"You don't survive in this galaxy by being soft." — Fennec Shand
M E R C E N A R I E S - & - I N D E P E N D E N T S
Not everyone who works for
Black Sun is directly on the syndicate's payroll. In fact, the majority of its forces are drawn from a revolving door of
mercenaries, independent contractors, and soldiers of fortune who are constantly on the lookout for credits and opportunity. Many of these individuals are not bound by loyalty or ideology, but by pragmatism, taking jobs that suit their skills and fill their bank accounts. Some come seeking nothing more than the chance to carve a name for themselves in the shadowy alleys of the Underworld, hoping that a reputation earned under the Black Sun's banner will open doors that would otherwise remain closed. Others view the arrangement as a way to strengthen their web of contacts, trading their services for introductions, favors, and connections that may one day prove even more valuable than credits.
The syndicate's reach ensures that work is never in short supply. With a steady stream of contracts, bounties, and operations flowing from the Core Worlds to the farthest reaches of Wild Space, Black Sun offers
endless opportunities for those willing to take the risk. A meritocratic approach to order allows those who prove themselves capable to rise quickly, earning more lucrative assignments and greater trust, though even small players can usually find something worth their while. The syndicate thrives on flexibility—there is room for the cautious freelancer as much as the ambitious career criminal. Exclusivity is not demanded of these hired guns, but the consequences of betrayal are legendary. Those who double-cross Black Sun are fortunate if they are merely blacklisted and cast out of the syndicate's favor; more often than not, they are marked as prey, hunted relentlessly until their example serves as a warning to others who might consider the same mistake.
S Y N D I C A T E - H A R D L I N E R S
Black Sun revels in the passing services of hired guns and opportunists, but there are many situations where fleeting loyalty is not enough and only a
trusted hand can see a task through to completion. For operations requiring discretion, reliability, or long-term commitment, the syndicate turns to a different breed of operative. These individuals, known collectively as
"hardliners," are not merely associates or mercenaries passing through for credits—they are the foundation stones of Black Sun's empire. Where others see the syndicate as a convenient source of income or reputation, the hardliners perceive something far greater. To them, Black Sun is more than survival, more than profit—it is purpose, even
destiny.
They are the
enforcers of structure in an organization that thrives on chaos, the steady blades that carry out the Underlord's will with ruthless precision. Hardliners ensure that orders are followed, debts are collected, and rivals are reminded of the syndicate's reach. Their value is not just in their skill, but in their absolute conviction. Strength for them is not measured only in firepower but in discipline, loyalty, and unflinching resolve in the face of danger. They embody the syndicate's permanence, reminding allies and enemies alike that while mercenaries may come and go, Black Sun's true power lies in those who will never walk away.
B O U N T Y - H U N T E R S
Clad in everything from duraplast armor to blaster-scored suits of beskar,
Black Sun's retinue of
bounty hunters is nothing short of remarkable. Their numbers are as diverse as their methods, each hunter bringing a
unique blend of skill, equipment, and reputation to the syndicate's service. Historically, bounty hunters have been fiercely independent, notorious for their competitiveness and their unwillingness to share glory or credits. Yet under Black Sun's shadow, many of them discover an unexpected sense of comradery, a network where
personal ambition and shared opportunity intertwine. This fragile but functional unity is most evident within the syndicate's
Bounty Hunter Guild, headquartered aboard the infamous
Kwenn Station—a den of shadows, deals, and danger where hunters converge from across the galaxy.
Within the station's smoke-filled cantinas and neon-lit halls, licensed hunters find a
steady stream of work at their fingertips. Kiosks line the guild's walls with updated contracts, while trusted
bounty brokers distribute high-value targets, ensuring that there is never a shortage of prey to chase or credits to claim. The Guild caters to every type of hunter: some prefer the solitary path, moving silently and striking without warning, while others form temporary crews or forge long-standing partnerships that last for years. These groups range from tight-knit pairs of specialists to full strike teams outfitted like small armies, all united by the simple motivation of profit. In Black Sun's eyes, it matters little whether the bounty is collected by one gun or many—as long as the work is done, and the credits flow back into the syndicate's coffers.
B A N D O - G O R A
The Jedi and the Sith have spent millennia giving the galaxy endless reasons to despise them both. Wars, betrayals, and the endless tug-of-war between Light and Dark have left entire worlds scarred and countless lives ruined. Yet not every Force-user conforms to this age-old dichotomy of good and evil, nor do they all care for the lofty philosophies that fuel Jedi codes or Sith doctrines. For some, the Force is neither destiny nor religion—it is a tool, a sharpened weapon meant to carve out power and survival. And what better end for such power than earning one's keep through the destruction of enemies?
