Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Work In Progress zavik's cyborgs(DONT LOOK)

09e96531-1027-47c8-9ebb-883200aaa622.png

OUT OF CHARACTER INFORMATION

Intent:
To create the primary infantry force used by Zavik Maltheris. These units serve as security personnel, boarding troops, labor forces, and expendable soldiers aboard Zavik's vessels and facilities.

Image Credit:
TBD

Role:
The Reclaimed serve as Zavik's most common troops. They act as guards, ship security, boarding parties, labor units, and frontline infantry. Individually they are not exceptional combatants, but their cybernetic augmentation allows them to continue functioning despite injuries that would incapacitate normal beings.

Permissions:
N/A

Links:
Zavik Maltheris

GENERAL INFORMATION

Unit Name:
The Reclaimed

Affiliation:
Zavik Maltheris

Classification:
Infantry / Security Forces

Description:
The Reclaimed are cybernetic infantry created from failed experiments, dying mercenaries, and captured enemies deemed useful enough to preserve. Through extensive surgical reconstruction and augmentation, these individuals are transformed into obedient soldiers and laborers.

Most bear obvious signs of modification. Exposed machinery, mismatched cybernetics, surgical scarring, and damaged vocal systems are common among their ranks. While many retain fragments of their former personalities and memories, conditioning and augmentation have left them emotionally dulled and highly obedient.

The Reclaimed are unsettling to encounter, not because they are elite warriors, but because many still visibly resemble the people they once were.

COMBAT INFORMATION

Unit Size:
Large

Unit Availability:
Common

Unit Experience:
Trained

Equipment:

  • Blaster Carbines
  • Blaster Pistols
  • Combat Vibroknives
  • Reinforced Cybernetic Limbs
  • Light Combat Armor
  • Integrated Comlinks
Combat Function:
The Reclaimed function as general-purpose infantry and security forces. They excel at holding positions, performing boarding actions, guarding facilities, and overwhelming opponents through persistence rather than skill.

Unlike conventional soldiers, they possess reduced pain responses and can continue fighting despite significant injuries. They are commonly deployed in support of more specialized units and are often used in situations where casualties are considered acceptable.

While not particularly creative on the battlefield, they are disciplined and difficult to intimidate. Orders are followed with near-mechanical precision.

Strengths:

  • Reduced pain response allows them to continue fighting through injuries that would disable normal soldiers.
  • Easily replaced through Zavik's continued experimentation and reconstruction efforts.
Weaknesses:

  • Individually unimpressive and vulnerable to elite opponents.
  • Limited initiative and creativity when operating without direct leadership.
HISTORICAL INFORMATION

The Reclaimed originated as a practical solution to a simple problem: waste.

As Zavik's experiments expanded, he accumulated a growing number of failed subjects, mortally wounded mercenaries, and captured enemies who were no longer suitable for research but remained physically viable. Rather than dispose of them, he began reconstructing them into laborers and security personnel.

Over time, this practice evolved into a standardized process. Subjects deemed capable of continued service were rebuilt, conditioned, and integrated into Zavik's growing operations.

Today, the Reclaimed form the backbone of his workforce and military forces alike. To Zavik they are neither victims nor soldiers. They are simply individuals whose usefulness has been extended beyond their original limitations.
 
Last edited:
748535a9-7f37-4e1f-8e66-88baa0e959a4.png

OUT OF CHARACTER INFORMATION

Intent:
To create a heavy assault unit utilized by Zavik Maltheris for breaching fortified positions, ship boarding operations, and overwhelming heavily defended targets.

Image Credit:
TBD

Role:
The Breachers serve as Zavik's shock troops. When standard Reclaimed infantry are insufficient, Breachers are deployed to force entry into hardened positions, absorb enemy fire, and break defensive lines through overwhelming force.

Permissions:
N/A

Links:
Zavik Maltheris

GENERAL INFORMATION

Unit Name:
Breachers

Affiliation:
Zavik Maltheris

Classification:
Heavy Infantry / Assault Unit

Description:
Breachers are heavily reconstructed cyborgs designed for close-quarters assault and frontline shock operations. Most originate from failed experimental subjects, critically wounded soldiers, or particularly resilient captives deemed suitable for extensive augmentation.

Unlike the Reclaimed, Breachers have undergone far more invasive procedures. Their bodies are reinforced with armored skeletal structures, heavy cybernetic replacements, and industrial-grade servomotors capable of generating immense physical strength.

The result is a towering and intimidating combat unit that often appears more machine than living being. Many suffer from severe physical degradation, requiring constant maintenance to remain operational. Though capable of speech, most communicate only when necessary.

COMBAT INFORMATION

Unit Size:
Medium

Unit Availability:
Uncommon

Unit Experience:
Veteran

Equipment:

  • Heavy Blaster Rifles
  • Repeating Blasters
  • Vibro-Axes
  • Reinforced Cybernetic Frames
  • Integrated Breaching Tools
  • Heavy Assault Armor
  • Magnetic Boots for Boarding Operations
Combat Function:
Breachers are designed to break enemy defenses through direct assault. They are commonly deployed during boarding actions, urban combat, facility raids, and siege operations where durability and brute force are required.

Rather than relying on speed or advanced tactics, Breachers advance methodically while absorbing enemy fire and dismantling obstacles. They are often used to create openings for Reclaimed infantry to exploit.

Though dangerous in close combat, their large size and heavy modifications reduce mobility and make them easier targets at range.

