Star Wars Roleplay: Chaos

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Ame's Codex Standby

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DREADSTAR STALKER CELL

OUT-OF-CHARACTER INFORMATION
Intent
Specialized Reconnaissance Squad provided by Dreadstar Security Solutions for Hire
Image Source[HERE]
Permission(s)Not Applicable
Canon Link(s)Not Applicable
Primary Link(s)Not Applicable

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PRODUCTION INFORMATION
Unit NameReconnaissance Squad - "Stalker Cell"
AffiliationDreadstar Security Solutions
ClassificationReconnaissance

Description
The Stalker Cell is the foundational reconnaissance unit of Dreadstar Security Solutions. Designed for wide deployment across multiple contracts and theaters, it balances stealth, sensor coverage, and limited combat power. While not intended to hold ground, the squad excels at finding the enemy, shaping the battlespace, and surviving long enough to report or exploit intelligence.

The majority of Stalker Cells are staffed by former Galactic Alliance Pathfinders - elite scouts and forward observers who joined Dreadstar Security following the collapse of the Galactic Alliance. Their institutional experience heavily influenced the squad's doctrine, emphasizing independent operation, adaptive tactics, and mission-first professionalism over rigid command structures.

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COMBAT INFORMATION
Unit SizeSmall
Unit Availability Rare
Unit Experience Elite
EquipmentVigil-1 Light Harness
T-85 Skirmish Dreadplate
AT-M15 Sniper Rifle
DSR-27 Precision Blaster Rifle
DSR-19 Blaster Rifle
DSP-11 Blaster Rifle
DSRP-21 Light Repeating Blaster
Pyro Denton Explosive
Pressure Mine
Anti-vehicle Grenade
Proton Grenade
CryoBan Grenade
Alliance Cold Weather Backpack
SD-48 Survival Backpack
Whisper Jump Jet Pack
Macrobinoculars
Portable Scanner
Bioscan

Combat Function
The Stalker Cell is not a frontline assault unit, with combat roles focusing on the following.

  • Area Reconnaissance - Mapping terrain, identifying threats, and monitoring enemy movement.
  • Screening & Early Warning - Acting as a forward detection layer for larger Dreadstar Security Solutions formations or clients.
  • Target Designation - Marking high-value targets for orbital, artillery, or contractor-provided fires.
  • Limited Raids - Conducting quick strikes on sensors, supply caches, or command elements when conditions favor disengagement.
  • Contract Security Recon - Route clearance, perimeter surveillance, and threat assessment for corporate or planetary clients.

ADDITIONAL INFORMATION
Typical Squad Composition
  • (1) Cell Leader - Veteran Pathfinder NCO or Junior Officer; mission command, coordination, and client liaison
  • (2) Recon Specialist / Pathfinder - Advanced sensor operators and forward scouts; skilled in sealth insertion, terrain analysis, and target marking
  • (1) Drone & EW Operator - Controls reconnaissance drones, electronic surveillance, counter-sensor measures, and signal interception
  • (1) Precision Fires Operator - Designated marksman or light support weapons specialist; capable of long-range interdiction and overwatch
  • (2-3) Security Troopers - Flexible generalists providing close protection, point security, and emergency assault capability
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STRENGTHS
  • Pathfinder-Derived Operational Excellence - Stalker Cells inherit their core competencies from the Galactic Alliance Pathfinder Corps, consisting of advanced fieldcraft, including camouflage, counter-tracking, and sensor evasion. Deep familiarity with independent command allows squads to operate beyond communications range for extended periods, as strong small-unit leadership allows cell leaders to make strategic decisions normally reserved for higher command - this makes Stalker Cells unusually effective in fluid or politically ambiguous environments where centralized control is impractical.
  • Information Dominance Over Firepower - Stalker cells prioritize seeing, understanding, and shaping the battlefield rather than directly engaging it. Their layered reconnaissance approach - combining human scouts, drones, electronic surveillance, and pattern analysis often provides Cells with earlier detection of threats, more accurate threat classification, and better predictive intelligence regarding enemy intent.
  • High autonomy & Mission Resilience - Unlike conventional squads, Stalker Cells are designed to function with degraded communications, uncertain resupply, and shifting or incomplete mission parameters. Personnel are cross-trained, enabling rapid reassignment of roles when casualties or equipment losses occur. This autonomy reduces dependency on higher-echelon support and makes the unit difficult to neutralize through command disruption.
  • Strong Internal Cohesion & Trust - Shared Pathfinder backgrounds, or immersion in Pathfinder-influenced training, create intense interpersonal trust within the squad, with members relying on implicit communication, non-verbal signals, and shared tactical intuition. This cohesion improves reaction times and reduces the need for explicit orders, especially during stealth or evasion operations.
  • Low Strategic Footprint - Stalker Cells deploy light, leave minimal physical or political traces, and can disengage rapidly, making them ideal for deniable operations, monitoring ceasefires or disputed borders, and Corporate security where escalation risks financial or legal repercussions - with their presence often deters hostile action without provoking it.
  • Cultural Adaptability - Former Pathfinders are accustomed to operating among alien cultures, fractured polities, and unstable governments. Stalker Cells can integrate local intelligence sources effectively, avoid cultural missteps that could compromise missions, and adapt rules of engagement to local norms without losing discipline. This reduces friction with clients and civilian populations alike.
WEAKNESSES
  • Limited Sustainment in High-Intensity Conflict - Stalker Cells are not designed for prolonged combat against peer or near-peer forces. Their limitations include a lack of heavy weapons or armored support, limited ammunition reserves, and vulnerability when fixed or forced to defend terrain. If engaged by mechanized infantry or dedicated hunter-killer units, their survival depends on early detection and disengagement.
  • Attrition Sensitivity and Skill concentration - The unit's effectiveness relies on specialized roles - particularly drone operators, electronic warfare specialists, and experienced recon scouts. Loss of key personnel can severely degrade sensor coverage, reduce command effectiveness, or force early mission termination. Replacement personnel often require extensive retraining to integrate seamlessly into the Cell.
  • Reliance on Sensor and Information Superiority - While trained for sensor-denied environments, Stalker Cells are optimized for information-rich battlespaces. Heavy electronic warfare, pervasive jamming, or adversaries skilled in deception can blind drones and remote sensors, create false positives or misidentification, or force the squad to rely solely on human observation, slowing operational tempo.
  • Cultural and Ideological Fractures - Many former Pathfinders retain deep-seated skepticism toward centralized authority following the Galactic Alliance's collapse. This has manifested as resistance to micromanagement, ethical objections to certain contracts, and informal loyalty networks that bypass formal Dreadstar Security Solutions channels. While rarely leading to outright insubordination, these factors can complicate command relationships.
  • Psychological Wear and Operational Fatigue - Extended reconnaissance missions in isolation, combined with past trauma from Alliance-era operations, have resulted in higher rates of burnout, emotional detachment, or fatalism among veteran members, and reluctance to transition into leadership roles beyond the squad level. Dreadstar Security Solutions' medical and counseling divisions monitor Stalker Cells closely, but attrition due to psychological factors remains a concern.
  • Perception as a "Shadow Force" - Within some Dreadstar Security Solutions formations - and among external clients - Stalker Cells are often viewed as secretive, insular, and politically ambiguous. This reputation can create friction with conventional Dreadstar Security Solutions units, who may mistrust Stalker Cell reporting or resent their operational autonomy.
  • Ethical Constraints in a Commercial Environment - Pathfinder-derived professional ethics sometimes clash with the realities of private security contracting. Stalker Cells may question missions that prioritize profit over stability, resist actions likely to harm civilians or destabilize regions, or require renegotiation of contract terms to proceed. While this often protects Dreadstar Security Solutions from reputational damage, it can frustrate less scrupulous clients.
HISTORICAL INFORMATION
In the final moments of the Galactic Alliance, the Pathfinder Corps represented the apex of Alliance reconnaissance doctrine. Pathfinders were tasked with deep reconnaissance, advance force coordination, counter-insurgency scouting, and target designation across dozens of frontier conflicts. They operated in small, autonomous teams and were deliberately isolated from conventional command hierarchies to preserve operational flexibility. As the Alliance began to fracture under political deadlock, budgetary collapse, and secessionist pressure, Pathfinders were increasingly used as firefighting units, deployed piecemeal to stabilize failing sectors. This overextension eroded the Corps' cohesion and placed many teams in politically ambiguous or outfight illegal operations, particularly during the Alliance's final internal security actions. By the time the Galactic Alliance formally collapsed, the Pathfinder Corps existed largely as disconnected cells, some abandoned behind enemy lines, others unapied and unacknowledged by successor governments.

