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Approved Tech Vyr's Beskargam

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[SIZE=13.5pt]OUT OF CHARACTER INFORMATION[/SIZE]
  • [SIZE=9pt]Intent:[/SIZE][SIZE=9pt] Beskar'gam for Vyr[/SIZE]
  • [SIZE=9pt]Image Source:[/SIZE][SIZE=9pt] N/A[/SIZE]
  • [SIZE=9pt]Canon Link:[/SIZE] [SIZE=9pt]Beskar'gam[/SIZE]
  • [SIZE=9pt]Restricted Missions:[/SIZE][SIZE=9pt] N/A[/SIZE]
  • [SIZE=9pt]Primary Source:[/SIZE][SIZE=9pt] N/A[/SIZE]
[SIZE=13.5pt]PRODUCTION INFORMATION[/SIZE]
[SIZE=13.5pt]TECHNICAL SPECIFICATIONS[/SIZE]
  • [SIZE=9pt]Classification:[/SIZE][SIZE=9pt] Multipurpose[/SIZE]
  • [SIZE=9pt]Weight:[/SIZE] [SIZE=9pt]Heavy[/SIZE]
  • [SIZE=9pt]Resistances[/SIZE][SIZE=9pt] (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)[/SIZE]
[SIZE=9pt]- Blasters: [/SIZE]Extreme
[SIZE=9pt]- Kinetic: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]- Lightsabers: [/SIZE][SIZE=9pt]Very High[/SIZE]
[SIZE=9pt]- Ion: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]- Sonic: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]- Elemental: [/SIZE][SIZE=9pt]Average[/SIZE]

[SIZE=13.5pt]SPECIAL FEATURES[/SIZE]
  • [SIZE=9pt]Helmet[/SIZE]
    [SIZE=9pt]Heads-Up Display[/SIZE]
  • [SIZE=9pt]Commlink – Laser, RF, Holonet[/SIZE]
  • [SIZE=9pt]SONAR Mapping[/SIZE]
  • [SIZE=9pt]Full Spectrum Visual Scanning[/SIZE]
  • [SIZE=9pt]Internal Oxygen Supply: 30 min[/SIZE]
  • [SIZE=9pt]Multi-Frequency Targeting and Acquisition System[/SIZE]
  • [SIZE=9pt]Audio/Visual Recording[/SIZE]
  • [SIZE=9pt]Rebreathis/Atmosphisic Filter[/SIZE]
  • [SIZE=9pt]Visual Magnification[/SIZE]

[*][SIZE=9pt]Torso[/SIZE]
  • [SIZE=9pt]Internal Oxygen Supply: 200 min[/SIZE]
  • [SIZE=9pt]Rocket Dart Launchis[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Each shoulder, holds 12 explosive darts, 12 standard darts, and has a durasteel wire line able to be attached to the latter with 150 ft length each.[/SIZE]
  • [SIZE=9pt]Repulsor Nodes[/SIZE][SIZE=9pt]: One Front/OneBack; Semi-Sphisical push back centered on the armor, designed to clear immediate area of combatants[/SIZE]
  • [SIZE=9pt]Jump Jet Pack[/SIZE][SIZE=9pt]:[/SIZE][SIZE=9pt] Capable of attaining 100km/h.[/SIZE]
  • [SIZE=9pt]Flamethrower Fuel: Lower Back[/SIZE]

[*][SIZE=9pt]Belt[/SIZE]

[*][SIZE=9pt]Arms[/SIZE]
  • [SIZE=9pt]Flamethrower: [/SIZE][SIZE=9pt]Right Forearm, Dorsal side, internal tubing.[/SIZE]
  • [SIZE=9pt]Tracer Dart Gun: [/SIZE][SIZE=9pt]Right Wrist, fires a tracer that sends a low power RF signal.[/SIZE]
  • [SIZE=9pt]Beskad Heath: [/SIZE][SIZE=9pt]Right Forearm, Ventral side[/SIZE]
  • [SIZE=9pt]Ion Paddle Beamer[/SIZE][SIZE=9pt]: [/SIZE][SIZE=9pt]Left Forearm, Dorsal side[/SIZE]
  • [SIZE=9pt]Arm Bayonet: [/SIZE][SIZE=9pt]Left Wrist, uses the left arm beskad in the ventral forearm socket and turns it into a punching weapon attached to the pinky side of the wrist.[/SIZE]
  • [SIZE=9pt]Beskad Heath: [/SIZE][SIZE=9pt]Left Forearm, Ventral side[/SIZE]

[*][SIZE=9pt]Legs[/SIZE]
  • [SIZE=9pt]Sidearm Holsters: [/SIZE][SIZE=9pt]Right and Left thighs[/SIZE]
  • [SIZE=9pt]Grav Boots[/SIZE]

