Star Wars Roleplay: Chaos

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Zark's Laboratory

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Interceptor
  • Length: 12 meters
  • Width: 8 meters
  • Height: 7 meters
  • Armament: Average
    4x Laser Cannons
  • 1x Ion Turret

[*]Defenses: Low
[*]Squadron Count: None
[*]Maneuverability Rating: Moderate
[*]Speed Rating: Very High
[*]Hyperdrive Class: Very Fast: 0.3
STANDARD FEATURES

Communications
Environmental
Propulsion

[*]Fusial Engines (2)
[*]Maneuvering Jets
[*]Repulsorlifts
Sensors
ADVANCED SYSTEMS
STRENGTHS
  • I Wanna Go Fast: El Camino was built for pretty much one thing, speed. Its oversized engines and slim frame make for a fast if bumpy ride.
  • Low Profile: No one in their right mind would look twice at this thing. Too ugly to steal, and definitely too broken down to belong to anyone remotely important.
WEAKNESSES
  • Piece of Junk: Its a miracle that the ship is even space worthy. Power has been routed away from outdated deflector shields to boost velocity.
  • Nose Mounted Astromech: In any head on head engagement the droid is usually first to go. Wherever El Camino flies it leaves a trail of broken astromechs in its wake.
DESCRIPTION

Zak won his ugly starfighter off a Squib executive in a game of dice. He has made several modifications, none of them very productive.

Its got shields and stuff, I guess. They hardly work none and it tends to catch flame on reentry. Like any Judge's ship there are lots of guns. There's room in the aft pod for a turret gunner. It's also got a sleeping bag and HoloNet projector for whenever its owner is between residences.

Everyone is always making fun of Zak for his ship. He doesn't really understand why. Sure it may not look like much, but she's got it where it counts.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS

[*]Defenses: Extreme
[*]Hangar Space: Base
[*]Hangar Allocations:
Maneuverability Rating: Very Low
  • Starfighters: 0 Squadrons
  • Support Craft: 1 Squadron or Light Freighter

[*]Speed Rating: Average
[*]Hyperdrive Class: Very Fast: 0.3
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STANDARD FEATURES

Communications
Environmental
Propulsion

[*]Fusial Thrust Engines
[*]Maneuvering Jets
[*]Repulsorlifts
ADVANCED SYSTEMS
STRENGTHS
  • Military Grade Deflectors: The Eravana can take a surprising amount of punishment for a civilian transport. This is thanks to its stolen Galactic Alliance prototype shield systems.
  • Slaved Hyperdrives: No freighter this big should be so fast in hyperspace. On board are multiple primary drive units tied together in a haphazard patch job.
  • Merchant's Menagerie: A labyrinth of specialized compartments and mag locked shipping containers makes up the Eravana's sprawling cargo hold. Both the maze-like layout and scattered exotic hazards present challenges to any hostile boarding parties.
WEAKNESSES
  • Titanic Proportions: Bulk freighters aren't ideal for blockade running. A smuggler would have to be pretty desperate to use one for illegal trafficking. The Eravana is big and slow and stands out.
  • Crossed Wires: Malfunctions are all too common on a ship this old, especially one as haphazardly modded as the Eravana. It is susceptible to ion weaponry and has about a fifty fifty chance every time it tries to jump.
  • Landing Not Recommended: Heavy freighters like the Baleen-class are not designed to make planetfall. Instead the transport relies on orbital facilities and cargo shuttles to ferry goods and supplies back and forth.
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DESCRPTION

One of the original Baleen-class heavy freighters, the Eravana has been operating for a little more than eight centuries. Throughout that time it has seen countless owners and operators, passing from hand to hand over generations. Its been retrofitted several times over and barely resembles the original factory schematics but through everything she is still more or less the same ship.

Most recently the bulk freighter has fallen into the possession of Captain Kingsley, a small time hiitian con man with ties to the Smuggler's Alliance and Rebel Underground. Together with his crew of loyal jawa slaves unpaid interns they barely keep this piece of glorified space trash operational. Despite being a relative nobody Kingsley has managed to piss off not only the Judges but several powerful criminal cartels, so the freighter is wanted throughout the Outer Rim and flies under a false telesponder identification profile.