The dissolution of the Galactic Alliance triggered a sudden and violent power vacuum. Many former Alliance military units were absorbed into planetary militias, warlord factions, or emergent interstellar states. Pathfinders, however, were a poor fit for such structures. Their independent doctrine, classified training, and lack of centralized command made them both highly valuable and deeply distrusted. Several successor regimes issued arrest warrants for Pathfinder personnel, accusing them of war crimes or loyalty to a "defunct authority." Others attempted forced conscription. A significant number of Pathfinders went to ground, operating as mercenaries, smugglers, or itinerant security consultants. It was during this chaotic period that Dreadstar Security Solutions, then a relatively small but aggressively expanding private security firm, identified an opportunity.

Unlike many private military companies that sought heavy infantry or mechanized veterans, Dreadstar's leadership - particularly its early Director of Operations - recognized that information dominance would be the decisive factor in post-Alliance conflicts. Dreadstar Security Solutions quietly established recruitment channels through former Pathfinder logistic officers, black-market personnel registries, and neutral trade hubs and refugee transit stations. Rather than promising ideological purpose, Dreadstar offered legal identity reconstruction, contractual clarity, and limited political exposure, and the continuity of Pathfinder-style operational autonomy. Crucially, Dreadstar allowed ex-Pathfinders to rewrite their own doctrine, provided it remained scalable and commercially viable.

The first Stalker Cells were not formally designated as such. Early deployments used ad hoc "Recon Teams" built almost entirely from former Pathfinders, operating under inherited Alliance tactics. However, contract demands quickly forced standardization. Clients required predictable force packages, clear command relationships, and interoperable equipment. This led to the creation of the Stalker Cell as a standardized squad-sized formation. Key doctrinal compromises included, slightly increased squad size to allow redundancy, the integration of dedicated drone and electronic warfare operations, and a reduced emphasis on deep-strike missions in favor of persistent surveillance. Despite these changes, many internal Dreadstar Security Solutions' training manuals still reference Pathfinder-era terminology, and veteran Stalker Cell leaders often maintain unofficial Pathfinder customs and call signs.

Stalker Cells first gained prominence during a series of frontier stabilization contracts, where Dreadstar Security Solutions was tasked with monitoring ceasefire lines, pirate corridors, and disputed resource zones. Their effectiveness quickly became evident as they detected hostile force buildups days before open conflict, prevented multiple ambushes of Dreadstar Security Solutions and client personnel, and enabled precision strikes that avoided broader escalation. Several early after-action reports credited Stalker Cells with "winning conflicts without fighting them," a phrase later adopted into Dreadstar Security Solutions' marketing material.

At the strategic level, Stalker Cells represent asymmetric value - low cost relative to their intelligence yield, but disproportionately vulnerable if misused. When employed correctly, as scouts, screens, and early-warning assets, they dramatically increase Dreadstar Security Solutions' operational effectiveness. When treated as expendable infantry, they suffer losses that erode both capability and institutional knowledge. Dreadstar Doctrine, therefore, emphasizes a single guiding principle - "Stalker Cells do not win battles. They ensure Dreadstar never fights the wrong one."

As Dreadstar Security Solutions begins to expand, newer recruits without Alliance backgrounds are being introduced into Stalker Cells. However, the core culture remains heavily Pathfinder-derived. New personnel are trained to fit into an existing framework rather than reshape it. Today, the Stalker Cell is regarded as the institutional memory of Dreadstar Security Solutions' early growth, a symbol of professional continuity in a fragmented galaxy, and a quiet reminder of the Galactic Alliance's final military legacy. Many Stalker Cell veterans still refer to themselves as "Pathfinders," not as a political statement, but as a professional identity - one forged before the collapse and carried forward into a more uncertain age.

