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Approved Tech Yuroic's Knight Armour

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EVE Online Concept Armour by Jakob Falkenberg - Main body armour

jedi_shadow_by_darthponda-d8djen6.jpg


Jedi Shadow by DarthPonda - Helmet is the design that I wanted


OUT OF CHARACTER INFORMATION

  • Intent: A personal armour of Jedi Knight, Yuroic Xeraic
PRODUCTION INFORMATION
  • Manufacturer: Yuroic Xeraic
  • Model: N/A
  • Affiliation: Yuroic Xeraic
  • Modularity: None
  • Production: Unique
  • Material: Armourweave, Phrik plating, durasteel
TECHNICAL SPECIFICATIONS
  • Classification: Medium armour
  • Weight: 15kg
  • Resistances (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
- Blasters (And other plasma type weapons): High
- Kinetic: Low
- Lightsabers: Very High
- EMP/Ion: None
- Elemental: Very High

SPECIAL FEATURES
  • Special feature that the armour contains is a VI in the helmet that assists Yuroic in combat and non-combat situations. The VI works as highlighting potential threats, linking to datapads and researching artifacts that Yuroic might discover and offering advice when exploring tombs/ruins
Strengths:
  • Resistant to standard Lightsabers
  • Resistant to standard blaster fire
  • Resistant to melee attacks
  • VI assistant
  • Lightness of the armour doesn't stop his Force abilities.
  • Armour resistant to crushing due to Durasteel and Phrik plating. Also resistant to heat/cold attacks due to Durasteel.
Weaknesses:
  • VI can suffer from short-circulating from Ion/Energy attacks quite easily
  • Kinetic bullets of high velocity, high calibre or armour piercing qualities can pierce it.
  • Helmet limits user's peripheral vision
  • VI can be hacked from a reasonably skilled hacker or above.
  • Unable to be modified
  • Helmet cannot protect from gaseous attacks/Doesn't filter air
DESCRIPTION

Yuroic created an armour when he reached his Knighthood to meet the combat demands that the young Jedi suffered. The phrik plated armour was designed to combat Sith opponents instead of soldiers and assassins, he also included a VI assistant due to his travels and exploring of Jedi temples and tombs. The VI also assisted with combat, by highlighting enemies, advice on who to combat first and tactical information on what they have. The armour's light weight and that it didn't restrict his movements meant that he didn't have to fear about changing his combat style or that the armour would hinder his force abilities.

This also meant that the armour would be affected by Force attacks as well, though one could not easily crush the armour, it could be short circuited, rendering the VI useless until it was able to be given a reboot, outside of combat. Heat and cold attacks wouldn't melt the armour but Yuroic in the armour would feel uncomfortable in extreme weather conditions. Due to Yuroic's limited coding abilities, the VI can be hacked and corrupted if one would get their hands on the helmet where the VI is stored.
 

Netherworld

Well-Known Member
<p>Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.</p>
 

Netherworld

Well-Known Member
[member="Yuroic Xeraic"]



Yuroic Xeraic said:
Resistances: High resistance to lightsabers, blasters and melee weapons. No resistance to EMPs or Ion attacks. Average resistance to kinetic rounds.
  • Please use the individual Resistances as listed in the Armor template


Yuroic Xeraic said:
Also resistant to heat/cold attacks.
  • What grants this ability?


Yuroic Xeraic said:
VI can suffer from short circulating from Ion/Energy attacks
  • I assume you meant 'short-circuiting' here?


Yuroic Xeraic said:
Uncomfortable in harsh weather conditions
  • 'Uncomfortable' isn't really a Weakness. Please list things that can affect how this submission behaves and/or can be exploited in PvP.
  • Please add another solid Weakness to this armor to counter-balance its high Resistances.
 

Netherworld

Well-Known Member
[member="Yuroic Xeraic"]



Yuroic Xeraic said:
(For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
  • This part of the template is only for member reference. You can remove it. :)


Yuroic Xeraic said:
Blasters (And other plasma type weapons): Very High - Kinetic: Average - Lightsabers: Very High - EMP/Ion: Average - Elemental: Very High
  • Please lower one of these ratings by one. Which one you pick is your choice.
  • After you have done so, please make sure the relevant change is correctly reflected in the Strengths/Weaknesses and Special Features.
 
Can I ask why I have to make these changes this time around? I clearly stated the resistances before as being very high for Blasters, Melee, Lightsabers and Elemental before. You said that I just had to add a significant weakness to counter this. Which I have, as the armour is weak against gas attacks.

[member="Netherworld"]
 

Netherworld

Well-Known Member
[member="Yuroic Xeraic"]

I would be happy to elaborate.

The factory wants to ensure that submissions are both balanced and fair. Let us go through your submission.
Currently, you have all these strengths:

  • Blasters (And other plasma type weapons): Very High

  • Kinetic: Average | Resistant to melee attacks

  • Lightsabers: Very High

  • EMP/Ion: Average

  • Elemental: Very High

  • VI assistant | The VI works as highlighting potential threats, linking to datapads and researching artifacts that Yuroic might discover and offering advice when exploring tombs/ruins

  • Lightness of the armour doesn't stop his Force abilities
Compared to that, here are the stated weaknesses:

  • VI can suffer from short-circulating from Ion/Energy attacks and be hacked (contrast this with Average against EMP/Ion. This won't happen easily)

  • Kinetic bullets of high velocity, high calibre or armour piercing qualities can pierce it

  • Helmet limits user's peripheral vision (Most helmets do. If they don't, it's a strength)

  • Unable to be modified (Most armors aren't. If they are, it's a strength)

  • Helmet cannot protect from gaseous attacks/Doesn't filter air
Now, upon review of these, the weaknesses you have given do not balance out the strengths. There is only so much that weaknesses will grant you to balance out the strengths; therefore, I have requested that you please review the Resistance ratings and consider which would be best to drop in rating – this is left up to your choice.

It is understandable that one would want to have high amounts of resistances, but does it all have to be Very High? High covers a wide range as well, as does Average.

When you are done, please tag me so that we may continue the approval process.
 
I thank you on elaborating. I had misunderstood the resistance stances. I viewed average as a plain resistance standard of all armour. Adjusted the resistances accordingly. With No Resistance to Ion/EMPs and Low Resistance to kinetic attacks, due to weaknesses against non-basic rounds. The Very High resistances come from the material used. Phrik has a very high resistance to lightsaber attacks, Durasteel has a very high resistance to temperature as stated in its wookieepedia. However, lowered the Blaster resistance to High.

I hope these changes are acceptable, I also added that Ion/EMP attacks can easily affect the VI and that it can be hacked from a reasonably skilled hacker.

[member="Netherworld"]
 
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