Strengths:

  • Extremely durable and capable of surviving significant battlefield damage.
  • Exceptional close-quarters combat capability and breaching potential.
Weaknesses:

  • Slow movement and limited agility.
  • Expensive and time-consuming to replace compared to standard Reclaimed units.
HISTORICAL INFORMATION

The Breacher program began after Zavik observed that many reconstructed soldiers lacked the durability required for prolonged assault operations. Seeking a solution, he began experimenting with increasingly extensive cybernetic reinforcement.

Early attempts often ended in catastrophic system failures or complete mental collapse. Those who survived the process became the foundation of the Breacher program.

Over time, Zavik refined the procedures, creating a specialized class of assault units capable of enduring battlefield conditions that would destroy ordinary soldiers. While highly effective, the extensive modifications required mean that Breachers remain far less common than the Reclaimed.

Among Zavik's forces, the appearance of a Breacher usually signals that negotiation has ended and direct force is about to begin.
 
Last edited:
OUT OF CHARACTER INFORMATION

Intent:
To create the cybernetic maintenance and labor workforce utilized by Zavik Maltheris aboard his vessels and facilities.

Image Credit:
TBD

Role:
The Maintenance Corps serves as Zavik's engineers, technicians, laborers, repair crews, cargo handlers, and cybernetic maintenance personnel. They are responsible for keeping his ships operational, maintaining his experiments, and ensuring his forces remain functional.

Permissions:
N/A

Links:
Zavik Maltheris

PHYSICAL INFORMATION

Age:
Varies. Most workers range from 20-60 years old.

Force Sensitivity:
Non-Force User

Species:
Various species.

Appearance:
The Maintenance Corps consists of heavily augmented cyborg workers reconstructed from failed experiments, injured mercenaries, captured technicians, and individuals who would have otherwise died from severe injuries.

Their appearances vary significantly depending on species and previous occupation, but extensive cybernetic modification is universal. Common features include replacement limbs, spinal interfaces, respirators, reinforced skeletal structures, data ports, surgical scarring, and industrial tool attachments.

Most wear practical work clothing, maintenance harnesses, and protective equipment stained by years of labor. While many still resemble the beings they once were, others have become difficult to identify beneath layers of machinery and reconstruction.

SOCIAL INFORMATION

Name:
Maintenance Corps

Loyalties:
Zavik Maltheris

Wealth:
Minimal personal wealth. All necessities are provided through Zavik's operations.

Notable Possessions:

  • Industrial repair equipment
  • Cybernetic maintenance tools
  • Ship diagnostic systems
  • Engineering equipment
  • Cargo handling machinery
Skills:

  • Starship maintenance
  • Cybernetic repair
  • Engineering
  • Damage control
  • Logistics
  • Cargo operations
  • Equipment diagnostics
  • Industrial labor
Languages:

  • Basic
  • Binary
  • Various languages depending on original species
Personality:
The Maintenance Corps is generally quiet, disciplined, and task-focused. Most have become emotionally subdued through years of reconstruction, dependence on cybernetic systems, and life within Zavik's operations.

While many still retain fragments of their former identities, they have largely adapted to viewing themselves as part of a larger system. Workers often communicate efficiently and directly, prioritizing functionality over personal concerns.

Some remain loyal to Zavik out of gratitude for saving their lives. Others remain because their cybernetic systems require maintenance that only his facilities can reliably provide.

COMBAT INFORMATION

Weapon of Choice:
Utility Blaster Pistols
Industrial Tools
Emergency Security Equipment

Combat Function:
The Maintenance Corps is not intended for combat. During conflicts they focus on damage control, emergency repairs, casualty recovery, and keeping critical systems operational.

If forced into combat they can defend themselves with basic weapons and cybernetic strength, but they are significantly less effective than dedicated military units. Their value lies in support and logistics rather than direct confrontation.

Force Abilities:
N/A

Strengths:

  • Highly skilled at maintaining ships, cybernetics, and industrial systems.
  • Can operate for long periods with minimal rest due to cybernetic augmentation.
Weaknesses:

  • Poorly suited for direct combat.
  • Dependent on regular maintenance and technical infrastructure to remain operational.
HISTORICAL INFORMATION

The Maintenance Corps developed alongside Zavik's growing operations. As his laboratories expanded and his cybernetic projects became increasingly complex, a dedicated workforce became necessary.

Rather than hiring conventional workers, Zavik began reconstructing useful survivors from failed experiments, critically injured mercenaries, captured specialists, and other individuals whose skills remained valuable. Through augmentation and reconstruction, these individuals became a permanent labor force capable of maintaining every aspect of his operations.

Today, the Maintenance Corps serves as the foundation of Zavik's infrastructure. They maintain his vessels, repair his creations, support his experiments, and keep his growing network of cybernetic assets functioning.

Without them, Zavik's operations would quickly grind to a halt.
 
OUT OF CHARACTER INFORMATION

Intent:
To create the recovery and acquisition personnel utilized by Zavik Maltheris. These individuals are responsible for recovering biological samples, cybernetic components, damaged machinery, salvage, and other materials required for Zavik's experiments and operations.

Image Credit:
TBD

Role:
The Harvesters serve as Zavik's collectors, recovery teams, and acquisition specialists. They are deployed to battlefields, wreck sites, abandoned facilities, and other locations where valuable biological or technological resources may be recovered.

Permissions:
N/A

Links:
Zavik Maltheris

PHYSICAL INFORMATION

Age:
Varies. Most range from 25-60 years old.

Force Sensitivity:
Non-Force User

Species:
Various species.

Appearance:
Harvesters are heavily modified cyborgs optimized for recovery operations rather than direct combat. Most possess reinforced limbs, enhanced lifting systems, integrated scanners, environmental protection systems, and specialized storage equipment.