 
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HAAR SOL'YR KELDAB

OUT-OF-CHARACTER INFORMATION
Intent
Codify the first of the Black Citadels located in the territory of the Mandalorian Empire
Image Source[HERE]
Permission(s)Not Applicable
Canon Link(s)Space Station
Star Fortress
Primary Link(s)Haar Ne'tra Keldabe

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SETTING INFORMATION
Space Station NameHaar Sol'yr Keldab
Station ModelAloriya-type
ClassificationDeep Space Citadel
LocationThe Azure Veil; Ferrix Superhex
AffiliationMandalorian Empire
PopulationHeavy

Demographics

Accessibility

Traffic
Level - Low

Description

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POINTS OF INTEREST

TBD

TBD
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SECURITY
Level - Maximum

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HISTORICAL INFORMATION

 
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DREADSTAR BULWARK COMPANY

OUT-OF-CHARACTER INFORMATION
Intent
Basic Infantry Company provided by Dreadstar Security Solutions for Hire
Image Source[HERE]
Permission(s)Not Applicable
Canon Link(s)Company
Line Company
Primary Link(s)Not Applicable

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PRODUCTION INFORMATION
Unit NameLine Company - "Bulwark Company"
AffiliationDreadstar Security Solutions
ClassificationInfantry Company

Description
A Bulwark Company is the standard line and security formation of Dreadstar Security Solutions. Where Stalker Cells observe and shape the battlespace, Bulwark Companies occupy it - holding ground, enforcing security, and providing a visible, stabilizing presence for clients.

The core of the Bulwark Company is composed of former Galactic Alliance Defense Force personnel. After the collapse of the Galactic Alliance, entire Defense Force units - trained for garrison duty, base defense, and population security - were demobilized, abandoned, or fractured by political realignment. Dreadstar Security Solutions absorbed many of these formations largely intact, preserving their organizational culture and collective discipline.

As a result, Bulwark Companies are conservative, methodical, and dependable formations, designed for long-term deployment rather than rapid maneuver warfare.

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COMBAT INFORMATION

Combat Function
A Bulwark Company's mission profile centers on security, control, and endurance, including the following.

  • Facility & Infrastructure Security - Guarding spaceports, refineries, arcologies, and orbital interface sites.
  • Area Control & Checkpoints - Establishing patrol routes, access control points, and exclusion zones.
  • Stability & Peacekeeping Operations - Enforcing ceasefires, suppressing unrest, and supporting local authorities.
  • Escort & Convoy Security - Protecting personnel, cargo, and high-value assets in contested regions.
  • Defensive Combat Operations - Repelling raids, insurgent attacks, or low-to-mid intensity assaults.

ADDITIONAL INFORMATION
Typical Company Composition
  • (1) Captain - Company Commander; mission command, coordination, and client liaison.
  • (SC1) Company Lieutenant - Second-in-Command
  • (SC2) Lieutenant - Logistics Officer
  • (SC3) Lieutenant - Medical Officer
  • (SC4) Lieutenant - Technical Officer
  • (3) Line Platoons ( 30-35 Dreadstar Security Personnel each)
    • Platoon Headquarters
    • 3 - 4 Line Squads per platoon
  • (1) Weapons / Support Platoon (20 - 25 Dreadstar Security Personnel)
    • Heavy Weapons Squads
    • Engineering / Fortification Elements
Each company is also assigned a support element that includes eight personnel devoted to logistical matters, eleven technical personnel for equipment maintenance and support, and four medical personnel. The company is also assigned 118 support droids for tasks such as medical support, fortification construction, or garrison duty.
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STRENGTHS
  • Institutional Discipline and Cohesion - Bulwark Companies inherit the Galactic Alliance Defense Force's organizational DNA, which has manifested as a strong respect for rank, procedure, and the chain of command, with predictable behavior under stress, and a high level of compliance with rules of engagement and escalation protocols. Unlike ad hoc mercenary units, Bulwark Companies rarely suffer breakdowns even during prolonged or monotonous deployments.
  • Defensive Expertise - Former Galactic Alliance Defense Forces training emphasized holding space rather than seizing it, which sees Bulwark Companies excelling at layered perimeter defense, checkpoint operations, and access control, and coordinated response to incursions or civil unrest. They are also particularly effective at denying adversaries freedom of movement rather than destroying them outright.
  • Scalability and Predictability - From a corporate perspective, each company is a highly predictable asset as clients value the consistent force posture, clear command relationships, and minimal deviation from agreed mission parameters. This reliability strengthens Dreadstar Security Solutions' reputation as a professional security provider rather than a volatile mercenary firm.
  • Psychological Deterrence - Bulwark Companies project legitimacy. Their appearance, drill, and conduct resemble those of former Alliance security forces, which deters opportunistic violence, reassures civilian populations accustomed to the presence of the Galactic Alliance Defense Force, and encourages cooperation from local authorities. In many regions, this symbolic continuity is as valuable as their actual combat capability.
  • Logistical Efficiency - Standardized equipment, conservative doctrine, and established sustainment practices enable Bulwark Companies to operate with predictable logistical demands, integrate seamlessly with client infrastructure, and maintain cost-effective, long-term deployments. This efficiency is a major factor in Dreadstar Security Solutions' mass-deployment strategy.
  • Internal Redundancy and Unit Integrity - Each company is structured to absorb attrition better than smaller or more specialized units. Losses at the squad level do not immediately cripple company functionality and can be compensated through internal reassignment. This further ensures that losses rarely compromise overall mission effectiveness.
WEAKNESSES
  • Limited Tactical Agility - Bulwark Companies are not designed for rapid, decentralized maneuver. Their command culture often results in slower reaction to unexpected developments, over-reliance on orders and established plans, and difficulty adapting to highly fluid or asymmetric threats. Against unconventional adversaries, this rigidity can be exploited.
  • Vulnerability to Heavy Forces - While effective against light infantry, insurgents, and rioters, Bulwark Companies are vulnerable to armored formations, precision artillery, and aerospace strikes, and advanced electronic warfare. This requires that they depend on external Dreadstar Security Solutions assets or client forces when facing peer-level military threats.
  • Morale Erosion on Politically Ambiguous Contracts - Some former Galactic Alliance Defense Force personnel joined with Dreadstar Security Solutions, seeking stability rather than ideological alignment. As a result, extended deployments protecting unpopular clients are known to degrade morale, leading personnel to question the legitimacy of certain security missions. Dreadstar Security Solutions mitigates this through rotation policies and contract vetting; however, the risk remains.
  • Limited Offensive Capability - These companies are not optimized for offensive operations as mission profiles and roles prioritize defense over pursuit, avoid deep or aggressive raids, and lack organic reconnaissance or strike assets. When forced into offensive roles, they perform adequately but without distinction.
  • Visibility as a Target - The strength projected by the Bulwark Company as a visible security presence is also a liability, as they are easy to identify and track, making them symbolic targets for insurgents or agitators and attracting political or media scrutiny when deployed with this visibility, constraining operational freedom.
  • Cultural Inertia and Resistance to Innovation - Many of the traditions that provide Bulwark Companies with stability also create resistance to change. Common issues include skepticism toward experimental tactics or equipment, with a preference for proven, conservative solutions. This also leads to friction with more flexible Dreadstar Security Solutions units, particularly with Stalker Cells, as innovation is often adopted slowly and only after extensive testing.
HISTORICAL INFORMATION
At its peak, the Galactic Alliance Defense Force was one of the largest standing security and garrison forces in the known Galaxy. Unlike expeditionary Alliance armies, the Defense Force was designed for endurance rather than conquest. Its core missions included planetary security, infrastructure defense, population control, and enforcement of Alliance law across stable and semi-stable systems. Their focus was on unit cohesion over individual initiative, clear chains of command, and the repetition of drills and procedural correctness. Defense Force companies were often stationed on the same planet for years, sometimes decades, developing strong internal cultures and close relationships with local civilian populations. When the Galactic Alliance collapsed after Atrisia, the Defense Force experienced administrative defeat as central command ceased issuing orders, pay channels failed, and legal authority evaporated almost overnight. Each unit reacted differently depending on location, with some being absorbed by planetary governments, others splintered under political pressure, while a significant number chose collective demobilization rather than swear loyalty to unrecognized successor states. Entire companies sealed their armories, maintained internal discipline, and waited - sometimes for months - for legitimate authority that never returned.