The
Bando Gora embody this philosophy in its most ruthless form. They are a
secretive and merciless order of Force-sensitive assassins who make their home on the haunted battlefields of
Ruusan, a world steeped in the echoes of ancient Jedi-Sith conflict. Unlike the Jedi or Sith, they operate without pretense of noble purpose or empire-building; theirs is a creed of killing, perfected through discipline and bloodshed. In their partnership with Black Sun, the Bando Gora serve as blades in the dark, agents who strike with precision where ordinary enforcers cannot tread. Though they reject the traditions of the galaxy's great Force orders, their practices lean heavily toward the Dark Side, a natural consequence of their violent methods and their obsession with death as an art.
Each assassin is shaped by one of four distinct schools, each molding its members into
specialists with unique approaches to combat. These schools dictate fighting style, training, and technique, ensuring that no two Bando Gora are exactly alike. Some are swift and silent, others overwhelming and brutal, but all are bound by the same devotion to lethality. The result is a varied yet cohesive order of killers, an arsenal of Force-born predators that Black Sun can unleash against its enemies whenever subtlety and savagery must walk hand in hand.
C O R P O S - & - P O L I T I C I A N S
For every gun on the payroll, there are a dozen
white-collar criminals sitting in cloudcutters and corporate towers across the galaxy, quietly pushing
Black Sun closer to its goals. Their weapons are not blasters or vibroblades, but datapads, influence, and the power of credits. On ecumenopoli and trade hubs, they
blend seamlessly into the upper echelons of society—CEOs, investors, bankers, and even senators who all share one common hunger for what many call the "root of all evil": credits. They do not see themselves as criminals in the traditional sense, but as power brokers shaping the flow of galactic commerce, all while lining their own pockets. For them, morality bends easily beneath the weight of profit.
Politicians, ever susceptible to greed, accept bribes with a smile and wield their influence in galactic government to tilt laws, contracts, and opportunities in Black Sun's favor. Corporate magnates and financiers provide the syndicate with a more subtle arsenal, shifting resources between shell companies, padding accounts buried in shadow-banks, and laundering billions of credits through pop-up corporations that appear and vanish overnight. From the shining towers of the Core to the dusty backwaters of the Outer Rim, these "suits"
maintain the syndicate's lifeblood, ensuring its coffers are always full and its bribes always paid.
They keep the money flowing at a steady, calculated pace, like arteries pumping blood through the body of Black Sun's empire. Their crimes may lack the violence of a bounty hunter's blaster or the intimidation of a Vigo's enforcers, but their impact is far-reaching, shaping markets, destabilizing rivals, and safeguarding the syndicate's growth. In many ways, these hidden financiers are more dangerous than soldiers on the street—for while a gun can kill a man, a signature on the right datapad can
topple a government.
V I G O S
As near the
top of the food chain as one can climb within the syndicate stand the illustrious
Vigos—a rank that is equal parts
loyal lieutenant and ruthless underboss, reserved only for the most prestigious and battle-tested of Black Sun's number. Few ever achieve this title, and fewer still manage to hold it for long, for the role demands not only ambition and cunning but also a willingness to shoulder responsibility vast enough to break lesser beings. To become a Vigo is to stand among the inner circle of Black Sun's hierarchy, a position that carries both unrivaled power and unbearable risk.
Though their number is small, there is no denying the sheer weight of their influence.
Entire sectors of space bend under their authority, their reach extending across worlds, hyperlanes, and criminal networks so expansive that each Vigo effectively rules what could pass as a syndicate of their own. Their word commands smugglers, bounty hunters, slavers, and financiers alike, and their operations funnel untold wealth back into Black Sun's coffers. With this authority comes autonomy; a Vigo's power is vast enough that they might be mistaken for crime lords in their own right were it not for the sigil of Black Sun stamped on every order, every shipment, every threat.
Yet even Vigos know better than to mistake their station for sovereignty. Their power exists only
at the pleasure of the Underlord, and all their success must ultimately serve the greater engine of Black Sun. To use their position for personal gain at the syndicate's expense is a mistake that has claimed many ambitious souls. The punishments for betrayal are infamous: Vigos who have overstepped their bounds have been tortured, branded, or publicly broken as examples, their fates whispered as cautionary tales to those who would forget where their loyalty lies. The lesson is simple—prestige does not equal immunity, and failure in the eyes of the Underlord is a death sentence dressed in creative cruelty.