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Approved Vehicle Albatross-class Submersible Destroyer

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Albatross-class Submersible Destroyer

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Out of Character Information
  • Intent: The purpose of this submission is to introduce to the Galactic Market a new means of aquatic, planetary defense.
  • Development Thread: [x]
  • Image Source: [x]
Production Information
  • Manufacturer: Arakyd Industries
  • Model: Albatross-class Submersible Destroyer
  • Affiliation: Open Market
  • Modularity: No
  • Production: Limited
  • Material: Reinforced Durasteel, Glasteel
Technical Specifications
  • Classification: Submarine
  • Role: Assault/Planetary Defense
  • Length: 900 meters
  • Width: 300 meters
  • Height: 150 meters
  • Weight: (Surfaced): ~123,000 metric tons
  • Weight (Submerged): ~247,000 metric tons
  • Minimum Crew: 575
  • Optimal Crew: 1,049
  • Propulsion: Pulsed Ion Engines
  • Passenger Capacity: 157
  • Cargo Capacity: 2,000 metric tons
  • Top Speed/Speed Rating: 40 kph/14
  • Maneuverability Rating: 14
Strengths & Weaknesses

(+) Last Line of Defense: When designing the Albatross, priority was placed upon granting the vessel an impressive sum of durability and combat effectiveness. As such, it was treated with the same procedures as a top-of-the-line capital ship by the design teams. Between its Nightshadow coating, armament, and hull durability, the Albatross is poised to be an excellent addition to any planetary defense system.

(+) The Dark Below: Due to its Nightshadow coating, the Albatross can evade detection by sensors. This trait is further augmented by the vessel's ability to dive deep under the surface of a body of water. However, it is to be noted that the coating does nothing against sonar, Force-based sensory abilities, and other sensory technologies outside of the standard suite. What's more, the lack of dampers results in the risk of exposure should the vessel move too quickly; for enemy ships can pick up on the engine emissions.

(-) Slow and Steady: A combination of many things makes the Albatross a rather sluggish vessel. For one, when submerged, copious sums of water pressure work are constantly at work against the ship. In addition, the engineers focused more upon defense and armament over speed; for the Albatross will more than likely only face aerial foes. As a result, the vessel is incredibly slow, even by capital ship standards.

(-) It's a Submarine: Unlike capital ships, which can be deployed abroad and easily venture to/from repair stations, the Albatross-class Submersible Destroyer is the definition of stationary. When deployed to a specific planet, it will most likely stay there due the sheer cost to transport it for repairs and service. Although built in the shadow of a capital ship, it is far less versatile.

Armaments
  • Long-Range Turbolasers (24) [Range: Subsurface to Space]
  • Heavy Turbolasers (60) [Range: Subsurface to Upper Atmosphere]
  • Assault Concussion Missile Launchers (15) [Range: Subsurface to Space]
  • Quad Laser Cannon Emplacements (15) [Range: Subsurface to Mid-Atmosphere]
  • Point-Defense Cannon Emplacements (15) [Range: Subsurface to Mid-Atmosphere]
Miscellaneous Equipment
  • Communications Array
  • Encryption Network
  • Escape Pods
  • Holonet Transceiver
  • Standard Shield Generator Systems
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Sensor Array
  • Advanced Targeting Systems
  • Nightshadow Hull Coating
Description

Over the course of recent history, a trend has developed on the modern battlefield. Governments amass fleets and armies of impressive power, only to be met with invasionary forces. When battle occurs, the defender tends to rely more upon the forces brought along than upon the defensive measures existing on the planet in question. As such, should the defending forces fail, there will be very little resistance for the invasionary entities to face.

Until now.

Arakyd Industries, upon recognizing the lackluster state of planetary defenses, devised a new vessel to revolutionize this particular niche. The design teams drafted a submersible vessel that was built with the soul of a modern capital ship. Utmost care was taken to adapt standard technologies for function completely underwater, for the intention is to deploy this vessel into large bodies of water. In the event of a planetary invasion, it can then act as a supporting ship or a last line of defense depending upon the situation.

Dubbed the Albatross-class Submersible Destroyer, every effort was taken to make this means of planetary defense as capable as possible. To begin, its hull plating and frame are composed of reinforced Durasteel; thereby adding reliability in the event of shield droppage. Furthermore, the hull was subsequently coated with the corporation's famed Nightshadow, which grants the vessel the capacity to evade standard sensors. In addition, the Albatross-class is equipped with an assortment of armaments and non-combative attachments that can be considered standard in the capital ship realm.

However, despite these advantages, the vessel is not without its drawbacks. Most glaringly amongst these is the fact that it is a submarine at the end of the day. Once stationed on a world, it cannot be moved. Repairs would call for engineers to go to the planet itself, unlike capital ships which can simply fly there with ease. In addition, the vessel is painfully slow. Despite its size, it moves apace with a light Star Destroyer; which is a result of the water pressure working against it whilst submerged.

However, even with these drawbacks, the Albatross-class Submersible Destroyer is a bold step into a new market by Arakyd Industries.
 
[member="Dagora-Kel"]

Are the missiles effective from subsurface to subsurface, subsurface to space, or surface to space, etc?

I think you should not that targeting from subsurface to space with turbolasers will be very tricky. Water attenuates radiation very well, so having a sensor go through a significant body of water, dirty atmosphere clouds, and then into space would be taxing I imagine.

Perhaps it should be listed that the sub can use orbital or ground based targeting systems to aid long range for, otherwise it might be a little erratic?
 
[member="Raziel"]

None of the listed armaments are going to reach space. This submission is not an underwater sniper, but rather a defense in the event that the enemy breaks orbit.

Long-Range was selected to get the "point" across that the cannons will reach from underwater to upper atmosphere at the very -most-.

Would it be better if I listed the targeting systems as "Advanced" to compensate for the factors you listed?
 
[member="Dagora-Kel"]

Ok, could you start by making to ranges of the various weapons clear please? :)

Firing the ordnance into space wouldn't be out of the question.

I imagine long range in space is much greater than the tiny thin she'll of atmosphere.
 
[member="Raziel"]

Bumped the Targeting Systems up to Advanced to compensate for the water/atmospheric effect on the turbolasers.

Quantified the range of each type of weapon.
The Long Range Turbolasers and Ordnance reach space.
The Heavy Turbolasers reach upper atmosphere.
The Defense Guns reach mid atmosphere.
 
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