[SIZE=13.5pt]Strengths:[/SIZE]
  • [SIZE=9pt]Extreme Ratings:[/SIZE][SIZE=9pt] This armor is significantly effective against blasters and lightsabers compared to this armors.[/SIZE]
  • [SIZE=9pt]Prepared:[/SIZE][SIZE=9pt] This armor has something for almost any situation.[/SIZE]
  • [SIZE=9pt]Shield/Molecular Shield:[/SIZE][SIZE=9pt] This armor has an enveloping personal shield that protects the whole of his body, which can include molecular shielding.[/SIZE]
  • [SIZE=9pt]Hermetically Sealed:[/SIZE][SIZE=9pt] When the seal is set, environmental hazards are less of an issue.[/SIZE]
  • [SIZE=9pt]Repulsor Nodes:[/SIZE][SIZE=9pt] On the front and back plates of the torso armor, there are repulsor nodes designed to push anything not bolted down away from the armor on that side.[/SIZE]
[SIZE=13.5pt]Weaknesses:[/SIZE]
  • [SIZE=9pt]Heavy:[/SIZE][SIZE=9pt] This armor is heavier than normal due to heavy beskar plating and abundant subsystems.[/SIZE]
  • [SIZE=9pt]Powered Armor:[/SIZE][SIZE=9pt] This armor is heavily dependent on its power systems, if that is disabled it is a significant disability in combat.[/SIZE]
  • [SIZE=9pt]Hermetically Sealed:[/SIZE][SIZE=9pt] When the seal is engaged, this armor is entirely dependent on internal oxygen, and the power that moves it.[/SIZE]
  • [SIZE=9pt]Repulsor Nodes:[/SIZE][SIZE=9pt] The repulsor nodes are indiscriminate, they will effect friendly combatants and nearby by non-combatants as well as enemy combatants.[/SIZE]
  • [SIZE=9pt]Low Lightsaber Resistant Between Plates[/SIZE]
  • [SIZE=9pt]Fuel Bladder: Lower back is where the armor keeps a fuel bladder.[/SIZE]
[SIZE=13.5pt]DESCRIPTION[/SIZE]
[SIZE=9pt]Vyr was raised to be Mandalorian, despite his parents both being Dar'manda. As part of the Resol'nare, his parents taught his to move in armor, fight in armor, and live in armor. His parents had recycled their armor to make the armor of his older sister, who went out into the galaxy by the name of Vila Sayne. Bereft of such charity, when Vyr went out into the galaxy, his first mission was to craft himself armor. He chose to do so in a traditional design, though his armor is colored in an unusual color, steel gray with a slight purple tint. Choosing to honor his parents and announcing his reliability in the color choice, were anyone to still adhere to the ages old color scheme.[/SIZE]

[SIZE=9pt]Vyr is a close in fighter at heart, and this is reflected in the heavier design of his armor, and choices of specific tech added into the armor. The repulsor nodes at the front and back of his armor are designed to push anything away from his immediate vicinity. In order to escape the inevitable equal and opposite reaction, the nodes are coded to provide enough push when the other is activated to keep Vyr standing his ground. The suit was also designed to be hermetically sealed, allowing for use in environments that were hostile to his continuing breathing. The major down side is that his armor is dependent on power systems, and significant electrical or ionic damage can short out systems and leave him in a lurch.[/SIZE]
 
[member="Vyr Beviin"], Good Morning/Afternoon/Evening (whichever may apply to you),

I will be reviewing your submission and hope that we can make this just as quick and painless of a process as possible so that we can ensure you get that Beskar'gam you desire here. So, just a few things to note right off the bat, but they should be super quick and easy fixes.



Vyr Beviin said:
Manufacturer: Vyr Beviin
If you would be so kind as to link the Manufacturer, it would be greatly appreciated



Vyr Beviin said:
- Lightsabers: Very High - Low (Difference between plates, and necessary gaps)
I understand exactly what you're trying to do here, but if I might suggest keeping this resistance to "Very High" and adding the circumstantial "Low" resistance into your "Weaknesses" and/or your "Description" area for the submission. Try to just limit the resistance category to one rating and if there is a circumstance where the armor would not be as resistant, it is best to include that as a weakness and/or elaborate in the description.



Vyr Beviin said:
Flamethrower Fuel: Lower Back
I might consider adding this as a weakness as well and it is an area that can be easily targeted and in the fuel bladder were to rupture could very well induce significant damage to the wearer. On another note, oxygen is also a highly combustible gas and if that supply were to get hit, could cause a significant explosion that could not only hurt the wearer, but also anyone in the immediate vicinity.

Also something I'd like to point out, just in the case you are unaware, but according to the spreadsheet available to balance your armor submission, this set of beskar'gam appears to be a bit underpowered. If this is something you were aiming for, fantastic, but if not, I just wanted to bring that to your attention in case you wanted to look a little more into your resistances and what not.
 
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