distinctive architecture which combined local architectural style, called Ommah, and Imperial influences. Oud Tuin has a vibrant but classy residential area, various museums, and historical restaurants and café. It is the northernmost district of Hazaria East, bordering Victory Road.
  • Hortenhaar | Pettang: Hortenhaar is the easternmost district of Hazaria East, where many of Hazaria school, university, and hospital are located. The district has slowly grown in prominence, many businesses relocating their offices here due to the rocketing price of rent in Hazaria Central.
  • Chisstown | Cambbur: Chisstown is located between Weirvier, Victory Road, Old Town, Hortenhaar, Greater Anobisplein, and Galaardrop, is the fourth smallest district of Hazaria. Contrary to its namesake, Chisstown has a higher 'native' Human population compared to Chiss. However, the Chiss influence is very apparent here, with the small middle-class Chiss population residing here, owning small businesses, and there are many Chiss cultural buildings built by the diaspora.
  • Greater Anobisplein | Sennsi: Another district that was split into two, Greater Anobisplein is a middle-class leisure district. Compared to Lesser Anobisplein, this district is home to more offices and governmental facility buildings. It also has the biggest park in Hazaria Proper, and is home to Hazaria Fire Department.
  • Lesser Anobisplein | Pe'i: Another half of the former Anobisplein, this district has a larger and more diverse residential area. The district is almost exclusively filled with low-rise buildings. The district is considered as the suburb of Hazaria.

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Hazaria West | Hazaria West is an industrial region of Hazaria, located southwest of Hazaria Centraal and west of Hazaria Oost, where the Hazaria coast was before the land reclamation project. The region is the most densely populated region in Hazaria with a lot of social houses and cheap services. Organized criminal activities is rampant in this region.
  • Galaardrop | Kenndi: Galaardrop is a mercantile district of Hazaria West, located at the north and east of the region. The positioning of this district effectively shields Hazaria Centraal and Hazaria Oost from the more 'undesirable' districts of Hazaria West and Hazaria Nieuw-West. Galaardrop has the highest concentration of Ubese population in Hazaria, with 'native' Human still being the majority. The district does have a 'hip' and vibrant creative scene, as well as the city's largest criminal organization center of activity.
  • Suikerlaan | Pendaggung: Suikerlaan is a industrial and manufacturing district of Hazaria. Traditionally, the district mainly produces sugar, cigars, and alcoholic beverages. However, there has been a shift of production to firearms and vehicle ever since NIO occupation of Hazaria. The district is populated by 'native' Human and a Zabrak minority.
  • Schuurtuin | Tenggkak: Schuurtuin, the southernmost district of Hazaria West, was a fishing village before the land reclamation project was conducted to eventually establish Hazaria Nieuw-West. After the reclamation, the district turned into a greyfield, sparsely populated area with urban prairie and ruins. On the other hand, the creative scene has been rising in this district, while criminal aspects are still dominating the district's everyday life.

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Hazaria Nieuw-West | Hazaria Nieuw-West is the newest region of Hazaria, formed after the land reclamation project to overcome Hazaria West overpopulation. The region is the only non-Human majority region in Hazaria, with Zabrak majority and significant Human minority. It is a densely populated region which is the poorest region of Hazaria Proper.
  • Zabrakplaats | Tsonddet: Zabrakplaats, the northernmost district of Hazaria Nieuw-West, is a crime-ridden low-class leisure district. The area was first populated by Zabrak, before the reclamation project even started, and it was named Zabrakplaats to honor the first settlers of the area. The district retain a majority Zabrak population until this day. Zabrakplaats is the most densely populated district in Hazaria, even after the reclamation, and is also the poorest in Hazaria proper. Besides leisure, Zabrakplaats also has a sizable tinkering industry.
  • Insulae Urch | Pentthu: Insulae Urch is an artificial island district, the third smallest district of Hazaria. It is the only Ubese majority district in Hazaria. The district is the main fish and marine products producer of Hazaria. Hazaria Lighthouse is located in this district.
  • Nieuw-Wortan | Tsakkung: Nieuw-Wortan is a district that was formed after the reclamation project. It is located at the southernmost of Hazaria Nieuw-West, bordering Hazaria Zuid on its south. The district is utilized as a raw resources hub, with supplies coming from the agricultural and mining industry in the south. The district has an almost same amount of 'native' Human and Zabrak population, and along with Zabrakplaats are the districts most prone to ethnic tension.

HAZARIA NOORD

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Hinterlands of Desh | Hinterlands of Desh is a region north of Hazaria Centraal, across of Hazaria River. The region has a swampy mire and forest biome, as well as a mountain range, which gives natural camouflage and protection for Anobis Imperial Remnant holdout.
  • Storm's End: The seat of Argilac, where everything from realm management, receiving Imperial guests, to family time is conducted. The fortress is located on the southeast of the region, on a mountain's riverbank.
  • Anobis Imperial Remnant Spaceport: The spaceport for Anobis Imperial Remnant.
  • Storm Commando Headquarter: A notorious Storm Commando headquarter, arguably producing the best of the best by 900 ABY. The rough biome of the Hinterlands forged these elite operators to perform on the highest level.
  • Imperial Knight Academy: A small academy headed by Argilac and other Imperial Knights taking refuge in Anobis Imperial Remnant.

HAZARIA ZUID

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Hazaria Zuid | Hazaria Zuid is a rural area located to the south of Hazaria Proper. The region is the center for Hazaria agricultural industry, with farmlands and ranches that supplies Hazaria nutritional needs. The main production in Hazaria Zuid are wheat and chestnut. These farmlands and ranches are mostly concentrated on the southeast of the region, closer to the mountain range, while sugar and tobacco plantations can be found closer to the northwest region. The region is a sparsely populated area, with a considerable population of rural middle-class Human and Zabrak.