The freighter's forward hold doubles as a docking bay, and is used for cargo that demands special handling. A stolen Astro LX combat freighter is usually stored here for planetary excursions. Everything else is housed in containers attached to the transport grid between the bow section and engines. The Eravana transports a sprawling labyrinth of goods bound for distant starports.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To submit an alternative form of stealth hyperspeed travel that hopefully isn't considered too OP.
  • Image Source: Stargate: Atlantis
  • Canon Link: Sanhedrim Ship
  • Primary Source: /
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Jury Rigged Translation Matrix
  • Liquid Metal NavCom Adapter
  • Rift Energy Reactor Unit
STRENGTHS
  • Instant Transmission: The Sanhedrim Drive is a form of instantaneous FTL travel. Extremely accurate at shorter ranges or inside the Rift, long distance jumps have a higher degree of error.
  • Off the Grid: Aing-Tii jump tech bypasses hyperspace and most forms of interdiction as well as early detection.
WEAKNESSES
  • Recharge Cycle: While the Aing-Tii can jump at will, the technology they are willing to share is inferior and requires several hours in between activation. The drive cannot be used to gain a consistent maneuvering advantage in combat.
  • Gravity Well Distortions: Although it can bypass interdiction fields similar to a HIMS, the Sanhedrim Drive cannot jump out from or into an activate field. Interference from the gravity distortions causes an explosive reaction.
  • Advanced Midichlorian Physics: Force training is more useful than a mechanic's wrench as far as maintaining the drive itself. A specially trained Warden of the Sky or equivalent is pretty much required for any Sanhedrim engineering crew.
  • Just Renting: The Aing-Tii monks are indisputable masters of Rift travel. If their drives are used for any purpose they would disapprove of, the operator is likely to find themselves not at their intended destination but instead surrounded by Sanhedrim interdictors.
DESCRIPTION

Enigmatic. Disinterested. Xenophobic. Isolationist. Regressive. All powerful.

The Aing-Tii monks are one of the most advanced space faring races in the known galaxy, and they care nothing for our petty squabbles over territory or resources or ideology. They worship mysterious deities known only as Those Who Dwell Beyond the Veil, and subscribe to 'the Great River' interpretation of the Force. There is not simply Light or Dark, but an entire spectrum.

Aing-Tii technology is for the most part both superior to and incompatible with modern standards. Their secrets are ferociously guarded and even the mighty Sith Empire has had no success in seizing the aliens' property by force or through deception. Over the years however several rogue masters have begrudgingly earned the monks' respect, including the likes of Jorus Merrill and Julius Sedaire.

Foreseeing the Sith Emperor's plans to build a terrifying new superweapon, the Aing-Tii temporarily aligned with the Underground, for the first time in known history playing an overt role in galactic events by supplying the rebels with a Sanhedrim ship to infiltrate the Sith's secret construction facility. While the monks stubbornly insist upon continued neutrality, they have recently allowed their jump drives to be installed on Underground ships under close supervision.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To submit another unique substance found only in Coalition territory, can be used as plot macguffin or to build wacky tech.
  • Image Source: ZPM
  • Primary Source: Otherspace
PRODUCTION INFORMATION
  • Name: Exotic Kathol Rift Energy aka "Ghost Matter"
  • Manufacturer: Aing-Tii, Black Market (distributors)
  • Affiliation: Outer Rim Coalition, Closed-Market

  • Production: Limited
  • Modularity: No.
  • Material: Nebulaic Accretion, Dimensional Particle Waves
PHYSICAL SPECIFICATIONS
  • Classification: Gas/Refined Fuel
  • Weight: Very Light
  • Resistances
    Blasters/Plasma: None

  • Kinetic: None

  • Lightsabers: None

  • Other: None

[*]
Color: Spooky

SPECIAL FEATURES
  • Aing-Tii Compatible
  • Cthol Compatible
  • Primordial Compatible
  • Neutral Force Alignment
STRENGTHS
  • Ancient Power Source: Just as coaxium rendered antimatter obsolete, refined Rift energy is an extraordinarily efficient form of refined power storage and generation common across several fallen civilizations who previously inhabited the Kathol region and surrounding Wild Space.
  • Precursor Skeleton Key: Anyone in possession of sufficient ghost matter can power those few devices and/or facilities built by the Ancients which have endured the sands of time.
  • Psychic Scattering Field: Because of the substance's unique Force properties, proximity to ghost matter is not so much a cloak as a localized breakdown of supernatural 'laws'. Extrasensory abilities are not reliable in close proximity.
WEAKNESSES
  • Some Hallucinations Required: The Aing-Tii are immune to its deleterious effects and if the other forerunners' developed shielding tech it is long lost. Existing containment protocols are still experimental, having only succeeded so far in reducing the intensity of psychosis to more infrequent outbursts.
  • Improbability Calculus: This is some next level science. Ghost matter is the physical byproduct of a wound in reality, any tech which uses it cannot easily be repaired in the field and is prone to catastrophic malfunction.
  • Forceconductive: Sensitives are uniquely vulnerable to the Rift's harmful properties. Effects of long term exposure are sometimes irreversible.
DESCRIPTION