Many have mechanical arms designed for carrying heavy salvage, manipulating damaged machinery, or handling hazardous materials. Their armor and clothing are practical and durable, often covered in dust, oil, bloodstains, scorch marks, and signs of prolonged field work.

Most are visibly cybernetic, with exposed machinery, industrial-grade augmentations, and numerous utility attachments.

SOCIAL INFORMATION

Name:
The Harvesters

Loyalties:
Zavik Maltheris

Wealth:
Minimal personal wealth. Equipment, maintenance, and necessities are supplied through Zavik's operations.

Notable Possessions:

  • Salvage equipment
  • Biological containment units
  • Portable scanners
  • Recovery harnesses
  • Cargo transports
  • Industrial cutting tools
  • Storage containers for biological and mechanical materials
Skills:

  • Salvage operations
  • Battlefield recovery
  • Tracking
  • Mechanical assessment
  • Biological sample preservation
  • Cargo transport
  • Wilderness survival
  • Hazardous environment operations
Languages:

  • Basic
  • Binary
  • Various languages depending on original species
Personality:
Harvesters tend to be quiet, patient, and highly task-oriented. Their work requires long hours in dangerous environments, often far from support.

Most view bodies, wreckage, and salvage through a practical lens. Valuable materials are cataloged and recovered while unusable material is discarded. Many have developed a detached outlook similar to Zavik's, though generally less extreme.

Among themselves they often compare discoveries, recovered technology, and unusual biological specimens.

COMBAT INFORMATION

Weapon of Choice:
Blaster Carbines
Utility Pistols
Industrial Cutting Tools
Vibroknives

Combat Function:
Harvesters are not frontline soldiers but are capable of defending themselves when necessary. They are most effective in small teams where their scanners, tracking equipment, and environmental adaptations can be utilized.

Their primary mission is recovery rather than elimination. If possible, they will secure valuable assets and withdraw rather than engage in prolonged combat.

Force Abilities:
N/A

Strengths:

  • Skilled at locating and recovering valuable biological and technological resources.
  • Adapted for operating in hazardous environments and difficult terrain.
Weaknesses:

  • Less effective in direct combat than dedicated military units.
  • Often operate far from support and can be vulnerable if cornered by superior forces.
HISTORICAL INFORMATION

As Zavik's experiments expanded, so did his demand for biological samples, cybernetic components, damaged machinery, and other materials. Acquiring these resources through traditional means proved expensive and unreliable.

To solve this problem, Zavik began reconstructing a number of workers and failed subjects into specialized recovery personnel. These individuals were equipped with the tools and augmentations necessary to locate, evaluate, and retrieve useful materials from battlefields, wreck sites, abandoned facilities, and disaster zones.

Over time these recovery teams became known simply as the Harvesters.

Today they travel wherever valuable resources can be found, supplying Zavik's laboratories and workshops with the materials required to continue his work. Many of his most successful creations owe their existence to components recovered by the Harvesters.
 
bc82bb15-7528-4992-b069-76522022caa4.png

OUT OF CHARACTER INFORMATION

Intent:
To create the security monitoring and surveillance personnel utilized by Zavik Maltheris aboard his vessels and facilities.

Image Credit:
TBD

Role:
The Watchers serve as Zavik's internal security force, observers, and surveillance personnel. They monitor ship systems, oversee restricted areas, track personnel movement, and report irregularities throughout Zavik's operations.

Permissions:
N/A

Links:
Zavik Maltheris

PHYSICAL INFORMATION

Age:
Varies. Most range from 20-70 years old.

Force Sensitivity:
Non-Force User

Species:
Various species.

Appearance:
The Watchers are heavily modified cyborgs optimized for observation and information gathering. Many possess enhanced visual systems, auditory implants, data ports, and integrated scanning equipment.

Compared to Zavik's soldiers, Watchers are physically less imposing. They tend to possess lean builds with extensive cranial and sensory augmentations. Artificial eyes, sensor clusters, and exposed data interfaces are common among their ranks.

Most wear dark utility uniforms or security attire designed to allow them to move throughout the ship without attracting unnecessary attention.

SOCIAL INFORMATION

Name:
The Watchers

Loyalties:
Zavik Maltheris

Wealth:
Minimal personal wealth. Their needs are supplied through Zavik's operations.

Notable Possessions:

  • Surveillance equipment
  • Security access systems
  • Portable scanners
  • Monitoring devices
  • Data storage units
  • Communication equipment
Skills:

  • Surveillance
  • Security monitoring
  • Data collection
  • Investigation
  • Threat assessment
  • Information management
  • Ship operations
  • Internal security
Languages:

  • Basic
  • Binary
  • Various languages depending on original species
Personality:
The Watchers are quiet, observant, and difficult to read. Most speak only when necessary and prefer listening over conversation.

Years of monitoring others has made many of them patient and analytical. They often notice details others overlook and tend to remember unusual behavior.

Many develop the habit of standing silently while observing activity around them. Their presence can be unsettling, as it is often unclear whether they are merely watching or actively recording information.

COMBAT INFORMATION

Weapon of Choice:
Blaster Pistols
Stun Weapons
Security Carbines

Combat Function:
The Watchers are not intended for frontline warfare. Their primary role is identifying threats before violence becomes necessary.

During conflicts they coordinate security responses, track intruders, monitor developing situations, and relay information to combat personnel. If forced into direct combat they rely on precision, preparation, and support from other units rather than brute force.

