[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]
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[SIZE=9pt]Restricted Missions:[/SIZE]
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[SIZE=9pt]Primary Source:[/SIZE]
[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]
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[SIZE=9pt]Weaknesses[/SIZE]
[SIZE=9pt]DESCRIPTION[/SIZE]
[SIZE=9pt]The Wahine Hyperdrive Mod is a modular aftermarket kit designed as a countermeasure to interdiction, allowing unimpeded FTL travel through realspace by making a creative use of hyperdrive mechanics.[/SIZE]
[SIZE=9pt]The kit consists of a dedicated control console with special management software for the system, and banks of sleg ultracapacitors. Both components are connected to the primary hyperdrive housing with universal adapters.[/SIZE]
[SIZE=9pt]For operation, the user activates "Wahine" mode. A signal is issued to the console to reconfigure hyperdrive operation while an astrogation solution is plotted. Once activated, the modded hyperdrive goes through all the usual steps to generate powerful spatial ripples capable of propelling the vehicle straight into hyperspace.[/SIZE]
[SIZE=9pt]However, in Wahine mode, the hyperdrive only creates ripples just powerful enough to send the host vehicle skimming along the barrier separating hyperspace and realspace near lightspeed (.99c). Coupled with the ripple effect folding space into wrinkles (much like a dimensional drive), the vehicle travels through the compressed space just about as quickly as a starship traversing through hyperspace at 10c. As the host vehicle is still moving through realspace, the craft remains unaffected by interdiction schemes designed to pull craft out of hyperspace or damage them during hyperspace transit.[/SIZE]
[SIZE=9pt]To maintain speed and course, the hyperdrive periodically emits pulses of energy, recycled from the initial jump sequence by the sleg ultracapacitors, to create small ripples to continue propelling the host vehicle forward and to compress space. Braking measures are also active to prevent the vehicle from accidentally entering hyperspace.[/SIZE]
[SIZE=9pt]At any time, users may opt to switch off the limit brakes to shift into hyperspace for normal transit. Though obviously this isn't recommended until the vehicle is clear of the threat of interdiction.[/SIZE]
[SIZE=9pt]Wahine mode places heavy strain in the host vehicle's hyperdrive as it's been reconfigured to remain active in propulsion. Furthermore, there's great turbulence created around the vehicle as it rides the ripples through real space, stressing its relativistic shields and null quantum field generators. After a partial or full jump in Wahine mode, the host vehicle's primary hyperdrive requires at least 10 minutes to cool down between uses. Because of said stresses only high-grade hyperdrives (at least class 1.0) can handle it.[/SIZE]
[SIZE=9pt]Intent:[/SIZE][SIZE=9pt] To create an effective interdiction countermeasure.[/SIZE]
[SIZE=9pt]Image Source: [/SIZE]
[SIZE=9pt]Canon Link:[/SIZE]
[SIZE=9pt]http://starwars.wikia.com/wiki/Hyperspace/Legends[/SIZE]
[SIZE=9pt]http://starwars.wikia.com/wiki/Hyperdrive/Legends[/SIZE]
[SIZE=9pt]http://starwars.wikia.com/wiki/Dimensional_drive[/SIZE]
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[SIZE=9pt]Restricted Missions:[/SIZE]
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[SIZE=9pt]Primary Source:[/SIZE]
[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]
[SIZE=9pt]Design: [/SIZE][SIZE=9pt]InterGalactic Banking Clan[/SIZE]
[SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] InterGalactic Banking Clan[/SIZE]
[SIZE=9pt]Model:[/SIZE][SIZE=9pt] Wahine Hyperdrive Mod[/SIZE]
[SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] Closed Market[/SIZE]
[SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] Programming can be altered.[/SIZE]
[SIZE=9pt]Production: [/SIZE][SIZE=9pt]Minor[/SIZE]
[SIZE=9pt]Material: [/SIZE][SIZE=9pt]sleg ultracapacitors[/SIZE][SIZE=9pt], common materials[/SIZE]
[SIZE=9pt]Can be installed on preexisting craft between sorties. [/SIZE]
[SIZE=9pt]Mithril Security Software[/SIZE]
[SIZE=9pt]Strengths[/SIZE]
[SIZE=9pt]Allows craft to bypass many kinds of interdiction schemes, from gravity mines to hyperspatial barriers . [/SIZE]
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[SIZE=9pt]Weaknesses[/SIZE]
[SIZE=9pt]After use of the Wahine Mod for a jump, the host vehicle’s hyperdrive (including any backup drives) is unusable for at least 10 minutes. [/SIZE]
[SIZE=9pt]Travel is slow with the Wahine mod through realspace, only a glacial 10c, making it less than ideal for long-range travel and more suitable as an emergency escape tool. [/SIZE]
[SIZE=9pt]The host vehicle creates a large gravitic disturbance that can be easily detected by even the most basic mass detectors.[/SIZE]
[SIZE=9pt]The sleg ultracapacitor banks can explode when directly struck by energy or overloaded, possibly leading to a deadly chain reaction of destruction within the host vehicle. [/SIZE]
[SIZE=9pt]The Wahine Mod can only be used with crafts with a class 1.0 hyperdrive at a minimum. [/SIZE]
[SIZE=9pt]DESCRIPTION[/SIZE]
[SIZE=9pt]The Wahine Hyperdrive Mod is a modular aftermarket kit designed as a countermeasure to interdiction, allowing unimpeded FTL travel through realspace by making a creative use of hyperdrive mechanics.[/SIZE]
[SIZE=9pt]The kit consists of a dedicated control console with special management software for the system, and banks of sleg ultracapacitors. Both components are connected to the primary hyperdrive housing with universal adapters.[/SIZE]
[SIZE=9pt]For operation, the user activates "Wahine" mode. A signal is issued to the console to reconfigure hyperdrive operation while an astrogation solution is plotted. Once activated, the modded hyperdrive goes through all the usual steps to generate powerful spatial ripples capable of propelling the vehicle straight into hyperspace.[/SIZE]
[SIZE=9pt]However, in Wahine mode, the hyperdrive only creates ripples just powerful enough to send the host vehicle skimming along the barrier separating hyperspace and realspace near lightspeed (.99c). Coupled with the ripple effect folding space into wrinkles (much like a dimensional drive), the vehicle travels through the compressed space just about as quickly as a starship traversing through hyperspace at 10c. As the host vehicle is still moving through realspace, the craft remains unaffected by interdiction schemes designed to pull craft out of hyperspace or damage them during hyperspace transit.[/SIZE]
[SIZE=9pt]To maintain speed and course, the hyperdrive periodically emits pulses of energy, recycled from the initial jump sequence by the sleg ultracapacitors, to create small ripples to continue propelling the host vehicle forward and to compress space. Braking measures are also active to prevent the vehicle from accidentally entering hyperspace.[/SIZE]
[SIZE=9pt]At any time, users may opt to switch off the limit brakes to shift into hyperspace for normal transit. Though obviously this isn't recommended until the vehicle is clear of the threat of interdiction.[/SIZE]
[SIZE=9pt]Wahine mode places heavy strain in the host vehicle's hyperdrive as it's been reconfigured to remain active in propulsion. Furthermore, there's great turbulence created around the vehicle as it rides the ripples through real space, stressing its relativistic shields and null quantum field generators. After a partial or full jump in Wahine mode, the host vehicle's primary hyperdrive requires at least 10 minutes to cool down between uses. Because of said stresses only high-grade hyperdrives (at least class 1.0) can handle it.[/SIZE]