For many ghost matter and similar phenomena are the ultimate mystery of the Kathol Rift. Although the details of the Rift Disaster are long forgotten modern science has concluded that aeons ago some form of extradimensional event occurred, warping the region and possibly even transforming the Kathol Outback itself into the vast mostly empty void it is today. The particulars are unknown, but significant archaeological evidence indicates that the region's modern inhabitants are not the first to have studied and experimented with ghost matter as a source of power.

Although they will not confirm or deny many speculate that Aing-Tii technology runs completely off harnessed Rift energy. The ease with which they navigate the Rift would suggest a partial or complete evolutionary immunity to the particle's harmful effects on organic life. Several other theorized ghost matter relics have been discovered in Wild Space ruins, and even the Precursor's launch gates appeared to utilized a prototypical form of extra-dimensional siphoning that seems to have preceded the Disaster itself.

Considering the sheer benefits in terms of portability, power output, and longevity one would wonder why ghost matter hasn't supplanted hyperfuel across the galaxy. Apart from the mentioned psychological side effects, pockets of viable ghost matter can only be found in the depths of the Kathol Rift. It is extremely difficult to extract, refine, and transport in bulk without the entire crew descending into madness. That is, if they even survive the Rift itself. The only known stockpile in the galaxy is located on the Aing-Tii homeworld, although there are serious talons to be made on the black market for any crew crazy enough to risk an illegal harvesting expedition.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To submit a specialized group of advanced AI that provides some context to the Underground's structure and provides a possible answer whenever ORC writers ask me who the hell is in charge here.
  • Image Source: 2001: A Space Odyssey
  • Canon Link: /
  • Primary Source: Artificial Intelligence
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Hardline: Underground ShadowNet, ORION Network.
  • Fulcrum Agents - Cyber implanted sleeper operatives the Powers That Be can 'activate', communicating their directives over vast distances. Appear in visions as mysterious humanoid silhouettes because of course they do.
  • Secrets of the universe, maybe?
STRENGTHS
  • High Command: The Powers That Be provide Underground agents with high level strategic and logistical oversight. They prioritize targets, plan insurrections, and coordinate local resistance movements with the help of fulcrum agents.
  • Crazy Like a Fox: While trusting operational oversight to mysterious forerunner AI may sound ridiculous, its also unexpected. Chances are whoever the Underground's enemies believe is running the show, a gang of alien monoliths is probably low on that list.
WEAKNESSES
  • Terms of the Deal: According to the arrangement the Powers That Be reached with Jorus Merrill, a mere fragment of their processing power is devoted to the Underground. They will only interfere based on a complex analysis of risk versus reward, for everything else us rebels are on our own.
  • I For One Welcome Our New Monolith Overlords: Ostensibly these things take orders from Jorus and his close friends, but Jorus is gone and the list of people in the know about what he found on Demonsgate is running out. The monoliths claim that they are still receiving orders from someone, but fulcrum agents only have their word for it.
DESCRIPTION

ALL THESE WORLDS ARE YOURS EXCEPT DEMONSGATE. ATTEMPT NO LANDING THERE.
This is a story about a rebel named Jorus, and what he found in the Kathol Rift.

The Rebel Underground was already a resistance movement that spanned the territories. A fledgling Kathol Outback had just declared its independent sovereignty. The Warden of the Rim had many more fights left in him, but he knew that there would come a day when he couldn't be there. He took to wandering even more than usual, and manufactured several failsafe devices like the Wretched Hive's caretaker Q.

It wasn't until on one of his solo expeditions into the Rift that Jorus first made contact with the Powers That Be. The Hive received an anonymous text only message offering him the outer rim if he would only stay away from Demonsgate. A born troublemaker at heart, the Warden immediately set a course and made planetfall on Demonsgate as soon as possible. It was there that the Underground made first contact with these strange beings and a pact was negotiated which would eventually contribute to the birth of an Outer Rim Coalition.