Dreadstar Security Solutions, still in its formative years, identified former units of the Galactic Alliance Defense Force as uniquely suited for long-term security contracts. Unlike mercenary groups composed of individuals, GADF companies retained existing command structures, standardized training, and functional logistics practices. Dreadstar Security Solutions approached these units not as recruiters but as institutional negotiators, offering company-level contracts that preserved rank, seniority, and internal identity. This approach was controversial within the private security industry, but proved highly effective.

Initial integration of Galactic Alliance Defense Force units into Dreadstar Security Solutions was far from smooth. Problems included conflicting rules of engagement between Alliance law and Dreadstar Security Solutions' contract law, and resistance to corporate oversight, leading to discomfort with profit-driven mission justification. Several early Bulwark predecessor units refused contracts they deemed unethical or destabilizing, forcing Dreadstar Security Solutions leadership to formalize contract vetting procedures and ethical review mechanisms. These tensions ultimately shaped Dreadstar Security Solutions' reputation as a conservative but credible security provider. Following a series of inconsistent deployments, Dreadstar Security Solutions commissioned a doctrinal review led by former GADF Officers and DSS operations planners. The result was the Bulwark Company Model, intended as a repeatable, baseline security formation. Key decisions included retaining GADF-style platoon and squad structures, emphasizing defensive operations and a visible presence, and integrating reconnaissance and intelligence elements rather than organic recon squads. This doctrine allowed Dreadstar Security Solutions to market Bulwark Companies as reliable, law-and-order forces rather than aggressive mercenary units.

Bulwark Companies would go on to gain prominence through several early stabilization contracts in the wake of the collapse of the Galactic Alliance, including Port Authority Security Operations in contested trade hubs, Resource Zone Enforcement on newly independent worlds, and Ceasefire Monitoring Missions following post-Alliance civil conflicts. In many cases, Bulwark Companies acted as neutral enforcers accepted by both sides due to their Defense Force heritage and restrained posture.

Former GADF personnel carried with them a strong sense of institutional legitimacy. Many continued to view themselves as "defense forces" rather than contractors, leading to a strong internal emphasis on professionalism and appearance, with disdain for irregular or overtly aggressive units of Dreadstar Security Solutions. This also resulted in occasional friction with ex-Pathfinder Stalker Cells, whom they viewed as overly autonomous. Over time, joint training and operational success reduced these tensions, but cultural distinctions remain.

As Dreadstar Security Solutions continued to expand, Bulwark Companies began to integrate recruits without GADF backgrounds. However, training pipelines deliberately emphasize the Defense Force doctrine to maintain continuity. Modern Bulwark Companies are now less politically rigid than their predecessors, and more comfortable operating under contract law; however, they are still deeply conservative in tactical execution. Despite technological upgrades and procedural modernization, their core identity remains intact.

Bulwark Companies represent the structural backbone of Dreadstar Security Solutions. They provide the manpower, legitimacy, and endurance to enable the company to operate as a large-scale security provider rather than a transient mercenary outfit. Internally, Dreadstar Security Solutions leadership often describes Bulwark Companies as "The Alliance that survives - not in name, but in function."For many former GADF personnel, service in a Bulwark Company is not a continuation of the Galactic Alliance, but a way to preserve its foundational principle - that stability, once lost, is extraordinarily difficult to restore.

 
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DREADSTAR HAMMER SECTION

OUT-OF-CHARACTER INFORMATION
Intent
Specialized Heavy Assault Squad provided by Dreadstar Security Solutions for Hire
Image Source[HERE]
Permission(s)Not Applicable
Canon Link(s)Squad
Heavy Weapons Squad
Primary Link(s)Not Applicable

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PRODUCTION INFORMATION
Unit NameHeavy Weapons Squad - "Hammer Section"
AffiliationDreadstar Security Solutions
ClassificationHeavy Weapons Squad

Description
Hammer Sections are Dreadstar Security Solutions' standardized squad-level assault and heavy-weapons formations. Where Bulwark Companies hold ground, and Stalker Cells shape the battlespace, Hammer Sections are deployed to apply decisive force at the point of contact.

Personnel are drawn primarily from former Galactic Alliance Defense Force heavy infantry, base defense, and security reaction units that transitioned into the service of Dreadstar Security Solutions after the collapse of the Galactic Alliance. These troops brought with them extensive experience in fixed-site defense, riot suppression, and last-line response operations - skills that translated naturally into assault support roles.

Hammer Sections are not elite shock troops in the traditional sense; they are reliable, repeatable, and brutally effective, designed to be attached to Bulwark Companies or deployed in pairs to reinforce threatened sectors.

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COMBAT INFORMATION

Combat Function
Hammer Sections provide localized dominance through concentrated firepower, with primary functions including.

  • Breakthrough Support - Suppressing Fortified positions so Bulwark Companies can advance or disengage.
  • Strongpoint Defense - Acting as mobile reserve forces during base or infrastructure defense.
  • Counter-Assault Operations - Repelling enemy breakthroughs or massed infantry attacks.
  • Urban and Industrial Clearance - Providing sustained fires in dense terrain where vehicles are constrained.
  • Deterrent Presence - Visible heavy weapons discourage escalation during volatile security operations.

