Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Ranged Weapon Wand of Lady Izanami

Status
Not open for further replies.
Market Status: Closed Market
Production: Unique
Weight: Very Light
Size: Very Small




VVVDHjr.png


SPECIAL FEATURES
  • Ignis Tempestas
    • When Lady Izanami's mind brushes against the alchemized gems, infused with spell of cinders, they awaken in unison, flaring with a controlled fury that allows the wand to cast fireballs drawn directly from the Sormahil shards embedded within. The magic is finite and deliberate; no more than six fireballs may be unleashed, whether in a rapid, merciless succession or spaced out with careful intent, yet the moment the first shot is released a silent two-minute countdown begins. When that time expires, or when the sixth fireball is cast, the gems dull and retreat into a forced charge state, requiring a cooldown of forty-five seconds as they slowly drink in the spell's arcane energy once more before the wand can burn again.
  • Force & Spell Enhancement
    • At the heart of the wand, the Echo Stone acts as a living conduit, amplifying Lady Izanami's spells and Force abilities by capturing the resonance of her will and reflecting it back with greater intensity. With each use, it deepens and refines her connection to the Force, strengthening the flow between wielder and power so that her magic does not merely pass through the wand, but is magnified, echoed, and returned to her as something darker, sharper, and far more potent.
  • Cursed
    • Lady Izanami bound a deliberate curse into the wand, summon fear, so that it recognizes no hand but her own, and any other who dares to touch it is instantly seized by projected visions of their most intimate fears and unspeakable horrors, forced into their mind with brutal clarity for a harrowing span of seconds. The enchantment is unforgiving and repetitive, should the same unfortunate soul grasp the wand again, the curse triggers immediately once more, as if the curse remembers them, eager to reopen the same wounds without mercy or delay.
STRENGTHS
  • Fiery Damage
    • The wand's fiery damage output manifests as intensely tempered fireballs that burn at such extreme temperatures they can melt and burn through most known metals and alloys, while lesser materials are reduced almost instantly to slag or ash. So refined and vicious is the heat that even a passing brush against bare skin causes immediate blistering and catastrophic third-degree burns, as if the fire itself seeks not just to scorch, but to utterly erase whatever it touches.
WEAKNESSES
  • Cooldown
    • Despite its overwhelming power, the wand's greatest vulnerability lies in its forty-five–second cooldown period, a span of time that seems brief in calm reflection yet stretches unbearably long amid the chaos of battle. In those moments, when fire and intent must pause and the gems dim to recover, every heartbeat becomes a liability, forcing Lady Izanami to rely on precision, positioning, and foresight; because in combat, even a single second without the wand's fury can decide life or death.
  • Dark Side Intoned, Nullification, & Suppression
    • The wand's deep attunement to Dark Side intonements leaves it powerful yet unbalanced, rendering it more susceptible to certain Light Side abilities that can disrupt, weaken, or momentarily unravel its spellwork. Techniques rooted in purification, harmony, or Force equilibrium can interfere with the Echo Stone's resonance, while suppression and nullification devices designed to dampen the Force or arcane energies can blunt the wand's function entirely, reducing its fearsome might to little more than dormant bark and muted embers.
DESCRIPTION

The wand came into existence not as a sudden creation, but as the culmination of Lady Izanami's long contemplation on power, memory, and fear. She envisioned a focus that would not merely channel magic, but remember it, punish the unworthy, and grow alongside its creator. Guided by this intent, she returned to her home world of Kashyyyk, moving in silence beneath towering canopies until she reached an ancient Wroshyr Tree, from which she carefully harvested living bark; taken with ritual precision rather than brute force, so the forest's primal strength would endure within the wand rather than resist it.

The Echo Stone was claimed far from Kashyyyk, pried from forgotten ruins where lingering voices still clung to the air, a relic steeped in accumulated will and latent resonance. The Sormahil Fire Gem shards were harder won still, fractured remnants of a volatile crystal forged in extreme conditions, alchemized by Lady Izanami's own hand until their unstable fury could be controlled and bound. Each component was chosen not for beauty, but for what it remembered, what it endured, and what it was willing to become when shaped by her purpose.

In the final rites, Lady Izanami wove Dark Side magic and raw Force energy through bark and gem alike, fusing them into a single, obedient instrument with curses, amplifications, and devastating restraint built into its core. To the untrained eye, the wand appears almost mundane; rough bark, simple length, no ornamentation or grandeur, but beneath that unassuming exterior lies a weapon of terrible sophistication, harboring secrets capable of melting steel, shattering minds, and echoing her will with merciless precision.



  • Material:
    • Wroshyr Tree Bark
      • The wand is fashioned entirely from the bark of the ancient Wroshyr Tree, its surface layered with ridges and veins that still seemed to breathe with the memory of Kashyyyk's forests.
    • Echo Stone
      • At the wand's core, hidden beneath layers of bark, an Echo Stone is infused into place; encased inside the bark, its presence felt more than seen.
    • Sormahil Fire Gem Shards
      • Tiny, nearly invisible to the naked eye, are alchemized shards of Sormahil Fire Gems infused along the length of the wand, their faint ember-glow bleeding through the bark like trapped starlight only when activated. These shards are the source of the wand's true magic, igniting spells with volatile warmth and granting the wand its power.
 


Out Of Character Info


Intent: Personal Witch Tool
Canon Link: N/A
Permissions: N/A
Primary Source(s):

N/A


Technical Information


Model: N/A
Modular: Yes
Effective Range: Personal
Rate of Fire: Single Shot
Material: See Above
Ammunition Type: Fireballs
Ammunition Capacity: Very Small
Damage Output: Extreme
Recoil: None
Ranged Class: Other
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom