Star Wars Roleplay: Chaos

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Ahren Panteer

Atlas Kane

Guest
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  • Name: Ahren Panteer
  • Faction: The Sith Order
  • Rank: Apprentice
  • Species: Epicanthix
  • Age: 19
  • Sex: Male
  • Height: 5'8" 1,72m
  • Weight: 155 lbs 70 kg
  • Eyes: Blue
  • Hair: Dark Brown
  • Skin: Caucasian
  • Force Sensitive: Yes
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+ Epicanthix: Ahren is a pure-blooded Epicanthix, giving him all the benefits the race receives due to their biology.
+ Agile: While he may not be the strongest, years and years of training have let him become quite agile and acrobatic.
- Cold and Calculating: Without much contact to peers of his age group, Ahren has developed into a fairly reclusive and apathetic person.
- Tactical Tunnel Vision: In the enclave Ahren has mostly learned to duel one on one, leading him to develop a habit of focusing only on one opponent, blocking out his surrounding and oftentimes missing opportunities to end duels quicker by using outside interference to his advantage.
- Authority Problem: Ahren is fairly strong spirited and growing up in a controlling environment has made him rebellious whenever someone he deems unworthy tries to exert their authority over him.


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Upon first glance Ahren looks like an unassuming normal human. He is of about average height, has long dark hair that is usually kept tied up and blue eyes. However, upon closer inspection he can be identified as an Epicanthix, a race of near-humans that is close to human appearance but still distinct enough to be recognised by closer inspection. In the enclave he is usually seen wearing Atrisian-styled robes, though outside of them he wears whatever is most appropriate. Aside from a few minor scrapes he doesn't have any distinguishing scars or biological abnormalities, making him just a vaguely Atrisian looking Epicanthix with long tied hair.


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Ahren was born to parents he never truly met. He was given to an orphanage on Alderaan, where he spent the early years of his childhood. However, he was quickly adopted by a
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rebellious daughter of House Panteer, who, with her husband, cared for the young Ahren. He was provided with a high standard of education, as well as with many luxuries that he would have otherwise not known, though his adoptive parents controlled many aspects of his life. Nearly every hour of his average day was scheduled by his parents to be the most efficient and beneficial use of his time. During this time Ahren mostly kept to himself, reading various books or practising athletic disciplines whenever he had the time to. He despised the strictly structured plan he had to live by, dreaming of a day when he could be in control of his own life.

The young Panteer started formulating an escape plan. He would disappear into the lower parts of the city, where he'd try to find a ship to stow away on that would bring him off the planet to some place else; The plan worked for the most part, he was able to disappear from his family by running off whilst studying alone in the gardens and found he found a ship he could stow away on. However, one of the passengers noticed him in the cargo bay. It was an older Atrisian man, dressed in simple clothes. At first he wanted to turn him in to the authorities, but after Ahren explained why he was here, the man decided to take him as an apprentice; For it had turned out that the man was actually a martial artist at an enclave on an isolated planet.

The Atrisian brought the young Ahren to the enclave, where he was taken in and made a part of the Order of martial artists that trained there. It was like a dream come true, he was given far more freedom than he had and was able to learn new ways to defend himself and study the history of the Galaxy. He excelled at the forms of combat he was taught here, eventually earning the right to learn some of the more advanced techniques of the clan. He dedicated most of his time to practising and learning the techniques of this clan, trying to become a master of this art as quickly as possible.

And so he spent the next years, studying, practising and serving the Clan, until one day a stranger arrived. The stranger challenged the master of his clan to a duel; Whoever won would become the new Grandmaster of the clan. Ahren watched in awe as the two fought. Their speed and strength was unlike anything he'd ever seen. They destroyed a good part of the temple's arena during their fight; Their duel was several leagues above what he had witnessed before. It went on for quite a while as well, until the stranger finally landed a fatal blow, killing the Grandmaster instantly.

The stranger took up leadership of the enclave, changing the power structure to be more centralised, putting all beneath him into more of a servant role than an apprentice role. However, he took special interest in Ahren. The reason for this was Ahren's force sensitivity. Over the years he had subconsciously used the force to enhance his natural skills. The stranger recognised his talents and took him under his wing, teaching him more about the Force and of the Dark Side.

For the past five years he has been learning about the Dark Side from this new master, whilst also serving as a sort of special agent for him. He was granted the privilege to leave the enclave freely to conduct his own research and missions, though he remains under the supervision of his master and must carry out his missions whenever asked to. In return, however, he has learned much about the Order of the Sith, an organisation that his master is a part of. Now he roams the Galaxy in search of knowledge and power, to one day be able to kill his current master and assume the position of Grandmaster himself.

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Rough Guide to the different Power Levels:
Mastered: Ahren can use the power without really thinking about it, it's almost an instinctive usage.
High-Knight: Ahren uses the power with little to no effort, only requiring as much concentration as the skill is complex.
Knight: Ahren uses the power with some effort and also needs to divert some of his concentration towards the skill.
Adept: Ahren is used to handling the power and can control it, though he needs to focus on the skill.
Initiate: Ahren needs to divert most, if not, all of his attention towards the power he's trying to use.
(special exceptions will be made for certain Force Powers)
Control
Sense
Alter

[*][Initiate] Telekinesis
[*][Initiate] Sith Alchemy
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Martial Arts

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Skull dividers because #Evil. Feel free to comment with any criticism, questions, or other hilarity you might wish to let me and/or the world know about!
 

Atlas Kane

Guest
Thread Tracker:

Training | 0 + 2 + 0 = 2 |
  1. Blasphemous Malenchantments - Ahren learns the basics of the Dark Arts from Darth Carnifex along with Ansgar by experimenting on Togorians.
  2. Alchemy Workshop - Under the guidance of a mysterious figure Ahren learns the ways of alchemy and creates his first Sith Artefact.

Duel | 0 + 0 + 0 = 0 |

Development Threads | 0 + 0 + 0 = 0 |

Invasions | 0 + 0 + 0 = 0 |

Faction Threads | 0 + 0 + 0 = 0 |

Dominions | 0 + 0 + 0 = 0 |

Public Threads | 0 + 0 + 0 = 0 |

Private Threads | 0 + 2 + 0 = 2 |
  1. Dice of the Empire - A tough journey to a temple and an encounter with a spooky vampire.
  2. Bad Luck - Curious circumstances could concern characters (Plot's still developing)

| Completed: 0 | In-progress: 4 | Dead: 0 | Total: 4 |
 

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