Force Abilities:
N/A

Strengths:

  • Exceptional observational and surveillance capabilities.
  • Skilled at identifying suspicious behavior and security threats.
Weaknesses:

  • Less effective in direct combat than dedicated military units.
  • Reliant on sensors, monitoring systems, and information networks.
HISTORICAL INFORMATION

As Zavik's operations expanded, protecting his research, personnel, and experimental assets became increasingly important. Conventional guards could patrol corridors, but they could not monitor every system, laboratory, and restricted area simultaneously.

To solve this problem, Zavik began modifying select individuals with specialized sensory augmentations and surveillance equipment. These individuals became the foundation of the Watchers.

Over time the role expanded into a dedicated security and monitoring organization responsible for observing daily operations, identifying threats, and maintaining awareness throughout Zavik's facilities and vessels.

Few aboard Zavik's ships know exactly how many Watchers are present.
 
Last edited:
OUT OF CHARACTER INFORMATION

Intent:
To create the record keepers, data managers, and knowledge preservation personnel utilized by Zavik Maltheris throughout his operations.

Image Credit:
TBD

Role:
The Archivists are responsible for recording experiments, cataloging biological samples, maintaining research records, preserving technical knowledge, and managing the vast amount of information generated by Zavik's work.

Permissions:
N/A

Links:
Zavik Maltheris

PHYSICAL INFORMATION

Age:
Varies. Most range from 25-80 years old.

Force Sensitivity:
Non-Force User

Species:
Various species.

Appearance:
Archivists are heavily modified cyborgs designed for information storage and processing. Many possess extensive cranial augmentations, memory implants, data ports, recording systems, and neural storage devices.

Physically they tend to be less imposing than Zavik's other personnel. Many appear frail due to extensive neural modifications, with much of their augmentation concentrated around the head, neck, and spine.

Artificial eyes, illuminated data ports, recording equipment, and memory storage systems are common. Most wear practical robes, research garments, or administrative attire suitable for long periods spent among records and data systems.

SOCIAL INFORMATION

Name:
The Archivists

Loyalties:
Zavik Maltheris

Wealth:
Minimal personal wealth. Their needs and equipment are supplied through Zavik's operations.

Notable Possessions:

  • Research archives
  • Data storage systems
  • Experimental records
  • Technical schematics
  • Biological databases
  • Historical records
  • Memory storage devices
Skills:

  • Data management
  • Research documentation
  • Information retrieval
  • Record preservation
  • Technical cataloging
  • Biological classification
  • Historical analysis
  • Knowledge management
Languages:

  • Basic
  • Binary
  • Various languages depending on original species
  • Many Archivists possess translation software allowing access to additional languages
Personality:
Archivists are patient, methodical, and highly detail-oriented. Most value information above personal opinion and have developed habits of documenting observations whenever possible.

Many speak precisely and dislike uncertainty. Conversations with Archivists often involve exact dates, measurements, classifications, and references to previous records.

Years of memory augmentation have left some struggling to separate personal memories from archived information. As a result, many seem emotionally detached, preferring facts over feelings.

COMBAT INFORMATION

Weapon of Choice:
Light Blaster Pistols
Personal Security Devices
Knowledge and Information

Combat Function:
Archivists are poorly suited for direct combat. During hostile situations they prioritize protecting records, preserving research, and securing important data.

They often work alongside other personnel who provide security while they recover information and archives. If forced into combat, they rely on basic defensive weapons and tactical withdrawal.

Force Abilities:
N/A

Strengths:

  • Exceptional memory, documentation, and information management abilities.
  • Preserve critical research, technical knowledge, and operational records.
Weaknesses:

  • Poor combat capability.
  • Can become overly focused on preserving information at the expense of other concerns.
HISTORICAL INFORMATION

As Zavik's research expanded, the amount of information generated by his experiments quickly became impossible for a single individual to manage. Failed trials, successful augmentations, biological observations, cybernetic schematics, and countless records accumulated over time.

To preserve this knowledge, Zavik began creating specialized personnel dedicated to documentation and information management. Through memory augmentation and cybernetic enhancement, these individuals became capable of storing, organizing, and retrieving vast amounts of information.

Over the years the Archivists evolved into a dedicated organization responsible for maintaining the accumulated knowledge of Zavik's operations.

Within their archives, failures are preserved alongside successes, discarded designs are stored beside functioning creations, and every experiment is documented regardless of outcome.

To the Archivists, information is never truly worthless.

It may simply not have become useful yet.
 
OUT OF CHARACTER INFORMATION

Intent:
To create the surgical support personnel utilized by Zavik Maltheris during cybernetic reconstruction, medical procedures, and biological experimentation.

Image Credit:
TBD

Role:
The Attendants serve as Zavik's surgical assistants and medical support personnel. They prepare subjects, maintain equipment, monitor procedures, transport patients, and assist during cybernetic implantation and reconstruction operations.

Permissions:
N/A

Links:
Zavik Maltheris

PHYSICAL INFORMATION

Age:
Varies. Most range from 20-70 years old.

Force Sensitivity:
Non-Force User

Species:
Various species.

Appearance:
The Attendants are heavily modified cyborgs optimized for precision and reliability. Most possess stabilized cybernetic hands, enhanced visual systems, medical scanners, and integrated surgical interfaces.

Their augmentations prioritize dexterity over strength. Multiple tool mounts, precision manipulators, data ports, and medical sensors are common among their ranks.

Most wear sterile laboratory garments, surgical robes, protective masks, or medical aprons depending on their assigned duties. Despite efforts to maintain cleanliness, traces of their work are often visible through chemical stains, repair marks, and extensive augmentation.

