Star Wars Roleplay: Chaos

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Zane Watts

Zane Watts, ladies and gentlemen!

NAME: Zane Watts
FACTION: The Republic
RANK: Colonel | Jedi Knight
SPECIES: Human Clone
AGE: 19 months actual; appearance mid 20s
GENDER: Male
HEIGHT: 6'2"
WEIGHT: 185 pounds
EYES: Blue
HAIR: Brown
SKIN: Light
FORCE SENSITIVE: Yes

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STRENGTHS AND WEAKNESSES:
  • +Flash Training: Zane is a very fast learner, entirely thanks to the fact his mind is receptive to flash training. It means that he can pick up things quickly and retain it, especially when it comes out of a machine. However, the Force can never be flash-trained - it's too personal and innate, not something that can be taught by rote.
  • + Commando: Zane's primary training package is that of a Republic commando; Zane's proficient in all manner of blaster weapons and the art of Stava, the martial art of the Noghri assassins. This puts him in good standing as a soldier. On the field, he's bred to be the best. Not quite a one-man army, but when you put four other guys behind him with big guns and balls of steel, then you get an army.
  • -Arrogance: He's Ben Watts. Pure and simple - he is Ben Watts, for all intents and purposes, but not tempered with the training of Jedi. He genuinely believes himself better than most people, given the fact that he's the clone of the Jedi Grandmaster. He uses it to his advantage, masquerading as his slightly-older genetic template and acting as a body double in some cases - though their utterly different beliefs make it impossible to act like him, most of the time.
  • -Predetermination: Zane knows that he's just a clone and has his fate already determined. How couldn't he? He's Ben Watts, right? He woke up with Republic flash-training embedded in his skull which means all he has and all he knows is battle. War. Killing. And who the hell Ben Watts is and some of his deepest secrets. The fact that he has literally nothing else as the basis of his life is the source of considerable frustration. As such, this brings him anger problems every now and then - mostly self-loathing at the fact that he can't break out of the shell someone else gave him.

SHIP: N/A

BIOGRAPHY: What happens when you get Ben Watts' DNA and a Spaarti cloning cylinder? Zane Watts, that's friggin' what. A crazy scientist guy managed to get Ben's DNA. Apparently a Sith or something, whatever, and then Zane was grown. Fortunately, this clone found himself in the hands of the Republic one month later, and they decided 'hey, let's use him'. Cue the flash-training and some killer equipment, and you have a well-honed and decidedly killing-oriented battlefield commando who loves himself some big guns.

What did they do wtih him? Promote him to Captain, give him a commando squad and tell him to seek out Force-training in his own time, like any good murder-hungry Republic soldier with the ability to call on the Force should. Of course. Isn't that how the Republic works?

Eventually Zane was responsible for a serioues of conquests all across the Mid Rim. Hoylin, Tholatin - but his crowning achievement as Colonel of the Republic Special Forces unit was Ruusan, taking charge of the Valiance-class Star Destroyer Execution in Autumn and establishing not only a new Republic military base but an entire freaking Jedi Temple. Don't believe him? Ask his friends.

And then they temporarily retired him. They had to. He was a relic of Chancellor Ardak Serifen's reign. Unfortunately, you cannot keep Zane Watts down, and now he's back - and so's his command.

Amarant Squad and Zane's Kit
Zane is the CO of Amarant Squad, the lead team of the Republic Special Forces Unit. Operating out of their Baldr-class transport Triumph and the Valiance-class Star Destroyer Execution in Autumn, Amarant Squad kicks ass and takes names. To suit his role as the squad's Heavy, Zane uses a modified helmet on his orange and white Republic Combat Armor Heavy Variant.

Zane is proficient in the following weapons:

RXW-AC1 assault cannon - Zane's primary weapon, the experimental assault cannon. He points, things die. End of story.
RXW-AC2 assault cannon - If the AC1 was big and nasty, the plasma death of the AC2 means that your death is guaranteed.
SR6 missile launcher - For when tanks need popping. Or buildings. Or bunkers. Or rancors.
DB-08 blaster rifle - Gotta keep it standard.
S-6A sidearm - When you run out of cannon ammo, gotta have a backup, man.
Vibroblades/daggers - Stabbity stab stab. And slit their throat.
Lightsaber (Djem So) - This is modelled exactly on Ben's saber so as to add to the confusion.

KILLS:

BOUNTIES COLLECTED:

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ROLE-PLAYS:

Crystal Dreams
Practising Resilience
Damsels in Not-so-Distress
Can It Be All So Simple?
Make Waves
The Beginning
Pain and Gain [Complete]
Attahox? More like AttaHOTS.
A light in the Shadows
The Legacy
The Noble Art
 

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