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Approved Tech AE-HD2 Phantom-class Hypertransit System

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AE-HD2 PHANTOM-CLASS HYPERTRANSIT SYSTEM

OUT OF CHARACTER INFORMATION
Intent:
Image Source: Not Applicable
Canon Link: Hyperdrivehttp://starwars.wikia.com/wiki/Hyperdrive | Phantom Energy | Sub-Hyperspace
Restricted Missions: As Needed
Primary Source: Iron Crown T-2000 "Outrider" Otherdrive - Hyperwavefront Arrhythmia Inductor

PRODUCTION INFORMATION
Manufacturer: Alderaan Engineeringhttp://starwarsrp.net/topic/102401-alderaan-engineering/
Model: AE-HD2
Affiliation: Closed Market
Modularity: No
Production: Semi-Unique
Material: Hyperdrive Components

SPECIAL FEATURES
  • Sub-Hyperspace
  • Linear Travel
  • Sluggish
  • Limited Range
  • Limited Usage
Detailed Special Features:
  • Sub-Hyperspace: Travel through Sub-Hyperspace is not subject to the same distortions and disturbances of Hyperspace allowing for a vessel to bypass many odd hyperspace distortions like shell nebula, the Transitory Mists, the disturbance shielding the Kathol Outback but is still affected by Gravity Wells and the like.
  • Linear Travel: Travel through Sub-Hyperspace is linear, trajectory is always a straight path until it either exits sub-Hyperspace or collides with an object of significant mass. If a straight line cannot be drawn from point A to point B without crossing an object, travel will not be possible or will result in death.
  • Sluggish: The Sub-Hyperspace travel is about half the speed of the Hyperdrive Class of the vessel the system is installed upon. IE a Class 0.8 becomes a Class 1.6, a Class 2 becomes a Class 4.
  • Limited Range: The drive is only able to manage relatively short jumps, maybe a single sector.
  • Limited Usage: The sheer amount of energy and power required to access Sub-Hyperspace means the drive requires a thirty minute charge up time before use and will then need to recycle for 24 hours, minimum.
Strengths:
  • Distortions: Travel through Sub-Hyperspace ignores or bypasses many of the odd Hyperspace distortions that limit travel. Unless its a large celestial body with a gravity well roughly comparable to a planet, it can be bypassed by the straight shot to target.
Weaknesses:
  • Linear: The path it follows must be linear. If it collides or comes too close to an object of significant mass (a planetoid), it will likely be destroyed or at minimum pulled from Sub-Hyperspace violently.
  • Sluggish: Travel through Sub-Hyperspace is about half the speed of the installed hyperdrive.
  • Obvious: Anyone with binoculars looking up will be able to see the reversion to realspace. It will ping off sensors all across the system well before re-entry.
  • Limited Range: Normally its only able to make short jumps of a dozen or so Light Years, with its upper limits close to 100 light years.
  • Limited Usage: The drive requires a 30 minute charge time and a 24 hour cool down.
DESCRIPTION
The AE-HD2 Phantom-class Hypertransit system is the second of Alderaan Engineering’s Hyperdrive line, designed to make use of Sub-Hyperspace in order to circumvent many of the galaxies odd Hyperspace distortions that limit travel in many regions.

Using an experimental hyperdrive, the Phantom-class initiates a build up of Phantom Energyhttp://starwars.wikia.com/wiki/Phantom_energy alongside the collection of gamma radiation within its core until enough of the dark energy has been formed to allow the ship to break through realspace and force itself into Sub-Hyperspace. At that point the motivator begins funneling Phantom Energy and Gamma Radiation through the system's alluvial dampeners, causing the necessary ripples in the space-time matrices until the ship tore through this plane and entered Sub-Hyperspace. This takes a significant amount of time, normally thirty minutes from the time it begins charging, as the drive builds phantom energy to the point of temporarily rupturing the continuum. After use, the drive requires a full twenty four hours before it can be used again with longer being recommended so the drive has ample time to purge itself of any latent energy build up and cool.

Sub-Hyperspace differs from Hyperspace in that Hyperspace travels across the galaxy and sub-Hyperspace travels through the galaxy, tearing a much more noticeable hole in the continuum during entry and reversion, propelling objects in a linear path. If this path collides with a large celestial body or gravity well, it will be pulled back into realspace very roughly. Ships often suffer minor structural damage when being forcibly removed from sub-Hyperspace, and collision with a celestial body is simply fatal.

By being forcibly propelled in a linear fashion, ships equipped with the Phantom-class Hypertransit system are able to bypass hyperspace hazards like the Transitory Mistshttp://starwars.wikia.com/wiki/Transitory_Mists, the Kathol Rift, shell nebula like the Maelstrom and Utegetu, however the path must be carefully calculated to avoid contact with any celestial object with significant mass along its linear path or result in the catastrophic failure. Basically, so long as the object does not have roughly the same gravitational pull as an interdiction field or planetoid, it can be bypassed.

Due to the increased turbulence and high risk of taking long straight line jumps, the Hyperdrive has a very limited range, normally only safe for a few dozen light years but able to make jumps of about 100 light years in some circumstances.
 
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