Star Wars Roleplay: Chaos

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Approved Species Wikkors.

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Name: Wikkors.

Designation: Sentient.

Homeworld: Nar Shadda.

Language: Wikkorian and a very high-pitched form of basic.

Average height of adults: 0.6096.

Skin Colors: White, grey, and brown. (Just look up images of WoW Imps)

Hair color: Ain't got no hair.

Breathes: Type I.

Strengths:

+Stealth. Due to their small size, they are extremely hard to hear or detect.

+Night vision. Even through pitch black darkness, the have a natural ability to see clearly in the dark.

+Claws. Perfect for climbing and at times, self defense.

+Immune to most poisons. Wikkors are immune to most poisons and diseases.

+Quick-healing.

Weaknesses:

-Size. Even though they can use stealth as an asset, they are easy to kill and simply step on.

-Pest. People consider these things pests and they are usually not permitted to enter public establishments.

-Weak. Due to their size, they can barely lift anything.

Distinctions: Small horns, tail, claw-like hands, glowing yellow eyes.

Average lifespan: Twenty years.

Races: Nope!

Estimated population: Around 150,000.

Diet: Trash and rotting or raw meat. All forms of fruit are poisonous for an unknown reason.

Communication: Speaking.

Culture: Wikkors are generally raised to cause trouble. There is no real religion in their culture. They are not necessarily evil, but at the same time, not very respectable. If a Wikkor was raised to be decent living creatures, the parents would usually be insulted and loose most respect. Practical jokes also play a very important part in Wikkor society. Wikkors are finally thought to be mature and responsible once they play their first practical joke, which most perform at the age of five. They are generally thought of as filthy creatures (which ain't too far from the truth) Insults are also apart of daily Wikkor vocabulary and their sense of humor is generally cruel. (For example, putting something in someone's drink, causing a serious problem) but most Wikkors attempt to avoid death or major injury in jokes. Most Wikkors are drink a favored drink among Wikkor society, which is The Joker. The drink itself is extremely strong, yet different mixes are usually added to sweeten the taste. Even though there is no real religion of the Wikkor, some practice ancient beliefs, known only as Chan'rorik. This religion honors Yun'Boarf, the god of humor. Only three holidays exist in Wikkor culture, Day of Return. This is when all Wikkor who celebrate this holiday return to the sewer's of Nar Shadda to visit their families and depending on the age of the individual Wikkor, drink three pints of Joker. The next known holiday is Yun'Boarf humor day. This is only celebrated by followers of Chan'Rorik and simply revolves around celebrating the creation of practical jokes. Finally, the last known holiday is Retribution Day. This is when most Wikkors head above ground to break into the households of Humanoids, only to steal the most prized belongings in the home. They then bury their new belongings in a certain pre-discovered location in the sewers. No tribes exist, but a famous legend exists known as The Searcher of Humor. This legend follows a small Wikkor raised to do good. In it, he devotes his entire life to joining his more humorous brothers. Daily life for a Wikkor is usually boring and dull as they spent sixteen hours scavenging for trash or rotting meat in the sewers, and then devote three hours to playing as many jokes as possible, and finally sleeping and repeating. However, more adventurous Wikkors usually don't spend most of their time searching for food, and usually spend most of it planning practical jokes or drinking.

Technology Level: Well, usually very, very, very low and electronic devices are rarely seen, however very rarely a Wikkor ventures into the galaxy to attempt to learn how to properly handle these technologies but this, as stated before, is very rare.

General Behavior: Very mischievous and wicked. Also very immature, reckless, irresponsible, carefree, and harsh. When insulted, they are usually taught to laugh but in some instances, depending on the species of the person, they may attack or respond with an equally harsh insult. They are mostly prejudice to most species, especially humanoids. When a practical joke is played on a Wikkor, it is a way of life to get on their knees and congratulate the one who played the joke(However, this also depends on the species of the person) Altogether, Wikkor's usually attempt to avoid all communication with humanoids but if forced they will generally speak quietly, searching for any methods of escape. Once leaving Nar Shadda, most Wikkors are very cautious, watching others very carefully. One of the most common excuses for leaving their homeworld is greed. Most people believe that they are immune to diseases and poisons is due to them living in such a filthy environment, there immune systems can prevent them from becoming ill or gathering disease, but this is simply a theory but the most accepted one. There are no leaders in a community of Wikkors, due to them believing that no one is higher above another. They possess no unique powers, except for the extra ability to heal quickly. Yet, this is not like healing in three days but they have the ability to heal broken arms or legs around the time of three weeks.

History: No one knows the true beginning of Wikkors but there was reported sightings of the pests in the year 245 ABY and were simply referred to as myths. People ventured into the sewers, searching for the pests but never caught a glimpse of them. Centuries pass and nothing is heard of the creatures, as most dwelled very, very, very deep into the Nar Shadda sewer systems. Finally, 825 ABY(the start of the new governments and factions) the creatures began to appear more and more frequently. Eventually, many civilians searched the sewers, fearing that the creatures were hostile. They discovered an entire society of Wikkors and dismissed them as peaceful and simply trouble-making creatures, leaving them to dwell in their natural Nar Shadda habitat. Then Wikkors started venturing into the streets, then buildings, and finally planets. Some became comedians(mostly in Tattoine) and some became criminals. However, most stayed in the sewers, fearing the more dominant species, which were the humanoids. This is all that was ever known and probably ever will be known, of the Wikkors.
 
I would suggest putting up a picture, if possible.

MIshcevious wouldn't really be a weakness.

I'd like more in the cutlure. Do they have holidays? Deities? A religion? Legends? Holidays? Do they live in tribes? Who leads the tribes? What is the daily life like?

I'd like more on general behavior as well, the kinds of thing they do daily, how they'd act in certain instances, how they're like when they leave Corusaunt, etc.

After that we can get to the smaller things. :) This is an interesting little species. I might suggest, btw, to move this to another planet however. As there is already a small rodent-like trash-eating species almost identical to this living in the Coruscanti sewers. (http://starwarsrp.net/topic/35774-skraal/) Prehaps Nar Shadaa? This isin't a requirement, just a suggestion.

[member="Cor Latch"]
 
Alright. Lets get into the details. :)

Can you explain why they're immune to poisons ad diseases? Super-immune systems? Regeneration? Magical powas?

History still says Coruscanti

What kind of society do they have? If not tribes. Do they have a leader?

Other then that, looks acceptable. Make those edits and I believe you'll get my stamp.

[member="Cor Latch"]
 
Fair enough. Put the quick-healing in strengths, and you're approved. They're basically Skraals for Nar Shadaa.

[member="Cor Latch"]
 
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