Star Wars Roleplay: Chaos

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Character Zefgahld Qojex

Amaran rogue investigator, slicer and researcher
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(The first one is just a joke - see the other images for primary references.)

NOTE: I know its the epitome of stubbornness, but I refuse to RP in anything related to the Mouse's episodes VII-IX, due to the fact that there's no proper worldbuilding or even basic in-universe history in any way, shape or form (as of 2018). EU and the occasional fanon only for me.

(WIP)

Name: Zefgahld Qojex



Alias: "Falo Loffkeq" - tan of fur, black of hair and purple of eyes.



Faction: Galactic Alliance



Rank: Lieutenant in the Coruscant Security Force (Honorably discharged).



Species: Amaran



Age: 22



Sex: Female



Height: 4'11



Weight: 86 lbs.



Build: Athletic, yet petite and thin.



Eye color: Icy blue.



Hair color: Red



Fur color: Light gray; snowy white along her underside.



Force Sensitivity: No



Occupation: Former Coruscant Security Force Officer, honorably discharged. Currently a "vigilante" Holonet diver and slicer selling information to less by-the-book Security Officers and investigators, in addition to doing side-hustles for scientists and researchers across the Galaxy, as well as for her own amusement and knowledge.



Strengths:



Police Training: Proficient in the use, maintenance and specs of a great deal of blaster pistols and rifles far beyond what is used by the CSF; of course, this knowledge is virtually universal. Knowledge of the tactics, methods, psychology and types of criminals that can be found throughout and beyond society has often served this Amaran, socially-inept though she is, well and can give her an edge that standard civilians don't have.



Urban Scout: A part of Zef's old job was traveling Coruscant's many levels in one plainclothes disguise or another; kithood experience acting in her Godfather's holocommercials for a failed business enterprise, coupled with the analytical nature of criminology, enabled a once mediocre and very brief acting career to eventually blossom into a skill that has captured or killed a few dozen of Coruscant's most vile villains, including a rogue Force Adept. In addition, the young Amaran makes for a capable lookout and scout, capable of "passing unseen" far better then most could imagine, even despite her social ineptitude.



Analytical Mind: Naturally intelligent and having been an avid reader ever since she was able to hold a datapad, Zefgahld has gained a good deal of logical thinking processes over the years, which, combined with police tactics, psychology and philosophy, can lead to the use of an eclectic combination of skills that can aid in deciphering varied and vast amounts of information.



Calm and Dispassionate (for the most part!): Professionalism, introversion, being bored with the social world and the preference of the written over the spoken word have all combined to give this eccentric a detached outlook on those she might work with, beyond the occasional sarcastic quip at a colleague. Both a blessing and a curse, it is rare for this Amaran to get close to much of anyone...



Information Seeker/Scholar's Excitement: A firm knowledge (or, lacking that, an eagerness to learn about a new process for its own sake) an analytical, eager mind and the skilled use of data terminals, datapads and the Holonet itself are advantages in themselves over the close-mindedness and boredom displayed by workers who don't revel in or even take the time to contemplate the information they might be working with. When encountering new information, anyone as analytical as Zef DEEPLY enjoys the sifting through, categorizing and contemplating of new, unlearned sources of information; in her case, especially regarding philosophy or criminology.



Vigilante's Resolve: While criminology, the natural sciences, investigative and weapons skills all have their uses, the guiding, steady light of philosophy has given Zefgahld a layer of resolve that not even some of her former CSF colleagues were capable of attaining, be they younger or, in rarer cases, even vastly older! This resolve is, of course, the perfect tool to use, in addition to her logical mind, when scouring the Holonet for information for clients and Officers more inclined to bend the rules to catch criminals...



Jester's Laughter: Despite being a serious and well-read autodidactic, this Amaran has always been a humorist, on occasion, over the entire course of her life. Either bravely or stupidly, over the years and especially during her time with the Coruscant Security Force, Zefgahld was known to sometimes use sarcasm and situational humor both to resolve tension in the field or to distract or enrage any ne'er-do-well that she might be engaged with, to gain any sort of strategic advantage. Obviously, this can be either a very useful or an incredibly stupid idea.