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Harimun | Harimun is a mining region to the south and east of Hazaria Zuid. Amongst the minerals mined in Harimun are sulfur, bauxite, ore, and crystal. The region is slightly more populated than Hazaria Zuid, with some slums forming around the mining stations. Life-expectancy of Harimun's inhabitants is significantly lower compared to any other region of the metropolitan area, as healthcare is limited, working condition is poor, and air & water are poluted from the mining activity.

SECURITY
High | Hazaria defense and security can be generally divided to three. The first one is the official army, police, intelligence, and fire department of Hazaria government. While all the departments are relatively underfunded, they are capable enough to fulfill their actual role, maintaining the existing status-quo and diverting attention from the Anobis Imperial Remnant. This sector is disproportionately occupied by Ubese immigrants.

The second one is Anobis Imperial Remnant. Anobis is home to the 703rd Stormtrooper Legion, 171st Sector Defense Corps, and small branches of Imperial Knight Chapters. Anobis Imperial Remnant doesn't have an official COMPNOR nor ISB branch. Instead, a clandestine branch under Hazaria Judicial was established, manned with ex-COMPNOR and ISB agents loyal to Argilac. Anobis Imperial Remnant field a military force that overwhelmingly dwarfs Hazaria government official force, establishing effective control and protecting the system from foreign intervention.

The third one is the Bounty Hunter's Guild and criminal aspect of the city. Operating under the blessing of Anobis Imperial Remnant, the two are less of a security concern and more of a boogeyman for propaganda and Hazaria last line of defense. The Bounty Hunter's Guild provide Hazaria with a more reliable law enforcement compared to Hazaria Metro Police, often hired by businesses to resolve conflicts and catch petty criminals. The organized crime of Hazaria protects lower-class neighborhood and refrain from conducting violent crimes on public.

HISTORICAL INFORMATION
The location that would eventually develop to a metropolitan area has always been a populated settlement for centuries. Following the aftermath of the Gulag Plague, the area was re-settled by Human and Zabrak of the planet. It wouldn't take long before the settlement grow to be a city, and for the city to grow to be a proper metropolitan area. Surrounded by fertile and mineral-rich lands, Hazaria became a prosperous trade center of Anobis. The sparsely populated planet has been traded between galactic superpowers before, the latest being the New Imperial Order.

Following the collapse of the regime, Hazaria and Anobis are widely regarded as an independent system. However, an Imperial Knight turned warlord, Argilac, has effectively took control of the Imperial infrastructure of the planet, and subsequently maintain a tight grasp on the provisional government of Hazaria. While the government are given some level of autonomy, their foreign policy is dictated by the self-proclaimed Anobis Imperial Remnant; to present itself as a staunchly independent system, to limit entry and enter a semi-isolation state, and to only trade with Anobis Remnant's allies; Nirauan, Noris, Ord Mantell, Borosk, and Archais. Portions of the city's income is funneled to fund Anobis Remnant's activities, which includes Storm Commando and Imperial Knight training, fundings of separatist movements, terrorism, direct actions, and information warfare.
 
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STORMCLOAK BRETHREN
OF THE SWORDS

OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
  • Image Credit: Stormcloak Brethren Of The Swords Insignia (wolf logo, swords logo, NIO symbol)
  • Canon: N/A.
  • Permissions: N/A.
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
GENERAL INFORMATION
GEOGRAPHICAL INFORMATION
  • Headquarters: Hazaria, Anobis
  • Domain: [ Does your organization lay claim to any particular area? Link the planet(s), Cities, or other types of areas your organization has influence over, if any. Do they keep to themselves, or are they an active part of the community? How is their relationship with the local populace? This is the place to flesh out how your organization interacts with the community around it. ]
  • Notable Assets: [ Does your organization have any special locations? Large industrial facilities, profitable casinos, boltholes, etc. Link any location subs for your organization here. ]
SOCIAL INFORMATION
  • Hierarchy: [ Most groups have a chain of command. Briefly describe how your group operates or list the levels of hierarchy. ]
  • Membership: [ Approximately how many people are in your organization? What does it take to become a member of this organization? Is there an initiation or a ritual? Missions they have to carry out? Tasks to perform to prove their skill/worthiness? For families, is it easy to marry into the family or are there certain attributes the family leader looks for/do you need approval? For companies, how does one get hired? Include both IC and OOC if someone were interested in your organization how they would join. ]
  • Climate: [ Friendly local business? Czerka style intrigue? Are you at risk of expiring just by checking in at work? Describe what kind of feel your organization has from the inside. ]
  • Reputation: [ How do people see this organization from the outside? Beloved? Distrusted? Wary or neutral? Describe your organization's reputation here. ]
  • Curios: [ Do the members of your group have any special item, marking or trinket that designates their membership? Something that only those part of this group would have access to or possession of? Examples are tattoos, amulets, rings, books of faith, etc. ]
  • Rules: [ Most organizations follow some set of rules. Maybe the Resol'nare, the Jedi Code, etc. Does this group have any religious beliefs? Philosophies? ]
  • Goals: [ What are the goals of this organization? Future plans for expansion? Collection of information? Providing education to those who seek it in certain skills? Supporting charitable works? For all intents and purposes, this is your in-character intent with this organization. ]
MEMBERS
[ Mention any notable PCs or NPCs that are part of this organization and their role/title/position within it - alternatively link to a blog post with this information if you would like to keep an active player roster. You may also request a sub mod to add/remove members. Link any relevant characters or NPC submissions. ]

HISTORICAL INFORMATION
[ Include a description of the organization's history. Who started it, how and why it was formed, modus operandi, any events tied into its creation and existence, etc. ]
 

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