Seris Vant
The Unsung Hero
Adventurous Class Cruiser
Image Credit: The Fellow Who Made It
Intent: To craft the Sun's a new Cruiser to guard her boarders and worlds. Support Capital Ships in engagements, but have enough firepower that when combined with the proper moxie and suicidal bravery; they'd give a more powerful class a go for their money in a one on one.
Development Thread: None
Manufacturer: Koensayr Manufacturing
Model: Adventurous Class
Affiliation: Black Sun
Modularity: Yes
Production: Mass Produced
Material: Good ol' Durasteel (Hull). Dura-Titanium Alloy (Superstructure). Transparisteel.
Description: Modernizing Black Sun's Navy. The Adventurous Class Cruiser is an exciting project the engineers of Koensayr developed to meet the stringent demands of the Admiralty. Which for the Cruiser Class was a fast, heavily armed ship that could fill a multitude of roles. And supplement; then moving to replace aging and outdated vessels that still serve.
On offensive capabilities. The Adventurous Class features a Full Forward Fire (FFF) design that brings all her main batteries and torpedo tubes to bear at the twelve o'clock position. And with her sleeker frame this gives a great advantage over bulkier foes and still a bonus against any enemy really. Unlike other designs that incorporate FFF; Adventurous can still swing most of her batteries around to cover all angles. Giving no direction to hide from fire in. Now while a frontal assault is her strong suit, and no angle uncovered including her aft. Broadside ability suffers the most. The main three gun battery only has a maximum 50 degree elevation, and only 6 to 7 of the smaller batteries can be brought to bear at any one time at 90 degrees parallel to target. Battle doctrine is to avoid this position and if finding the enemy captain is making for it, to either pull out, or face them head on and charge.
The Adventurous is equipped with the C-NFA01 Navigation System. Thus making the model the largest with this syetem installed. The swift calculations and continuously updating jump paths put it a cut above your common market Navi computers.. Meaning that the Cruiser can probably leave before trouble even has a chance to get riled up. A Communications and Sensor Jammer System is also installed. A single ship can scramble an enemy battle groups comm network, while loosing its own but not its allied Sun ships. A hard wired system averts the loss of internal comms while the jammer is active. Two working together can turn your average planet entirely dark. A heavily populated planet like Coruscant or Nar Shaddaa would (theorized) require more than a dozen ships to accomplish total blackout. But this measure is by no means a permanent fix so to say, simply a convenient tactic.
The Advanced Synchronization Fire Control System, is a set of electronic and physical locks which limits or controls the position, movement and firing of certain weapons that could either fire at a volley of torpedoes, or impede their travel as they launch. And don't allow for certain guns to fire towards the bridge.
Classification: Balanced
Role: Multirole Cruiser. Escort, Patrol, Fleet Support, Planetary Defense / Assault, Ect...
Height: 180m
Width: 210m
Length: 556m
Power Core Generator/Reactor: Antimatter
Hyperdrive Rating: 1 (Class 10 Backup)
Minimum Crew: 380
Optimal Crew: 1745
Armaments:
x2 Three Gun Heavy TurboLaser (12)
x12 Two Gun Heavy Turbolaser (48)
x12 Proton Torpedo Launcher
x24 Point Defense Laser Cannon
Non-Combative Attachments:
Communications Array
Escape Pods
Standard Shields
Life Support Systems
C-NFA01 Navigation System
Sensor Array
Comms / Sensor Jammer System
Encryption Network
Advanced Targeting System
Synchronization Fire Control System (To avoid turret fire hitting a missile or torpedo volley as they launch. Or the bridge).
Tractor Beams (6)
Standard Detention Cells
Cargo Capacity: 5500 Tons
Consumables: 15 Months
Sublight Speed and Maneuverability: Class 6