Weaknesses:



Nerve Damage: The explosion of a cryonics-based bomb during an assault on a crime lord's compound that stranded the Amaran and three other Officers in the criminal's archives for several hours wounded Zefgahld and an Herglic accomplice (ice shards, duracrete, wires and metal pierced her back and his torso, respectively), killed their Gamorrean superior and cryonically shattered away the arm and leg of a youthful Falleen Officer who had failed to disable the bomb. The remaining eight hours of the assault on that war droid compound behind the frozen door were spent amongst the horror of the frozen, agonized death of the Falleen youth, as well as the bitter, heart-wrenching cold that nearly claimed the life of the Amaran and Herglic; the two were rescued and treated for their ice-infused wounds and hypothermia alike. Damaged nerves, pierced by the harsh, knifelike ice, several chunks of duracrete and some wiring and metal from a protocol droid that was caught in the explosion, have since become underlying scar tissue, susceptible to injury, irritation and pain if sudden movements or an unexpected fall aggravate the wound again, temporarily increasing her already constant pain to nearly unbearable levels...



Chronic Pain: The aggravated, scar-healed nerves along her lower back have left the Amaran, even in the best of health, with a constant, nagging pain on her back, slight on the best of days, even when working with nothing more then the Holonet. Any escalation of this pain via the irritation of those same nerves could easily leave this otherwise brave woman out of commission in any fight she might happen to be caught up in.



Cryophobia:



Pyrophobia: The explosion of a thermal detonator instantly killed several members of a unit that was guarding her during her medevac immediately after her rescue from the cryonic bomb, spattering this poor Officer and the accompanying medical droid with ash-laden, sizzling gore even as she was being loaded into the shuttle that was to airlift her... On the off-chance that fire might be a factor in any given adventure, it is likely that Zefgahld will be nervous and worried. If the fire in any way becomes threatening, the Amaran may panic and fall into an irrational and fear-driven state of mind...



Explosive Rage:



Constant Alienation: Possibly due to either nigh-chronic childhood loneliness, an anxiety disorder or merely a result of her philosophical and introspective nature, or perhaps all of those things, Zefgahld Qojex has never felt comfortable in most social situations. Adding to those early woes, her few years in the Coruscant Security Force resulted in her growing cynical and pessimistic about certain elements of sentient life, despite her moral resolve, boundless protectiveness towards others and occasional tendency to use humor. Sadly, due to all of these factors, the Amaran has a tendency to not fully trust anyone she might work with, to say nothing of not bothering to get emotionally invested in much of anyone beyond her old CSF mentor and her Godfather. This terrible, loner tendency only increases, and creates a vicious cycle that, though she would never admit it, has lead to depression in addition to further fueling her natural anxiety...



Appearance: Clad in loose, faded urban camouflage breeches, a midnight blue bandana tied around a dirty head of unkempt, short, fiery-red hair, a snug leather vest and a simple, unadorned tan shirt over her slim and boyish, rather flat and petite figure, the eccentric Amaran seemed out of place, even while being inconspicuous as a chattering, laughing crowd of sentients and whirring droids walked, rolled, slithered or hovered their way past the vulpinoid, her smooth gray fur rippling out as a chilly breeze washed over the aerial platform that the crowd in question was situated on. Scratching at the tufted silver-white fur jutting out from her shirt along her sternum above that flat chest, the alien's calm and relaxed frame exuded a laid-back, perhaps even lazy outlook on life. Seemingly content to ignore the gossiping and bustling crowd all around her from her bench, the demure and scrawny, seemingly shy Amaran deftly moved her light gray fingers over the keys of a datapad that rested on one leg, her ankle resting comfortably on the opposite kneecap. A thick-furred, somewhat dust-laden tail shivered atop the bench's durasteel at her side as another blast of unseasonable cold air danced over the aerial platform. Despite the out-of-season, unearthly chilled air around the casually-dressed vulpinoid woman, her face and eyes faintly reflected the glow of her datapad's screen, her fingers now resting calmly atop the keys, her mind alienated from the surrounding, heedless crowd, with their confusions, irrationality and blind conformity, completely lost in some unknown project or another that they would never care for or know about; she as lost to them as they were to her, for better or for worse...



