Cira
Best Onion
Hey folks,
Because [member="Silencia"] and I are looking to streamline the factory and codex together, I got to wondering again, what is considered development?
In Factory, we have this in place:
4. Development threads must be ten posts or greater to be accepted in factory submissions.
5. Submissions & development threads should adhere to the established standards of development.
My goal was to consolidate this and trim it down to a simple explanation on what is considered to be development for a submission?
This is what I have so far is down below is Factory specific. I think the only solid difference with dev threads between the codex and the factory is that the Factory requires at a minimum that development threads be 10 posts. Please correct me if I am wrong.
I'd love to come up with a combined version, or something along a similar vein where we can both use similar but slightly tweaked versions.
Thoughts? Suggestions? Concerns?
I'm trying to go for simple.
What is considered Development?
The Factory typically only asks for development threads if: a submission is a set standard (for example as with Starship; is not properly balanced, or an item located within the submission is found on the Restricted Items List Restricted Items List.
One very easy method to follow is that if there is canon precedence and it is balanced with a solid set of weaknesses, then it typically doesn't require development. However, if a submission is particularly ambitious, a Judge reserves the right to ask for additional development for balance and fair play.
Unless specifically stated in the Factory rules, development threads typically start out in the range of a 10 to 15 post requirement. We recommend that the more ambitious and the more powerful the characteristics are in a Factory Submission, then more development you put in it. Solid weaknesses are a definite plus. If you know you're working on a particularly ambitious project it's probably a good idea to get a group together and do some larger scale development work.
On the same note, remember that a development thread may be a fleshed out, entertaining story. It does not need to revolve around dull and raw development. A writer may go on a quest to find the item or conduct roleplay that incorporates the submission in some way.
Because [member="Silencia"] and I are looking to streamline the factory and codex together, I got to wondering again, what is considered development?
In Factory, we have this in place:
4. Development threads must be ten posts or greater to be accepted in factory submissions.
5. Submissions & development threads should adhere to the established standards of development.
My goal was to consolidate this and trim it down to a simple explanation on what is considered to be development for a submission?
This is what I have so far is down below is Factory specific. I think the only solid difference with dev threads between the codex and the factory is that the Factory requires at a minimum that development threads be 10 posts. Please correct me if I am wrong.
I'd love to come up with a combined version, or something along a similar vein where we can both use similar but slightly tweaked versions.
Thoughts? Suggestions? Concerns?
I'm trying to go for simple.
What is considered Development?
The Factory typically only asks for development threads if: a submission is a set standard (for example as with Starship; is not properly balanced, or an item located within the submission is found on the Restricted Items List Restricted Items List.
One very easy method to follow is that if there is canon precedence and it is balanced with a solid set of weaknesses, then it typically doesn't require development. However, if a submission is particularly ambitious, a Judge reserves the right to ask for additional development for balance and fair play.
Unless specifically stated in the Factory rules, development threads typically start out in the range of a 10 to 15 post requirement. We recommend that the more ambitious and the more powerful the characteristics are in a Factory Submission, then more development you put in it. Solid weaknesses are a definite plus. If you know you're working on a particularly ambitious project it's probably a good idea to get a group together and do some larger scale development work.
On the same note, remember that a development thread may be a fleshed out, entertaining story. It does not need to revolve around dull and raw development. A writer may go on a quest to find the item or conduct roleplay that incorporates the submission in some way.