Sinya Tarkona
Putting the smug in smuggler.

- Intent: To document the extent of modifications Sinya has made to her ship.
- Image Source: CR90 Corvette (Recoloured)
- Canon Link: CR90 Corvette
- Permissions: N/A
- Primary Source: CR90 Corvette
- Manufacturer: Corellian Engineering Corporation, Modified by Sinya Tarkona
- Affiliation: Sinya Tarkona
- Market Status: Closed-Market
- Model: CR90 Corvette (Modified)
- Production: Unique
- Material:
- Durasteel
- Carbon-Nanotubes
- Titanium
- Doonium
- Duraplast
- Starship Components
- Classification: Fast Transport
- Length: 150 Meters
- Width: 48.6 Meters
- Height: 32.6 Meters
- Minimum Crew: 1
- Captain
- Optimal Crew: 20
- Captain
- 6 Bridge Crew
- 10 Gunners
- 2 Engineers/Mechanics
- Loadmaster
- Armament: Average
- 2 Dual Turbolaser Cannon Turrets
- 6 Dual Laser Cannon Turrets
- 2 Advanced Concussion Missile Launchers
- Defences: Average
- Ray Shield
- Particle Shield
- Enhanced Carbon-Durasteel Armour
- Countermessure Flares
- Hangar Space: Very Low: 0
- Hangar Allocations:
- Starfighters: 0 Squadrons
- Support Craft: 0 Squadrons
- Single Craft Hangar: 2 Docking Collars
- Can only take on ships of light freighter class or smaller. While larger ships can dock, they must move under their own power in sync with the Wild Bantha, or come to a relative stop while docked.
- Maneuverability Rating: Very High
- Speed Rating: Extreme
- Hyperdrive: 0.3 Path Engine (Main) 12.0 Standard Hyperdrive (Backup)
- 11 Ter58 Ion Turbine Engines
- Sleipnir-class 0.3 Path Engine
- Atmospheric-Friction Shield
- Sensor Jammer
- Heavy Tractor Beam Projector
- Standard Starship Components
- ECSAI-class "Sérhannaðar" Artificial Intelligence
- AR-0B Damage Reduction Armour Component
- Smuggling compartments of various sizes
- Stealth Systems
- Cap Drain
- Fast as Frak - The standard Ter58 Ion Turbine Engines have been tuned and modified with aftermarket parts to the point where the Corvette can keep up with slower small craft like shuttles and bombers
- PATHfinder - Rather than using a standard Hyperdrive, the Wild Bantha is equipped with a path engine, and a fast one at that. Letting it get into places it shouldn't very quickly.
- Sneaky - The Wild Bantha has several stealth components, ranging from a cloaking shield, to a more simplistic sensor profile reducing coating, to jammers in case all else fails.
- AI Assistance - Thanks to its AI core, the Wild Bantha can be piloted by a single crew member or have the AI assist a full crew complement to enhance their efficiency.
- No Support - The Wild Bantha can not carry any fighter support, it has to choose between playing to its own strengths of speed and stealth or having the protection of a convoy.
- Split attention - The more duties the AI core takes over, the less efficiently it can act. Taking on more than half the crew duties degrades the AI's abilities far enough to allow for dangerous errors in stressful situations. Flying the ship solo with the AI is a significant risk in all but the most routine and safe scenarios.
- AI Reliance - To run with a crew as small as it does, the Wild Bantha relies heavily on its AI core, disabling or destroying it significantly degrades its efficiency, even with a full crew.
- The Force - Though the ship is excellent at hiding from technological sensors and even the naked eye, there are no countermeasures for a force user simply locating the vessel by picking up the minds of the crew.
The Wild Bantha is Sinya's personal vessel and its modifications represent nearly five years of tweaks, tuning, and aftermarket parts since its rescue, quite literally, under the ship breaker's noses. The first thing she did was install several smuggling compartments ranging in size from large enough to fit a luxury airspeeder to smaller than an astromech unit. Using an advanced AI core, Sinya can run the ship with a crew smaller than the typical CR90 or go even smaller than that at the expense of reduced returns on the AI's abilities. Engines and Hyperdive were upgraded or replaced, the Path engine as an attempt to circumvent blockades and the Sith Blackwall and its Stormseeds, though both have benefits beyond entering just that portion of space.
The Wild Bantha is a capable warship when dealing with ships of its size or smaller, but the upgrades were not made with brawling in mind, only tying up its opponents for long enough to make its escape. Rather, the ship is meant to appear innocent, hosting weapons and defences that appear to only be enough to run off pirates. For situations where flying casually isn't enough, the Wild Bantha hosts a cloaking device, a stygium device to avoid the "double blind" weakness of hibridium-based cloaks.
Out Of Character Info
Intent:
To document the extent of modifications Sinya has made to her ship.
Image Source(s):
https://starwars.fandom.com/wiki/CR90_corvette/Legends
Permissions:
N/A
Primary Source(s):
Technical Information
Affiliation:
Sinya Tarkona
Model:
CR90 Corvette
Starship Class:
Corvette (50-200m)
Starship Role:
Transport
Modular:
Yes
Material:
Durasteel, Carbon-Nanotubes, Titanium, Doonium, Duraplast, Starship Components
Armaments:
2 Dual Turbolaser Cannon Turrets
6 Dual Laser Cannon Turrets
2 Advanced Concussion Missile Launchers
6 Dual Laser Cannon Turrets
2 Advanced Concussion Missile Launchers
Defense Rating:
Average
Speed Rating:
Extreme
Maneuverability Rating::
Very High
Energy Resist:
Average
Kinetic Resist:
Average
Radiation Resist:
Average
Minimum Crew:
1
Optimal Crew:
20
Passenger Capacity:
20
Cargo Capacity:
Large