SOCIAL INFORMATION

Name:
The Attendants

Loyalties:
Zavik Maltheris

Wealth:
Minimal personal wealth. Their needs and equipment are supplied through Zavik's operations.

Notable Possessions:

  • Medical scanners
  • Surgical instruments
  • Cybernetic installation equipment
  • Patient monitoring systems
  • Restraint systems
  • Biological preservation equipment
Skills:

  • Surgical assistance
  • Cybernetic installation
  • Patient monitoring
  • Medical support
  • Equipment sterilization
  • Biological sample handling
  • Emergency medical procedures
  • Laboratory operations
Languages:

  • Basic
  • Binary
  • Various languages depending on original species
Personality:
The Attendants are quiet, disciplined, and highly methodical. Most speak little while working and prefer clear instructions over conversation.

Years spent assisting in reconstruction procedures have left many emotionally detached from injury, suffering, and physical alteration. They tend to view procedures as technical challenges rather than emotional experiences.

Among themselves they often discuss efficiency, procedure outcomes, and technical observations rather than personal matters.

COMBAT INFORMATION

Weapon of Choice:
Medical Tools
Light Blaster Pistols
Emergency Security Equipment

Combat Function:
The Attendants are not combat personnel.

If violence occurs they prioritize protecting equipment, securing patients, and evacuating critical resources. They can defend themselves when necessary but possess limited combat training.

Their greatest value lies in their ability to maintain and repair personnel before, during, and after operations.

Force Abilities:
N/A

Strengths:

  • Highly skilled in surgical support and cybernetic implantation.
  • Exceptional precision and attention to detail.
Weaknesses:

  • Limited combat capability.
  • Can become overly focused on procedures and technical objectives.
HISTORICAL INFORMATION

As Zavik's work expanded beyond simple cybernetic modification, the complexity of his procedures increased dramatically. Operating alone became inefficient and unnecessary.

To improve success rates and reduce operational errors, Zavik began creating specialized assistants dedicated to supporting reconstruction procedures. Through training, conditioning, and augmentation, these individuals became capable of performing countless tasks required before, during, and after surgery.

Over time they evolved into a dedicated workforce responsible for preparing subjects, maintaining equipment, monitoring operations, and assisting in reconstruction efforts.

While Zavik remains responsible for major decisions and experimental design, much of the day-to-day work that keeps his laboratories functioning falls upon the Attendants.

Many subjects never meet Zavik until the procedure begins.

The Attendants are usually the first faces they see.
 
OUT OF CHARACTER INFORMATION

Intent:
To create the rare individuals deemed successful by Zavik Maltheris following extensive cybernetic reconstruction and augmentation.

Image Credit:
TBD

Role:
The Ascended serve as Zavik's most trusted operatives, bodyguards, field agents, and living proof that his methods can succeed. They are deployed only when their unique capabilities are required.

Permissions:
N/A

Links:
Zavik Maltheris

PHYSICAL INFORMATION

Age:
Varies.

Force Sensitivity:
Non-Force User

Species:
Various species.

Appearance:
Unlike the majority of Zavik's creations, the Ascended do not appear broken or unfinished. Their augmentations are integrated cleanly into their bodies, creating a seamless blend of organic and mechanical components.

Each Ascended is unique, reflecting the purpose for which they were designed. Some possess enhanced physical capabilities, others specialized sensory systems, advanced cybernetics, or highly refined biological modifications.

While visibly augmented, they lack the crude and damaged appearance common among the Reclaimed and other failed subjects. Their modifications appear deliberate and functional rather than desperate.

SOCIAL INFORMATION

Name:
The Ascended

Loyalties:
Primarily Zavik Maltheris, though individual loyalties may vary depending on their origins and personalities.

Wealth:
Moderate. The Ascended often receive access to equipment, resources, and privileges unavailable to Zavik's other personnel.

Notable Possessions:

  • Customized cybernetic systems
  • Advanced equipment tailored to individual functions
  • Restricted access within Zavik's operations
  • Personal quarters and specialized facilities
Skills:

  • Highly specialized depending on individual design
  • Advanced combat training
  • Survival
  • Tactical operations
  • Cybernetic integration
  • Mission planning
  • Specialized technical skills
Languages:

  • Basic
  • Binary
  • Various languages depending on original species and purpose
Personality:
The Ascended are among the few individuals within Zavik's operations who retain strong personalities and independent thought.

Zavik considers complete obedience a sign of a useful servant, but not necessarily a successful creation. As a result, many Ascended retain their intelligence, creativity, and individuality.

This often creates complicated relationships. Some genuinely respect Zavik. Some fear him. Some hate him but acknowledge that they would not be alive without his work.

Despite these differences, all Ascended understand one fact:

They were chosen when countless others were discarded.

COMBAT INFORMATION

Weapon of Choice:
Varies by individual.

Combat Function:
The Ascended function as elite specialists rather than conventional soldiers. Each possesses unique capabilities developed through extensive augmentation and refinement.

They are commonly deployed for missions requiring intelligence, adaptability, and initiative beyond what Zavik's other personnel can provide.

Unlike the Reclaimed or Breachers, the Ascended are expected to think for themselves and adapt to changing circumstances.

Force Abilities:
N/A

Strengths:

  • Exceptional compared to most of Zavik's creations.
  • Retain intelligence, creativity, and independent decision-making.
Weaknesses:

  • Extremely difficult to replace.
  • Often possess strong personalities that may conflict with Zavik's objectives.
HISTORICAL INFORMATION

From the beginning, Zavik's work produced far more failures than successes.

Subjects died. Others became unstable. Some survived but failed to meet expectations. Many found themselves repurposed into laborers, soldiers, or support personnel.

