Well-Known Member
Hello factory nerds! I come bearing another mediocre suggestion!
So, to clarify a few things beforehand, this suggestion is written more from a “gameplay”, rather than “story” standpoint, in the sense that the bulk of what I am proposing about will be written through the lens of gameplay (E.g. The “Meta”). In addition, I would like to be forthright with my biases, as this is a suggestion that might yield some benefit towards starfighters (I have many starfighter pilot characters). Now, with those out of the way, I would like to make a suggestion pertaining to warships, which I’ve essentially written out as the title to this thread. Nevertheless, I will restate myself here.
I think that [Point-Defenses] (We could also call it [Defensive Armament]), should occupy its own rating category, rather than sitting in the strange limbo it does now where it's either listed under [Armament] or [Defenses]. To make things easier on myself, I will list out my perceived pros and cons of doing so, here.
Pros

So, to clarify a few things beforehand, this suggestion is written more from a “gameplay”, rather than “story” standpoint, in the sense that the bulk of what I am proposing about will be written through the lens of gameplay (E.g. The “Meta”). In addition, I would like to be forthright with my biases, as this is a suggestion that might yield some benefit towards starfighters (I have many starfighter pilot characters). Now, with those out of the way, I would like to make a suggestion pertaining to warships, which I’ve essentially written out as the title to this thread. Nevertheless, I will restate myself here.
I think that [Point-Defenses] (We could also call it [Defensive Armament]), should occupy its own rating category, rather than sitting in the strange limbo it does now where it's either listed under [Armament] or [Defenses]. To make things easier on myself, I will list out my perceived pros and cons of doing so, here.
Pros
- From a gameplay or “Meta” perspective, making [Point-Defenses] an independent rating category could yield benefit to (WARNING: BIAS!) fighters and missiles in the traditional context of fleet-based, spatial engagements. In order to have “good” point-defense systems, writers would need to sacrifice elsewhere in their designs, whether that be [Armament], [Speed], or Etc.
- Once again from a gameplay perspective, “Point-Defense” as an independent category could help to better define the roles of various warships. Anti-starfighter corvettes might be “nerfed”, but in the process they would also become a critical element of a well-constructed fleet in gaining a more clearly-defined role in countering starfighters and missiles where other vessels may be less capable of acting in that capacity. As it is now, most [Extreme] Armament and [Extreme] Defense battlecruisers are just as capable of killing fighters and missiles as anti-starfighter corvettes are.
- I’m not too much of a nerd when it comes to canon, but my perception of canon warships is that not all of them have “good” point-defense systems or even have them in the first place, which was why fighters were considered to be quite useful (At least according to
ADM. Reshmar
- Boarding tactics could become a more significant part of traditional spatial engagements. However, I should note that in spite of the gameplay making boarding tactics somewhat obsolete, I have encountered many writers (Including
Isla Draellix-Kobitana ,
Darth Carnifex , and a few others) who have allowed boarding actions to happen against their ships for story or “fun” purposes, even when used against vessels that should otherwise be capable of swatting boarding pods down like flies.
- This could very well result in another “Great Factory Rush of 2020” as writers might want to update their starship designs to accommodate the new standard.
- Defining what [Point-Defenses] are versus [Defenses] might be up for debate. However, I can offer my own definition, which I’ve written out below:
- Point-Defenses are defensive weapon systems or technologies which enhance a given warships ability to engage small craft, missiles, “needle-style” attacks, and in certain contexts, fast corvettes, which might otherwise be capable of bypassing traditional [Defenses].
- Older starship submissions which have a lot of point-defense systems might be caught in an awkward spot, especially if their writers have left the site. However, I imagine that these submissions could be grandfathered in, with the understanding that in spite of their extensive point-defense systems, their net effectiveness ultimately amounts to [Average].
- There is a question about whether small craft could use the addition as well. There are quite a few larger small craft designs (Those between 30-50 meters) which have extensive point-defense systems. In order to accommodate them, I would suggest distinguishing between “Large Small Craft” and “Small Small Craft”, perhaps by splitting the Small Craft category up into two templates, where “Large Small Craft” are between 30-50 meters and “Small Small Craft” are between 1-30 meters.
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