Ashin Varanin
Professional Enabler
Peregrine-class armed freighter 'Alec Aday'
Kal'Shebbol
Kathol Sector (map)
Day 1
Captain's log. Setting mission timer to day one.
Kal'Shebbol is the sector capital and a major trade world. Right. Major for all the way out here -- go to the very end of the Rimma, then make the jump onto the Triton, then find your way to Kal'Shebbol. The place is damp, with lots of open plains. and herds. There's a decent market here, and decent food too -- cholla ribs, bantha cutlets and the like. I've stocked up and gotten Angromor to coordinate shore leave. It's been a long trip, getting out here from Rebellion Actual, and this'll be the crew's last guaranteed chance of Outer Rim civilization. We're right on the edge of Wild Space; by some reckonings, we're in it already. I've asked Bartuse and the Clan Rekali mechanics to stock up on spare parts; good thing Kal'Shebbol is part of the Silk-built HALCYON space train network, and this is a Silk ship. That should bear some fruit.
A lot of people would say that Kal'Shebbol is the edge of everything. Then again, I can think of five or six places beyond this that would merit the label too. The farther out you go, the more there is.
We're drawing from an old New Republic project called Lifeline. Crazy travel times, mental troubles and comms interference are what we're looking forward to, and we can do something about that last bit. Turns out that you can drop probe droid buoys as signal boosters to piggyback signals all the way into the Rift, so we're leaving our lifeline's endpoint here on Kal'Shebbol. We'll be dropping more buoy probes on our way in, giving them enough station-keeping autonomy to steer clear of shifts in the local mess. We'll also be improving on Lifeline by dropping them in overlapping range, so losing one or two little relays won't break the chain. And fundamentally, I get to see what the Undergrounders and my clansmen are made of.
Kal'Shebbol
Kathol Sector (map)
Day 1
Captain's log. Setting mission timer to day one.
Kal'Shebbol is the sector capital and a major trade world. Right. Major for all the way out here -- go to the very end of the Rimma, then make the jump onto the Triton, then find your way to Kal'Shebbol. The place is damp, with lots of open plains. and herds. There's a decent market here, and decent food too -- cholla ribs, bantha cutlets and the like. I've stocked up and gotten Angromor to coordinate shore leave. It's been a long trip, getting out here from Rebellion Actual, and this'll be the crew's last guaranteed chance of Outer Rim civilization. We're right on the edge of Wild Space; by some reckonings, we're in it already. I've asked Bartuse and the Clan Rekali mechanics to stock up on spare parts; good thing Kal'Shebbol is part of the Silk-built HALCYON space train network, and this is a Silk ship. That should bear some fruit.
A lot of people would say that Kal'Shebbol is the edge of everything. Then again, I can think of five or six places beyond this that would merit the label too. The farther out you go, the more there is.
We're drawing from an old New Republic project called Lifeline. Crazy travel times, mental troubles and comms interference are what we're looking forward to, and we can do something about that last bit. Turns out that you can drop probe droid buoys as signal boosters to piggyback signals all the way into the Rift, so we're leaving our lifeline's endpoint here on Kal'Shebbol. We'll be dropping more buoy probes on our way in, giving them enough station-keeping autonomy to steer clear of shifts in the local mess. We'll also be improving on Lifeline by dropping them in overlapping range, so losing one or two little relays won't break the chain. And fundamentally, I get to see what the Undergrounders and my clansmen are made of.