Yet occasionally, a result exceeded expectations.

These rare individuals retained their identities while successfully integrating extensive augmentation. They remained stable, capable, and adaptable. Rather than becoming tools, they became something greater.

Recognizing their value, Zavik granted these individuals a status unavailable to his other creations.

They became the Ascended.

Within Zavik's operations they are viewed with a mixture of respect, envy, and fear. They represent the outcome countless others sought but never achieved.

To outsiders they are elite operatives.

To Zavik they are proof that perfection may one day be achievable.
 
OUT OF CHARACTER INFORMATION

Intent:
To create a specialized pilot corps serving Zavik Maltheris. These individuals operate vessels, shuttles, transports, and support craft used throughout his operations.

Image Credit:
TBD

Role:
The Navigators serve as Zavik's primary pilots. They transport personnel, oversee ship movement, perform recovery operations, and ensure Zavik's vessels remain operational. They are responsible for flying everything from small shuttles to larger support craft.

Permissions:
N/A

Links:
Zavik Maltheris

GENERAL INFORMATION

Unit Name:
Navigators

Affiliation:
Zavik Maltheris

Classification:
Pilots

Description:
The Navigators are heavily augmented pilots designed around efficiency, reaction speed, and prolonged integration with spacecraft systems. Extensive neural implants allow them to interface directly with navigation systems, sensor suites, and flight controls.

Many spend long periods connected to their assigned vessels, resulting in a detached and highly focused demeanor. Their augmentations often include cybernetic eyes, spinal interface ports, reaction-enhancement implants, and communication systems integrated directly into their nervous systems.

Unlike many of Zavik's other personnel, Navigators are not designed for combat effectiveness. Their value lies in maintaining control of ships under difficult conditions and ensuring operations continue uninterrupted.

COMBAT INFORMATION

Unit Size:
Small

Unit Availability:
Uncommon

Unit Experience:
Veteran

Equipment:

  • Neural ship-interface systems
  • Advanced sensor implants
  • Encrypted communications systems
  • Flight suits modified for cybernetic integration
  • Standard sidearms when required
Combat Function:
The Navigators are not frontline combatants. Their primary purpose is maintaining control of vessels during combat operations, evasive maneuvers, boarding actions, and hazardous environmental conditions.

When operating alongside other elements of Zavik's organization, they serve as force multipliers by ensuring rapid deployment, extraction, reinforcement, and logistical support.

If forced into direct combat, most rely on defensive positioning and support from Breachers, Reclaimed, or Ascended personnel.

Force Abilities:
N/A

Strengths:

  • Exceptional reaction times due to cybernetic enhancement.
  • Highly skilled at operating vessels under extreme conditions.
Weaknesses:

  • Limited effectiveness in direct combat.
  • Heavy reliance on cybernetic interfaces and support systems.
HISTORICAL INFORMATION

As Zavik's operations expanded beyond a single vessel, the need for reliable pilots became increasingly apparent. Traditional crews often proved unpredictable, emotional, or difficult to integrate into his structured operational model.

To address this issue, Zavik began creating dedicated pilot personnel through extensive cybernetic augmentation. These individuals received neural interfaces capable of connecting directly to ship systems, dramatically improving reaction speed and situational awareness.

Over time these pilots became known as the Navigators.

They now serve throughout Zavik's fleet, guiding vessels through hostile space, recovering valuable assets, transporting personnel, and ensuring his operations remain connected across the galaxy. While not as feared as his soldiers or experiments, they are among the most essential components of his growing network.
 
OUT OF CHARACTER INFORMATION

Intent:
To create a specialized demolition and breaching unit serving Zavik Maltheris. These personnel are responsible for destroying obstacles, collapsing defenses, breaching hardened structures, and removing targets through controlled explosive force.

Image Credit:
TBD

Role:
The Demolishers serve as Zavik's dedicated explosive specialists. They are deployed when force alone is insufficient and precise destruction is required. Their duties include bunker breaching, facility sabotage, tunnel clearing, demolition work, and battlefield denial.

Permissions:
N/A

Links:
Zavik Maltheris

GENERAL INFORMATION

Unit Name:
Demolishers

Affiliation:
Zavik Maltheris

Classification:
Combat Engineers / Demolition Specialists

Description:
The Demolishers are heavily augmented cyborgs designed around controlled destruction. Many originated from failed soldiers, injured mercenaries, or recovered combat personnel who were repurposed into demolition roles.

Their bodies are reinforced to withstand shockwaves, debris, and hazardous environments. Cybernetic targeting systems, rangefinders, and structural scanners allow them to analyze weak points before deployment of explosive charges.

Unlike the aggressive Breachers, Demolishers operate with deliberate precision. They view structures, fortifications, and obstacles as problems to be solved through calculated force rather than direct assault.

COMBAT INFORMATION

Unit Size:
Small

Unit Availability:
Uncommon

Unit Experience:
Veteran

Equipment:

  • Demolition charge deployment systems
  • Structural analysis scanners
  • Reinforced blast-resistant armor
  • Breaching charges
  • Detonators and remote triggering systems
  • Standard sidearms for self-defense
Combat Function:
Demolishers are support units specializing in battlefield shaping and obstacle removal. They commonly operate behind Breachers and frontline forces, creating access routes, disabling fortifications, destroying defensive positions, and preparing targets for assault.

They favor preparation over direct engagement, often identifying critical structural weaknesses before acting. In larger operations they coordinate closely with Harvesters, Breachers, and Reclaimed units.

While capable of combat, their greatest value lies in their ability to alter the battlefield itself.