ADDITIONAL INFORMATION
Typical Company Composition
  • (1) Section Leader - Veteran GADF NCO; mission command, coordinates with supported units
  • (2) Heavy Weapons Teams - Each team (3 personnel) operates one crew-served system: Heavy Repeating Blaster, Anti-Infantry Launcher, Anti-Vehicle Launcher, or Mortar
  • (3-4) Assault Troops - Riflemen equipped for breaching, close combat, and security of heavy weapons
  • (1) Engineer / Demolitions Specialist - Breaching charges, obstacle clearance, field fortifications
  • (1) Medic - Trauma care under fire; casualty stabilization
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STRENGTHS
  • Defense Force-Trained Fire Discipline - Former Galactic Alliance Defense Force heavy infantry were trained to operate crew-served weapons under strict control. Hammer sections demonstrate excellent fire control and ammunition discipline, strong adherence to rules of engagement, and coordinated suppression rather than indiscriminate fire. This makes them suitable for security contracts where collateral damage must be minimized.
  • Concentrated Squad-Level Firepower - Hammer sections can bring disproportionate force to small-unit engagements with sustained suppressive fires, effective anti-armor and anti-fortification capability, and rapid emplacement and displacement of heavy weapons. They allow Dreadstar Security Solutions to solve tactical problems without escalating to vehicle or air support.
  • Reliability and Predictability - Hammer sections perform consistently across contracts. Their doctrine emphasizes standardized drills, rehearsed battle positions, and clear command relationships. Clients and Dreadstar Security Solutions commanders value them as dependable problem solvers.
  • Defensive Synergy with Bulwark Units - Culturally and doctrinally aligned with Bulwark Companies, Hammer Sections integrate smoothly due to shared terminology and procedures, similar command expectations, and mutual respect rooted in the Defense Force heritage, thereby minimizing friction during high-stress engagements.
  • Psychological Impact - The presence of visible heavy weapons has a deterrent effect. Hammer Sections often prevent escalation simply by being deployed forward, particularly in crowd-control or ceasefire enforcement scenarios.
WEAKNESSES
  • Mobility Constraints and Terrain Dependence - Hammer Sections are inherently heavy, and their effectiveness drops sharply when forced to move rapidly over long distances, operate in terrain unsuitable for crew-served weapons, or are deprived of transport or prepared positions. They are strongest when terrain can be shaped or controlled.
  • Logistical Fragility - Their combat power depends on the steady sustainment of supplies, as ammunition is rapidly expended during engagements, weapons require frequent maintenance and spare parts to remain operational, and casualty evacuation must be timely to preserve crew integrity. Without logistical support, Hammer Sections degrade faster than line infantry.
  • Reduced Tactical Flexibility - Defense Force training emphasized holding and suppressing, not maneuvering aggressively. As a result, Hammer Sections may hesitate to exploit sudden breakthroughs, show initiative beyond assigned fire missions, and adaptation to unconventional enemy tactics can be slow. This makes them less effective in fluid, asymmetrical engagements.
  • Vulnerability When Isolated - Hammer Sections are not designed to operate independently. If separated from supporting infantry, crew-served weapons become liabilities, close-range threats can overwhelm gun teams, and casualty rates increase sharply. They must be embedded or protected to remain viable or stationed at a fortified position.
  • High-Value Target Profile - Adversaries quickly identify Hammer Sections as priority threats as heavy weapons draw sniper and indirect fire, while fixed firing positions invite countermeasures. Losses are disproportionately damaging to morale. All of this forces Hammer Sections to balance effectiveness against survivability.
HISTORICAL INFORMATION
Within the Galactic Alliance Defense Force, heavy weapons squads were never glamorous formations. They were not expeditionary marines, nor elite reconnaissance Pathfinders. They were the last guarantors of order, stationed at spaceports, fusion plants, orbital elevators, government complexes, and high-risk industrial zones. Heavy infantry reaction squads of the Defense Force were designed to reinforce security at decisive points and were known to train relentlessly in interlocking fields of fire, rapid-reinforcement drills, static-to-mobile transition under fire, and riot-suppression escalation ladders. Unlike maneuver units, they were culturally conditioned to stand fast, even when cut off from additional support. The invasion of Atrisia was the death knell of the Alliance, which had already been slowly disintegrating bureaucratically. When funding stopped, sector commands fell silent and legal authority fragmented, leaving heavy weapons squads in uniquely dangerous positions. Guarding facilities no longer owned by a functioning government, sitting on weapons caches that multiple factions wanted, and receiving contradictory orders from self-declared successor authorities, remaining Galactic Alliance Defense Force heavy infantry units maintained guard over critical infrastructure for weeks without pay, refusing to abandon posts despite the absence of legitimate command. Some units were forcibly disarmed by planetary militias. Others negotiated safe withdrawal, and some units were destroyed while defending installations during local power struggles. The surviving squads learned a hard lesson - authority can collapse faster than a perimeter.

Unlike line infantry, heavy weapons teams were tightly interdependent. A heavy repeating blaster team was not simply a collection of riflemen - it was a crew with practiced timing and trust. When demobilization orders came (or failed to arrive), many heavy weapons squads collectively decided they would not disperse individually into mercenary markets. Instead, they preserved crew integrity by maintaining their maintenance routines, storing or safeguarding their equipment, and seeking employment as intact units. It was these choices that would directly shape the later Hammer Section model.

In the early expansion phase of Dreadstar Security Solutions, the company relied heavily on line security forces and reconnaissance teams, both of which would eventually evolve into the present-day Bulwark formations and Stalker Cells. However, several early contracts exposed a recurring operational gap: security lines could hold ground but lacked immediate overmatch. Recon units could warn of threats but could not decisively suppress them, and escalation to vehicle or aerospace support was politically costly. Dreadstar Security Solutions' leadership recognized the need for a scalable, visible, squad-level force multiplier. Former GADF heavy infantry officers proposed a solution - retain intact heavy weapons crews and standardize them as attachable reinforcement elements. This would become the foundation of the Hammer Section.

The first Hammer Sections were not called that; they were simply designated "Assault Support Squads," which led to their misuse. In multiple early deployments, Dreadstar Security Solutions commanders would employ them as spearhead assault troops and ordered frontal urban entries into hostile areas, often treating them as elite shock infantry, resulting in severe casualties. It was only after intensive reviews of after-action reports that it was revealed that heavy weapons crews performed best when they were given prepared positions, tasked with suppression and control, and supported by maneuver elements such as line infantry squads. This doctrinal correction permanently redefined their role.

The term "Hammer Section" entered official Dreadstar Security Solutions documentation approximately three years after the Alliance collapse. This was followed by standardizing the squad to a 10-12-person structure with a minimum of two crew-served weapons teams. Squads would also include a dedicated demolitions capability, organic medical support, and defined attachment procedures to line platoons. Training would emphasize three pillars: controlled escalation, fire discipline, and survivability through positioning. This allowed Dreadstar Security Services to market itself as capable of decisive force without indiscriminate destruction.

