Grand Admiral, First Order Central Command
I was gonna make this in RP discussion, but I figure it might be better to toss ideas around a bit here first before we see what the general public has to say.
Basically I'm noticing that one of the issues in the current ACA Invasion is, for lack of a better way to put it, sense of scale, especially when it comes to how individual writers view that scale. Specifically, you're talking positioning and movement. This is an issue in all writing, honestly, but it's especially tricky when you figure three dimensions with no terrain (normally) and little to go off relatively.
Realistically, battles in space would probably involve ships moving at very high relative velocities past their target at whatever optimum range is (another whole discussion could be had on that issue) spitting as much firepower as they could in the short period of time when they're at that range, and then going through the whole deceleration-turn-accelerate process again.
Star Wars doesn't really work like that, though, despite what some have done in the past. At least in canon we see a lot of stuff like this:
It'd be absurd in hard SF, but we all know Star Wars ain't that, so it works out fine. Thing is the alternative (used to great effect, for example, by [member="Captain Larraq"] at Dromund Kaas) is relativistically sound and I would hate to see rules put in place restricting it. But using actual physics it becomes rather trivial to outmaneuver someone who's sticking with more traditional movement. After all there's nothing that should be able to stop a Star Destroyer from slingshotting around a planet at .3 G (there's already artificial gravity and inertial dampers to keep the crew safe, after all).
The easiest way to resolve things is discussion with your opponent and agreeing on certain details. Failing that, what's to be done (assuming anything needs to be done at all).
[member="Valiens Nantaris"]
Basically I'm noticing that one of the issues in the current ACA Invasion is, for lack of a better way to put it, sense of scale, especially when it comes to how individual writers view that scale. Specifically, you're talking positioning and movement. This is an issue in all writing, honestly, but it's especially tricky when you figure three dimensions with no terrain (normally) and little to go off relatively.
Realistically, battles in space would probably involve ships moving at very high relative velocities past their target at whatever optimum range is (another whole discussion could be had on that issue) spitting as much firepower as they could in the short period of time when they're at that range, and then going through the whole deceleration-turn-accelerate process again.
Star Wars doesn't really work like that, though, despite what some have done in the past. At least in canon we see a lot of stuff like this:




It'd be absurd in hard SF, but we all know Star Wars ain't that, so it works out fine. Thing is the alternative (used to great effect, for example, by [member="Captain Larraq"] at Dromund Kaas) is relativistically sound and I would hate to see rules put in place restricting it. But using actual physics it becomes rather trivial to outmaneuver someone who's sticking with more traditional movement. After all there's nothing that should be able to stop a Star Destroyer from slingshotting around a planet at .3 G (there's already artificial gravity and inertial dampers to keep the crew safe, after all).
The easiest way to resolve things is discussion with your opponent and agreeing on certain details. Failing that, what's to be done (assuming anything needs to be done at all).
[member="Valiens Nantaris"]