The monoliths are considered incorruptible because they have no apparent interest in ruling over the domains of men, only in ensuring that no empire ever grows in such power that their existence is threatened.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To submit an open market heavy repeating cannon that anyone can use but is meant as a generic lightside counter to all the canon Imperial models available.
  • Image Source: Rogue One
  • Canon Link: Canon Article
  • Primary Source: /
PRODUCTION INFORMATION
  • Manufacturer: Morellian Weapons Conglomerate
  • Affiliation: Open-Market
  • Model: MWC-35c Repeating Cannon
  • Modularity: Yes; Tankage assembly required.

  • Production: Mass-Produced
  • Material: Blaster Components, Conductor Cells, R717 Refrigerant Tank
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Repeating Cannon
  • Size: Very Large
  • Weight: Very Heavy
  • Ammunition Type: Condensed K-Grade Conductor Cells
  • Ammunition Capacity: 35,000 rounds when fully charged

  • Reload Speed: Very Slow
  • Effective Range: Average/Personal
  • Rate of Fire: Extreme/Very Low
  • Stopping Power: Very High/Extreme
  • Recoil: High
SPECIAL FEATURES
  • Electroscope
  • Dual Fire Modes (Automatic/Pump-Action)
  • Low Tech Coolant System
STRENGTHS
  • Staccato Lightning: True to its name the MWC-35c is a high velocity heavy repeating blaster with a secondary mode power shot primed by the weapon's pump-action foreguard. It is effective at both laying down suppressing fire and clearing out close quarters with its destructive lower barrel.
  • Smart Targeting Array: In standard rapid fire mode the cannon's electroscope takes into account the user's position and facing to group shots into bursts which maximize hits on specified targets.
WEAKNESSES
  • Exterior Refrigerant Tank: A jury rigged tank of R717 refrigerant is required to keep the MWC's weapon systems from overheating after sustained volleys of punishing las fire. This mounting is heavy and vulnerable to compromise.
  • High Maintenance: The MWC-35c is always breaking down and in constant need of upkeep to remain operational. Battlefield repairs are sometimes necessary after sustained fighting.
DESCRIPTION

The MWC-35c "Staccato Lightning" repeating cannon is an ancient model of heavy repeating blaster produced by the Morellian Commonwealth. It was marketed as a fixed defensive emplacement which allows it to bypass many arms restrictions but compact enough to mod into a personal weapon for someone with enough endurance. This 'do it yourself' civilian heavy repeater remains popular both within the underworld and on the galactic frontier. It is also prized for its secondary fire mode which has all the potency of bowcaster.

Many backwater defense forces and paramilitary groups rely on the MWC-35c for fire support including the Partisan militia. For Coalition aligned freedom fighters it is a counter to the Sith Legion's rotary cannons but the Staccato Lightning can be practical for everyone from Black Sun enforcers to colonists contending with hazardous wildlife. Because of its cumbersome nature the cannon is often favored by larger species or those with extreme endurance training.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To submit a standard sidearm for the Kathol Navy which celebrates its rustic roots.
  • Image Source: Section 8
  • Canon Link: /
  • Primary Source: /
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Gauss Pistol
  • Size: Small
  • Weight: Light
  • Ammunition Type: Electromagnetic Cartridge
  • Ammunition Capacity: 20 Rounds

  • Reload Speed: Average
  • Effective Range: Personal
  • Rate of Fire: Average
  • Stopping Power: Very High
  • Recoil: Average
SPECIAL FEATURES
  • Advanced Electroscope
  • Gene-Lock
  • Magnetic Grip
  • Integrated Illuminator
STRENGTHS
  • Armor Piercing Slugthrower: The Dragoon is a coilgun, using electromagnetism to accelerate ferromagnetic projectiles at high velocity. Unlike most slugthrowers it has the stopping power to penetrate heavier armor in the same way as las bolts.
  • Smart Pistol: Equipped with an advanced smart targeting array which provides literal aim assist for targets in close enough proximity. At optimal range the coilgun rarely misses.
WEAKNESSES
  • Limited Cartridge: The gauss pistol's comparatively small twenty round magazine requires regular pauses to reload and limits the Dragoon's usefulness in sustained engagements without extraneous ammo bandoliers.
DESCRIPTION

The Kathol Republic is no stranger to blaster technology but gauss weaponry like the Lancer and Dragoon are mementos of the cluster's bygone past when the refined gases necessary to power energy weapons were far more precious. For more than a century coilguns have been standard issue for Kathol Navy personnel. Using electromagnetic coil acceleration the Dragoon can fire projectiles at sufficient velocities to rival standard blaster pistols in destructive capacity.