Hammer Sections gained widespread internal respect during a series of infrastructure defense contracts in volatile border systems. In one notable operation (still partially redacted in DSS archives), a Hammer Section held a refinery control complex against a numerically superior insurgent force for six hours without armored support. The key outcomes of this action were zero civilian casualties, with minimal structural damage, and the enemy assault was broken by disciplined suppression. The event would solidify the Hammer Section's reputation as a stabilizing force rather than a destructive one.

Hammer Section veterans often retain strong Defense Force identity markers, such as formal address protocols, traditional weapon crew terminology, and strict maintenance rituals. They are sometimes viewed by younger recruits of Dreadstar Security Solutions as rigid or old-fashioned. Yet, their record of reliability ensures institutional respect. Unlike Stalker Cells, whose culture is shaped by autonomy, Hammer Sections valued clear orders, defined fields of fire, and explicit authority. They see themselves not as aggressors, but as custodians of escalation control.

As Dreadstar Security Solutions matured, Hammer Sections adapted by integrating smart-targeting optics, utilizing modular weapon platforms, developing improved mobility solutions, and refining urban combat drills. However, the core philosophy remained unchanged; Heavy firepower must be disciplined, visible, and controlled. Even as new personnel without GADF backgrounds join, training pipelines deliberately preserve the Defense Force tactical culture. Today, Hammer Sections represent one of the most direct continuities between the fallen Galactic Alliance and modern Dreadstar Security Solutions. They embody three lessons learned from the collapse: Orders fail gradually, then suddenly. Perimeters must be reinforced decisively. And force without discipline accelerates instability. Within DSS archives, a commonly cited internal maxim summaraizes their legacy - "When authority fails, someone must stand at the breach. The Hammer Section stands there."

 
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DREADSTAR VANGUARD COMPANY

OUT-OF-CHARACTER INFORMATION
Intent
Specialized Assault Company provided by Dreadstar Security Solutions for Hire
Image Source[HERE]
Permission(s)Not Applicable
Canon Link(s)Company
Assault Company
Primary Link(s)Bulwark Company
Hammer Section

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PRODUCTION INFORMATION
Unit NameAssault Company - "Vanguard Company"
AffiliationDreadstar Security Solutions
ClassificationHeavy Weapons Company

Description
The Vanguard Company is Dreadstar Security Solutions' primary company-sized assault formation. It is designed to deliver decisive force in environments where Bulwark-style static security is insufficient, and Hammer Sections alone lack maneuverability. Unlike purely line or heavy-weapons formations, the Vanguard Company is a hybrid structure, combining assault infantry with disciplined line elements and an embedded heavy-weapons capability.

Its core personnel are largely drawn from established Bulwark Companies and Hammer Sections - formations themselves descended from former Galactic Alliance Defense Force units that entered Dreadstar service after the collapse of the Galactic Alliance.

This layered heritage produces a formation that is aggressive in execution but conservative in discipline.

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COMBAT INFORMATION

Combat Function
Vanguard Companies serve as Dreadstar Security Solutions' decisive maneuver element. Their operational roles include:
  • Forward Engagement - Making first contact with hostile forces during offensive or high-risk defensive operations.
  • Breach and Entry Operations - Executes controlled breach operations to create entry points for main forces by penetrating hardened defenses, clearing entry corridors, and securing access routes.
  • Rapid Area Domination - Vanguard units expand their foothold by aggressively securing nearby terrain, infrastructure, or operational objectives, enabling additional forces to deploy safely.
  • Shock Action - Emphasizes speed, aggression, and overwhelming presence to quickly destabilize hostile elements.
  • Protective Spearhead - Vanguard companies serve as the protective spearhead in executive protection deployments, asset recovery, or convoy operations, identifying and neutralizing threats before they reach protected personnel or assets.
Where Bulwark Companies hold, and Hammer Sections suppress, Vangard Companies advance and clear.


ADDITIONAL INFORMATION
Typical Company Composition
  • (1) Captain - Company Commander; mission command, coordination, and client liaison.
  • (SC1) Company Lieutenant - Second-in-Command
  • (SC2) Lieutenant - Logistics Officer
  • (SC3) Lieutenant - Medical Officer
  • (SC4) Lieutenant - Technical Officer
  • (1) Assault Platoon (30 - 35 Dreadstar Security Personnel Each)
    • Platoon Headquarters
    • 3 Hammer Sections
    • Breach & Demolitions Team
  • (1) Assault Platoon (30 - 35 Dreadstar Security Personnel Each)
    • 3 Hammer Sections
    • Engineering / Fortification Elements
    • Dedicated Close Support Weapons
  • (2) Line Platoons (30 Dreadstar Security Personnel Each)

Each company is also assigned a support element including eight personnel devoted to logistics, eleven technical personnel for equipment maintenance and support, and four medical personnel. The company is also assigned 118 support droids for tasks such as medical support, fortification construction, or garrison duty.
Augmentation Options
The Vanguard Company is deliberately modular and may be reinforced with:

  • Two Additional Assault Platoons - For urban clearing, offensive sweeps, or breakthrough operations
OR
  • Two Additional Line Platoons - For sustained occupation, perimeter control, or long-duration stabilization
This flexibility allows Dreadstar Security Solutions to tailor force posture to contract requirements without restructuring command.