Force Abilities:
N/A

Strengths:

  • Highly effective against fortifications, vehicles, and hardened structures.
  • Exceptional battlefield utility through demolition and breaching expertise.
Weaknesses:

  • Limited effectiveness in prolonged direct combat.
  • Dependence on specialized equipment and explosive resources.
HISTORICAL INFORMATION

As Zavik's operations expanded, conventional assault forces frequently encountered obstacles that brute force alone could not overcome. Sealed vaults, fortified facilities, collapsed tunnels, and hardened defenses often delayed or prevented acquisition efforts.

Seeking a solution, Zavik began modifying selected personnel specifically for demolition work. Extensive cybernetic enhancements improved precision, durability, and structural analysis capabilities while reducing the likelihood of operator error.

Over time these specialists became known as the Demolishers.

Today they serve throughout Zavik's operations, opening paths where none exist, destroying what cannot be recovered, and ensuring that few barriers remain permanent. While less visible than soldiers or Harvesters, their work often determines whether an operation succeeds or fails.
 
OUT OF CHARACTER INFORMATION

Intent:
To create a specialized aerial reconnaissance, pursuit, and rapid-response unit serving Zavik Maltheris. These units provide battlefield observation, target acquisition, aerial combat support, and pursuit capabilities.

Image Credit:
TBD

Role:
The Pursuers serve as Zavik's airborne assets. They scout ahead of operations, hunt fleeing targets, relay battlefield intelligence, and engage threats from above. They often act as the first units to locate a target and the last units to stop them from escaping.

Permissions:
N/A

Links:
Zavik Maltheris

GENERAL INFORMATION

Unit Name:
Pursuers

Affiliation:
Zavik Maltheris

Classification:
Reconnaissance / Aerial Assault

Description:
The Pursuers are heavily modified cyborgs equipped with permanently integrated mechanical wings, reinforced skeletal structures, and advanced sensory systems. While capable of reconnaissance, they are not passive observers. They are hunters designed to track, pursue, and eliminate targets that attempt to evade Zavik's operations.

Many possess elongated limbs, enhanced vision systems, and talon-like feet capable of gripping structures during observation or striking targets during aerial assaults. Their silhouettes are often mistaken for large predatory creatures when seen at a distance.

Pursuers are known for spending extended periods silently observing an area before rapidly transitioning into pursuit or attack once a target has been identified.

COMBAT INFORMATION

Unit Size:
Small

Unit Availability:
Uncommon

Unit Experience:
Veteran

Equipment:

  • Integrated mechanical flight wings
  • Enhanced optical systems
  • Thermal imaging sensors
  • Long-range communications systems
  • Reinforced talons
  • Compact blaster weaponry
  • Tracking and targeting systems
Combat Function:
Pursuers function as reconnaissance, pursuit, and aerial support units. They excel at locating enemy positions, tracking fleeing targets, monitoring large areas, and coordinating attacks for allied forces.

When combat begins, Pursuers often remain airborne, using mobility and elevation to harass enemies, relay intelligence, and strike vulnerable targets. They frequently coordinate with Breachers, Reclaimed, and Demolishers by identifying threats and directing forces toward critical objectives.

If an enemy attempts to flee, Pursuers are often deployed to track and intercept them before escape becomes possible.

Force Abilities:
N/A

Strengths:

  • Exceptional mobility and battlefield awareness.
  • Highly effective at reconnaissance, tracking, and pursuit operations.
Weaknesses:

  • Less durable than frontline combat units.
  • Mechanical wings can become liabilities in confined environments.
HISTORICAL INFORMATION

The Pursuers originated from Zavik's need for reliable aerial assets capable of operating independently across large operational zones. While conventional surveillance systems provided information, they lacked adaptability and could not actively engage emerging threats.

Seeking a solution, Zavik began experimenting with permanent flight augmentation and enhanced sensory integration. The resulting units combined aerial mobility with the decision-making capabilities of living beings, creating assets capable of both observation and intervention.

Over time these creations became known as the Pursuers.

Today they serve throughout Zavik's operations as scouts, hunters, and airborne combatants. Whether watching from above, tracking valuable targets, or descending upon fleeing enemies, the Pursuers ensure that very few things escape Zavik's notice for long.
 
OUT OF CHARACTER INFORMATION

Intent:
To create a specialized vacuum-capable aerial and external operations cyborg unit serving Zavik Maltheris. The Starbound function as mid-tier combat-capable hull operators, salvage personnel, and void-adapted assault assets operating outside standard ship environments.

Image Credit:
TBD

Role:
The Starbound serve as external operational cyborgs for Zavik's fleet. They perform hull operations, vacuum salvage, exterior repairs, orbital boarding actions, and limited aerial combat support. They operate in environments where conventional personnel cannot survive or maneuver effectively.

Permissions:
N/A

Links:
Zavik Maltheris

GENERAL INFORMATION

Unit Name:
Starbound

Affiliation:
Zavik Maltheris

Classification:
Vacuum Operations / Aerial Support / External Assault

Description:
The Starbound are heavily modified cyborg units designed for sustained operation in vacuum, high-altitude, and exterior ship environments. Their bodies are reinforced and sealed against environmental exposure, with integrated mobility systems allowing movement across hulls, debris fields, and low-gravity zones.

Unlike purely reconnaissance units, Starbound are capable of direct engagement. While not frontline assault troops, they are equipped to defend external positions, intercept hostile boarders, and engage in mid-range aerial or void combat when necessary.

Their presence is often associated with damaged ships, drifting wreckage, or ongoing salvage operations, where they move silently across surfaces with mechanical precision.

