Wretched Vampire
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Intent: To provide an improved sensor jamming method for vessels of the CIS Navy.
Development Thread: Willing to do
Manufacturer: Baktoid industries, software algorithms produced in-house by CIS Military Intelligence and subcontractors.
Model: XR-26 “Chaff and Laugh” sensor Jammer.
Affiliation: CIS. Model is available on the private market, but without CIS developed algorithms and is only effective against commercial scanners.
Modularity: No
Production: Minor
Material: Durasteel
Description: This system is the final product of a collaborative effort between Baktoid Industries and various arms of the CIS military to produce an effective defence against long range attacks.
Sensors used by the military have been using increasingly advanced methods to remove noise, avoid brute force jamming and lock onto targets at great distances. This device uses a two-part method to counteract these advances.
The systems consists of a number of chaff launchers located along the hull, as well as several receivers and jammers.
The launchers will create a pattern of chaff between the ship and its enemy, creating a field of noise. This alone, whilst effective against missiles, is of no use against the latest capital ship mounted sensors. To describe this as simple chaff would not do justice to the range of objects of different shapes, sizes and materials designed to interfere with a broad spectrum of scanners.
As an enemy vessel’s sensors use the electromagnetic spectrum, the XR-26’s receivers will detect the waveform of the scan, including the noise from the intervening chaff. Using a highly advanced adaptive algorithm and advance signal processing techniques, this is used to generate a signal that it sent back towards the enemy scanner.
The combination of noise from the chaff and the particular waveform from the jammer, makes it incredibly difficult for an enemy vessel to get a perfect lock onto the target at range. The estimate of vessel size and distance is also skewed. The algorithm will frequently adapt and change, with a feedback loop to the chaff launchers to change the pattern of noise as well.
A commercial version is available from Baktoid, but does not have the unique algorithms developed by the CIS. This version is not effective against the latest military scanners.
OOC Details: Can be mounted on any vessel from frigate upwards. The system uses the same number of point defence guns as an Assault variation of that class. This system does not affect normal turbolasers/ion cannons and is only effective at distance.
Real effect: reduces the effectiveness of any long range weapon (long range turbolaser, etc) by 50%. However, it leaves the vessel exposed to fighters as mounting points are used for this system, instead of point defences.
Whilst the effectiveness is dependent on the computing power of the scanning and scanned vessels, a frigate with this system can still confuse a Star Destroyer as the size and speed of the vessel alone makes it a difficult target at range.
(OOC: Obviously I'm keen for this to be balanced and a fair trade off, leaving a vessel more exposed to fighters in exchange for defense against long range weaponry. If the current trade-off isn't right, I'm happy to take advice on what to do.)
Intent: To provide an improved sensor jamming method for vessels of the CIS Navy.
Development Thread: Willing to do
Manufacturer: Baktoid industries, software algorithms produced in-house by CIS Military Intelligence and subcontractors.
Model: XR-26 “Chaff and Laugh” sensor Jammer.
Affiliation: CIS. Model is available on the private market, but without CIS developed algorithms and is only effective against commercial scanners.
Modularity: No
Production: Minor
Material: Durasteel
Description: This system is the final product of a collaborative effort between Baktoid Industries and various arms of the CIS military to produce an effective defence against long range attacks.
Sensors used by the military have been using increasingly advanced methods to remove noise, avoid brute force jamming and lock onto targets at great distances. This device uses a two-part method to counteract these advances.
The systems consists of a number of chaff launchers located along the hull, as well as several receivers and jammers.
The launchers will create a pattern of chaff between the ship and its enemy, creating a field of noise. This alone, whilst effective against missiles, is of no use against the latest capital ship mounted sensors. To describe this as simple chaff would not do justice to the range of objects of different shapes, sizes and materials designed to interfere with a broad spectrum of scanners.
As an enemy vessel’s sensors use the electromagnetic spectrum, the XR-26’s receivers will detect the waveform of the scan, including the noise from the intervening chaff. Using a highly advanced adaptive algorithm and advance signal processing techniques, this is used to generate a signal that it sent back towards the enemy scanner.
The combination of noise from the chaff and the particular waveform from the jammer, makes it incredibly difficult for an enemy vessel to get a perfect lock onto the target at range. The estimate of vessel size and distance is also skewed. The algorithm will frequently adapt and change, with a feedback loop to the chaff launchers to change the pattern of noise as well.
A commercial version is available from Baktoid, but does not have the unique algorithms developed by the CIS. This version is not effective against the latest military scanners.
OOC Details: Can be mounted on any vessel from frigate upwards. The system uses the same number of point defence guns as an Assault variation of that class. This system does not affect normal turbolasers/ion cannons and is only effective at distance.
Real effect: reduces the effectiveness of any long range weapon (long range turbolaser, etc) by 50%. However, it leaves the vessel exposed to fighters as mounting points are used for this system, instead of point defences.
Whilst the effectiveness is dependent on the computing power of the scanning and scanned vessels, a frigate with this system can still confuse a Star Destroyer as the size and speed of the vessel alone makes it a difficult target at range.
(OOC: Obviously I'm keen for this to be balanced and a fair trade off, leaving a vessel more exposed to fighters in exchange for defense against long range weaponry. If the current trade-off isn't right, I'm happy to take advice on what to do.)