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STRENGTHS
  • Combined Assault and Stability Capability - By integrating assault and line platoons, Vanguard Companies are more capable of seizing terrain and securing gains, and can transition from combat to stabilization efforts without needing to be relieved by other units. This helps reduce operational lag between combat actions and control.
  • Highly Specialized Training - Members of Vanguard Companies undergo extensive training in tactical response, de-escalation, surveillance detection, and crisis management. This specialization allows these companies to handle complex security situations that standard Bulwark Companies may not be equipped to manage.
  • Organic Heavy Firepower - Embedded Hammer-derived weapon cells provide Vanguard Companies with crew-served heavy weapons, increased anti-armor capability, and additional breach and demolition assets that enable these units to conduct breakthrough operations without immediate external support.
  • Modular Scalability - The ability to add two additional assault or line platoons reduces the need for ad hoc support attachments, enables rapid scaling of offensive or defensive postures, and allows these units to be customized based on mission-specific client requirements.
  • Psychological Shock Value - The deployment of a Vanguard Company represents a visible escalation and signals Dreadstar Security Solutions' willingness to apply decisive force, the seriousness of the contract, and a reduced tolerance for destabilizing activity; the arrival of a Vanguard Company can often deter resistance before engagements begin.
  • Cultural Cohesion - Because personnel are drawn from Bulwark Companies and Hammer Sections to form Vanguard Companies, their command philosophies are already aligned, with each unit sharing tactical vocabulary, minimizing integration friction due to institutional trust existing between units.
WEAKNESSES
  • High Logistical Demands - Compared to contemporary Bulwark Companies and their established defensive design, Vanguard formations are known to require increased ammunition supplies, additional transport support, dedicated medical evacuation capacity, and the means to sustain breach and engineering equipment, with extended operations without resupply degrading a Vanguard Company's effectiveness quickly.
  • Escalation Risk - The visible offensive posture of these companies can often provoke adversaries into preemptive action, and their deployments often result in increased political scrutiny. Their deployment can also escalate low-level instability into open conflict, and their improper deployment can undermine contract stability.
  • Vulnerability to Heavy Military Opposition - Though formidable against irregular forces and militias, Vanguard Companies remain vulnerable to heavily mechanized brigades, sustained artillery strikes, and aerospace superiority without additional support.
  • Transitional Friction - While designed to transition from assault to occupation, this shift requires reorganizing platoon posture and redistributing ammunition and equipment as the unit shifts from a combat stance to a policing stance, with not all commanders managing this transition smoothly.
  • Higher Operational Costs - Maintaining personnel, equipment, and the continuous training programs required to field a Vanguard Company significantly increases operating expenses. These higher costs can limit scalability or make services less accessible to smaller clients or planets lacking significant wealth.
  • Limited Personnel Availability - Because Vanguard Companies rely on highly trained specialists rather than large numbers of standard personnel, replacing casualties and deploying units can be constrained during large-scale deployments or multiple simultaneous contracts.
HISTORICAL INFORMATION
When the Galactic Alliance Defense Force collapsed along with the broader Galactic Alliance, its former personnel joined Dreadstar Security Solutions in waves, but not as a unified force structure. Its first units were ad hoc, relying heavily on the experience and structure of the whole units that joined, and at times even on the equipment these units brought with them. Over time, Dreadstar Security Solutions developed these units into the earliest forms of what would become the Stalker Cell, Bulwark Company, and Hammer Sections, with early deployments relying on Bulwark Companies for static security and area control, Hammer Sections for localized heavy firepower, and Stalker Cells for forward intelligence. Individually, these units were effective; Collectively, they revealed a structural weakness.

Dreadstar Security Solutions could hold terrain and suppress threats; however, it struggled to seize contested space and immediately stabilize it without reorganizing mid-operation. This operational gap became evident in the first generation of high-risk contracts involving industrial arcologies, orbital transfer stations, and fractured post-Alliance planetary states.

The earliest prototype Vanguard formation was not formally designated as such and emerged during a contract in a contested refinery district where Bulwark line platoons were repeatedly stalled by fortified insurgent positions. To resolve the stalemate, Dreadstar Security Solutions command consolidated two Hammer Section platoons capable of suppression and breaching, and two experienced Bulwark Line platoons for follow-on occupation. Rather than attaching these elements loosely, they were placed under a single company commander with authority over maneuver, fires, and stabilization phases.

The result was decisive. Assault platoons cleared fortified sectors methodically, and line platoons immediately secured and normalized cleared districts while keeping civilian infrastructure largely intact. The key insight was not increased aggression - it was integration and sequencing.

Following several similar operations, Dreadstar Security Solutions commissioned a doctrinal review led primarily by former GADF battalion staff officers who had joined Dreadstar intact. Their conclusion, a permanent hybrid assault company structure was required. The resulting model institutionalized two assault platoons for offensive maneuvers, two line platoons for immediate occupation and control with embedded command and logistics, and defined augmentation pathways. The term "Vanguard Company" was adopted to reflect its forward role - not as reckless attacks, but as a leading edge of controlled escalation.

The creation of Vanguard Companies was not merely structural - it was cultural. Bulwark personnel brought a mindset of discipline and long-term stability, familiarity with civilian interaction, and defensive planning expertise. Hammer Section veterans contributed aggressive breaching capability, fire coordination experience, and crisis-response instincts. Initially, tensions arose during integration, as Line officers accused assault leaders of taking excessive risk, and Hammer veterans criticized line platoons for being overly cautious. It was through joint training cycles and repeated deployments that a shared identity was gradually produced, which was centered on phased operations of shock, control, and stabilization. This rhythm remains central to Vanguard operations.

Not all early deployments were successful; in one widely studied incident within Dreadstar Security Solutions' archives, a Vanguard prototype was ordered into a politically ambiguous enforcement action without clear contract authority. While tactically effective, the operation triggered a wave of media scrutiny, destabilized the client, and led to a temporary suspension of the contract. The internal review reshaped Vanguard doctrine in three major ways: Assault companies would not deploy without explicit legal frameworks, escalation authority would be centralized at the company command level, and assault tempo would be tied to stabilization readiness. This marked the moment when Vanguard Companies evolved from reactive assault formations into strategic instruments.

As Dreadstar Security Solutions contracts diversified, the need for scalable force packages grew. Rather than redesigning the company structure repeatedly, the Vanguard doctrine incorporated formal augmentation protocols that allowed the deployment of two additional assault platoons for urban offensives or hostile-territory penetration, or two additional line platoons for prolonged stabilization or infrastructure occupation. This modular approach allowed Dreadstar Security Solutions to present a predictable force template while retaining operational flexibility. It also preserved cultural continuity, as reinforcements were drawn from established Bulwark and Hammer formations.

Over time, Vanguard Companies have become the primary tool for regaining control in destabilized contracts, while also becoming the most scrutinized formation with Dreadstar Security Solutions. Vanguard Companies are also viewed as the benchmark for company-level leadership, as former GADF officers often viewed Vanguard command as the closest equivalent to traditional battalion maneuver roles lost after the Alliance collapse. For many, service in a Vanguard Company represented not just employment, but the preservation of structured, lawful military professionalism in a post-Alliance galaxy.

Today, Vanguard Companies serve as Dreadstar Security Solutions' offensive stabilizers, high-risk contract enforcers, and transitional force between combat and governance. They are deployed carefully, often as a last resort before full contract failure. Within the internal Dreadstar Security Solutions culture, a command operational maxim reflects their evolved identity - "The Vanguard does not conquer. It restores control."

