Jak Sandrow
"Nobody cares for the woods anymore."

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[Note: This is concept art.]
Intent: To create a low-observable non-space artillery platform
Development Thread: If deemed necessary
Manufacturer: Kuat Drive Yards
Model: WASP battleship
Affiliation: Lords of the Fringe
Modularity: None
Production: Minor
Material: Regular ship components (durasteel, plasteel, etc)
Description:
The WASP battleship was designed specifically for water-infused worlds such as Naboo, New Alderaan, or Kamino. The ship can be deployed as an off-shore bombardment platform, or can be used as a command center for on-surface commanders. While it may not be the most efficient ship for the job, it is definitely the most versatile.
The ship's unique configuration has several benefits. First, locomotion. The front fins and rear tail hydroplane, allowing the main portion of the body to remain out of the water. When it is needed to be moved, however, the ship does something very interesting... 'Slapping' the water with its fins, it hurls itself forward, moving at a good clip. The ship lands on its belly and raises itself back on its fins. Needless to say, it is completely waterproofed and well-armored. However, it is built for the water, not the air. It will not fly. Well... it'll fly down.
Second, passive cloaking. The ship's configuration prevents scanners from getting a precise lock, making it seem like the ship is far smaller than it really is. However, this also prevents communication lock from other ships, making it very difficult to communicate ship-to-ship. More often than not, a courier ship or a geostationary communications ship is required for long-term communication. This presents a fatal weakness in the ship's design. Without adequate communication, it's anyone's guess as to where one is supposed to be at any given moment. This can prove very fatal.... as this ship cannot withstand orbital bombardment.
Third, deployment. The ship can unfold and refold from a large 'hunk of metal', making deployment simple; just toss the ship over the side. Once it lands, it will unfold and reform into a ship.
One great weakness for this ship is the fact it has no shields. At all. This is to prevent any shielding detection. The armor of the ship is enough to withstand a broadside or two, but long-term? Extremely fragile. And, not to mention orbital bombardments. It only takes one heavy turbolaser to the middle, and this ship is gone.
This is where the ship's mobility and communications come into play. The comm ship relays exactly when and where the enemy ship is bombarding, and the WASP can hop away like some kind of water bug (at 250 km/h), preventing the odds of being hit. However, again, knock out the comm ship, and it's dead in the water.
The function of this ship is to provide long-range support for the ground forces inland. While the projectiles seem unruly and horribly inaccurate, tests proved that it was surprisingly precise. In fact, it was amazingly precise, coming within meters of the target from a shot kilometers away.
This fact allowed certain design luxuries, such as a torque spinner to create better lift, a turret function to promote better accuracy, and a hatchway function to allow the turret to be retracted.
This ship is meant to bombard coastal (or slightly inland) targets with rapidity and precision, move on to avoid target fixation, then bombard more.
Role: Artillery Platform / Reserve water command center
Height: 70 m
Length: 500 m
Width: 500 m
Minimum Crew: 2 (requires exceptional dexterity and reflexes, or the Force)
Optimal Crew: 50
Propulsion: Repulsorlift, hydroplane
Top Speed: 250 km/h (see above)
Armaments: 4 banks of high-velocity long-range explosives, 10 point-defence turbolasers, 2 long-range proton cannons
Passenger Capacity: 300, 0 if cargo carrier
Cargo Capacity: 0 m3, 5000 m3 if cargo carrier
Misc. Equipment: None