Biography: The Amaran known as Zefgahld Qojex has always been an oddity, even amongst Coruscant's varied and diverse citizenry. A lover of all tales fantastical, as well as realistic, scientifically-inclined and curious, the Amaran has always been drawn to the realm of countless holonovels, a smattering of history and a great number of sciences over the course of her early homeschooling. Doubtless, the influence of her Godfather, Ghacin Qojex, an eccentric Sullustan politician - though of a rather minor and less successful (and therefore more honest and polite) sort, had a strong influence in his Goddaughter's mannerisms and proclivities in the midst of their many offworld travels engaging in political affairs. No doubt due to the Sullustan's shared scholastic hobbies, the Amaran's interest and inquiry into ethics was formed at an early age, via the two's shared love of those aforementioned adventure-based holobooks (as well as a few rarer flimsiplast tomes), that detailed the unchanging nature of good and evil, so timeless and beloved by all moral citizens of the Galaxy!

The tragic deaths of Zefgahld's birth parents due to their airspeeder's repulsorlift failing in what was deemed to be suspicious circumstances was one of the main reasons Zef dedicated her life to becoming an officer of the law. Being as her parents were lost just a week before her second Life Day, the Amaran has remained uncertain as to how to feel about her parents as, for better or worse, Ghacin has remained tight-lipped over the matter and, with little in the way of precious or fond memories, Zefgahld has been content to live and work in her Godfather's shadow, holding no resentment and only a small amount of sorrow over the matter - they both know he'll tell her whenever he deems the matter to be important.

Zef's natural love of the sciences in nearly every form was a lifelong hobby, from caring for varied insects as a kit, to studying the sciences of astronomy from the balcony of their upper level apartment when the speeder traffic and the weather permitted - one couldn't rely on the Holonet alone for all things, after all - this friendless Amaran got by well enough in spite of lifelong alienation and bullying from her harsh, vain peers. Her Godfather was enough, and what few friends she did gain in her younger days tended to last from a few months to a few years, temporarily banishing a lifelong sense of loneliness and isolation that her hobbies and Holonet use could only do so much to alleviate.

It was only a mere few months after her schooling had ended that the teen entered the rigorous Academy training necessary to meet the Coruscant Security Force's physical and intellectual requirements, eventually attaining average scores in all but two criteria; those were slightly above average. It wasn't long after that the Amaran met her first lifelong true friend via her CSF work and a second lasting mentor in the form of a middle-aged, chalk-pale Imroosian of an eclectic mix of foul temperament and deeply introspective philosophical inquiry that was along the lines of and heavily influenced by one of the Galaxy's oldest religious Orders: The Jedi.

A mere three years later, a raid on a local Coruscanti crime lord's wasteland castle would both permanently injure and forever change the course of Zefgahld's life...



Alignment: Chaotic Good



Voice Example: This voice actress - Tatiana Stapleton - I heard that voice and just fell in love with it - now's the chance to grace one of my OCs with that beauty. Enjoy the comic, as well:


Equipment: Datapad, SSK-7 heavy blaster pistol, ammo cartridges, spare clothing, C1-Series comlink, Xcalq-3GA portable computer, standard tool kit, A99 aquata breather/rebreather, cane-sword



Standard Tool Kit Contents: electroshock probe, fusion cutter, hydrospanner, laser welder, power calibrator, power prybar, probe sensors, sonic welder, vibrocutter, welding goggles and various spare circuits and wires.



Ship: The Monk's Glory, a modified black Scurrg H-6 bomber, armed with quad L-s9.3 laser cannons (TIE Interceptor green) and a self-reloading energy bomblet launcher (purple energy) and a 360-degree rotating blaster turret (silver - isn't color coding fun?) for any passenger brave enough to attempt dogfighting.



Kills:



Bounties:



Roleplays:



Theme:
 
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