A far more elegant weapon than the Kathol Marines' utilitarian sawrifles, the Dragoon is as much a symbol of the Republic's status and manufacturing might. Long before there was a Coalition or Underground or even Lords of the Fringe the Kathol Navy has defended our galaxy from the darkest depths and has used weapons like coilguns to do so.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To submit a personal landspeeder for Zak to use when he is roaming the streets of Terminus.
  • Image Source: Solo
  • Canon Link: M-68 Landspeeder
  • Primary Source: /
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:: Landspeeder
  • Role: Personal Transport
  • Size: Average
  • Weight: Average
  • Minimum Crew: 1
  • Optimal Crew: 1
  • Propulsion: Repulsorlift
  • Speed: Extreme
  • Maneuverability: High
  • Armaments: Average
    2 Sidelight Mounted "Ground Buzzer" Surface Defense Cannons
  • Bumper Mounted Rocket Pods

[*]Defenses: Low
[*]Passenger Capacity: 1
[*]Cargo Capacity: Average
SPECIAL FEATURES
STRENGTHS
  • Muscle Car: This M-68 is engineered for high speed. Turbocharged repulsors can rapidly cover ground over navigable terrain. It makes up for its wedged shape's lack of aerodynamics with raw power.
  • Tricked Out: The Zakmobile may look like a civilian vehicle but it is a stealth armed combat speeder. A pair of hidden repeater cannons and the rear mounted rack of rocket pods can clear most obstacles.
WEAKNESSES
  • Hot Wheels: That engine does not belong in this speeder. The Zakmobile is effectively an undersized land swoop, it cannot maintain top speeds for too long without flaming out.
  • La Cucaracha Horn: No seriously. Everything about this speeder is loud. From the way it looks to the way it sounds to, yes, that ridiculous sounding horn. There's no such thing as a quiet approach.
DESCRIPTION

This is Zak's car. He is stupidly proud of it.

Nobody calls it the 'Zakmobile' except for him. [member="Yula Perl"] hates it. He's always working on it outside with his shirt off, trying to draw in the ladies. It never works. The Sheriff's M-68 is his main means of navigating the Terminus undercity where he most often patrols. When not on duty it can be found parked just outside its owner's Skydreamer repulsorhome.

It is also armed to the teeth because of course it is.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a temple for the Advisers as a part of my character's backstory and to provide some flavor for the region.
  • ​Image Credit: Game of Thrones, GoT Concept Art
  • Canon: /
  • Links: /
SETTING INFORMATION
  • Structure Name: Candlekeep
  • Classification: Temple
  • Location: Council
  • Affiliation: The Advisers
  • Accessibility: Waypoint is a small coastal city not far from the nothoiin political capital. A small spaceport services lighter transports and connecting airspeeders to the world's main ports. Commoners must first petition the monks for access but nobility and those with the Gift are allowed access regardless of affiliation so long as they swear to cause no disturbance.
  • Description: Candlekeep is the tallest spire in Waypoint and one of the largest structures on the planet. It is constructed of ancient stonework and has marked the landscape for hundreds of thousands of years. It is one of the largest repositories of knowledge in the Outer Rim, its rare texts and artifacts not merely pertaining to esoteric matters of the Force but sciences, mathematics and the arts as well. Housing and boarding an entire mystic order of academic scholars, the tower bustles each and every day with activity from arcane rites to mundane supply deliveries.
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POINTS OF INTEREST
  • The University: Candlekeep's lowest levels are entirely devoted to a neutral Force praxeum that emphasizes academic study and honing one's mental talents. Adviser Scribes are trained to become walking repositories so they might better perform their ancient duties.
  • Common Rooms: Upon completion of their studies most Court Advisers are assigned to a noble house or other powerful benefactor, occasionally however there is need to reside for a time in Candlekeep conducting further studies. These rooms resemble a scholar's office more than they do monks' quarters.
  • Athenaeum: Named for the mythical Hadean Athenaeum, Candlekeep's libraries are vast but of course nowhere near infinite. They do however take up most of the tower's internal structure and are considered a wonder of the sector.
  • Council of the Wise: Though they hold no great influence over even local affairs, this collection of Mentors include some of the brightest minds of our age. The Council assigns Advisers to their noble house and administrates Candlekeep's praxeum.
  • The Eternal Flame: A symbolic brazier once remained lit at the highest point of the tower for thousands of years. The Galactic Empire changed that, extinguishing the flame when they drove both the Noble Court and their Advisers into exile. Now the flame of eternal knowledge burns again, as it has for the past century.
SECURITY
  • Rating: None
Candlekeep's stonework provides modest protection from the elements and small arms fire, but the Advisers are not warrior-monks. Most have taken vows of nonviolence and all rely on the Noble Court's influence over Council to keep them safe from harm. The tower has been sacked at least once in the past during the rise of Palpatine.

