Moya Virtu
The Collage/Darth Phyre IV
- Intent: To sub a unique light armor for Moya

- Image Source:
Shaak-ti by mikekimart on DeviantArt
www.deviantart.com
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Light Armor
- Manufacturer:
Laertia Io
- Affiliation:
Moya Virtu
- Model:
- Modularity: No
- Production: Unique
- Material: Armorweave
- Classification: Multipurpose
- Weight: Light
- Resistances:
- Energy: Very Low
- Kinetic: Very Low
- Lightsabers: Average
- Lightning: Extreme
- Flame: High
- Cryo: Very Low
- Magic: Average
- Force Push: Extreme
- Ion: Low
- Microwaves: Low
- Acid: Extreme
- SPECIAL FEATURES
Blessed robes make her nearly immune to Push Type Force Powers and Lightning.
Blessed Robes maker her highly resistant to flame
Capable of repairing itself.
Prototype heat sinks enable Moya to keep functioning even during overheat incidents.
Excellent mobility
Increases Moya's resistance to Acid.
STRENGTHS
Blessed Protection: Bathed in the waters of a purified lake on Mimban, the robes have become highly resistant to Force Push type attacks, Lightning, and provide some resistance to lightsabers, allowing Moya to sustain up to three hits anywhere on her body, the staple attacks of many enemy Force Adepts.
Elements: The Force Blessings on the robe provide near immunity to acid and immense resistance to Flame.
Self Repair: The robes repair themselves slowly due to The Force Blessings imparted.
Mobile: Allows for full mobility due to the robes being incredibly light and practically designed, allowing maximum mobility without hindrance
Overheat mitigation: Prototype heatsinks located at the waistline allow Moya to withstand up to four overheat incidents.
WEAKNESSES
Sink limits: Sustained exposure to overheat causing effects after an initial overheat incident will gradually overload the heat sink system. This is due to the fact that they cannot sustain contual overheating--though it is technically capable of absorbing up to four overheat incidents, it needs a short window of bodily inactivity of up to a few minutes between each overheat incident for the system to properly adjust to the stresses placed upon it. Thus, when an overheat incident occurs, combat needs to be over by that point because being forced to fight during overheat gradually overloads all heat sinks, risking destruction of the system and damage to the user. And even if given time to properly absorb all overheat incidents, after all sinks get filled to capacity, it needs fifteen minutes to properly diffuse all of them before it can be used again. Also, if damaged, they won't repair with the rest of the blessed fabric, leading to them to need to be repaired seperately.
Standard damage: Its resistances to conventional damage are very low due to its alterations, as well as the fact these are basically loose training robes originally never meant for field deployment. They break down under severe amounts of attacks that managed to land, and are unable to withstand true frontline engagement as a result.
Cryo: Cryo causes the fabric to become stiff and inflexible, making it difficult to move for a short period.
Force Voids: Will not function in Force Voids
DESCRIPTION
Having an increased need to function in the field, Laertia traveled to a purified temple on Mimban where she passed her final trial to become a Jedi Knight and bathed them in the waters that filled the half sunken temple turned lake. Infused by the power of a light nexus, the robes properties were permanently altered by the Light Side. Adding a series of prototype heat sinks, Laertia gifted this to her caretaker, anticipating she will need the full repertoire of her lightsaber knowledge in the days ahead.
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