COMBAT INFORMATION

Unit Size:
Medium

Unit Availability:
Uncommon

Unit Experience:
Veteran

Equipment:

  • Vacuum-sealed cybernetic frames
  • Magnetic grip systems for hull traversal
  • Integrated micro-thruster packs
  • Reinforced skeletal augmentation
  • External environmental shielding systems
  • Compact blaster weaponry
  • Salvage and repair interface tools
  • Sensor suites for debris, lifeform, and structural detection
Combat Function:
Starbound operate between support and combat roles, functioning as external specialists during fleet operations. They are deployed for hull repair, salvage recovery, external ship defense, and boarding interception.

In combat scenarios, they engage hostile forces attempting to breach or escape ship environments, often fighting across hull surfaces or within debris fields. They coordinate closely with Pursuers for aerial tracking and Breachers for internal assault timing.

While capable in direct confrontation, Starbound are most effective when controlling the exterior battlefield and denying enemy access or escape routes.

Force Abilities:
N/A

Strengths:

  • Exceptional performance in vacuum and exterior environments.
  • Strong adaptability between salvage, repair, and combat roles.
Weaknesses:

  • Reduced effectiveness in enclosed interior combat.
  • Dependence on specialized systems for survival outside controlled environments.
HISTORICAL INFORMATION

The Starbound were developed following Zavik Maltheris' expansion into multi-vessel operations and extended void activity. Conventional crews proved insufficient for sustained exterior work, particularly in hazardous environments involving debris fields, damaged hulls, and hostile boarding conditions.

To address this limitation, Zavik engineered a class of cyborgs capable of surviving indefinitely outside pressurized environments while retaining cognitive function and combat capability. These units were designed to operate as extensions of his ships rather than independent soldiers.

Over time they became known as the Starbound.

They now serve across Zavik's fleet as salvage operators, hull maintenance specialists, and external combat assets. While less numerous than standard infantry units, their versatility and survivability make them a critical component of Zavik's operational structure.
 
OUT OF CHARACTER INFORMATION

Intent:
To create a cyborg logistics and heavy-load transport unit for Zavik Maltheris, responsible for moving organic material, mechanical components, experimental cybernetics, and salvaged assets throughout his ship and broader operations.

Image Credit:
TBD

Role:
The Cargo Haulers function as the primary logistical backbone of Zavik's operations. They transport recovered materials, failed experiments, cybernetic components, organic specimens, and heavy machinery between ship bays, laboratories, and storage holds. They are not combat-focused, but are often present in unstable or hazardous environments where standard personnel would not survive or operate efficiently.

Permissions:
N/A

Links:
Zavik Maltheris

PHYSICAL INFORMATION

Age:
Varies (once human or alien, now extensively modified)

Force Sensitivity:
Non-Force User

Species:
Mixed (primarily cyborgized organic origins)

Appearance:
Large, heavily reinforced cyborg frames with exaggerated strength augmentation. Most retain only fragments of their original anatomy beneath layered plating, hydraulic musculature, and reinforced spinal load systems. Many have asymmetrical builds due to patchwork augmentation, with visible external pistons, cargo clamps, and reinforced joint systems.

They are not uniform in appearance—each reflects the body it was built from and the modifications required to keep it functional.

SOCIAL INFORMATION

Name:
Cargo Haulers (designation varies individually; often stripped of original identity)

Loyalties:
Zavik Maltheris

Wealth:
Non-applicable (maintained entirely by Zavik's systems and salvage acquisition)

Notable Possessions:
Integrated cargo rigs, magnetic lifting systems, modular containment racks, and sealed bio/tech storage units.

Skills:

  • Heavy load transport
  • Structural lifting and stabilization
  • Hazardous material handling
  • Organic specimen containment
  • Mechanical salvage recovery
  • Internal ship logistics routing
Languages:
Basic (limited), Binary/interface signals, internal system command codes

Personality:
Extremely limited individuality in most cases. Cognitive function is often reduced or heavily constrained to prevent instability or resistance. Those that retain awareness typically exhibit subdued, detached, or compliance-conditioned behavior.

They do not question assignments. They simply move what is given.

COMBAT INFORMATION

Weapon of Choice:
Minimal armament; usually defensive shock emitters or improvised heavy tools used for clearance rather than combat.

Combat Function:
Cargo Haulers are not frontline combat units. However, in emergencies they function as brute-force environmental stabilizers and emergency responders. Their strength allows them to clear debris, restrain damaged units, or physically relocate hazardous materials during ongoing combat situations.

They are often deployed behind Breachers and Pursuers to recover assets immediately after engagements or to extract valuable components from active or recently secured zones.

Strengths:

  • Extreme physical strength and load-bearing capacity.
  • Highly efficient in hazardous logistics and salvage operations.
Weaknesses:

  • Very limited combat capability and situational awareness.
  • Slow movement and reduced responsiveness due to heavy augmentation.
HISTORICAL INFORMATION

Cargo Haulers were created as a necessity rather than a refinement. Zavik Maltheris' expanding operations required a consistent method of moving large quantities of unstable materials, experimental cybernetics, and organic remains without relying on standard droid labor or independent crews.

Early attempts at automated logistics systems proved insufficient for the unpredictable nature of Zavik's experiments. As a result, organic subjects—often injured, captured, or otherwise deemed "viable"—were repurposed into heavily modified transport frames.

Over time, these individuals ceased to function as independent actors and instead became integrated logistical units within Zavik's system.

They remain one of the most disturbing yet essential components of his operational structure.
 

Users who are viewing this thread

Top Bottom