 
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KELDABE MINOR

OUT-OF-CHARACTER INFORMATION
Intent
Image Source[HERE]
Permission(s)Not Applicable
Canon Link(s)TBD
Primary Link(s)TBD

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GENERAL INFORMATION
Planet NameKeldabe Minor
DemonymKeldabari
Region
System NameKyr'amur
System Star(s)Vorask - K-type Orange Main Sequence Star
Tirnek - Red Dwarf Companion Star
Location
Major ImportsAgricultural Products and Foodstuffs
Luxury Goods
Advanced Medical Supplies
Chemicals
Major ExportsMilitary-grade Alloys
Starship Hull Plating
Weapons Components
Combat Armor
Starfighter Engine Parts
Unexploited ResourcesDeep crust hyperconductive crystals
Untapped rare earth metals
Ancient Mandalorian relic vaults beneath mountain ranges
Unknown subterranean biological ecosystem

Primary System Features
  • Karadus - Scorched terrestrial world closest to the Stars Vorask and Tirnek that consists of molten surface seas, volcanic mega-calderas, and a thick sulfur atmosphere. Though uninhabitable, the planet contains extreme geothermal energy, and Mandalorian mining guilds operate automated mining platforms in its orbit.
  • Velmora - Dense super-terrestrial planet that experiences crushing gravity (about 2.3 standard Gs). The planet has a metallic crust, experiences violent tectonic activity, and is believed to contain massive quantities of rare metals and minerals; however, its extreme gravity makes exploitation difficult.
  • Draxil - Frozen terrestrial world located beyond the Kar'beskar Belt, sitting in the fourth orbit of the Kyr'amur System. Its surface consists of ice oceans and methane glaciers, with subsurface liquid seas. Some Mandalorian research outposts have been established to study microbial life beneath the ice. The planet also serves as a covert listening post, monitoring hyperspace traffic and communications in the Auril Sector.
  • Thoros - A barren mineral planet sitting in the fifth orbit of the Kyr'amur System. Its surface is dotted with massive impact craters and is rich in titanium, though it only supports a thin atmosphere. The planet is the system's primary asteroid-mining hub, supporting a small industrial population in habitation domes.
  • Vortannis - This Gas Giant sits at the edge of the Kyr'amur System and is known for its Purple-blue atmospheric band, hyper-velocity storms, and powerful radiation belts. The planet possesses 14 known moons, several of which are notable:
    • Kelvaris - Ice moon with smuggler hideouts
    • Rothka - Mining moon rich in volatile gases
    • Durn Vesh - Mandalorian Orbital Fortress moon
    • Talaris - Frozen Moon is suspected of containing ancient ruins

Additional System Features
The Kar'beskar Belt - The inner asteroid belt sits between Velmora and Keldabe Minor and is a dense field of metallic asteroids rich in iron, carvanium, lommite, carbon, meleenium, neutronium, and zersium (all used in the process used to create the incredible stong and versatile metal alloy, Durasteel), and rare industrial metals. The belt's name comes from the Mandalorian words "Kar" (iron) and "Beskar" (Mandalorian Iron). While true beskar deposits are extremely rare, traces of beskar-like alloys have been detected within several asteroids, making the belt highly valuable to the industrial sector of the Mandalorian Empire.

Thousands of mining platforms are operated by Mandalorian clans and mining guilds within the belt, and its dense navigation hazards require precise piloting to thread between the shifting asteroids. The region is known to house hidden smuggler depots within hollowed asteroids, while automated defenses protect major mining claims. The Kar'beskar Belt supplies raw metals used in Mandalorian armor production, Starship hull plating, and Military weapons manufacturing, and because of its importance, the belt is heavily patrolled by Mandalorian security craft.
The Ashkar Veil - Located far beyond the orbit of Vortannis and influenced by the gravity of the red dwarf Tirnek, the Ashkar Veil is a vast, diffuse cloud of frozen debris, dust, and shattered comet fragments stretching across the outer reaches of the Kyr'amur System. The name Ashkar is an old Mandalorian term meaning "ghost shadow." From a distance, the debris field appears as a faint shimmering halo surrounding the system.

The region is home to billions of icy fragments and comet bodies and is subject to electromagnetic interference from Tirnek's flare cycles. Dangerous gravitational eddies can trap unprepared ships, and hidden hyperspace micro-lanes are known to exist, which are used by experienced navigators and smugglers. Because of its unpredictable nature and the difficulty of navigating the area, the Ashkar Veil has become a haven for Pirate bands, Smuggling operations, and hidden Mandalorian reconnaissance bases that utilize long-range sensor stations to monitor Outer Rim traffic.

Some Mandalorian historians believe the debris field may be the remnants of an ancient destroyed planet, though this theory has never been proven.

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GEOGRAPHIC INFORMATION
Gravity
Climate
Primary Terrain
Atmosphere

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LOCATION INFORMATION
Capital City

PLANETARY FEATURES

MAJOR LOCATIONS

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POPULATION
Native SpeciesKeldabari - Near-human Humanoids
Immigrated SpeciesHumans (Majority Mandalorian Settlers)
Twi'lek
Zabrak
Rodian
Quarren
PopulationHeavy - 620 Million
Demographics52% - Human (Primarily Mandalorian Clans)
21% - Keldabari
10% - Twi'lek
7% Zabrak
5% Rodian
5% Other Species
Primary LanguagesMando'a (Dominant)
Galactic Basic Standard

Planetary Culture
GOVERNMENT & ECONOMY
Government
AffiliationMandalorian Empire

Wealth
Level of WealthModerate-High

Stability
Level of Stability High

Freedom & Oppression

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MILITARY & TECHNOLOGY
Technology LevelGalactic Standard

Military

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HISTORICAL INFORMATION

 
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INSERT PLANET NAME HERE

OUT-OF-CHARACTER INFORMATION
Intent
Image Source[HERE]
Permission(s)Not Applicable
Canon Link(s)TBD
Primary Link(s)TBD

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GENERAL INFORMATION
Planet Name
Demonym
Region
System Name
System Features
Location
Major Imports
Major Exports
Unexploited Resources

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GEOGRAPHIC INFORMATION
Gravity
Climate
Primary Terrain
Atmosphere

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LOCATION INFORMATION
Capital City

PLANETARY FEATURES

MAJOR LOCATIONS

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POPULATION
Native Species
Immigrated Species
Population
Demographics
Primary Languages

Planetary Culture
GOVERNMENT & ECONOMY
Government
Affiliation

Wealth
Level of Wealth

Stability
Level of Stability

Freedom & Oppression

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MILITARY & TECHNOLOGY
Technology Level

Military

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HISTORICAL INFORMATION

 

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