Karai
New Member
Image Source: N/A
Intent: A Capital-ship main armament, to be sold.
Development Thread: If Approved
Manufacturer: Balmorran Arms
Model: X-L1 Prototype Mass Accelerator Cannon
Affiliation: Balmorran Arms (Sub)
Modularity: None
Production: Limited
Material: Quadranium Barrel
Classification: Mass Accelerator Cannon(Railgun Type)
Size: Capital-class mounted
Length: 100 meter barrel, 100x200 meter independent reactor and capacitor system
Weight: 25,000 Kg
Ammunition Type: Independent reactor and capacitor system
Ammunition Capacity: Single Load
Effective Range: 1000 kilometers
Rate of Fire: 15 rounds per hour, 4 minute reload; 2 minute safety cooldown, 2 minute capacitor charge time
Special Features: Fires a 4500kg slug of Quadranium at 1000km/s
Strengths: Near instantaneous travel-time; massive amounts of kinetic energy
Weaknesses: Very long reload time; energy inefficient; ineffective against shielded targets; fixed-mounting
Description:
Designed as a Flagship fleet weapon, the X-L1, colloquially known as "Girl's Best Friend," the X-L1 weapon system is an intra-system fleet gun. The X-L1 is a devastating weapon, and describing the damage as "massive" would be an understatement.
The weapon itself is a railgun, powered by a highly capacitated system and an independent reactor core. Because of the magnitude of power required to arm and fire the X-L1, ships with a length of at least 3,000 meters are required in order to fit the system without compromising the integrity of the hull during firing.
The weapon itself is enormous, with an overall length of 100 meters, with a 1 meter bore. Designed for long range, capital ship engagements, the gun fires at 1000KM/s. While the effective range of an object in space is effectively infinite, the nature of space-bourne battles limits the effectiveness of the gun to just under 1000KM, as the adjustments to the ship beyond this range are too minute for the massive engines to perform without the aid of a highly-sensitive 3-dimensional thrust system.
At the same time, the gun itself is on a fixed mounting, directly in front of the ship's center of inertia, to ensure firing the cannon cannot throw the ship off-course while firing. This limits the use of the weapon as the entire ship must be rotated to fire.
Because of the speed and shape of the slug(nearly cylindrical), the majority of the damage comes from the fragmentation after impact. The high velocity causes the slug to fragment, meaning that after a short amount of travel beyond penetration, the round will fragment in a cone pattern, approximately 30 degrees. This is dependent upon the angle, as a shallow angle may cause the shell to fragment just a few meters after impact, while a 90 degree angle could penetrate up to 20 meters before the material is sufficiently stressed to begin fragmenting.
Because of the speed the round is travelling, this fragmentation typically leaves such damage to incapacitate all but capital-class ships, though the damage is still capable of instilling fear. Something as large as an Executor-class hit directly in the bow may experience upwards of 15% of it's forward length damaged, knocking out much of the weaponry and systems in the way. Side shots during testing seemed to perform better, as there are typically more vital systems deeper within the bowels of most ships, or from the rear where the reactor is more vulnerable.
The total amount of impact energy is measured at roughly 2.25 petajoules(2.25*1015). Because of this, the weapon must charge for 2 minutes to ensure balance across the massive capacitors on the ship. Once fired, an automatic heat dissipation system activates for 2 more minutes before the capacitors can recharge, making the reload time effectively 4 minutes. This is acceptable, as the amount of time needed to load the next round for firing by manpower is just over 3 and a half minutes, due to the size and mass of it.
The reactor required will need to be able to produce approximately 3*10^14 W/hour, which is easily a feasible requirement, as an Imperial Star Destroyer, a little over half the required size, was able to produce more than 300 billion times this in its main reactor. Still, a specialized independent reactor to power the massive capacitors is a better option, as it allows the power output to be specially rated for use.
This weapon is comparable to a Heavy Railgun Armament
Primary Source: N/A
Intent: A Capital-ship main armament, to be sold.
