OOC Account

- Intent: To submit the Wyrdkin as a mystic, sensory-enhanced subspecies native to the Ferran Wilds of Condoriah, focused on camouflage, spirit-bonding, and bioluminescent communication for thematic RP.
- Image Credit: AI-generated image by OpenAI from user prompt. No commercial artist work included. Credits available upon request.
- Canon: N/A
- Permissions: N/A
- Links: Codex Submission: Condoriah, Factory Submission: Godsblood crystals of Condoriah
GENERAL INFORMATION
- Name: Wyrdkin (Ferrani)
- Designation: Sentient
- Origins: Condoriah (native to the Ferran Wilds)
- Average Lifespan: 90–140 standard years
- Estimated Population: Planetary (~60 million), highly localized to Ferran with rare individuals in Concordian borderlands
- Description: The Wyrdkin are slender, long-limbed humanoids with oversized sensory features and bioluminescent skin patterns. Naturally attuned to the rhythms of the forest and able to Force-bond to native beasts, they serve as trackers, lore-keepers, and spiritual intermediaries in Condorian society.
PHYSICAL INFORMATION
- Breathes: Type I atmosphere
- Average Height of Adults: 1.9 meters
- Average Length of Adults: N/A
- Skin color: Earthy tones: forest green, bark brown, moss gray; bioluminescent markings glow in shades of teal, violet, or pale blue
- Hair color: Dark green, silver, mossy black, or leaf-burnished bronze; naturally coarse with vine-like strands common
- Distinctions: Wyrdkin possess enlarged pupils and high-sensitivity ears adapted for low-light and long-distance perception. Their bioluminescent markings, unique to each individual, can shimmer in emotional response or sync with local fauna. Bone density is low, allowing for nimbleness but making them fragile. Many Wyrdkin develop natural camouflage across skin and hair based on terrain.
Females typically exhibit more elaborate bioluminescence and stronger beastbonding gifts, while males trend toward enhanced hearing and gliding agility. Elder Wyrdkin often show faded but intricate markings and wear spirit-trophies grown into their flesh. - Races: Rootbound (grove-dwellers), Canopy-Walkers (arborialists), Mycari (cave-dwelling mystics with fainter markings)
- Force Sensitivity: High — Many are sensitive, particularly in the domains of beast empathy, camouflage, and environmental precognition. Training is ritualized and highly selective.
Strengths:
- Hyper-sensory Adaptation — Excellent night vision, auditory range, and environmental awareness
- Natural Camouflage — Able to blend visually and energetically into natural terrain with little effort; bioluminescent patterns can mimic light patterns in the wild
Weaknesses:
- Physically Fragile — Low durability under direct assault; not suited for prolonged melee or armored combat
- Disoriented in Synthetic Environments — Struggle to adapt outside natural biomes; sensory systems overwhelmed by artificial lighting, metal, and static signals
CULTURE
- Diet: Omnivorous with emphasis on fungal growths, wild berries, moss-fed meats, and nectar-based infusions. Artificial preservatives or carbonated fluids are toxic.
- Communication: Spoken Wyrdwhisper (a tonal, breath-based language), body language, and bioluminescent signaling; some use Force empathy to connect with others emotionally
- Technology level: Sub-Galactic Standard. Rely on bioengineered gear, spirit-grown tools, and organic architecture. Integration with nature prioritized over mechanization.
- Religion/Beliefs: The Wyrdkin revere The Verdant Memory, a pantheistic communion of ancestral echoes stored in the world-tree Thorneheart and its roots. Spirits are believed to live on in light, soil, and beast-song. Their matriarchs are both political and spiritual leaders, often communing directly with ancestral presences.
- General behavior: Wyrdkin live in matriarchal groves and extended kin-clusters. Children are raised communally, often alongside beast cubs to encourage bonding. Coming-of-age involves spirit-walks and symbiotic marking ceremonies. They are shy but welcoming to respectful outsiders. Nocturnal by preference. Value patience, intuition, and harmony. Stories are passed via bioluminescent bark carvings and harmonic flutes.
HISTORICAL INFORMATION
The Wyrdkin arose during Condoriah’s First Tolling, when deep Force resonance within the Ferran Wilds catalyzed mutations in isolated human settlers. As the jungle grew dense and bioluminescent, so too did they — adapting to survive not by dominance, but by balance.
They were the first to reestablish communication with forestbound Demi-Beasts and helped redirect them into Grand Mausoleums during the earliest Cataclysms. Their bond with the land allowed them to sense shifts in the Tower’s energy, warning the other empires during each reawakening.
The Godo Dynasty, founded by the seer-warrior matriarch Hisaki Godo, unified the groves under a single purpose: preservation of the old knowledge and resistance to planetary desolation. During the Unification War, the Wyrdkin played a pivotal role in spirit-binding rituals that sealed corrupted nexuses.
Though often perceived as insular, the Wyrdkin now serve as the soul memory of Condoriah, passing down ancestral truths, maintaining spiritual balance, and standing watch for the rise of the Demibeasts once more.