HISTORICAL INFORMATION

For thousands of years the Anoat sector remained largely independent from the Ancient Republic, instead this entire region was once reigned over by the nothoiin dominated Noble Court. Of course, every court has their advisers. For the nothoiin however only those trained as mystics in the ways of the Force would make for suitable appointment to instruct and advise a noble's household. The spiritual order of the Advisers was born.

Several Gray Jedi banded together to found a praxeum on Council, one devoted neither to the light or dark but to the preservation of knowledge and maintaining a balance according to the teachings of the Bendu. Over the millennia their philosophy has proven remarkably resilient to corruption and infighting, quite probably due to the monks' focus on scholarly studies rather than combat training. In return for the nothoiin's protection Advisers are assigned to serve as special counsel to each of the sector's noble houses.

Candlekeep has towered over the city of Waypoint for as long as any can remember. While much of their ancient knowledge was lost or destroyed either during the first Imperial era or the Great Darkness that followed, by the current age their Athenaeum has regained some of its former splendor. While the Adviser praxeum is a crucial institution the tower's true purpose is to serve as a vast information repository.

Although their influence over the region is vastly reduced since its zenith, several worlds still fall under the Court's purview. Council was designated as the seat of nothoiin interstellar government. On rare occasions Her Majesty will petition the Council of the Wise directly. Insight from their most gifted Mentors is the monarch's privilege.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To submit Oros' life support tank for vainglory and image reference.
  • Image Source: Tales of the Jedi
  • Canon Link: /
  • Primary Source: /
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Environmental Tank
  • Role: Personal Transport/EVA Module
  • Size: Very Small
  • Weight: Very Light
  • Minimum Crew: 1
  • Optimal Crew: 1
  • Propulsion: Repulsorlift
  • Speed: Very Fast
  • Maneuverability: Very High
  • Armaments: None
  • Defenses: Extreme
  • Passenger Capacity: 0
  • Cargo Capacity: Very Small
SPECIAL FEATURES
STRENGTHS
  • Heart of Kyber: Unlike most tanks which use mundane crystals for casing, Oros is encased in tomb of Force attuned material. This further enhances his psychic feats such as force barrier and long distance communication.
  • Just Keep Swimming: The tank contains a fully functional self-contained atmosphere which allows Oros to survive in oxygen environments. Also useful for exploring toxic or uninhabitable worlds as well as EVA operations.
  • Personal Shield: Mostly a safety precaution to ensure the tank maintains its structural integrity, the celegian's on board energy shield generator is rated to deflect a limited number of high velocity kinetic impacts and even las fire.
WEAKNESSES
  • Shatterpoint: Kyber has many unique properties but it is not particularly durable. Once the Jedi's outer defenses are overcome only a few blows is enough to wreak catastrophic damage.
  • Containment Breach: If the tank is breached, it would begin to vent life sustaining cyanogen atmosphere. Unless immediate medical attention is provided death follows in a matter of minutes.
  • Big and Shiny: Oros isn't exactly an ideal choice for stealth operations or navigating tight spaces. Both he and the tank stand out in a crowd.
DESCRIPTION

Despite the limitations of their physiology Celegians have always been natural explorers. The life support tanks developed for observing species native to nitrogen/oxygen as well as other toxic atmospheres is just an example of their talent for solving challenges with advanced intellect. Individual sightings and even small expeditions are uncommon but not unheard of. Few of the sentient invertebrates choose to live among humanoids for any extended length of time however due to the discomfort of living for so long in claustrophobic isolation.

The tank itself is repulsorlift powered and its controls are manipulable by celegians' innate telekinesis. Most choose to communicate telepathically but there is also a text-to-speech vocabulator for droids and those sentients who will not consent to any form of mental intrusion. A small storage compartment with enough space to hold a lightsaber and a few other personal belongings are concealed within the repulsorlift engine's phrik chassis.
 

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