Development Thread: If Approved
Manufacturer: Balmorran Arms
Model: X-L1 Prototype Mass Accelerator Cannon
Affiliation: Balmorran Arms (Sub)
Modularity: None
Production: Limited
Material: Quadranium Barrel
Classification: Mass Accelerator Cannon(Railgun Type)
Size: Capital-class mounted
Length: 100 meter barrel, 100x200 meter independent reactor and capacitor system
Weight: 25,000 Kg
Ammunition Type: Independent reactor and capacitor system
Ammunition Capacity: Single Load
Effective Range: 1000 kilometers
Rate of Fire: 15 rounds per hour, 4 minute reload; 2 minute safety cooldown, 2 minute capacitor charge time
Special Features: Fires a 4500kg slug of Quadranium at 1000km/s
Strengths: Near instantaneous travel-time; massive amounts of kinetic energy
Weaknesses: Very long reload time; energy inefficient; ineffective against shielded targets; fixed-mounting
Description:
Designed as a Flagship fleet weapon, the X-L1, colloquially known as "Girl's Best Friend," the X-L1 weapon system is an intra-system fleet gun. The X-L1 is a devastating weapon, and describing the damage as "massive" would be an understatement.
The weapon itself is a railgun, powered by a highly capacitated system and an independent reactor core. Because of the magnitude of power required to arm and fire the X-L1, ships with a length of at least 3,000 meters are required in order to fit the system without compromising the integrity of the hull during firing.
The weapon itself is enormous, with an overall length of 100 meters, with a 1 meter bore. Designed for long range, capital ship engagements, the gun fires at 1000KM/s. While the effective range of an object in space is effectively infinite, the nature of space-bourne battles limits the effectiveness of the gun to just under 1000KM, as the adjustments to the ship beyond this range are too minute for the massive engines to perform without the aid of a highly-sensitive 3-dimensional thrust system.
At the same time, the gun itself is on a fixed mounting, directly in front of the ship's center of inertia, to ensure firing the cannon cannot throw the ship off-course while firing. This limits the use of the weapon as the entire ship must be rotated to fire.
Because of the speed and shape of the slug(nearly cylindrical), the majority of the damage comes from the fragmentation after impact. The high velocity causes the slug to fragment, meaning that after a short amount of travel beyond penetration, the round will fragment in a cone pattern, approximately 30 degrees. This is dependent upon the angle, as a shallow angle may cause the shell to fragment just a few meters after impact, while a 90 degree angle could penetrate up to 20 meters before the material is sufficiently stressed to begin fragmenting.
Because of the speed the round is travelling, this fragmentation typically leaves such damage to incapacitate all but capital-class ships, though the damage is still capable of instilling fear. Something as large as an Executor-class hit directly in the bow may experience upwards of 15% of it's forward length damaged, knocking out much of the weaponry and systems in the way. Side shots during testing seemed to perform better, as there are typically more vital systems deeper within the bowels of most ships, or from the rear where the reactor is more vulnerable.
The total amount of impact energy is measured at roughly 2.25 petajoules(2.25*1015). Because of this, the weapon must charge for 2 minutes to ensure balance across the massive capacitors on the ship. Once fired, an automatic heat dissipation system activates for 2 more minutes before the capacitors can recharge, making the reload time effectively 4 minutes. This is acceptable, as the amount of time needed to load the next round for firing by manpower is just over 3 and a half minutes, due to the size and mass of it.
The reactor required will need to be able to produce approximately 3*10^14 W/hour, which is easily a feasible requirement, as an Imperial Star Destroyer, a little over half the required size, was able to produce more than 300 billion times this in its main reactor. Still, a specialized independent reactor to power the massive capacitors is a better option, as it allows the power output to be specially rated for use.
This weapon is comparable to a Heavy Railgun Armament
Base mass of shell: 4500kg
Wolfram Alpha used to calculate Kinetic Energy Value: http://www.wolframalpha.com/input/?i=energy+of+a+4500kg+object+at+1000km%2Fs
Total impact force: 2.25*1013
Wolfram Alpha used to calculate Kinetic Energy Value: http://www.wolframalpha.com/input/?i=energy+of+a+4500kg+object+at+1000km%2Fs
Total impact force: 2.25*1013
Primary Source: N/A