Ali Hadrix
Bad Boss
Team 1
[member=Gir Quee]
Ali Hadrix
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Start Position: Hex # 04.00
Team 2
[member=Shamus Walker] | [member=Vengeance]
[member=Di Mancini] | [member=Popo]
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Start Position: Hex # 20.15
Conditions of Victory:
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Destruction / incapacitation of enemy forces
Terms of Equipment:
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Each team member is permitted 4 main battle tank vehicles of their choosing (limitations will be decided upon in the instance of extremities)
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Each tank may be outfitted with any and all compliment forces and equipment that its design / role allows
eg. AT-TE Walkers can carry up to 30 infantry soldiers, therefore 30 infantry soldiers may be included in that vehicle's compliment
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Any and all equipment, forces, ammunition types, and capabilities must be included in primary / introductory post
Map / Terrain:
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52.5 km X 42.5 km @ 2.5 kilometers per Hex
Weapon Ranges Across Hexes:
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The Hex you on located on counts as Hex # 0
The range of your weapon is calculated against the distance of each hex (2.5 km each hex)
Calculate from there the number of hexes you can fire
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Rockets and missiles are of course dealt with differently, let's be smart about that and rely on our common sense; if you feel something is too far away, it probably is
LEGEND:
06.06 + 05.05 -=- Village / Town icons, neither heavily populated nor densely built upon (Light Urban Terrain)
05.05 + 06.05 -=- Cultivated Farmland
06.06 -=- Marshland, difficult to travel through in tanks
10.05 -=- A bridge that allows for water crossing to take place in one post
14.05 + 14.06 -=- "Modern city" (Medium Urban Terrain)
15.07-09 -=- "Dead Forest Hills" The railroad track represents a highway that can allow for a crossing in one post (No Man's Land)
14.07 -=- "Light Forest" Single icons represent light conditions, multiple icons represent dense terrain
14.12 -=- "Capital City" Densely populated (Heavy Urban Terrain)
12.12 + 15.10 -=- Ruins of different kinds, hard to navigate
16.11 -=- "Dead Forest" Open terrain (No Man's Land)
03.12 -=- Factory, offers some resource benefits (be creative, but responsible)
04.13 -=- Single Mountain, can only be navigated slowly (two posts per Hex)
01.01 -=- "Evergreen Mountains" Light mountain range, somewhat easy to navigate, heavy concealment, great for ambushes (as is all similar terrain)
02.03 -=- "Snowcapped Mountain" Navigable within 3 posts (High elevation, great range)
03.03 -=- "Snowcapped Mountain Range" Navigable within 2 posts (High elevation, great range)
Posting Template:
Code:
Location and Callsigns:
Callsign and Hex Coordinate of each tank.
Ally: @Mention
Enemies: @Mention, @Mention
Summary of Action:
1) Unit X Maneuver from Hex # to Hex #
2) Unit Y Fires from Hex # to Hex # @ Enemy Unit Remaining Forces:
2 x Unit A
1 x Unit B
In a Spoiler Box:
Mechanical details of your chosen tank
(for quick reference of weaknesses, ranges, limitations, etc).