Maker of Stuff and Things.
- Intent: To create an updated of a classic corvette.
- Image Source: Source
- Canon Link: N/A
- Permissions: N/A
- Primary Source: CR90 Corvette
- Manufacturer: (Original Design) Corellian Engineering (Current Redesigner and Manufacturer) Si Tech
- Affiliation: Wild Space Rebellion, Si Tech
- Market Status: Closed-Market
- Model: Wild Space Rebellion Corvette Model 67 "Buccaneer Class"
- Modularity:Yes
- Paint Scheme
- Production: Minor
- Material:
-
Hull Plating Internal Structure Additional Quadanium Steel Duralloy Chromium Nyix-Alloy Titanium Crystasteel Doonium Aluminium Neuranium Trimantium Reinforced Duraplast Starship Components Seigurium City-Tree Wood Glasteel
-
- Classification: Heavy Corvette
- Length: 200 meters
- Width: 80 meters
- Height: 60 meters
- Armament: Very High
- x4 Forward Hammer Turbolasers
- Two under
- Two over
- x2 Deployable Tusk Missile Pods
- x2 Heavy Ion Cannon
- x4 Forward Hammer Turbolasers
- Defenses: Very High
- Composite Plating
- Seigurium
- Quadanium Steel
- Myix-Alloy
- Doonium
- Trimantium
- AR-0B damage reduction armor component
- Composite Shield Generators
- x4 Galaxy Guard Shield Booster
- Missile Deactivation Transmitters
- x12 Heavy Point Defense Laser Cannons
- 6 Under
- 6 Over
- Antimissile Octets
- Tactical Sensor Jammers
- Full-spectrum distortion projector
- Side mounted retractable Point Defense Lasers
- Electronic Countermeasure Suite
- Optical Shield
- Composite Plating
- Hangar Space: High | 2
- Hangar Allocations:
- Maneuverability Rating: High
- Speed Rating: High
- Hyperdrive Class:
- Class 1.0
- Class 10 Backup
- General Systems
- Advanced Communications Suite
- Advanced Sensory Systems
- Sensor Arrays
- Augmented Reality HUD linkup
- Radiation Screener
- Electro Photo Receptors
- Aural Sensors
- Gravitic Sensors
- Life Form Indicator
- Battlefield Holographic Control Interface
- Hyperwave Signal Interceptor
- Energy-Wave Detector
- Anti-Ion Emission Tracer
- Targeting Computer Linkup Helmets
- KT/ALR-88 Sensor Warning Receiver
- Integrated Gunner Turret AR Trajectory Simulator
- Life Support Systems
- Luxury Systems:
- Kitchenette
- Lounge
- Holo-table
- Leather Couches
- Holo-vision
- Gambling Table
- Holo-library
- Droid charging station
- x20 Bedrooms
- Attached Bathroom
- Holovision
- Dressers
- Wardrobe
- King Sized beds
- Loading Bay:
- Armory
- Probe Droid Launch Tubes
- Landing Ramp
- Cargo Bay:
- Hydraulic Airtight Floor
- Airlock Entrance
- Medical Wing
- Misc:
- Radiation Negator
- Hyperwave Interceptor
- (8) Phylon Q7 Heavy Tractor Beam
- Probe Droid Launch Tubes
- Crew: 18 [Optimal] | 2 [Minimal]
- Passengers: 20
- Consumables: 1 Year
- Hero Ship: The Buccaneer Class is designed to be sold to individual crews, as a way to beef up their projection of power in local systems. While Si Teh is quite picky about who they sell to, they make sure to spare no expense in customization, and comfort. Every ship includes a full compliment of amenities, including full bedrooms and a lounge..
- Pack a Punch: While not designed for full line of battle fleet combat, the Buccaneer Class's four forward turbolasers do allow it the punch it needs to act as a strong member of a pirate fleet, or as part of the planetary defense fleet, while it's heavy armor and shields allow it to withstand a beating against ships up to twice it's size.
- Home Away From Home: The Buccaneer can also double as a transport, for local crews and their pilots. It's wide layout allows it a twin set of ten bedrooms spaced through the ship, allowing both space for passengers alike, but also a full compliment of fighter pilots to connect to it's many docking ports.
- UpGun: While it's heavy guns do allow it to pucnh above it's weight, Si Tech only allows individual purchases of the ship, leading it to act often as a single vessel rather than as part of a larger fleet. Crews need to be careful not to punch too high above their weight with it.
- "Extra Armor": While the Buccaneer class does have enough docking ports for 2 squadrons worth, they are only docking ports. Fighters are sitting ducks on them, and the ship itself has no real way of extending it's defenses to the fighters if they aren't launched fast enough.
The CR class of Corvettes had long been a stable of the Rebel Alliance during the Galactic Civil War. With the Wild Space Rebellion taking quite a few pages from the rebel playbook, Si Tech sought it fit to revisit the design and re-engineer it for the modern day. Giving it a set of four turbolasers and a twin set of heavy ion cannons, the Buccaneer Class was the result.
While Si Tech long projected the idea that it wasn't in fact, an arms manufacturer, The Buccaneer Class became the lone exception. An easily modifiable, easily customizable, but rugged and heavy hitting corvette for fledgling rebel cells to operate out of, that Si Tech could sell on the cheap to promising upstart rebel movements, while the Wild Space Rebellion's government gave them letters of mark to do whatever they saw fit to fight against oppressive governments.
Out Of Character Info
Intent:
To make a sellable hero ship for the Wild Space Rebellion, for sanctioned privateers and local rebel cells.
Image Source(s):
https://www.artstation.com/artwork/vDDGXd
Permissions:
My subs
Technical Information
Affiliation:
Wild Space Rebellion, Si Tech
Model:
Wild Space Rebellion Corvette Model 67 Bunccaneer Class Coevette
Starship Class:
Corvette (50-200m)
Starship Role:
Patrol
Modular:
Yes
Material:
See Sub
Armaments:
See Sub
Defense Rating:
Very High
Speed Rating:
High
Maneuverability Rating::
High
Energy Resist:
High
Kinetic Resist:
High
Radiation Resist:
High
Other Resistance(s):
Ion: Very High
Minimum Crew:
2
Optimal Crew:
18
Passenger Capacity:
20
Cargo Capacity:
Large